Commit Graph

  • f1d7d74f8f Merge branch 'release' master Adam Goldsmith 2016-03-15 21:30:38 -0400
  • 99fc3ac35c Move code to base directory cleanup-untested Adam Goldsmith 2016-03-15 21:24:41 -0400
  • 93f166e1b8 Move code in Shooter.h to a .cpp file Adam Goldsmith 2016-03-15 21:16:03 -0400
  • 48339fdd4a Remove useless couts Adam Goldsmith 2016-03-12 10:21:58 -0500
  • 65f7795023 Simplify driving code Adam Goldsmith 2016-03-12 10:21:18 -0500
  • 9f6bfd3c10 Add gimble control code release cleanup Adam Goldsmith 2016-03-10 09:04:45 -0500
  • 08fcf3b048 Remove extra call to ArcadeDrive that snuck back in Adam Goldsmith 2016-03-10 08:58:55 -0500
  • a76d3359c2 Actually use the autonomous chooser Adam Goldsmith 2016-03-09 19:11:28 -0500
  • e57db04c97 Switch Limit checking code Adam Goldsmith 2016-03-06 10:01:32 -0500
  • 58b65411dc Switch arms movement from buttons to operator_stick Y axis Adam Goldsmith 2016-03-05 16:43:40 -0500
  • 516f0d1675 Change drivePower to 1, driveTime to 3 (seconds) Adam Goldsmith 2016-03-05 15:55:20 -0500
  • 45bda434a9 Add real TestPeriodic Adam Goldsmith 2016-03-05 14:28:32 -0500
  • 10d9a20d51 Add Limits to SmartDashboard Adam Goldsmith 2016-03-05 14:16:42 -0500
  • 1c51dc6e41 Basic auto mode Adam Goldsmith 2016-03-05 13:44:17 -0500
  • 07b2b64f3d Update hostname in Makefile, make it slightly more verbose Adam Goldsmith 2016-03-05 13:28:49 -0500
  • 159d6183cf Merge branch 'cleanup' of git://10.17.86.101/home/adam/Programs/FRC2016/ into cleanup Aidan Ferguson 2016-03-05 12:26:58 -0500
  • 7f734dbb57 changed ramp power Aidan Ferguson 2016-03-05 10:31:25 -0500
  • e819c4a73c Fix public and private placement Adam Goldsmith 2016-03-05 01:52:40 -0500
  • 3bf7d756a2 Remove unused code and generic comment Adam Goldsmith 2016-03-05 01:29:29 -0500
  • b7a28ce29c Simplify Makefile and correct for new file name Adam Goldsmith 2016-03-05 01:26:54 -0500
  • 1ade41bf50 Remove old files, add some to .gitignore, move Makefile Adam Goldsmith 2016-03-05 01:25:21 -0500
  • 0ed78e6902 TYPOS Aidan Ferguson 2016-02-27 14:30:47 -0500
  • a40be9e589 fixed typo Aidan Ferguson 2016-02-27 13:29:41 -0500
  • 7634ea77f5 Merge branch 'logging' into release dkbug 2016-02-27 13:26:00 -0500
  • a937e84eae no more settings dkbug 2016-02-27 13:25:33 -0500
  • d90d6b9a79 Merge branch 'shooter' into release dkbug 2016-02-27 13:24:39 -0500
  • a42226c489 Merge branch 'master' of code.dublinschool.org:repos/FRC/FRC2016 Jason Cox 2016-02-27 13:06:46 -0500
  • d0ef743af7 Merge branch 'master' into logging john sandstedt 2016-02-26 17:12:09 -0500
  • 5e26cc78ae Cox wanted TURN_FACTOR upped. He gets what he wants. Aidan Ferguson 2016-02-26 17:06:28 -0500
  • 8a30acf1b7 merged DriveBase into master Aidan Ferguson 2016-02-26 16:46:50 -0500
  • fb8087f6f5 logging code might have been merged with master john sandstedt 2016-02-26 16:20:37 -0500
  • 5cc26334ac something halled Jason Cox 2016-02-23 17:39:21 -0500
  • fa5ed36025 Forgot to initialize arcade Aidan Ferguson 2016-02-22 21:26:11 -0500
  • 2f010032da untested tweaks: different TURN_FACTOR, buttons toggle between piecewise and arcade drive Aidan Ferguson 2016-02-22 21:19:51 -0500
  • efbe261750 potato... also maybe fixed driverstation::GetInstance() again potentially john sandstedt 2016-02-22 19:13:09 -0500
  • 420a5723a7 logging code... fixed the error initializing the DriverStation Object potentially, and fixed a few of the syntax errors ' john sandstedt 2016-02-22 19:04:27 -0500
  • 5153aaa161 Added a defined TURN_FACTOR for easily testing variations of the SimpleDrive method Jason Cox 2016-02-21 20:50:24 -0500
  • 53e12c5051 slowed down the arms Jason Cox 2016-02-20 18:34:55 -0500
  • d61fdffc3d More Tweaking Jason Cox 2016-02-20 18:32:40 -0500
  • 1e9af3ce6d Tweaking pickup Jason Cox 2016-02-20 18:15:28 -0500
  • ae402ff1ce invert the driving dkbug 2016-02-20 17:12:23 -0500
  • 868f9f0a27 fixed some git conflicts dkbug 2016-02-20 17:01:51 -0500
  • 2bb3baeb05 Merge branch 'arms' dkbug 2016-02-20 16:56:51 -0500
  • 6caf8c0965 make ramp more sensitive. dkbug 2016-02-20 16:53:38 -0500
  • d9142146dc Merged Jason Cox 2016-02-20 16:48:00 -0500
  • 4044f448d7 Actually sane now. Really, I mean it. ...although the turning circle is somewhat ... elephantine ... Aidan Ferguson 2016-02-20 16:47:00 -0500
  • c32e95768c Driving is more sane now. dkbug 2016-02-20 16:22:05 -0500
  • a57a9c7611 fixed a stupid logic error dkbug 2016-02-20 16:07:26 -0500
  • 7ec489f846 button mis-choice. dkbug 2016-02-20 16:02:05 -0500
  • ce69ef14b6 added good ramp code dkbug 2016-02-20 15:45:47 -0500
  • 52ecff29e8 Merge branch 'master' into shooter dkbug 2016-02-20 15:32:14 -0500
  • 4eb4ccb188 adam style csv logging code john sandstedt 2016-02-20 15:22:53 -0500
  • a786907f72 -launch_spinny +ramp Aidan Ferguson 2016-02-20 15:14:51 -0500
  • f8b90aaa73 TalonSRX, not Talon Aidan Ferguson 2016-02-20 14:51:59 -0500
  • 4755bf7c46 added ramp status to the smartdashboard john sandstedt 2016-02-20 14:27:43 -0500
  • e34f59b5ca vomits ramp current onto console Aidan Ferguson 2016-02-20 14:08:32 -0500
  • 485945986b SPELLING Aidan Ferguson 2016-02-20 14:05:56 -0500
  • f5bdcf7553 SPELLING Aidan Ferguson 2016-02-20 14:05:01 -0500
  • 0c67d00109 untested one-touch shooting Aidan Ferguson 2016-02-20 13:58:35 -0500
  • a983987fa2 Spelling is the foundation upon which our society stands. Aidan Ferguson 2016-02-20 13:30:42 -0500
  • 11d90f4557 debug code to tell what the H-E-double-hockey-sticks the int the encoder returns is doing. Aidan Ferguson 2016-02-20 13:28:56 -0500
  • 5217a7fcd5 merged master into shooter Aidan Ferguson 2016-02-19 15:55:13 -0500
  • 91e91369b8 Sane code for the Demo Jason Cox 2016-02-19 15:48:18 -0500
  • bfea1eb3ed Updated for simpler picewise function. Aidan Ferguson 2016-02-19 15:47:52 -0500
  • b65b7e5cc8 Well, ... it's a rough draft, but it SHOULD match the behavior requested. Aidan Ferguson 2016-02-17 16:39:08 -0500
  • 0f1004bc8b auto raising ramp test Jason Cox 2016-02-17 15:28:33 -0500
  • e0265bb516 It now only twists when the thumb button is pressed and I added the beginnings of an UpdateDrive method. Aidan Ferguson 2016-02-17 15:22:32 -0500
  • 4fe84f0017 Added check on limit switches to prevent uneccessary motor power setting on the RAMP Jason Cox 2016-02-17 15:22:25 -0500
  • 95cdac514d whitespace bad! Aidan Ferguson 2016-02-15 21:11:45 -0500
  • 1f09e12f2d tweaks - untested Aidan Ferguson 2016-02-15 20:54:20 -0500
  • deb31d3f0a Merge branch 'shooter' Aidan Ferguson 2016-02-15 20:15:07 -0500
  • 1b681a3610 fixed a typo Aidan Ferguson 2016-02-15 20:14:48 -0500
  • 5bbbf1717e Finished shooter switch. Aidan Ferguson 2016-02-15 15:14:20 -0500
  • 86e6a1b33c Merge branch 'arms' of code.dublinschool.org:repos/FRC/FRC2016 into arms Jason Cox 2016-02-13 17:17:56 -0500
  • 57fb961f22 Code for moving arms... boring Jason Cox 2016-02-13 16:47:57 -0500
  • 38eb49a964 removed a redundant if statement because I'm a doofus. Aidan Ferguson 2016-02-13 16:46:09 -0500
  • bf184ca305 Initial Arm stuff Jason Cox 2016-02-13 16:44:57 -0500
  • e6934c9117 enum ShooterState, starts of associated switch, etc. Aidan Ferguson 2016-02-13 16:40:07 -0500
  • 71e2ec4eba removed old debug statements Jason Cox 2016-02-13 12:09:08 -0500
  • c3a621a5c4 some more bug fixes. Jason Cox 2016-02-13 12:00:28 -0500
  • eccd90ea8a Now has Sane pickup logic~ Jason Cox 2016-02-13 11:26:07 -0500
  • 2ad0f975b3 Fixed some really bad logic in the shooter... Jason Cox 2016-02-13 11:12:20 -0500
  • 99d2397f9b Fixed a bunch of logic errors. Jason Cox 2016-02-12 21:17:45 -0500
  • deef7fcf20 ramp reinstated Jason Cox 2016-02-12 19:37:36 -0500
  • 3c3d14f01b added SPINUP_TIME define for the shotClock Timer. Adjust the value of this define to wait longer before shooting the ball into the launch wheel. Jason 2016-02-11 22:26:11 -0500
  • 5211275da5 Added comments and info for the shooter logic. I emailed you a flow chart also... Jason 2016-02-11 21:24:32 -0500
  • b4bbdf092b Added a define for DEADZONE_RADIUS and implemented it in the shooter power setting within TeleopPeriodic. Jason 2016-02-11 20:48:03 -0500
  • a51cdfcb07 Added comments about the use of the boolean variables in the TeleopPeriodic method Jason 2016-02-11 20:40:41 -0500
  • 7b6b6f3397 launch spinny does stuff Aidan Ferguson 2016-02-11 17:17:42 -0500
  • 8c91ac34db purged the concept of a ramp Aidan Ferguson 2016-02-11 16:51:13 -0500
  • 0fdb206098 Swapped Talon objects for TalonSRX objects. Aidan Ferguson 2016-02-11 16:35:41 -0500
  • 21f26a8907 Merge branch 'shooter' of code.dublinschool.org:repos/FRC/FRC2016 into shooter Aidan Ferguson 2016-02-11 16:20:17 -0500
  • eee7649da7 Made shooter_power private instead of global because that actually makes sense. Aidan Ferguson 2016-02-11 16:18:58 -0500
  • 99fb8c19e6 Changed todo to reflect lack of ramp. Dieter Brehm 2016-02-10 21:24:35 -0500
  • 35cd776a48 more of LogData(). still not done, but I'm tired. Aidan Ferguson 2016-02-10 21:19:18 -0500
  • 3be566a2be Lots of includes (for real this time) and a LogData() embryo Aidan Ferguson 2016-02-10 20:43:45 -0500
  • 9ae56635ce Lots of includes and a LogData() embryo Aidan Ferguson 2016-02-10 20:43:09 -0500
  • ffb9d1a637 fixed meaningless conflicts because I totally know how to manage my time. Aidan Ferguson 2016-02-10 20:17:55 -0500
  • 2534f700f1 raised PICKUP_POWER to 0.8 Aidan Ferguson 2016-02-10 20:13:33 -0500
  • c36024a86d placeholder for encoder code in Shooter.h Aidan Ferguson 2016-02-10 19:55:20 -0500