Added comments about the use of the boolean variables in the TeleopPeriodic method
This commit is contained in:
parent
7b6b6f3397
commit
a51cdfcb07
@ -118,6 +118,13 @@ private:
|
||||
launch_spinny.Set(0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Run the Shooter only while the THUMB button is held down on the operator stick.
|
||||
* the 'pickupRunning' boolean is there to prevent the shooter from calling PickUp
|
||||
* every itteration of the TeleopPeriodic method (once every 10ms!)
|
||||
* The pickup is disabled when the thumb button is released, but the code still
|
||||
* has 'pickupRunning' as true.
|
||||
*/
|
||||
if(operator_stick.GetRawButton(THUMB) && !pickupRunning)
|
||||
{
|
||||
shooter.PickUp();
|
||||
@ -129,6 +136,12 @@ private:
|
||||
pickupRunning = false;
|
||||
}
|
||||
|
||||
/*
|
||||
* The 'inverting' variable is used to make sure that the drive train isn't getting
|
||||
* inverted every itteration of the TeleopPeriodic method while the button is held down.
|
||||
* This is important because the TeleopPeriodic method executes something like once every 10ms.
|
||||
* Thus, this if-else if pair make the button a toggle.
|
||||
*/
|
||||
if(driver_stick.GetRawButton(THUMB) && !inverting)
|
||||
{
|
||||
left_drive.SetInverted(!left_drive.GetInverted());
|
||||
@ -140,7 +153,10 @@ private:
|
||||
inverting = false;
|
||||
}
|
||||
|
||||
if(((1.0 - operator_stick.GetThrottle()) / 2.0) > shooter_power + 0.005||((1.0 - operator_stick.GetThrottle()) / 2.0) < shooter_power -0.005)
|
||||
|
||||
|
||||
if(((1.0 - operator_stick.GetThrottle()) / 2.0) > shooter_power + 0.005
|
||||
|| ((1.0 - operator_stick.GetThrottle()) / 2.0) < shooter_power -0.005)
|
||||
{
|
||||
shooter_power = (1.0 - operator_stick.GetThrottle()) / 2.0;
|
||||
shooter.SetPower(shooter_power);
|
||||
|
Reference in New Issue
Block a user