SPELLING
This commit is contained in:
parent
0c67d00109
commit
f5bdcf7553
@ -20,7 +20,7 @@ class Robot: public IterativeRobot
|
||||
{
|
||||
Talon left_drive, right_drive;
|
||||
CANTalon shooter1, shooter2,
|
||||
launch_spinny;
|
||||
ramp;
|
||||
RobotDrive drive;
|
||||
Shooter shooter;
|
||||
Joystick driver_stick, operator_stick;
|
||||
@ -30,10 +30,10 @@ public:
|
||||
right_drive(1), // Right DriveTrain Talons plug // left wheel 2
|
||||
shooter1(11), // shooter drive 1
|
||||
shooter2(10), // shooter drive 2
|
||||
launch_spinny(12),
|
||||
ramp(12),
|
||||
drive(&left_drive, &right_drive),
|
||||
shooter( // initialize Shooter object.
|
||||
&shooter1, &shooter2, &launch_spinny),
|
||||
&shooter1, &shooter2, &ramp),
|
||||
driver_stick(0), // right stick (operator)
|
||||
operator_stick(1) // left stick (driver)
|
||||
{
|
||||
@ -65,7 +65,7 @@ private:
|
||||
shooter2.Enable();
|
||||
left_drive.SetInverted(true);
|
||||
right_drive.SetInverted(true);
|
||||
//launch_spinny.SetInverted(true);
|
||||
//ramp.SetInverted(true);
|
||||
inverting = false;
|
||||
pickupRunning = false;
|
||||
ramping = false;
|
||||
@ -114,7 +114,7 @@ private:
|
||||
|
||||
void TeleopPeriodic()
|
||||
{
|
||||
//std::cout << "Ramp position: "<< launch_spinny.GetEncPosition() << std::endl;
|
||||
//std::cout << "Ramp position: "<< ramp.GetEncPosition() << std::endl;
|
||||
drive.ArcadeDrive(&driver_stick, true);
|
||||
|
||||
//bool rampDoing = false;
|
||||
@ -122,7 +122,7 @@ private:
|
||||
if(operator_stick.GetRawButton(RAMP_LOWER))
|
||||
{
|
||||
std::cout << "Lowering Ramp.";
|
||||
//launch_spinny.Set(-1);
|
||||
//ramp.Set(-1);
|
||||
shooter.LowerRamp();
|
||||
ramping = true;
|
||||
}
|
||||
@ -133,7 +133,7 @@ private:
|
||||
}*/
|
||||
else if(ramping
|
||||
&& !operator_stick.GetRawButton(RAMP_LOWER)
|
||||
&& launch_spinny.GetForwardLimitOK())
|
||||
&& ramp.GetForwardLimitOK())
|
||||
{
|
||||
shooter.RaiseRamp();
|
||||
}
|
||||
@ -172,9 +172,9 @@ private:
|
||||
shooter.PickUp(false);
|
||||
pickupRunning = false;
|
||||
}
|
||||
else if(launch_spinny.Get() != 1)
|
||||
else if(ramp.Get() != 1)
|
||||
{
|
||||
launch_spinny.Set(1);
|
||||
ramp.Set(1);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -197,7 +197,6 @@ private:
|
||||
|
||||
|
||||
/*
|
||||
* Unlike the previous actions, this method does need to be called every itteration of
|
||||
* TeleopPeriodic. This is because the logic running this operation needs to be checked
|
||||
* Every time the method is called. This cannot be a loop in the Shoot method because
|
||||
* that would lock the robot every time the trigger is hit.
|
||||
|
@ -37,7 +37,7 @@ public:
|
||||
// shooterDrive = new RobotDrive(s1, s2);
|
||||
launcher = s1;
|
||||
pickup = s2;
|
||||
launch_spinny = r;
|
||||
ramp = r;
|
||||
ready = true;
|
||||
state = READY;
|
||||
}
|
||||
@ -51,37 +51,37 @@ public:
|
||||
{
|
||||
delete launcher;
|
||||
delete pickup;
|
||||
delete launch_spinny;
|
||||
delete ramp;
|
||||
}
|
||||
|
||||
void StopShooter()
|
||||
{
|
||||
ready = true;
|
||||
launch_spinny->Set(0);
|
||||
ramp->Set(0);
|
||||
launcher->Set(0);
|
||||
pickup->Set(0);
|
||||
}
|
||||
|
||||
void LowerRamp()
|
||||
{
|
||||
if(launch_spinny->GetReverseLimitOK())
|
||||
launch_spinny->Set(-1);
|
||||
if(ramp->GetReverseLimitOK())
|
||||
ramp->Set(-1);
|
||||
}
|
||||
|
||||
void RaiseRamp()
|
||||
{
|
||||
if(launch_spinny->GetForwardLimitOK())
|
||||
launch_spinny->Set(1);
|
||||
if(ramp->GetForwardLimitOK())
|
||||
ramp->Set(1);
|
||||
}
|
||||
|
||||
void StopRamp()
|
||||
{
|
||||
launch_spinny->Set(0);
|
||||
ramp->Set(0);
|
||||
}
|
||||
|
||||
void BoostRamp()
|
||||
{
|
||||
launch_spinny->Set(1);
|
||||
ramp->Set(1);
|
||||
}
|
||||
|
||||
void Shoot()
|
||||
@ -95,7 +95,7 @@ public:
|
||||
case READY:
|
||||
{
|
||||
state = SPINNINGUP;
|
||||
launch_spinny->Set(-1);
|
||||
ramp->Set(-1);
|
||||
launcher->Set(LAUNCH_POWER);
|
||||
pickup->Set(LAUNCH_POWER);
|
||||
shotClock.Reset();
|
||||
@ -117,7 +117,7 @@ public:
|
||||
}
|
||||
case LAUNCH:
|
||||
{
|
||||
launch_spinny->Set(LAUNCH_POWER);
|
||||
ramp->Set(LAUNCH_POWER);
|
||||
state = LAUNCHING;
|
||||
break;
|
||||
}
|
||||
@ -132,7 +132,7 @@ public:
|
||||
}
|
||||
case RESETTING:
|
||||
{
|
||||
launch_spinny->Set(0);
|
||||
ramp->Set(0);
|
||||
launcher->Set(0);
|
||||
pickup->Set(0);
|
||||
state = READY;
|
||||
@ -153,10 +153,10 @@ public:
|
||||
launcher->Set((float) (state * PICKUP_POWER * -1));
|
||||
if (state)
|
||||
{
|
||||
launch_spinny->Set(-1.0);
|
||||
ramp->Set(-1.0);
|
||||
} else
|
||||
{
|
||||
launch_spinny->Set(1);
|
||||
ramp->Set(1);
|
||||
}
|
||||
//std::cout << "picking up!\n";
|
||||
}
|
||||
@ -185,7 +185,7 @@ private:
|
||||
//RobotDrive *shooterDrive;
|
||||
CANTalon *launcher;
|
||||
CANTalon *pickup;
|
||||
CANTalon *launch_spinny;
|
||||
CANTalon *ramp;
|
||||
ShooterState state;
|
||||
|
||||
Timer shotClock;
|
||||
|
Reference in New Issue
Block a user