something halled
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@ -238,8 +238,7 @@ private:
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// This code will become obsolete after the Shooter logic is complete.
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float opThrottle = SaneThrottle(operator_stick.GetThrottle());
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if(!pickupRunning && ( opThrottle > shooter_power + DEADZONE_RADIUS
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|| opThrottle < shooter_power - DEADZONE_RADIUS))
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if(!pickupRunning && !unjamming)
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{
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shooter.SetPower(opThrottle);
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}
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