Finished shooter switch.

This commit is contained in:
Aidan Ferguson 2016-02-15 15:14:20 -05:00
parent 38eb49a964
commit 5bbbf1717e

View File

@ -96,9 +96,9 @@ public:
case READY:
{
state = SPINNINGUP;
launch_spinny->Set(-1);
launcher->Set(PICKUP_POWER);
pickup->Set(PICKUP_POWER);
launch_spinny->Set(0);
launcher->Set(LAUNCH_POWER);
pickup->Set(LAUNCH_POWER);
shotClock.Reset();
shotClock.Start();
break;
@ -118,7 +118,7 @@ public:
}
case LAUNCH:
{
launch_spinny->Set(1);
launch_spinny->Set(LAUNCH_POWER);
state = LAUNCHING;
break;
}
@ -131,6 +131,19 @@ public:
}
break;
}
case RESETTING:
{
launch_spinny->Set(0);
launcher->Set(0);
pickup->Set(0);
state = READY;
break;
}
case ON_FIRE:
{
std::cout << "Something is wrong with the launch sequence.\n";
break;
}
}
}