Chr1Z93
cc37e9bddf
update tooltip for missing metadata highlighting
2023-02-05 02:49:21 +01:00
Chr1Z
f27296c06d
Merge pull request #210 from argonui/family-inheritance-functions
...
Family Inheritance: Context menu functions
2023-02-05 02:39:25 +01:00
Chr1Z
2f4e5be13a
Merge pull request #207 from argonui/legacy-tool-cleanup
...
"Hidden Zone" tool cleanup
2023-02-05 02:24:21 +01:00
Chr1Z93
33750606d0
clearing playarea "missingData" table when highlighting
2023-02-04 03:21:32 +01:00
Chr1Z93
94deae2848
added hightling button
2023-02-04 03:11:26 +01:00
Chr1Z93
8bef677eda
optimization
2023-02-04 00:36:46 +01:00
Chr1Z93
28ad9da9ab
context menu functions
2023-02-03 15:06:01 +01:00
Chr1Z93
fffb9df89e
excludes "The Heart of Madness" from line drawing
2023-02-02 17:50:28 +01:00
Chr1Z93
811a7ca645
deck cutter feedback
2023-02-02 17:29:56 +01:00
Chr1Z93
caad1df8ea
updating tools and their position
2023-02-02 17:23:51 +01:00
Chr1Z93
77d0339354
fixing memo condition
2023-02-02 16:55:18 +01:00
Chr1Z93
b5519334f9
Merge branch 'main' into victory-display
2023-02-02 12:22:56 +01:00
Chr1Z93
9bcd09367a
updated logic
2023-02-02 12:20:58 +01:00
Chr1Z93
2e01e3565d
even triggers
2023-02-02 00:49:29 +01:00
Chr1Z93
df2178fda4
updating image
2023-02-01 23:21:42 +01:00
Chr1Z93
c04c9b7212
fixing integration
2023-01-27 20:36:08 +01:00
Chr1Z93
6900b0ab8b
shortened message
2023-01-27 20:15:09 +01:00
Chr1Z93
9113c32325
added message for cards without VP in VP display
2023-01-27 20:12:26 +01:00
Chr1Z93
b40c6e6d9e
initial build
2023-01-27 19:22:29 +01:00
Buhallin
d2529ef5c8
When an investigator includes multiple copies of their signatures, spawn the right number from the card panel
2023-01-23 22:48:01 -08:00
Buhallin
ca7f5b6367
Update playermat token check to use Memo
2023-01-18 01:06:07 -08:00
Buhallin
7e09f5e780
Update token templates and handling for TokenManager
...
- Moves token keys from GMNotes to Memo to avoid issues attempting to parse invalid JSON
- Merges the clue and doom tokens to a single token and rotates it to properly spawn doom
- Updates the various token pools to match the TokenSource objects so spawned tokens can go back into the pools
2023-01-18 00:42:38 -08:00
Chr1Z
99cf04761e
Merge pull request #194 from argonui/weakness-finder
...
Remove area check when drawing a random weakness
2023-01-16 12:11:05 +01:00
Buhallin
679fcd03de
Remove area check when drawing a random weakness
...
If the weakness is on the table, don't consider it for the random weakness pool
2023-01-16 02:38:57 -08:00
Chr1Z
9e3a6c454d
Merge pull request #193 from argonui/custom-bug
...
Check for card types when updating customizable data
2023-01-16 11:35:53 +01:00
Buhallin
6a09da1723
Check for card types when updating customizable data
...
Avoids errors from GMNotes on tokens which aren't JSON
2023-01-16 02:29:08 -08:00
Buhallin
2e5484d97b
Fix check for missing metadata in PlayArea onObjectPickup
2023-01-16 02:12:23 -08:00
Chr1Z93
3ee647f5e7
increasing size of discard buttons
2023-01-16 00:43:46 +01:00
Chr1Z93
b3ec5cf8a8
fixed typo for tokenspawntrackerapi
2023-01-14 17:58:10 +01:00
Buhallin
e994a16992
Remove unnecessary blank line
2023-01-13 11:10:48 -08:00
Buhallin
8ca3ac9247
Bugfix for location lines
...
- Fixes a timing issue which would cause shadow lines to appear when hovering on a snap point
- Fixes a missing nil check that would cause errors during onUpdate if the card had no connections
2023-01-13 11:08:55 -08:00
Chr1Z
31006694b8
Merge pull request #184 from argonui/faster-connectors
...
Optimize location connection drawing during drag operations
2023-01-12 01:06:39 +01:00
Buhallin
42ce7e726e
Enable connection drawing for Devil Reef
2023-01-11 15:46:27 -08:00
Chr1Z
560ddf7b56
Merge pull request #183 from argonui/title-gradient
...
Enhancements and tweaks for the scenario title splash
2023-01-11 23:46:19 +01:00
Buhallin
bcc6dc5b8d
Tweak title splash
...
- Move position up
- Add common COLLISION_ENABLED handling to prevent splash from showing when reloading a save with the scenario card on the table
2023-01-11 14:37:30 -08:00
Buhallin
e6854801fb
Clear vector lines from cards when they're not being dragged
...
The events which can indicate a drag stop are varied:
- Drag a card into another on the table (tryObjectEnterContainer)
- Drag multiple cards into another on the table (onCollisionEnter, tryObjectEnterContainer)
- Group multiple cards while holding them (tryObjectEnterContainer)
2023-01-11 13:42:58 -08:00
Buhallin
67eaa646e1
Remove old lines
2023-01-11 03:39:33 -08:00
Buhallin
6b52e412e9
Turn off debug
2023-01-11 03:36:11 -08:00
Buhallin
a65cf33059
Optimize location connection drawing during drag operations
...
Previously the entire location map was being rebuilt and redrawn in onUpdate() during a drag operation, including the connectors which weren't changing. This was causing notable lag on some systems.
This splits the draw operations into two separate pieces - locations on the board which are unchanging, and locations which are being dragged. This allows only connections which are actually moving to be recalculated.
Since TTS only allows a single list of vector lines per object the dragged lines are now set on the cards themselves rather than the PlayArea. This may possibly improve performance in itself, by keeping each list of vectors smaller. Supporting this required some changes in how pre-built connections are handled.
2023-01-11 00:57:06 -08:00
Buhallin
5caeb47c82
Enhancements and tweaks for the scenario title splash
...
- Add a background gradient
- Add a wrapping panel to hold both text and gradient
- Add font resizing in case of very long scenario names. None currently overflow, but this should ensure they stay on one line if we get a longer one
2023-01-10 18:05:19 -08:00
Chr1Z93
24ca8865f4
rename variables
2023-01-11 00:29:45 +01:00
Chr1Z93
f9e64f5f1e
typo fix
2023-01-10 19:39:59 +01:00
Chr1Z93
be65664163
adding missing line
2023-01-10 19:38:01 +01:00
Chr1Z93
c9db56be37
only trigger onpickup on playarea for cards, documentation update
2023-01-10 19:31:02 +01:00
Chr1Z
7da588bd33
Merge pull request #178 from argonui/helpers
...
Fix two timing-related bugs in MythosArea
2023-01-10 07:57:20 +01:00
Buhallin
b14b498558
Merge pull request #174 from argonui/replenish-fix
...
Bugfix for replenishing with Resource Counters
2023-01-09 16:29:29 -08:00
Buhallin
ec6f2ab585
Fix two timing-related bugs in MythosArea
...
- Using a frame delay in onObjectEnterContainer was causing errors. Unclear why, but removing the delay fixes it
- Add a delay to the scenario splash screen, as load lag when placing large scenarios was causing the show to be janky
2023-01-09 16:26:59 -08:00
Chr1Z93
1683ae05ef
moving downloadbutton below return to boxes
2023-01-09 23:18:54 +01:00
Chr1Z93
b54ebbe0b8
bugfix for hand zone guids
2023-01-09 20:59:37 +01:00
Chr1Z93
04bca4b998
fixing replenish for resource counters
2023-01-09 20:56:31 +01:00
Chr1Z
51102ae9e0
Merge pull request #172 from argonui/tour-update
...
Update tour script for new table layout and object changes
2023-01-09 07:01:07 +01:00
Chr1Z
1054f398ba
Merge pull request #171 from argonui/inv-data-fix
...
Fix some investigator card data
2023-01-09 06:59:56 +01:00
Chr1Z
7c396e58fc
Merge pull request #167 from argonui/accessories-positions-update
...
Option Panel: Accessories spawn position update
2023-01-09 06:59:24 +01:00
Chr1Z
7c584be26b
Merge pull request #168 from argonui/renaming-table-objects
...
Table object renaming
2023-01-09 06:59:13 +01:00
Buhallin
6e6d4a9d1e
Update tour script for new table layout and object changes
2023-01-08 16:44:57 -08:00
Buhallin
626c2dfd55
Fix some investigator card data
...
Fixes the IDs for Lily's Disciplines and adds the extra copies of Lola's signatures
2023-01-08 16:35:22 -08:00
Chr1Z93
6551470e94
correct value because table is no longer nameless
2023-01-08 22:48:34 +01:00
Chr1Z93
31e6dbf969
fixing position
2023-01-08 22:25:47 +01:00
Chr1Z93
40854e43e2
object renaming
2023-01-08 16:07:38 +01:00
Chr1Z93
71dd7aee81
updated spawns and CYOA memory layout
2023-01-08 13:01:48 +01:00
Chr1Z
d2db6a49d9
Merge pull request #157 from argonui/table-layout
...
New table layout
2023-01-08 12:25:59 +01:00
Chr1Z93
cddd513840
removal of luascriptstates for boxes
2023-01-08 02:38:26 +01:00
Buhallin
8ea3747404
Minor data fixes
...
Add Tidal Memento for Wendy's investigator cards, and add doom/bounty uses for Tony's Quarry
2023-01-07 12:53:51 -08:00
Buhallin
84742a9cb4
Merge pull request #165 from argonui/pc-relative
...
Update Unified Player Card panel to use relative positioning
2023-01-06 17:25:25 -08:00
Buhallin
c33d0386b7
Update Unified Player Card panel to use relative positioning
...
Because of the mix of global and relative positioning this ended up being very complex. Tried to make sure the comments were thorough, but open to any improvement suggestions.
2023-01-06 16:20:09 -08:00
Chr1Z
77eaaa3dfb
Merge branch 'main' into table-layout
2023-01-07 00:58:48 +01:00
Chr1Z
a046b65307
Merge pull request #158 from argonui/chaos-token-checking
...
New utility file: TokenChecker
2023-01-07 00:35:10 +01:00
Chr1Z93
d7ddd64532
fixed reference
2023-01-06 17:08:03 +01:00
Chr1Z
ca63ab14c2
Merge pull request #156 from argonui/tokenSpawner
...
Token Spawner: updated code, orphan removal
2023-01-06 11:10:56 +01:00
Chr1Z
10e11a77a3
Merge pull request #162 from argonui/search-assistant
...
Search Assistant: Refactor and added to Option Panel
2023-01-06 10:37:15 +01:00
Chr1Z93
9b6722aff3
removing loop from button creation
2023-01-06 10:36:57 +01:00
Chr1Z93
db52e65609
generalized utility file
2023-01-06 10:25:38 +01:00
Chr1Z
89e71a93f2
Merge pull request #159 from argonui/image-swapper
...
Playarea image swapper: Update position, remove personal information
2023-01-06 10:13:53 +01:00
Chr1Z93
9bf8f00399
refactor and option added
2023-01-06 02:02:24 +01:00
Chr1Z93
8284197899
handle deleted token
2023-01-05 21:01:02 +01:00
Chr1Z93
38abb7ea0c
update position, remove personal information
2023-01-05 16:29:25 +01:00
Chr1Z93
46781a9f9e
adding new util file
2023-01-05 15:59:07 +01:00
Chr1Z93
d5fac353a7
use local discard pile and draw deck position
2023-01-05 14:10:45 +01:00
Chr1Z93
d8e8aaf3cb
first commit
2023-01-05 13:03:15 +01:00
Chr1Z93
541d3f953c
updated code, orphan removal
2023-01-05 10:43:01 +01:00
Buhallin
fe6c8411a6
Rename other weakness list
2023-01-05 01:32:53 -08:00
Buhallin
9dcd53fbe0
Final Unified Player Card panel features
...
- Integrates investigator data
- Adds a third weakness block to place non-basic weaknesses. This was always intended but it wasn't possible to distinguish those from signature weaknesses without the investigator data.
- Adds Fine Print and Sell Your Soul to the evolved weakness list
- Add a help popup
2023-01-05 01:26:49 -08:00
Chr1Z93
3b0fe55b2f
initial commit
2023-01-05 01:06:04 +01:00
Chr1Z
817a15bec6
Merge pull request #147 from argonui/token-manager-counter-token
...
Token Manager: Bugfix for spawning of multiple tokens and default rotation of damage and horror tokens
2023-01-04 10:22:32 +01:00
Chr1Z
c0b2724495
Merge pull request #133 from argonui/deckimporter-configuration
...
Deck Importer: configuration cleanup
2023-01-04 10:13:54 +01:00
Chr1Z
9cc66d1e16
Merge pull request #146 from argonui/investigator-unexhaust-fix
...
Playmat - Upkeep: Dont unexhaust investigators
2023-01-04 10:04:53 +01:00
Chr1Z
98b2298f71
Merge pull request #151 from argonui/location-snap-tags
...
Option: Location snap tags for play area
2023-01-04 10:04:39 +01:00
Chr1Z93
684302c3ca
fix default y values (because of OCD) and increase shiftDown
2023-01-04 01:39:14 +01:00
Chr1Z93
af11ea61d1
handle cards without metadata
2023-01-04 01:25:38 +01:00
Chr1Z93
14aa296b7f
Merge branch 'main' into image-swapper-fix
2023-01-04 00:55:55 +01:00
Chr1Z93
560435a3bc
Merge branch 'main' into location-snap-tags
2023-01-04 00:50:37 +01:00
Chr1Z93
568d28ac1b
enable play area snaps by default
2023-01-04 00:45:48 +01:00
Chr1Z
fe13216c57
Merge pull request #148 from argonui/resource-counter-token
...
Option: Clickable resource tokens
2023-01-04 00:36:52 +01:00
Chr1Z93
e1106d2d3d
resolving comments
2023-01-04 00:36:55 +01:00
Chr1Z
7dcb3edba0
Merge pull request #152 from argonui/token-remover
...
Token Remover: Exclude chaos tokens + code cleanup
2023-01-03 23:52:13 +01:00
Chr1Z93
efbf9e885f
resolving comments
2023-01-03 23:47:34 +01:00
Chr1Z93
644025df7a
resolving comments
2023-01-03 23:25:56 +01:00
Chr1Z93
e821900153
resolving comment
2023-01-03 23:12:06 +01:00
Chr1Z93
707b977efc
resolving comments
2023-01-03 23:04:59 +01:00
Chr1Z93
c9cd3f70a1
change collision condition
2023-01-03 22:17:27 +01:00
Chr1Z
b32e339540
Merge branch 'main' into chaosbagmanager
2023-01-03 22:07:34 +01:00
Chr1Z
fa9dd37d2e
add data for default options
2023-01-03 22:00:28 +01:00
Chr1Z
9dff6886ea
Merge branch 'main' into optionpanel
2023-01-03 21:57:02 +01:00
Buhallin
c81ec5be93
Merge pull request #149 from argonui/clickable-clues
...
Option: Clickable clues bugfix
2023-01-03 12:44:49 -08:00
Chr1Z93
8651df0118
initial commit
2023-01-02 13:18:51 +01:00
Chr1Z93
b5d0731208
initial commit
2023-01-02 11:53:29 +01:00
Chr1Z93
573ab77296
re-enables tooltip and blanks the name for tokens
2023-01-02 02:51:40 +01:00
Chr1Z
ba720a8505
removed debug print
2023-01-02 02:43:33 +01:00
Chr1Z93
bacf58a54e
bugfix
2023-01-02 02:42:25 +01:00
Chr1Z93
19b69a3cee
add upwards shift
2023-01-02 02:27:45 +01:00
Chr1Z93
e3a1a0ce2d
initial commit
2023-01-02 02:23:34 +01:00
Chr1Z
f2dd81e5d1
Merge pull request #139 from argonui/loc-links
...
Draw location connections automatically
2023-01-01 23:35:32 +01:00
Chr1Z93
515f48b94d
more fixing
2023-01-01 23:35:16 +01:00
Pokachi
f3ab872688
Minor optimization and clean up for scenario name splash
2023-01-01 14:10:50 -08:00
Pokachi
c90a9e753a
Merge branch 'argonui:main' into main
2023-01-01 16:50:22 -05:00
Chr1Z93
97914af1f7
implement use of inArea
2023-01-01 22:34:18 +01:00
Chr1Z93
eac84f583d
fix usage of shiftDown
2023-01-01 22:22:31 +01:00
Chr1Z93
5511c57bf3
fixes spawning of multiple tokens, fixes default rotation of damage and horror
2023-01-01 18:29:17 +01:00
Chr1Z93
b9a2339b80
dont unexhaust right of the asset area
2023-01-01 18:08:09 +01:00
Chr1Z93
f112849177
elder sign button and rotation fix
2023-01-01 17:55:21 +01:00
Chr1Z
13ed44058e
Merge pull request #140 from argonui/player-card-panel
...
Add Unified Player Card panel
2023-01-01 17:36:33 +01:00
Chr1Z93
da4a043ff7
fix variable name and declaration
2023-01-01 17:29:24 +01:00
Pokachi
7a071d30f4
Moved title splash call from PlayArea to MythosArea. updated comment for
...
options
2023-01-01 01:57:41 -08:00
Buhallin
fb4bbe8ab4
Remove double start message for the intro tour
2023-01-01 01:52:02 -08:00
Pokachi
d8bdb9fdf8
added a scenario name splash on placing down scenarios as well as a setting in the settings panel to toggle splashing scenario
2023-01-01 01:39:24 -08:00
Buhallin
45d62067ca
Cleanup from comments
2022-12-31 20:55:03 -08:00
Buhallin
aec6163e44
Add Unified Player Card panel
...
- Adds the new player card panel
- Wires up buttons to functions for spawning cards
- Adds cycle, weakness, bonded, and upgrade sheet spawn handling
2022-12-31 20:51:18 -08:00
Buhallin
2239133013
Disable automatic location connections for some scenarios
...
The excluded scenarios have very complex connection limitations beyond what's on the cards; we should handle them eventually, but for now we just don't draw the connections for those scenarios.
2022-12-30 20:43:04 -08:00
Buhallin
e562716d30
Merge branch 'main' into loc-links
2022-12-30 20:31:50 -08:00
Chr1Z
195580c9f0
Merge pull request #138 from argonui/playmat-moving
...
Playmat moving for more set-aside space (Green / Red)
2022-12-31 03:00:13 +01:00
Chr1Z
861ea501d4
Merge pull request #122 from argonui/shortsupply
...
Card: Short Supply - Moved function from "Hand Helper" directly to card // PlaymatAPI: New functions for playermat getting
2022-12-31 02:59:43 +01:00
Chr1Z93
3c240dcdc8
removing unused function
2022-12-31 02:57:50 +01:00
Chr1Z93
1b52853852
moving spawn location of hand helpers
2022-12-30 23:57:55 +01:00
Buhallin
d00f6dab10
SCED Intro Tour, tweaks and fixes
...
Contains a variety of small adjustments to the tour:
- Fixed a typo in Darrell's card
- Increased overall size by 10%
- Increased investigator images by about 50%
- Moved some of the card positions slightly to line up with their specific uses
- Updated button images to a smaller base image (because TTS's image scaling is crap)
2022-12-30 14:14:57 -08:00
Chr1Z93
52ca00817e
adding more fan-made accessories
2022-12-30 22:37:05 +01:00
Chr1Z93
2df1e66f10
configuration cleanup
2022-12-30 20:53:49 +01:00
Chr1Z93
08936a7230
bugfix and feedback
2022-12-30 20:43:55 +01:00
Chr1Z93
f464e5f0ff
implementing further usage of playmatAPI
2022-12-30 20:25:50 +01:00
Buhallin
a744b882ae
SCED Intro Tour, Final
...
Previous attempt got hosed with some merge conflicts, moving to a new branch to start clean
2022-12-29 16:35:55 -08:00
Buhallin
abdb447dbd
Make Ancestral Knowledge only pull skills from the deck
...
This will keep it from pulling set-aside cards such as On the Mend or Essence of the Dream
2022-12-29 15:33:07 -08:00
Buhallin
6af1dba778
Final comment pass for token refactoring
...
Removed unneeded code and named the tokens for templates
2022-12-29 15:24:07 -08:00
Buhallin
17512f5946
Change token spawning to pull templates from a bag rather than the on-board token pools
...
Also added a hidden zone (for Black) to cover functional objects at the back of the table.
2022-12-29 12:36:02 -08:00
Buhallin
e5c4601835
Round 3 of comment responses
2022-12-28 13:08:48 -08:00
Buhallin
2b94cea679
Round 2 of comment response
2022-12-28 10:32:54 -08:00
Buhallin
98e73a11be
Round 1 of comment response
2022-12-28 10:09:24 -08:00
Buhallin
7d820601a9
Code commit for token spawn refactoring
2022-12-28 02:57:43 -08:00
Buhallin
928f69f007
Updating for review comments
2022-12-23 03:29:56 -08:00
Buhallin
3ea42b7dde
SCED Intro Tour, Part 5
...
The penultimate step! This completes the implementation for the tour itself, including:
- First draft tour script fully implemented
- Add investigator images as custom assets
- Added a field to skip re-centering the camera between cards
- Resized text area slightly to fill the space in the speech bubble
2022-12-23 00:07:53 -08:00
Chr1Z93
9a72597fa5
account for taboo versions of bonded cards
2022-12-22 14:40:27 +01:00
Chr1Z93
a55d1dff58
new function for playermat api
2022-12-22 13:45:47 +01:00
Chr1Z93
bdccbf707b
implemented usage of playmatapi
2022-12-22 13:35:59 +01:00
Chr1Z93
20e0f8075b
bugfix for handhelper, error handling for missing barrel
2022-12-22 13:18:45 +01:00
Chr1Z93
d5f04cf465
addition of "load default" functionality
2022-12-22 12:50:02 +01:00
Buhallin
f3c1bf169d
Merge pull request #109 from argonui/custom-id-support
...
Playermat: Allow non-numeric IDs for upkeep // Addition of promo and revised art for investigators as states
2022-12-22 00:41:53 -08:00
Buhallin
00b2a8c026
Merge pull request #118 from argonui/optionpanel-5
...
Option Panel: Part 5 - Storing GUIDs for spawned helper objects to allow later removal at any position
2022-12-22 00:37:37 -08:00
Chr1Z93
2cc1b7f518
updated documentation
2022-12-22 02:28:33 +01:00
Chr1Z
7561b837ea
Merge branch 'main' into optionpanel-4
2022-12-22 01:44:49 +01:00
Chr1Z93
d1231da78e
text changes, button resizing
2022-12-22 01:42:32 +01:00
Chr1Z93
7660e47bcd
updated documentation
2022-12-21 14:16:03 +01:00
Buhallin
49c3c170ef
Merge pull request #116 from argonui/tour
...
SCED Intro Tour, Part 4
2022-12-20 22:19:50 -08:00
Chr1Z93
5726409e42
save GUIDs for spawned helper objects, remove them by GUID
2022-12-20 20:35:33 +01:00
Chr1Z93
07be63e505
rebuilding UI for scrollview, bugfix for token arranger
2022-12-20 15:27:47 +01:00
Buhallin
456d210b6e
Merge pull request #106 from argonui/investigator-panel
...
Create a unified panel for groups of player cards.
2022-12-20 00:31:43 -08:00
Buhallin
33e3c7d35c
SCED Intro Tour, Part 4
...
Final UI pass before the script is implemented
- Adds UI assets for speech bubble and buttons
- Fully implements flippable sides, including speech bubble flip and object repositioning
- A few minor cleanups and enhancements relating to camera position
2022-12-20 00:26:29 -08:00
Buhallin
b72cbca8a2
Minor format cleanup
2022-12-19 17:06:52 -08:00
Buhallin
77cff5e30c
Merge pull request #107 from argonui/tour
...
SCED Intro Tour, Part 3
2022-12-19 17:05:59 -08:00
Buhallin
afe36b3dea
Merge branch 'main' into tour
2022-12-19 14:25:15 -08:00
Chr1Z
34cc3d8173
Merge pull request #113 from argonui/downloadbox
...
Move official content to require for downloadboxes
2022-12-19 23:15:48 +01:00
Chr1Z
e9266fe0cd
Merge pull request #110 from argonui/investigator-counter-require
...
Use require for investigator counter
2022-12-19 23:15:34 +01:00
Chr1Z93
6c4973a274
added re-grabbing of notes onClick
2022-12-19 22:06:27 +01:00
Chr1Z93
4d1af1fc18
renaming token to "investigator count"
2022-12-19 22:04:09 +01:00
Chr1Z93
2e4349bd49
move official content to require for downloadboxes
2022-12-19 18:25:24 +01:00
Chr1Z93
21d1f33848
use require for investigator counter
2022-12-19 17:04:55 +01:00
Chr1Z93
db9b7d7bdd
upkeep button now allows all characters in IDs
2022-12-19 16:52:12 +01:00
Chr1Z93
e0fb91809f
resolving comments (part 2)
2022-12-19 15:15:44 +01:00
Chr1Z93
43789fdaa7
resolving comments (part 1)
2022-12-19 14:39:32 +01:00
Buhallin
ddb690a5ef
Merge branch 'main' into tour
2022-12-18 22:25:01 -08:00
Buhallin
240a30f3bb
SCED Intro Tour, Part 3
...
Adds additional capabilities for tour cards:
- Option to specify exact position for the camera, rather than an object. This will enable looking at items which are not their own objects, such as the draw chaos token button.
- Option to specify height for object look. This acts as a camera zoom; we cannot control the zoom at all, much less when attached. By controlling the height when we're looking at an object we simulate zoom.
- Right/Left narrator image. This will flip the card so the narrator's image is on the right or left, adding some variety to the presentation.
- Cardinal points for card position. In addition to just adding variety, this will allow the card to be placed closer to where you want it, including other Global XML elements.
2022-12-18 22:20:42 -08:00
Buhallin
a2fb1058c6
Create a unified panel for groups of player cards.
...
The will replace the investigator boxes, class card spread tokens, and weakness container. It will (in the future) replace the bonded and upgrade sheet bags.
This is a code-only submit while we wait on final images for the new panel.
2022-12-17 01:24:19 -08:00
Chr1Z93
7a60c318ca
addition of fan made accessorie options
2022-12-17 02:49:34 +01:00
Buhallin
83ff3eb65b
Merge pull request #103 from argonui/remove-chaosbag-shuffle
...
Chaos Bag: Stop shuffling onLoad()
2022-12-15 20:35:46 -08:00
Buhallin
baaf6f158b
Merge branch 'main' into scenario-event
2022-12-15 20:31:49 -08:00
Chr1Z93
54f825a417
removed chaos bag shuffling onload
2022-12-16 03:27:38 +01:00
Chr1Z
67c9cf2643
Merge pull request #94 from argonui/optionpanel-2
...
Optionpanel: Part 2
2022-12-16 03:20:01 +01:00
Buhallin
45a5870121
Stop event from firing multiple times for the same scenario
...
A card can collide with the area more than once; many of the campaign memory bags caused a double collision on placement, and it would happen if the user picked up or flipped the card.
This would cause any behavior that triggered from the event to each time, so suppress further events which don't actually change the scenario.
2022-12-15 13:08:32 -08:00
Buhallin
7339646ae7
Clean up previous commit
2022-12-15 00:34:01 -08:00
Buhallin
bf8f9bd12b
Add an event generator for scenario name changes
...
Based in the newly-named Mythos Area, when a Scenario card lands the name will be extracted and sent to interested objects.
Playarea will use this for special location handling, and there will be other cases in the future.
2022-12-15 00:29:56 -08:00
Buhallin
0e3a66bfaa
Merge branch 'main' into tour
2022-12-14 23:19:56 -08:00
Buhallin
bdadfdcc9f
Fix visibility handling for Tour cards
...
Panel visibility isn't inhered by the children, so each element in the panel has to have the visibility set directly.
2022-12-14 23:18:58 -08:00
Chr1Z93
bbd9151227
moving clue handling to playermatapi
2022-12-15 02:26:38 +01:00
Chr1Z93
d47bc0845a
resolving comments
2022-12-15 00:18:10 +01:00
Chr1Z
f1bdf1f7a0
Merge pull request #98 from argonui/loader-refactor
...
Major refactoring of ArkhamDB deck importer
2022-12-14 12:02:15 +01:00
Chr1Z
31a471d648
Merge pull request #96 from argonui/tour
...
SCED Intro Tour, Part 2
2022-12-14 12:02:06 +01:00
Buhallin
da9c32b95c
Major refactoring of ArkhamDB deck importer
...
- Splits all ArkhamDB interactions to a module
- Removes undeveloped code for Command Manager
- Removes bespoke logging in favor of standard SCED approach
- Removes mass load test functions
- Function documentation cleanup
2022-12-14 00:54:26 -08:00
Chr1Z93
c9afcdb5cc
Merge branch 'main' into optionpanel-2
2022-12-13 20:14:36 +01:00
Chr1Z
608ff4ec4f
Merge pull request #97 from argonui/playarea-api
...
Add PlayArea API
2022-12-13 20:03:36 +01:00
Chr1Z
2c7a05db80
Merge pull request #93 from argonui/optionpanel
...
Optionpanel: Part 1
2022-12-13 20:01:26 +01:00
Buhallin
c8cec71109
Handle review comments
2022-12-13 02:15:16 -08:00
Buhallin
db65f3c8e3
Add PlayArea API
...
Creates an API object for the PlayArea, and moves most references to the PlayArea to use the API instead.
Image swapper is excluded on this, as I'm not completely sure how TTS will handle having an object rebuild itself.
2022-12-12 18:56:04 -08:00
Buhallin
1c3260edf3
SCED Intro Tour, Part 2
...
This updates the Tour to work for each player independently. There is still some refinement to be done, but the basic implementation is there.
2022-12-12 14:52:04 -08:00
Buhallin
586ba5bef9
Merge branch 'main' into tour
2022-12-12 14:45:39 -08:00
Chr1Z93
c908719245
gave variables better names
2022-12-12 22:42:12 +01:00
Chr1Z93
62ae162179
future-proofed with data for 11 uses
2022-12-12 21:00:59 +01:00
Chr1Z93
2e99d57e46
Merge branch 'main' into optionpanel-2
2022-12-12 13:25:43 +01:00
Chr1Z93
5ab71c56c0
Merge branch 'optionpanel' into optionpanel-2
2022-12-12 13:25:34 +01:00
Chr1Z93
4086365b38
data for 10 tokens (akachi + brand lvl 4)
2022-12-12 12:23:36 +01:00
Chr1Z93
24e8f3d8a6
resolving review comments
2022-12-12 12:18:45 +01:00
Buhallin
9d8beeaedc
Merge pull request #89 from argonui/tour
...
SCED Intro Tour, Part 1
2022-12-12 01:42:18 -08:00
Chr1Z
6d11bf56fb
Merge pull request #81 from argonui/doom-and-clue-counters
...
Doom Counter Option UI // Clue Counter clean up
2022-12-12 10:17:10 +01:00
Chr1Z93
5325f511db
Merge branch 'main' into optionpanel-2
2022-12-12 10:02:05 +01:00
Chr1Z
2f83df87d8
removed empty line
2022-12-12 09:55:20 +01:00
Chr1Z
ef7502fbe8
resolving merge conflict
2022-12-12 09:54:02 +01:00
Chr1Z
c4552b4021
Merge branch 'main' into optionpanel
2022-12-12 09:51:15 +01:00
Chr1Z93
a312ede891
repairing save function, XML animation added
2022-12-12 09:38:29 +01:00
Buhallin
054e2cb721
Merge pull request #90 from argonui/chaos-lock
...
Block chaos bag changes while the bag is being searched
2022-12-11 13:56:54 -08:00
Buhallin
1bf7e6de57
Merge pull request #92 from argonui/playermat-tags
...
Dynamic playmat snap point tagging
2022-12-11 13:56:37 -08:00
Buhallin
4e500a8cc5
Remove GUID comparison in favor of direct object comparison
2022-12-11 13:37:40 -08:00
Buhallin
63b781075c
Merge branch 'main' into require-refactor
2022-12-11 00:10:45 -08:00
Buhallin
cb9c4d2d44
Block chaos bag changes while the bag is being searched
...
A TTS bug can cause tokens to be lost or possibly duplicated if they are added to a container while that container is being searched. This uses event listeners to block bag changes while it is being searched.
Steps to reproduce:
1. Search the bag
2. Add a token to the bag (bless/curse is easiest)
3. Remove a token from the bag using the search window
4. Close the search
The token supposedly added in #2 will be gone.
2022-12-11 00:06:21 -08:00
Buhallin
485c961660
Update a few comments
2022-12-10 23:29:09 -08:00
Buhallin
5d1c7b9c17
Add multiplayer handling to TourManager
...
Each player will now be tracked independently, and can watch their own tour.
2022-12-10 18:08:24 -08:00
Buhallin
a1684b30f0
SCED Intro Tour, Part 1
...
Creates the basic framework for the SCED introduction/training tour. As this will be a large feature, this is intended to checkpoint
progress and work.
What's here:
- Basic tour script definition
- Script UI creation, camera handling, and flow
What's not here:
- Multiplayer support. Everything is currently locked to white.
- Final UI. Most UI is placeholder and will be updated later.
- Extra script capability such as higlighting objects, explicit positioning, etc.
2022-12-10 17:06:27 -08:00
BootleggerFinn
a43b295833
Merge pull request #58 from argonui/datahelper-tsk
...
TSK: clue data
2022-12-08 12:54:11 -08:00
Chr1Z93
cb0a3d4256
removing orphaned file
2022-12-08 14:39:49 +01:00
Chr1Z93
251bf93dd4
implementing clue counting method swap
2022-12-08 14:27:55 +01:00
Chr1Z93
f69f426248
Merge branch 'doom-and-clue-counters' of https://github.com/argonui/SCED into optionpanel-2
2022-12-08 12:55:26 +01:00
Chr1Z93
19e538fbd9
WIP clue counting method swapping
2022-12-08 12:46:22 +01:00
Chr1Z93
d53302c9e0
WIP commit to split PR into parts
2022-12-08 12:01:10 +01:00
Chr1Z93
d4beeeb95d
UI done for now
2022-12-07 16:40:55 +01:00
Chr1Z
477074cc20
Merge pull request #83 from argonui/servitor-bugfix
...
DeckImporter: Summoned Servitor (Dominance) - BUGFIX
2022-12-06 22:42:33 +01:00
Chr1Z93
d4a41b7b02
option for playermat snap tags added
2022-12-06 21:26:08 +01:00
Buhallin
5231609f44
Add some cleanup for playmat snap type setting, as well as a get() method to return the current state
2022-12-06 21:00:56 +01:00
Buhallin
bd89174377
Expanded documentation and remove old log messages
2022-12-06 21:00:45 +01:00
Buhallin
43315aefcc
Add method to enable or disable card type snap point tagging on a playmat
...
This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it. Example usage:
local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")
2022-12-06 21:00:23 +01:00
Chr1Z93
ce8e6815a5
xml cleanup
2022-12-06 20:57:33 +01:00
Chr1Z93
12a71894d8
moved xml to dedicated folder, save function added
2022-12-06 20:10:09 +01:00
Chr1Z93
5b0cdf942d
resolve merge conflict (again!!)
2022-12-06 11:34:49 +01:00
Chr1Z93
c84e8a2101
resolve merge conflict (again)
2022-12-06 11:34:00 +01:00
Chr1Z93
cd83347c72
resolve merge conflict
2022-12-06 11:32:57 +01:00
Chr1Z93
33a33ebbe1
Revert "use require, optimize"
...
This reverts commit 97b3dd4ce5
.
2022-12-06 11:16:00 +01:00
Chr1Z93
b03aee593d
bugfix for 'dominance'
2022-12-06 11:09:47 +01:00
Buhallin
1af38ee3ae
Handle connections for double-sided and locked locations
2022-12-04 23:54:34 -08:00
Buhallin
666d9f073b
Add some cleanup for playmat snap type setting, as well as a get() method to return the current state
2022-12-04 14:49:34 -08:00
Buhallin
6ed61c9174
Expanded documentation and remove old log messages
2022-12-04 01:29:02 -08:00
Buhallin
8478003860
Add method to enable or disable card type snap point tagging on a playmat
...
This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it. Example usage:
local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")
2022-12-04 01:21:53 -08:00
Buhallin
5d1e23a91b
Finalize location connections
...
Includes some bugfixes and further optimizations
2022-12-02 17:42:19 -08:00
Buhallin
c05238cbce
Automatic location connections, Phase 1
2022-12-02 11:45:59 -08:00
Chr1Z93
5a71eda9a7
initial commit optionpanel (WORK IN PROGRESS)
2022-12-02 01:17:19 +01:00
Chr1Z93
1edf2c084e
added tooltip for mastercluecounter
2022-12-01 14:47:54 +01:00
Chr1Z93
c9c6d2b122
please dont hate me
2022-12-01 14:39:22 +01:00
Chr1Z93
2bbcab33fa
removed autoformatting
2022-11-29 22:25:15 +01:00
Chr1Z93
c9ce7df533
addition of final scenario
2022-11-29 17:54:24 +01:00
Buhallin
12f7ed0e3e
Merge pull request #76 from argonui/diana
...
Add startsInHand handling for the deck loader
2022-11-28 10:35:58 -08:00
Chr1Z93
a31a55c046
fixing formatting
2022-11-28 01:43:40 +01:00
Chr1Z93
a4fbca90b2
adding data for more scenarios
2022-11-28 01:26:09 +01:00
Chr1Z93
b168af0cdb
added a "hidden" location
2022-11-25 00:48:32 +01:00
Buhallin
695ad9fd14
Add handling for cards to start in a player's hand
...
Currently for Diana's Dark Insight, this add generalized handling to move a card to the player's hand on deck creation.
2022-11-24 14:25:15 -08:00
Buhallin
34ddd85675
Move investigator counter object to on-demand retrieval
2022-11-24 13:38:29 -08:00
Buhallin
d4a29c3229
Minor formatting fix
2022-11-24 12:04:04 -08:00
Buhallin
0df51128e0
Handle On the Mend when loading from ArkhamDB
...
Vincent Lee gets one copy of On the Mend per investigator, and they should start set aside.
2022-11-24 11:58:57 -08:00
Buhallin
b2819c7953
Fix typo in method doc
2022-11-24 11:01:03 -08:00
Chr1Z93
97b3dd4ce5
use require, optimize
2022-11-24 16:44:04 +01:00
Buhallin
2ec1bae42a
Fix multiple bugs with uses
...
- Saved old cards have a different structure for uses (single vs. array) making the change breaking. Code was assuming an array, breaking any loaded objects with the old structure
- Uses spawn loop was setting the values only, resulting in only the last item being spawned
- Upkeep checks were embedded incorrectly, leading to logic errors in certain circumstances
- If uses had multiple entries, tokens were spawning on top of each other and exploding, probably due to the yPos shift in playmats. Added an offset to spawn the groups in different places to avoid this, which is prettier anyway
2022-11-24 00:00:25 -08:00
Chr1Z93
a1d10432d2
correction of typo
2022-11-23 22:37:28 +01:00
Buhallin
4e054b2c22
Clean up testing log statements
2022-11-22 14:49:21 -08:00
Buhallin
2da0899b37
Refactor SpawnBag to be required as a module
...
This enables data hiding and improves modularity
2022-11-22 14:48:46 -08:00
Buhallin
70b2cf420b
Refactor Zones to be used as an included module
...
This enables data hiding and enforces a functional interface.
2022-11-22 14:44:46 -08:00
Chr1Z93
9f9410a3aa
Merge branch 'main' of https://github.com/argonui/SCED into datahelper-tsk
2022-11-21 21:42:13 +01:00
Chr1Z93
5ee6a9e196
clue data for five scenarios
2022-11-21 21:40:37 +01:00
Chr1Z93
c54afed3ff
resolving comments
2022-11-19 01:56:50 +01:00
Chr1Z93
270c731246
raising tokens, combining sourcescript
2022-11-19 00:33:21 +01:00
Chr1Z
86c8bac295
Merge pull request #54 from argonui/living-ink-circles
...
Add skill selection capability to Living Ink
2022-11-18 19:22:04 +01:00
Buhallin
d2b498a3ba
Fix bug with deck loader since trait removal
...
Since traits are now an optional field in the metadata, add nil checks when using them
2022-11-17 18:51:31 -08:00
Buhallin
b5ff337266
Add skill selection capability to Living Ink
...
Skill icons can now be clicked on the sheet to circle them
2022-11-17 18:26:30 -08:00
Buhallin
90278297db
Merge pull request #50 from argonui/loader-cust-refactor
...
Refactor upgrade sheet handling in the deck loader
2022-11-17 01:55:18 -08:00
Buhallin
6abaaa7e00
Move Minicard spawn zone so they're not on top of the new stat trackers
2022-11-17 01:48:59 -08:00
Buhallin
d830314598
Merge pull request #48 from argonui/spawn_bag
...
Create SpawnBag to replace card memory bags
2022-11-17 01:44:01 -08:00
Buhallin
7c9d728820
Handle review comments, and add some documentation that got lost
2022-11-17 01:39:49 -08:00
Buhallin
c04c7df9f1
Handle review comments
2022-11-17 01:27:59 -08:00
Buhallin
d19d35a310
Refactor upgrade sheet handling in the deck loader
...
- Split upgrade sheets to follow the slots/data pattern
- Factor out methods to set selections on upgrade sheets
- Factor out method to add Summoned Servitor minicard
- Add type 'UpgradeSheet' to appropriate cards
- Remove handleStartsInPlay() method and detect it as a default zone
2022-11-17 01:03:58 -08:00
Buhallin
2eba59d971
Create SpawnBag to replace card memory bags
...
This adds a new SpawnBag capability which will replace the various small memory bags around the table.
Initial implementation is for the Bonded container, which is no longer a bag.
2022-11-16 17:49:31 -08:00
Chr1Z
90ed79ee96
Merge pull request #21 from argonui/playermats
...
updated playermats and added InvestigatorSkillTracker
2022-11-17 00:22:46 +01:00
Chr1Z93
752d9a8b43
clean up of skill tracker
2022-11-16 19:08:19 +01:00
Chr1Z93
9f1415901e
adding requested changes
2022-11-16 18:58:59 +01:00
Buhallin
990871646e
Merge pull request #38 from argonui/fortuneandfolly_fix
...
adding missing information for FaF
2022-11-15 16:25:54 -08:00
Chr1Z93
e35dfd5c48
using require for the official standalones
2022-11-16 00:23:27 +01:00
Chr1Z93
4d976d69a6
reverted autoformatting
2022-11-15 23:51:32 +01:00
Chr1Z93
6df443e56d
adding missing information for FaF
2022-11-15 23:46:35 +01:00
Chr1Z
c88c185950
Merge pull request #25 from argonui/globalscript
...
updated global script
2022-11-15 12:15:53 +01:00
Chr1Z93
68d49aca98
added documentation for difficulty selector code
2022-11-15 11:57:28 +01:00
Chr1Z93
1b2f70b59b
resolving requested changes
2022-11-14 11:03:06 +01:00
Buhallin
fa4d1f428d
Finish some missed cleanup and fix a bug with deck size
2022-11-14 02:02:18 -08:00
Buhallin
a516175177
Remove investigator card rotation handling from deck loader, since the spawner handles it now
2022-11-13 23:56:29 -08:00
Buhallin
258e8aec79
Rotate investigator cards 90 degrees when spawning, so they match the orientation of other cards
2022-11-13 23:51:52 -08:00
Buhallin
98469664a2
Update Search a Card to use the new CardSpawner module
...
This required enhancing the CardSpawner to handle mixed card sizes (investigator, standard, mini).
2022-11-13 23:42:44 -08:00
Chr1Z
fafaa874f5
Merge pull request #20 from argonui/playarea
...
updated playarea
2022-11-14 00:30:04 +01:00
Chr1Z93
510588c74c
fixing onLoad bug
2022-11-14 00:29:18 +01:00
Chr1Z
a751259b28
Merge pull request #26 from argonui/blursemanager
...
updated bless/curse manager
2022-11-13 23:46:37 +01:00
Chr1Z
a6396eabb3
Merge pull request #23 from argonui/search-a-card
...
updated Search-A-Card
2022-11-13 23:43:23 +01:00
Chr1Z93
92522dcd63
better integration of Token Arranger
2022-11-13 12:11:21 +01:00
Buhallin
7b5467e5dc
Merge pull request #18 from argonui/extract-card-spawn
...
Extract card spawning methods from the loader
2022-11-12 16:43:58 -08:00
Buhallin
dea999e0a6
Add comment to spawn method for argument clarity
2022-11-12 16:43:07 -08:00
Chr1Z93
7f9d70aa56
implementation of requested changes
2022-11-13 01:12:01 +01:00
Chr1Z93
6cc7efb9a4
use require()
2022-11-13 00:43:32 +01:00
Chr1Z
35633f8de2
Merge pull request #17 from argonui/chr1z-1
...
updated doom counters
2022-11-12 21:04:26 +01:00
Chr1Z93
61e8e0d2e0
renaming tracker to "Investigator Skill Tracker"
2022-11-12 15:50:28 +01:00
Chr1Z93
9d508882ee
global script update
2022-11-12 14:42:06 +01:00
Chr1Z93
d5c2749a1f
updated Search-A-Card
2022-11-12 14:24:02 +01:00
Chr1Z93
6b7eba56a5
changes from code review
2022-11-12 13:51:43 +01:00
Chr1Z93
c8462f664d
updated playermats and stattracker
2022-11-12 12:43:35 +01:00
Chr1Z93
d0fdaefe42
updated playarea
2022-11-12 11:46:05 +01:00
Chr1Z93
b9fe8a21c9
updated playmat image swapper
2022-11-12 11:41:37 +01:00
Buhallin
959a11e3d7
Update comment on changed method
2022-11-12 02:37:36 -08:00
Buhallin
d23aa2c2e4
Extract card spawning methods from the loader
...
This refactors the current ArkhamDB loader by moving the card spawning operations to a standalone file which can be included in other objects.
Card list build methods are appropriately updated as well.
2022-11-12 02:31:12 -08:00
Chr1Z93
d22c4d5806
updated doom counters
2022-11-12 11:27:59 +01:00
Buhallin
495f3a1d8a
[Cleanup] Move Zones to a basic require structure
...
I was trying to use a scoped require, which the tooling didn't like and
TTS doesn't respect anyway. Removed the extra structure and changed the
require() to a simple one.
2022-11-04 11:55:42 -07:00
Kevin
3072723d9e
[Cleanup] Move default zone selection to DeckImporterMain
...
The current way of tracking bonded cards to spawn them in the right zone
didn't play well with the default zone method being in Zones. Since
it's really a deck loader-only functionality anyway, moved it to the
loader.
2022-10-26 13:07:30 -07:00
Kevin
3d216f1dab
Update source repository to SCED v2.3.1
2022-10-25 00:36:45 -07:00
Kevin
83f75c2318
Initial code extraction and commit
...
Initialize the SCED repository by moving most scripts from TTS objects
to separate files which are included via require().
2021-10-06 20:37:31 -07:00