removing orphaned file
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251bf93dd4
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cb0a3d4256
@ -1,294 +0,0 @@
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function updateSave()
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local data_to_save = { ["ml"] = memoryList }
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saved_data = JSON.encode(data_to_save)
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self.script_state = saved_data
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end
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function onload(saved_data)
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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--Set up information off of loaded_data
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memoryList = loaded_data.ml
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else
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--Set up information for if there is no saved saved data
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memoryList = {}
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end
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if next(memoryList) == nil then
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createSetupButton()
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else
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createMemoryActionButtons()
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end
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end
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--Beginning Setup
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--Make setup button
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function createSetupButton()
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self.createButton({
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label = "Setup",
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click_function = "buttonClick_setup",
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function_owner = self,
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position = { 0, 5, -2 },
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rotation = { 0, 0, 0 },
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height = 250,
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width = 600,
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font_size = 150,
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color = { 0, 0, 0 },
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font_color = { 1, 1, 1 }
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})
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end
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--Triggered by setup button,
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function buttonClick_setup()
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memoryListBackup = duplicateTable(memoryList)
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memoryList = {}
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self.clearButtons()
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createButtonsOnAllObjects()
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createSetupActionButtons()
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end
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--Creates selection buttons on objects
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function createButtonsOnAllObjects()
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local howManyButtons = 0
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for _, obj in ipairs(getAllObjects()) do
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if obj ~= self then
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local dummyIndex = howManyButtons
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--On a normal bag, the button positions aren't the same size as the bag.
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globalScaleFactor = 1.25 * 1 / self.getScale().x
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--Super sweet math to set button positions
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local selfPos = self.getPosition()
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local objPos = obj.getPosition()
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local deltaPos = findOffsetDistance(selfPos, objPos, obj)
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local objPos = rotateLocalCoordinates(deltaPos, self)
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objPos.x = -objPos.x * globalScaleFactor
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objPos.y = objPos.y * globalScaleFactor
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objPos.z = objPos.z * 4
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--Offset rotation of bag
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local rot = self.getRotation()
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rot.y = -rot.y + 180
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--Create function
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local funcName = "selectButton_" .. howManyButtons
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local func = function() buttonClick_selection(dummyIndex, obj) end
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self.setVar(funcName, func)
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self.createButton({
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click_function = funcName, function_owner = self,
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position = objPos, rotation = rot, height = 1000, width = 1000,
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color = { 0.75, 0.25, 0.25, 0.6 },
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})
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howManyButtons = howManyButtons + 1
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end
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end
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end
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--Creates submit and cancel buttons
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function createSetupActionButtons()
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self.createButton({
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label = "Cancel", click_function = "buttonClick_cancel", function_owner = self,
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position = { 1.5, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,
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font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
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})
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self.createButton({
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label = "Submit", click_function = "buttonClick_submit", function_owner = self,
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position = { -1.2, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,
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font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
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})
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self.createButton({
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label = "Reset", click_function = "buttonClick_reset", function_owner = self,
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position = { -3.5, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 800,
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font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
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})
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end
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--During Setup
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--Checks or unchecks buttons
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function buttonClick_selection(index, obj)
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local color = { 0, 1, 0, 0.6 }
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if memoryList[obj.getGUID()] == nil then
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self.editButton({ index = index, color = color })
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--Adding pos/rot to memory table
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local pos, rot = obj.getPosition(), obj.getRotation()
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--I need to add it like this or it won't save due to indexing issue
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memoryList[obj.getGUID()] = {
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pos = { x = round(pos.x, 4), y = round(pos.y, 4), z = round(pos.z, 4) },
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rot = { x = round(rot.x, 4), y = round(rot.y, 4), z = round(rot.z, 4) },
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lock = obj.getLock()
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}
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obj.highlightOn({ 0, 1, 0 })
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else
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color = { 0.75, 0.25, 0.25, 0.6 }
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self.editButton({ index = index, color = color })
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memoryList[obj.getGUID()] = nil
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obj.highlightOff()
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end
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end
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--Cancels selection process
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function buttonClick_cancel()
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memoryList = memoryListBackup
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self.clearButtons()
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if next(memoryList) == nil then
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createSetupButton()
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else
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createMemoryActionButtons()
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end
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removeAllHighlights()
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broadcastToAll("Selection Canceled", { 1, 1, 1 })
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end
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--Saves selections
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function buttonClick_submit()
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if next(memoryList) == nil then
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broadcastToAll("You cannot submit without any selections.", { 0.75, 0.25, 0.25 })
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else
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for guid in pairs(memoryList) do
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count = count + 1
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.highlightOff() end
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end
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broadcastToAll(count .. " Objects Saved", { 1, 1, 1 })
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updateSave()
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end
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end
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--Resets bag to starting status
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function buttonClick_reset()
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memoryList = {}
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self.clearButtons()
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createSetupButton()
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removeAllHighlights()
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broadcastToAll("Tool Reset", { 1, 1, 1 })
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updateSave()
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end
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--After Setup
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--Creates recall and place buttons
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function createMemoryActionButtons()
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self.createButton({
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label = "Clicker", click_function = "buttonClick_place", function_owner = self,
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position = { 4.2, 1, 0 }, rotation = { 0, 0, 0 }, height = 500, width = 1100,
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font_size = 350, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
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})
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self.createButton({
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label = "Counter", click_function = "buttonClick_recall", function_owner = self,
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position = { -4.2, 1, -0.1 }, rotation = { 0, 0, 0 }, height = 500, width = 1300,
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font_size = 350, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
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})
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self.createButton({
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label = "Add Draw 1 Buttons", click_function = "addDraw1Buttons", function_owner = self,
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position = { 0, 1, -2.5 }, rotation = { 0, 0, 0 }, height = 500, width = 2600,
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font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
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})
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--[[
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self.createButton({
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label="Setup", click_function="buttonClick_setup", function_owner=self,
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position={-6,1,0}, rotation={0,90,0}, height=500, width=1200,
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font_size=350, color={0,0,0}, font_color={1,1,1}
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})
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--]]
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end
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function addDraw1Buttons()
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if ADD_BUTTONS_DISABLED then return end
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local mats = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
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for i, guid in ipairs(mats) do
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local mat = getObjectFromGUID(guid)
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mat.createButton({
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label = "Draw 1",
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click_function = "doDrawOne",
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function_owner = mat,
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position = { 1.84, 0.1, -0.36 },
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scale = { 0.12, 0.12, 0.12 },
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width = 800,
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height = 280,
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font_size = 180
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})
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end
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ADD_BUTTONS_DISABLED = true
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end
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--Sends objects from bag/table to their saved position/rotation
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function buttonClick_place()
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local bagObjList = self.getObjects()
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for guid, entry in pairs(memoryList) do
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local obj = getObjectFromGUID(guid)
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--If obj is out on the table, move it to the saved pos/rot
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if obj ~= nil then
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obj.setPositionSmooth(entry.pos)
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obj.setRotationSmooth(entry.rot)
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obj.setLock(entry.lock)
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else
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--If obj is inside of the bag
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for _, bagObj in ipairs(bagObjList) do
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if bagObj.guid == guid then
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local item = self.takeObject({
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guid = guid, position = entry.pos, rotation = entry.rot,
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})
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item.setLock(entry.lock)
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break
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end
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end
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end
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end
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broadcastToAll("Objects Placed", { 1, 1, 1 })
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end
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--Recalls objects to bag from table
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function buttonClick_recall()
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for guid, entry in pairs(memoryList) do
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then self.putObject(obj) end
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end
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broadcastToAll("Objects Recalled", { 1, 1, 1 })
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end
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--Utility functions
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--Find delta (difference) between 2 x/y/z coordinates
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function findOffsetDistance(p1, p2, obj)
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local deltaPos = {}
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local bounds = obj.getBounds()
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deltaPos.x = (p2.x - p1.x)
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deltaPos.y = (p2.y - p1.y) + (bounds.size.y - bounds.offset.y)
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deltaPos.z = (p2.z - p1.z)
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return deltaPos
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end
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--Used to rotate a set of coordinates by an angle
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function rotateLocalCoordinates(desiredPos, obj)
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local objPos, objRot = obj.getPosition(), obj.getRotation()
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local angle = math.rad(objRot.y)
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local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
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local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
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return { x = x, y = desiredPos.y, z = z }
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end
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--Coroutine delay, in seconds
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function wait(time)
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local start = os.time()
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repeat coroutine.yield(0) until os.time() > start + time
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end
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--Duplicates a table (needed to prevent it making reference to the same objects)
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function duplicateTable(oldTable)
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local newTable = {}
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for k, v in pairs(oldTable) do
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newTable[k] = v
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end
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return newTable
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end
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--Moves scripted highlight from all objects
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function removeAllHighlights()
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for _, obj in ipairs(getAllObjects()) do
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obj.highlightOff()
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end
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end
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--Round number (num) to the Nth decimal (dec)
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function round(num, dec)
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local mult = 10 ^ (dec or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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