Merge pull request #122 from argonui/shortsupply

Card: Short Supply - Moved function from "Hand Helper" directly to card // PlaymatAPI: New functions for playermat getting
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Chr1Z 2022-12-31 02:59:43 +01:00 committed by GitHub
commit 861ea501d4
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6 changed files with 123 additions and 112 deletions

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@ -33,8 +33,8 @@
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"LuaScript_path": "AllPlayerCards.15bb07/ShortSupply.e5f541.ttslua",
"MeasureMovement": false,
"Name": "Card",
"Nickname": "Short Supply",

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@ -0,0 +1,36 @@
local playmatAPI = require("playermat/PlaymatApi")
function onLoad()
self.addContextMenuItem("Discard 10 cards", shortSupply)
end
-- called by context menu entry
function shortSupply(color)
local matColor = playmatAPI.getMatColorByPosition(self.getPosition())
-- get draw deck and discard position
local drawDeck = playmatAPI.getDrawDeck(matColor)
local discardPos = playmatAPI.getDiscardPosition(matColor)
-- error handling
if discardPos == nil then
broadcastToColor("Couldn't retrieve discard position from playermat!", color, "Red")
return
end
if drawDeck == nil then
broadcastToColor("Deck not found!", color, "Yellow")
return
elseif drawDeck.tag ~= "Deck" then
broadcastToColor("Deck only contains a single card!", color, "Yellow")
return
end
-- discard cards
broadcastToColor("Discarding top 10 cards for player color '" .. matColor .. "'.", color, "White")
discardPos.y = 0.5
for i = 1, 10 do
discardPos.y = discardPos.y + 0.05 * i
drawDeck.takeObject({ flip = true, position = discardPos })
end
end

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@ -41,6 +41,7 @@
"Snap": true,
"Sticky": true,
"Tags": [
"CleanUpHelper_ignore",
"displacement_excluded"
],
"Tooltip": true,

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@ -40,6 +40,10 @@
"Nickname": "Hand Helper",
"Snap": true,
"Sticky": true,
"Tags": [
"CleanUpHelper_ignore",
"displacement_excluded"
],
"Tooltip": true,
"Transform": {
"posX": 37.613,

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@ -1,7 +1,7 @@
MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
local playmatAPI = require("playermat/PlaymatApi")
local BUTTON_PARAMETERS = {}
BUTTON_PARAMETERS.function_owner = self
local buttonParamaters = {}
buttonParamaters.function_owner = self
-- saving "playerColor" and "des"
function onSave() return JSON.encode({ playerColor, des}) end
@ -13,41 +13,41 @@ function onLoad(saved_data)
des = loaded_data[2] or false
-- index 0: button as hand size label
BUTTON_PARAMETERS.hover_color = "White"
BUTTON_PARAMETERS.click_function = "none"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.4 }
BUTTON_PARAMETERS.height = 0
BUTTON_PARAMETERS.width = 0
BUTTON_PARAMETERS.font_size = 500
BUTTON_PARAMETERS.font_color = "White"
self.createButton(BUTTON_PARAMETERS)
buttonParamaters.hover_color = "White"
buttonParamaters.click_function = "none"
buttonParamaters.position = { 0, 0.11, -0.4 }
buttonParamaters.height = 0
buttonParamaters.width = 0
buttonParamaters.font_size = 500
buttonParamaters.font_color = "White"
self.createButton(buttonParamaters)
-- index 1: button to toggle "des"
BUTTON_PARAMETERS.label = "DES: " .. (des and "✓" or "✗")
BUTTON_PARAMETERS.click_function = "toggleDES"
BUTTON_PARAMETERS.position = { 0.475, 0.1, 0.25 }
BUTTON_PARAMETERS.height = 175
BUTTON_PARAMETERS.width = 440
BUTTON_PARAMETERS.font_size = 90
BUTTON_PARAMETERS.font_color = "Black"
self.createButton(BUTTON_PARAMETERS)
buttonParamaters.label = "DES: " .. (des and "✓" or "✗")
buttonParamaters.click_function = "toggleDES"
buttonParamaters.position = { 0.475, 0.11, 0.25 }
buttonParamaters.height = 175
buttonParamaters.width = 440
buttonParamaters.font_size = 90
buttonParamaters.font_color = "Black"
self.createButton(buttonParamaters)
-- index 2: button to discard a card
BUTTON_PARAMETERS.label = "discard random card"
BUTTON_PARAMETERS.click_function = "discardRandom"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.7 }
BUTTON_PARAMETERS.width = 900
self.createButton(BUTTON_PARAMETERS)
buttonParamaters.label = "discard random card"
buttonParamaters.click_function = "discardRandom"
buttonParamaters.position = { 0, 0.11, 0.7 }
buttonParamaters.width = 900
self.createButton(buttonParamaters)
-- index 3: button to select color
BUTTON_PARAMETERS.label = playerColor
BUTTON_PARAMETERS.color = playerColor
BUTTON_PARAMETERS.hover_color = playerColor
BUTTON_PARAMETERS.click_function = "changeColor"
BUTTON_PARAMETERS.tooltip = "change color"
BUTTON_PARAMETERS.position = { -0.475, 0.1, 0.25 }
BUTTON_PARAMETERS.width = 440
self.createButton(BUTTON_PARAMETERS)
buttonParamaters.label = playerColor
buttonParamaters.color = playerColor
buttonParamaters.hover_color = playerColor
buttonParamaters.click_function = "changeColor"
buttonParamaters.tooltip = "change color"
buttonParamaters.position = { -0.475, 0.11, 0.25 }
buttonParamaters.width = 440
self.createButton(buttonParamaters)
-- start loop to update card count
loopId = Wait.time(||updateValue(), 1, -1)
@ -71,14 +71,6 @@ function onLoad(saved_data)
end
function onObjectHover(hover_color, obj)
-- error handling
if obj == nil then return end
-- add context menu to "short supply"
if obj.getName() == "Short Supply" then
obj.addContextMenuItem("Discard 10 (" .. playerColor .. ")", shortSupply)
end
-- only continue if correct player hovers over "self"
if obj ~= self or hover_color ~= playerColor then return end
@ -151,11 +143,11 @@ function changeColor(_, _, isRightClick, color)
end
-- update "change color" button (note: remove and create instantly updates hover_color)
BUTTON_PARAMETERS.label = playerColor
BUTTON_PARAMETERS.color = playerColor
BUTTON_PARAMETERS.hover_color = playerColor
buttonParamaters.label = playerColor
buttonParamaters.color = playerColor
buttonParamaters.hover_color = playerColor
self.removeButton(3)
self.createButton(BUTTON_PARAMETERS)
self.createButton(buttonParamaters)
end
---------------------------------------------------------
@ -169,7 +161,8 @@ function discardRandom()
if #hand == 0 then
broadcastToAll("Cannot discard from empty hand!", "Red")
else
local mat = getPlayermat(playerColor)
local searchPos = Player[playerColor].getHandTransform().position
local mat = playmatAPI.getMatbyPosition(searchPos)
if mat == nil then return end
local discardPos = mat.getTable("DISCARD_PILE_POSITION")
@ -184,38 +177,6 @@ function discardRandom()
end
end
---------------------------------------------------------
-- discards the top 10 cards of your deck
---------------------------------------------------------
function shortSupply(color)
local mat = getPlayermat(playerColor)
if mat == nil then return end
-- get draw deck and discard pile
mat.call("getDrawDiscardDecks")
drawDeck = mat.getVar("drawDeck")
local discardPos = mat.getTable("DISCARD_PILE_POSITION")
if discardPos == nil then
broadcastToAll("Couldn't retrieve discard position from playermat!", "Red")
return
end
if drawDeck == nil then
broadcastToColor("Deck not found!", color, "Yellow")
return
elseif drawDeck.tag ~= "Deck" then
broadcastToColor("Deck only contains a single card!", color, "Yellow")
return
end
-- discard cards
discardPos[2] = 0.5
for i = 1, 10 do
discardPos[2] = discardPos[2] + 0.05 * i
drawDeck.takeObject({ flip = true; position = discardPos })
end
end
---------------------------------------------------------
-- helper functions
---------------------------------------------------------
@ -232,27 +193,3 @@ function playerExists(color)
local COLORS = Player.getAvailableColors()
return indexOf(COLORS, color) and true or false
end
-- helper to find playermat based on hand position
function getPlayermat(color)
local pos = Player[playerColor].getHandTransform().position
if pos.x < -30 then
if pos.z > 0 then
playerNumber = 1
else
playerNumber = 2
end
else
if pos.z > 0 then
playerNumber = 3
else
playerNumber = 4
end
end
local mat = getObjectFromGUID(MAT_GUIDS[playerNumber])
if mat == nil then
broadcastToAll(playerColor .. " playermat could not be found!", "Yellow")
end
return mat
end

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@ -3,26 +3,59 @@ do
local internal = { }
local MAT_IDS = {
White = "8b081b",
White = "8b081b",
Orange = "bd0ff4",
Green = "383d8b",
Red = "0840d5"
Green = "383d8b",
Red = "0840d5"
}
local CLUE_COUNTER_GUIDS = {
White = "37be78",
White = "37be78",
Orange = "1769ed",
Green = "032300",
Red = "d86b7c"
Green = "032300",
Red = "d86b7c"
}
local CLUE_CLICKER_GUIDS = {
White = "db85d6",
White = "db85d6",
Orange = "3f22e5",
Green = "891403",
Red = "4111de"
Green = "891403",
Red = "4111de"
}
-- Returns the color of the by position requested playermat as string
---@param startPos Table Position of the search, table get's roughly cut into 4 quarters to assign a playermat
PlaymatApi.getMatColorByPosition = function(startPos)
if startPos.x < -42 then
if startPos.z > 0 then
return "White"
else
return "Orange"
end
else
if startPos.z > 0 then
return "Green"
else
return "Red"
end
end
end
-- Returns the draw deck of the requested playmat
---@param matColor String Color of the playermat
PlaymatApi.getDrawDeck = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
mat.call("getDrawDiscardDecks")
return mat.getVar("drawDeck")
end
-- Returns the position of the discard pile of the requested playmat
---@param matColor String Color of the playermat
PlaymatApi.getDiscardPosition = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.getTable("DISCARD_PILE_POSITION")
end
-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
-- matchTypes is true, the main card slot snap points will only snap assets, while the
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
@ -79,7 +112,7 @@ do
-- Convenience function to look up a mat's object by color, or get all mats.
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
-- accepts "All" as a special value which will return all four mats.
---@return Array of playermat objects. If a single mat is requested, will return a single-element
---@return: Array of playermat objects. If a single mat is requested, will return a single-element
-- array to simplify processing by consumers.
internal.getMatForColor = function(matColor)
local targetMatGuid = MAT_IDS[matColor]