Merge pull request #162 from argonui/search-assistant
Search Assistant: Refactor and added to Option Panel
This commit is contained in:
commit
10e11a77a3
@ -22,7 +22,7 @@
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1838053776205435595/ECFB88938ADBD1EF7AEF713111A11330FD9FAA5A/",
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"WidthScale": 0
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},
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"Description": "Searches your top X cards by setting your hand aside and putting the cards into your hand.\n\nPut the target of your search on your set aside hand.\n\nSelect \"Shuffle\" or \"No Shuffle\" to put the cards back in your deck.\n\nCheck context menu for additional information.",
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"Description": "Searches the top X cards of the nearest playmat by setting your hand aside and putting the cards into your hand.\n\nPut the target of your search on your set aside hand.",
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"DragSelectable": true,
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"GMNotes": "",
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"GUID": "17aed0",
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@ -34,7 +34,7 @@
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScript": "require(\"accessories/SearchAssistant\")",
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"LuaScriptState": "\"White\"",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Custom_Tile",
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"Nickname": "Search Assistant",
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@ -1 +1 @@
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{"optionPanel":{"playAreaSnapTags":true,"showAttachmentHelper":false,"showChaosBagManager":false,"showCleanUpHelper":false,"useClueClickers":false,"showCustomPlaymatImages":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":[],"showNavigationOverlay":false,"useSnapTags":true,"showTitleSplash":true,"showTokenArranger":false}}
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{"optionPanel":{"playAreaSnapTags":true,"showAttachmentHelper":false,"showChaosBagManager":false,"showCleanUpHelper":false,"useClueClickers":false,"showCustomPlaymatImages":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":[],"showNavigationOverlay":false,"showSearchAssistant":[],"useSnapTags":true,"showTitleSplash":true,"showTokenArranger":false}}
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@ -1,13 +1,17 @@
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-- Search Assistant
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-- made by: Chr1Z
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-- original by: Tikatoy
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-- description: search the top X cards of your deck
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information = {
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version = "1.4",
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last_updated = "12.11.2022"
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}
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local playmatAPI = require("playermat/PlaymatApi")
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MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
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-- forward declaration of variables that are used across functions
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local matColor
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local setAsidePosition
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local setAsideRotation
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local drawDeckPosition
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local quickParameters = {}
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quickParameters.function_owner = self
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quickParameters.font_size = 165
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quickParameters.width = 275
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quickParameters.height = 275
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quickParameters.color = "White"
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-- common parameters
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local buttonParameters = {}
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@ -15,11 +19,12 @@ buttonParameters.function_owner = self
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buttonParameters.font_size = 125
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buttonParameters.width = 650
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buttonParameters.height = 225
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buttonParameters.color = "White"
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local inputParameters = {}
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inputParameters.function_owner = self
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inputParameters.input_function = "updateSearchNumber"
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inputParameters.tooltip = "number of cards to search"
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inputParameters.tooltip = "custom search amount"
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inputParameters.label = "#"
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inputParameters.font_size = 175
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inputParameters.width = 400
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@ -28,236 +33,161 @@ inputParameters.position = { 0, 0.11, 0 }
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inputParameters.alignment = 3
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inputParameters.validation = 2
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function onSave() return JSON.encode(playerColor) end
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function onLoad(save_state)
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if save_state ~= nil then
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playerColor = JSON.decode(save_state)
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end
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if playerColor == nil then
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playerColor = Player.getAvailableColors()[1]
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end
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normalView()
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Search Assistant v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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printToAll("original concept by Tikatoy", "White")
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end)
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function onLoad()
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normalView()
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end
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-- regular view with search box and color switcher
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-- regular view with search box
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function normalView()
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self.clearButtons()
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self.clearInputs()
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self.clearButtons()
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self.clearInputs()
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self.createInput(inputParameters)
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createSearchButton()
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changeColor("initialize")
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self.createInput(inputParameters)
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-- create custom search button
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buttonParameters.click_function = "searchCustom"
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buttonParameters.tooltip = "Search the entered number of cards"
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buttonParameters.position = { 0, 0.11, 0.65 }
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buttonParameters.label = "Search"
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self.createButton(buttonParameters)
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-- create buttons to search 3, 6 or 9 cards
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quickParameters.click_function = "search3"
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quickParameters.label = "3"
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quickParameters.position = { -0.65, 0.11, -0.65 }
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self.createButton(quickParameters)
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quickParameters.click_function = "search6"
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quickParameters.label = "6"
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quickParameters.position = { 0, 0.11, -0.65 }
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self.createButton(quickParameters)
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quickParameters.click_function = "search9"
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quickParameters.label = "9"
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quickParameters.position = { 0.65, 0.11, -0.65 }
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self.createButton(quickParameters)
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end
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-- click functions
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function search3(_, playerColor) startSearch(playerColor, 3) end
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function search6(_, playerColor) startSearch(playerColor, 6) end
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function search9(_, playerColor) startSearch(playerColor, 9) end
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-- view during a search with "done" buttons
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function searchView()
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self.clearButtons()
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self.clearInputs()
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self.clearButtons()
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self.clearInputs()
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createDoneButton(true)
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createDoneButton(false)
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end
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-- change color (or initialize button)
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function changeColor(arg, _, isRightClick)
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if arg ~= "initialize" then
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-- update table with colors
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COLORS = Player.getAvailableColors()
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local pos = indexOf(COLORS, playerColor)
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if isRightClick then
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if pos == nil or pos == 1 then pos = #COLORS
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else pos = pos - 1 end
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else
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if pos == nil or pos == #COLORS then pos = 1
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else pos = pos + 1 end
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end
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-- update playerColor
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playerColor = COLORS[pos]
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-- remove button and recreate it afterwards
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self.removeButton(1)
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end
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buttonParameters.click_function = "changeColor"
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buttonParameters.tooltip = "change color"
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buttonParameters.position = { 0, 0.11, -0.65 }
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buttonParameters.label = playerColor
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buttonParameters.color = Color.fromString(playerColor)
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buttonParameters.hover_color = buttonParameters.color
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self.createButton(buttonParameters)
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end
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-- create the search button
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function createSearchButton()
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buttonParameters.click_function = "startSearch"
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buttonParameters.tooltip = "start the search"
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buttonParameters.position = { 0, 0.11, 0.65 }
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buttonParameters.label = "Search"
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buttonParameters.color = Color.fromString("White")
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buttonParameters.hover_color = nil
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self.createButton(buttonParameters)
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end
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-- create the done buttons (with and without shuffle)
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function createDoneButton(arg)
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if arg then
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buttonParameters.click_function = "endSearch1"
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buttonParameters.tooltip = "Done (Shuffle)"
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buttonParameters.position = { 0, 0.11, -0.65 }
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buttonParameters.label = "Shuffle"
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else
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buttonParameters.click_function = "endSearch2"
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buttonParameters.tooltip = "Done (No Shuffle)"
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buttonParameters.position = { 0, 0.11, 0.65 }
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buttonParameters.label = "No Shuffle"
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end
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buttonParameters.color = Color.fromString("White")
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buttonParameters.hover_color = nil
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self.createButton(buttonParameters)
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end
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-- get the draw deck from the player mat
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function getDrawDeck()
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mat.call("getDrawDiscardDecks")
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return mat.getVar("drawDeck")
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-- create the "End Search" button
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buttonParameters.click_function = "endSearch"
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buttonParameters.tooltip = "Left-click: Return cards and shuffle\nRight-click: Return cards without shuffling"
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buttonParameters.position = { 0, 0.11, 0 }
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buttonParameters.label = "End Search"
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self.createButton(buttonParameters)
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end
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-- input_function to get number of cards to search
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function updateSearchNumber(_, _, input)
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inputParameters.value = tonumber(input)
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inputParameters.value = tonumber(input)
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end
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-- start the search (change UI, set hand aside, draw cards)
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function startSearch(_, color)
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if inputParameters.value == nil then
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printToColor("Enter the number of cards to search in the textbox.", color, "Orange")
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return
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end
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local hand_data = Player[playerColor].getHandTransform()
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-- make distinction between players based on hand position
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if hand_data.position.x < -30 then
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if hand_data.position.z > 0 then
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playerNumber = 1
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else
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playerNumber = 2
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end
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else
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if hand_data.position.z > 0 then
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playerNumber = 3
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else
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playerNumber = 4
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end
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end
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mat = getObjectFromGUID(MAT_GUIDS[playerNumber])
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local zoneID = mat.getVar("zoneID")
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drawDeck = getDrawDeck()
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if drawDeck == nil then
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printToColor("Draw pile could not be found!", color, "Red")
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return
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end
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drawDeckPos = drawDeck.getPosition()
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printToColor("Place target(s) of search on set aside hand.", color, "Green")
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-- get position for set aside cards
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local hand = Player[playerColor].getHandObjects()
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deck_rotation = { hand_data.rotation.x, hand_data.rotation.y + 180, 180 }
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-- for left players (p1 and p3) move to the left, for right players (p2 and p4) to the right
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if playerNumber == 1 or playerNumber == 3 then
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set_aside_pos = hand_data.position - 15 * hand_data.right
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else
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set_aside_pos = hand_data.position + 15 * hand_data.right
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end
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for i = #hand, 1, -1 do
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hand[i].setPosition(set_aside_pos - Vector(0, i * 0.3, 0))
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hand[i].setRotation(deck_rotation)
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end
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searchView()
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-- handling for Norman Withers
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for _, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do
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local pos = self.positionToLocal(object.getPosition())
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if pos.z < -0.5 and object.tag == "Card" and not object.is_face_down then
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object.flip()
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Wait.time(function() drawDeck = getDrawDeck() end, 1)
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break
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end
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end
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Wait.time(function() drawDeck.deal(inputParameters.value, playerColor) end, 1)
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-- starts the search with the number from the input field
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function searchCustom(_, messageColor)
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local number = inputParameters.value
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if number ~= nil then
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startSearch(messageColor, number)
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else
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printToColor("Enter the number of cards to search in the textbox.", messageColor, "Orange")
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end
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end
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-- place hand back into deck and optionally shuffle
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function endSearch1() endSearch(true) end
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-- start the search (change UI, set handCards aside, draw cards)
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function startSearch(messageColor, number)
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matColor = playmatAPI.getMatColorByPosition(self.getPosition())
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function endSearch2() endSearch(false) end
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-- get draw deck
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local drawDeck = playmatAPI.getDrawDeck(matColor)
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if drawDeck == nil then
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printToColor(matColor .. " draw deck could not be found!", messageColor, "Red")
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return
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end
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function endSearch(shuffle)
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local hand = Player[playerColor].getHandObjects()
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drawDeckPosition = drawDeck.getPosition()
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printToColor("Place target(s) of search on set aside hand.", messageColor, "Green")
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for i = #hand, 1, -1 do
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hand[i].setPosition(drawDeckPos + Vector(0, 6 - i * 0.3, 0))
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hand[i].setRotation(deck_rotation)
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-- get playmat orientation
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local offset = -15
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if matColor == "Orange" or matColor == "Red" then
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offset = 15
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end
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-- get position and rotation for set aside cards
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local handData = Player[matColor].getHandTransform()
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local handCards = Player[matColor].getHandObjects()
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setAsidePosition = handData.position + offset * handData.right
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setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 }
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for i = #handCards, 1, -1 do
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handCards[i].setPosition(setAsidePosition - Vector(0, i * 0.3, 0))
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handCards[i].setRotation(setAsideRotation)
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end
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-- handling for Norman Withers
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for _, v in ipairs(searchArea(drawDeckPosition)) do
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local object = v.hit_object
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if object.tag == "Card" and not object.is_face_down then
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object.flip()
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Wait.time(function() drawDeck = playmatAPI.getDrawDeck(matColor) end, 1)
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break
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end
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end
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if shuffle then
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Wait.time(function()
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local deck = getDrawDeck()
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if deck ~= nil then
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deck.shuffle()
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end
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end, 2)
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end
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-- draw set aside cards (from the ground!)
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local objs = Physics.cast({
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origin = set_aside_pos - Vector(0, 5, 0),
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direction = { 0, 1, 0 },
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type = 3,
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size = { 2, 2, 2 },
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max_distance = 0
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})
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for _, v in ipairs(objs) do
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local obj = v.hit_object
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if obj.tag == "Deck" then
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Wait.time(function()
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obj.deal(#obj.getObjects(), playerColor)
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end, 1)
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break
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elseif obj.tag == "Card" then
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obj.setPosition(Player[playerColor].getHandTransform().position)
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obj.flip()
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break
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end
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end
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normalView()
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Wait.time(function() drawDeck.deal(number, matColor) end, 1)
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searchView()
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end
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-- helper to search array
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function indexOf(array, value)
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for i, v in ipairs(array) do
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if v == value then return i end
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-- place handCards back into deck and optionally shuffle
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function endSearch(_, _, isRightClick)
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local handCards = Player[matColor].getHandObjects()
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for i = #handCards, 1, -1 do
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handCards[i].setPosition(drawDeckPosition + Vector(0, 6 - i * 0.3, 0))
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handCards[i].setRotation(setAsideRotation)
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end
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if not isRightClick then
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Wait.time(function()
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local deck = playmatAPI.getDrawDeck(matColor)
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if deck ~= nil then
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deck.shuffle()
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end
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end, 2)
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end
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-- draw set aside cards (from the ground!)
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for _, v in ipairs(searchArea(setAsidePosition - Vector(0, 5, 0))) do
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local obj = v.hit_object
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if obj.tag == "Deck" then
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Wait.time(function()
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obj.deal(#obj.getObjects(), matColor)
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end, 1)
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break
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elseif obj.tag == "Card" then
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obj.setPosition(Player[matColor].getHandTransform().position)
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obj.flip()
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break
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end
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end
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normalView()
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end
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-- utility function
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function searchArea(position)
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return Physics.cast({
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origin = position,
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direction = { 0, 1, 0 },
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type = 3,
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size = { 2, 2, 2 },
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max_distance = 0
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})
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end
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@ -850,6 +850,13 @@ function applyOptionPanelChange(id, state)
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optionPanel[id][3] = spawnOrRemoveHelper(state, "Hand Helper", {-39.27, 1.6, 22.44}, {0, 000, 0}, "Green")
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optionPanel[id][4] = spawnOrRemoveHelper(state, "Hand Helper", {-21.51, 1.6, -22.44}, {0, 180, 0}, "Red")
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-- option: Show search assistant for each player
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elseif id == "showSearchAssistant" then
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optionPanel[id][1] = spawnOrRemoveHelper(state, "Search Assistant", {-50.84, 1.6, 10.16}, {0, 270, 0})
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optionPanel[id][2] = spawnOrRemoveHelper(state, "Search Assistant", {-50.90, 1.6, -21.96}, {0, 270, 0})
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optionPanel[id][3] = spawnOrRemoveHelper(state, "Search Assistant", {-36.21, 1.6, 22.44}, {0, 000, 0})
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optionPanel[id][4] = spawnOrRemoveHelper(state, "Search Assistant", {-24.46, 1.6, -22.44}, {0, 180, 0})
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-- option: Show chaos bag manager
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elseif id == "showChaosBagManager" then
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optionPanel[id] = spawnOrRemoveHelper(state, "Chaos Bag Manager", {-67.8, 1.6, -49.5})
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@ -936,6 +943,7 @@ function removeHelperObject(name)
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["Token Arranger"] = "showTokenArranger",
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["Clean Up Helper"] = "showCleanUpHelper",
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["Hand Helper"] = "showHandHelper",
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["Search Assistant"] = "showSearchAssistant",
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["Chaos Bag Manager"] = "showChaosBagManager",
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["jaqenZann's Navigation Overlay"] = "showNavigationOverlay",
|
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["Displacement Tool"] = "showDisplacementTool",
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@ -983,6 +991,7 @@ function onClick_defaultSettings()
|
||||
showDrawButton = false,
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||||
showHandHelper = {},
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||||
showNavigationOverlay = false,
|
||||
showSearchAssistant = {},
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||||
showTitleSplash = true,
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||||
showTokenArranger = false,
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||||
useClueClickers = false,
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||||
|
@ -247,6 +247,20 @@
|
||||
</Cell>
|
||||
</Row>
|
||||
|
||||
<!-- Option: show search assistant -->
|
||||
<Row class="option-text">
|
||||
<Cell class="option-text">
|
||||
<VerticalLayout class="text-column">
|
||||
<Text class="option-header">Search Assistant</Text>
|
||||
<Text class="description">Quickly search 3, 6, 9 or the top X cards of your deck!</Text>
|
||||
</VerticalLayout>
|
||||
</Cell>
|
||||
<Cell class="option-button">
|
||||
<Toggle id="showSearchAssistant"
|
||||
onValueChanged="onClick_toggleOption(showSearchAssistant)"/>
|
||||
</Cell>
|
||||
</Row>
|
||||
|
||||
<!-- Option: show chaos bag manager -->
|
||||
<Row class="option-text">
|
||||
<Cell class="option-text">
|
||||
|
Loading…
Reference in New Issue
Block a user