WIP clue counting method swapping
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@ -52,7 +52,7 @@
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"Tooltip": true,
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"Transform": {
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"posX": -31.911,
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"posY": 1.57,
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"posY": 1.52,
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"posZ": 30.97,
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"rotX": 0,
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"rotY": 0,
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@ -52,7 +52,7 @@
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"Tooltip": true,
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"Transform": {
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"posX": -59.449,
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"posY": 1.57,
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"posY": 1.52,
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"posZ": -22.628,
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"rotX": 0,
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"rotY": 270,
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@ -52,7 +52,7 @@
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"Tooltip": true,
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"Transform": {
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"posX": -18.983,
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"posY": 1.57,
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"posY": 1.52,
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"posZ": -31.01,
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"rotX": 0,
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"rotY": 180,
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@ -52,7 +52,7 @@
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"Tooltip": true,
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"Transform": {
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"posX": -59.499,
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"posY": 1.57,
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"posY": 1.52,
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"posZ": 9.561,
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"rotX": 0,
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"rotY": 270,
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@ -11,5 +11,6 @@ DISCARD_PILE_POSITION = { x = -58.9, y = 4, z = 4.29 }
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TRASHCAN_GUID = "147e80"
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STAT_TRACKER_GUID = "e598c2"
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RESOURCE_COUNTER_GUID = "4406f0"
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CLUE_COUNTER_GUID = "d86b7c"
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require("playermat/Playmat")
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@ -11,5 +11,6 @@ DISCARD_PILE_POSITION = { x = -58.96, y = 4, z = -27.82 }
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TRASHCAN_GUID = "f7b6c8"
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STAT_TRACKER_GUID = "b4a5f7"
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RESOURCE_COUNTER_GUID = "816d84"
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CLUE_COUNTER_GUID = "1769ed"
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require("playermat/Playmat")
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@ -11,5 +11,6 @@ DISCARD_PILE_POSITION = { x = -37.26, y = 4, z = 30.50 }
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TRASHCAN_GUID = "5f896a"
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STAT_TRACKER_GUID = "af7ed7"
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RESOURCE_COUNTER_GUID = "cd15ac"
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CLUE_COUNTER_GUID = "032300"
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require("playermat/Playmat")
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@ -11,5 +11,6 @@ DISCARD_PILE_POSITION = { x = -13.78, y = 4, z = -30.48 }
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TRASHCAN_GUID = "4b8594"
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STAT_TRACKER_GUID = "e74881"
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RESOURCE_COUNTER_GUID = "a4b60d"
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CLUE_COUNTER_GUID = "37be78"
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require("playermat/Playmat")
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@ -1,91 +1,70 @@
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--Counting Bowl by MrStump
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--Table of items which can be counted in this Bowl
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--Each entry has 2 things to enter
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--a name (what is in the name field of that object)
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--a value (how much it is worth)
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--A number in the items description will override the number entry in this table
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validCountItemList = {
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["Clue"] = 1,
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[""] = 1,
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--["Name3"] = 2,
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--["Name4"] = 31,
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--Add more entries as needed
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--Remove the -- from before a line for the script to use it
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-- Table of items which can be counted in this Bowl
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-- Each entry has 2 things to enter
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-- a name (what is in the name field of that object)
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-- a value (how much it is worth)
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-- a number in the items description will override the number entry in this table
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local validCountItemList = {
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["Clue"] = 1,
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[""] = 1
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}
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--END OF CODE TO EDIT
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local trashGUID = "70b9f6"
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exposedValue = 0
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function onLoad()
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timerID = self.getGUID()..math.random(9999999999999)
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--Sets position/color for the button, spawns it
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self.createButton({
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label="", click_function="removeAllClues", function_owner=self,
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position={0,0,0}, rotation={0,8,0}, height=0, width=0,
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font_color={0,0,0}, font_size=2000
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})
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--Start timer which repeats forever, running countItems() every second
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Timer.create({
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identifier=timerID,
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function_name="countItems", function_owner=self,
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repetitions=0, delay=1
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})
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exposedValue = 0
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trashCan = getObjectFromGUID("147e80")
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self.createButton({
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label = "",
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click_function = "removeAllClues",
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function_owner = self,
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position = { 0, 0.1, 0 },
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height = 0,
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width = 0,
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font_color = { 0, 0, 0 },
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font_size = 2000
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})
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loopID = Wait.time(countItems, 1, -1)
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end
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-- Activated once per second, counts items in bowls
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function countItems()
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local totalValue = -1
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local countableItems = findValidItemsInSphere()
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for _, entry in ipairs(countableItems) do
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local descValue = tonumber(entry.hit_object.getDescription())
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local stackMult = math.abs(entry.hit_object.getQuantity())
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-- Use value in description if available
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if descValue ~= nil then
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totalValue = totalValue + descValue * stackMult
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else
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-- Otherwise use the value in validCountItemList
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totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
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end
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end
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exposedValue = totalValue
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self.editButton({ index = 0, label = totalValue })
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end
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function findValidItemsInSphere()
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return filterByValidity(findItemsInSphere())
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end
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local items = Physics.cast({
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origin = self.getPosition(),
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direction = { 0, 1, 0 },
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type = 2,
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max_distance = 0,
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size = { 2, 2, 2 },
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--debug=true
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})
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--Activated once per second, counts items in bowls
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function countItems()
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local totalValue = -1
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local countableItems = findValidItemsInSphere()
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for ind, entry in ipairs(countableItems) do
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local descValue = tonumber(entry.hit_object.getDescription())
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local stackMult = math.abs(entry.hit_object.getQuantity())
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--Use value in description if available
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if descValue ~= nil then
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totalValue = totalValue + descValue * stackMult
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else
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--Otherwise use the value in validCountItemList
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totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
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end
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retval = {}
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for _, entry in ipairs(items) do
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--Ignore the bowl
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if entry.hit_object ~= self then
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--Ignore if not in validCountItemList
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local tableEntry = validCountItemList[entry.hit_object.getName()]
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if tableEntry ~= nil then
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table.insert(retval, entry)
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end
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end
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exposedValue = totalValue
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--Updates the number display
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self.editButton({index=0, label=totalValue})
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end
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function filterByValidity(items)
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retval = {}
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for _, entry in ipairs(items) do
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--Ignore the bowl
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if entry.hit_object ~= self then
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--Ignore if not in validCountItemList
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local tableEntry = validCountItemList[entry.hit_object.getName()]
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if tableEntry ~= nil then
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table.insert(retval, entry)
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end
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end
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end
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return retval
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end
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--Gets the items in the bowl for countItems to count
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function findItemsInSphere()
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--Find scaling factor
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local scale = self.getScale()
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--Set position for the sphere
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local pos = self.getPosition()
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pos.y=pos.y+(1.25*scale.y)
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--Ray trace to get all objects
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return Physics.cast({
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origin=pos, direction={0,1,0}, type=2, max_distance=0,
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size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
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})
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end
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return retval
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end
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function removeAllClues()
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@ -96,19 +75,12 @@ function clueRemovalCoroutine()
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for _, entry in ipairs(findValidItemsInSphere()) do
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-- Do not put the table in the garbage
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if entry.hit_object.getGUID() ~= "4ee1f2" then
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--delay for animation purposes
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for k=1,10 do
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-- delay for animation purposes
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for k = 1, 10 do
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coroutine.yield(0)
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end
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trashCan.putObject(entry.hit_object)
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getObjectFromGUID(trashGUID).putObject(entry.hit_object)
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end
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end
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--coroutines must return a value
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return 1
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end
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function onDestroy()
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if timerID and type(timerID) == 'object' then
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Timer.destroy(timerID)
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end
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end
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@ -675,10 +675,41 @@ function showDrawButton(visibleButton)
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end
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end
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-- Spawns / destroys a clickable clue counter for this playmat
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-- Spawns / destroys a clickable clue counter for this playmat with the correct amount of clues
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---@param clickableCounter Boolean. Whether the clickable clue counter should be present
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function clickableClues(clickableCounter)
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print("dummy function for clue counters")
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local CLUE_COUNTER = getObjectFromGUID(CLUE_COUNTER_GUID)
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local pos = self.positionToWorld({x = -1.03, y = 0.05, z = 0.69})
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local clueCount = 0
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if clickableCounter then
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-- current clue count
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clueCount = CLUE_COUNTER.getVar("exposedValue")
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-- remove clues
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CLUE_COUNTER.call("removeAllClues")
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-- spawn clue counter
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-- update master clue counter
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else
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-- current clue count
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-- remove clue counter
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-- spawn clues
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for i = 1, clueCount do
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pos.y = pos.y + 0.1 * i
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spawnToken(pos, "clue")
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end
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-- rotation = {x= 0, y= PLAY_ZONE_ROTATION.y + 15, z =0 }
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-- update master clue counter
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end
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end
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-- Sets this playermat's snap points to limit snapping to matching card types or not. If matchTypes
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