resolving merge conflict
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@ -681,6 +681,10 @@ function clickableClues(clickableCounter)
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print("dummy function for clue counters")
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end
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-- Sets this playermat's snap points to limit snapping to matching card types or not. If matchTypes
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-- is true, the main card slot snap points will only snap assets, while the investigator area point
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-- will only snap Investigators. If matchTypes is false, snap points will be reset to snap all
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-- cards.
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---@param matchTypes Boolean. Whether snap points should only snap for the matching card types.
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function setLimitSnapsByType(matchTypes)
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local snaps = self.getSnapPoints()
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@ -715,10 +719,10 @@ function setLimitSnapsByType(matchTypes)
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end
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-- Simple method to check if the given point is in a specified area. Local use only,
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-- @param point Vector. Point to check, only x and z values are relevant
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-- @param bounds Table. Defined area to see if the point is within. See MAIN_PLAY_AREA for sample
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---@param point Vector. Point to check, only x and z values are relevant
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---@param bounds Table. Defined area to see if the point is within. See MAIN_PLAY_AREA for sample
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-- bounds definition.
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-- @return Boolean. True if the point is in the area defined by bounds
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---@return Boolean. True if the point is in the area defined by bounds
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function inArea(point, bounds)
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return (point.x < bounds.upperLeft.x
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and point.x > bounds.lowerRight.x
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