resolve merge conflict (again!!)
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@ -388,11 +388,11 @@ function loadCards(slots, investigatorId, customizations, playerColor, commandMa
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spreadCallback = function(deck) deck.spread(spreadDistance) end
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end
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Spawner.spawnCards(
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zoneCards,
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deckPos,
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Zones.getDefaultCardRotation(playerColor, zone),
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true, -- Sort deck
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callback)
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zoneCards,
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deckPos,
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Zones.getDefaultCardRotation(playerColor, zone),
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true, -- Sort deck
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callback)
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coroutine.yield(0)
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end
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