Refactor SpawnBag to be required as a module

This enables data hiding and improves modularity
This commit is contained in:
Buhallin 2022-11-22 14:48:46 -08:00
parent 70b2cf420b
commit 2da0899b37
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GPG Key ID: DB3C362823852294
3 changed files with 174 additions and 171 deletions

View File

@ -1,4 +1,4 @@
require("playercards/spawnbag/SpawnBag")
local spawnBag = require("playercards/spawnbag/SpawnBag")
SPAWN_SPEC = {
name = "BondedCards",
@ -27,7 +27,7 @@ function onLoad(savedData)
if (savedData ~= nil) then
local saveState = JSON.decode(savedData)
if (saveState.spawnBagState ~= nil) then
SpawnBag.loadFromSave(saveState.spawnBagState)
spawnBag.loadFromSave(saveState.spawnBagState)
end
end
createActionButtons()
@ -35,7 +35,7 @@ end
function onSave()
local saveState = {
spawnBagState = SpawnBag.getStateForSave(),
spawnBagState = spawnBag.getStateForSave(),
}
return JSON.encode(saveState)
end
@ -68,10 +68,10 @@ function createActionButtons()
end
function buttonClick_place()
SpawnBag.spawn(SPAWN_SPEC)
spawnBag.spawn(SPAWN_SPEC)
end
-- Recalls objects to bag from table
function buttonClick_recall()
SpawnBag.recall()
spawnBag.recall()
end

View File

@ -19,181 +19,184 @@ require("playercards/PlayerCardSpawner")
-- will be moved a predefined distance
-- }
-- See BondedBag.ttslua for an example
do
local SpawnBag = { }
SpawnBag = { }
-- To assist debugging, will draw a box around the recall zone when it's set up
local SHOW_RECALL_ZONE = false
-- To assist debugging, will draw a box around the recall zone when it's set up
local SHOW_RECALL_ZONE = false
local ALL_CARDS_GUID = "15bb07"
local ALL_CARDS_GUID = "15bb07"
-- Distance to expand the recall zone around any added object.
local RECALL_BUFFER_X = 0.9
local RECALL_BUFFER_Z = 0.5
-- Distance to expand the recall zone around any added object.
local RECALL_BUFFER_X = 0.9
local RECALL_BUFFER_Z = 0.5
-- In order to mimic the behavior of the previous memory buttons we use a temporary bag when
-- recalling objects. This bag is tiny and transparent, and will be placed at the same location as
-- this object. Once all placed cards are recalled bag to this bag, it will be destroyed
local RECALL_BAG = {
Name = "Bag",
Transform = {
scaleX = 0.01,
scaleY = 0.01,
scaleZ = 0.01,
},
ColorDiffuse = {
r = 0,
g = 0,
b = 0,
a = 0,
},
Locked = true,
Grid = true,
Snap = false,
Tooltip = false,
}
-- Tracks what has been placed by this "bag" so they can be recalled
local placedSpecs = { }
local placedObjectGuids = { }
local recallZone = nil
-- Loads a table of saved state, extracted during the parent object's onLoad
SpawnBag.loadFromSave = function(saveTable)
placedSpecs = saveTable.placed
placedObjectGuids = saveTable.placedObjects
recallZone = saveTable.recall
end
-- Generates a table of save state that can be included in the parent object's onSave
SpawnBag.getStateForSave = function()
return {
placed = placedSpecs,
placedObjects = placedObjectGuids,
recall = recallZone,
-- In order to mimic the behavior of the previous memory buttons we use a temporary bag when
-- recalling objects. This bag is tiny and transparent, and will be placed at the same location as
-- this object. Once all placed cards are recalled bag to this bag, it will be destroyed
local RECALL_BAG = {
Name = "Bag",
Transform = {
scaleX = 0.01,
scaleY = 0.01,
scaleZ = 0.01,
},
ColorDiffuse = {
r = 0,
g = 0,
b = 0,
a = 0,
},
Locked = true,
Grid = true,
Snap = false,
Tooltip = false,
}
end
-- Places the given spawnSpec on the table. See SpawnBag.ttslua header for spawnSpec table data and
-- examples
SpawnBag.spawn = function(spawnSpec)
-- Limit to one placement at a time
if (placedSpecs[spawnSpec.name]) then
return
-- Tracks what has been placed by this "bag" so they can be recalled
local placedSpecs = { }
local placedObjectGuids = { }
local recallZone = nil
-- Loads a table of saved state, extracted during the parent object's onLoad
SpawnBag.loadFromSave = function(saveTable)
placedSpecs = saveTable.placed
placedObjectGuids = saveTable.placedObjects
recallZone = saveTable.recall
end
if (spawnSpec == nil) then
-- TODO: error here
return
-- Generates a table of save state that can be included in the parent object's onSave
SpawnBag.getStateForSave = function()
return {
placed = placedSpecs,
placedObjects = placedObjectGuids,
recall = recallZone,
}
end
local cardsToSpawn = { }
local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)
for _, cardId in ipairs(spawnSpec.cards) do
local cardData = allCardsBag.call("getCardById", { id = cardId })
if (cardData ~= nil) then
table.insert(cardsToSpawn, cardData)
else
-- Places the given spawnSpec on the table. See SpawnBag.ttslua header for spawnSpec table data and
-- examples
SpawnBag.spawn = function(spawnSpec)
-- Limit to one placement at a time
if (placedSpecs[spawnSpec.name]) then
return
end
if (spawnSpec == nil) then
-- TODO: error here
return
end
end
if (spawnSpec.spread) then
Spawner.spawnCardSpread(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)
else
Spawner.spawnCards(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)
end
placedSpecs[spawnSpec.name] = true
end
-- Recalls all spawned objects to the bag, and clears the placedObjectGuids list
SpawnBag.recall = function()
local trash = spawnObjectData({data = RECALL_BAG, position = self.getPosition()})
for guid, _ in pairs(placedObjectGuids) do
local obj = getObjectFromGUID(guid)
if (obj ~= nil) then
if (isInRecallZone(obj)) then
trash.putObject(obj)
local cardsToSpawn = { }
local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)
for _, cardId in ipairs(spawnSpec.cards) do
local cardData = allCardsBag.call("getCardById", { id = cardId })
if (cardData ~= nil) then
table.insert(cardsToSpawn, cardData)
else
-- TODO: error here
end
placedObjectGuids[guid] = nil
end
if (spawnSpec.spread) then
Spawner.spawnCardSpread(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)
else
Spawner.spawnCards(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)
end
placedSpecs[spawnSpec.name] = true
end
-- Recalls all spawned objects to the bag, and clears the placedObjectGuids list
SpawnBag.recall = function()
local trash = spawnObjectData({data = RECALL_BAG, position = self.getPosition()})
for guid, _ in pairs(placedObjectGuids) do
local obj = getObjectFromGUID(guid)
if (obj ~= nil) then
if (isInRecallZone(obj)) then
trash.putObject(obj)
end
placedObjectGuids[guid] = nil
end
end
trash.destruct()
-- We've recalled everything we can, some cards may have been moved out of the
-- card area. Just reset at this point.
placedSpecs = { }
placedObjectGuids = { }
recallZone = nil
end
-- Callback for when an object has been spawned. Tracks the object for later recall and updates the
-- recall zone.
function recordPlacedObject(spawned)
placedObjectGuids[spawned.getGUID()] = true
expandRecallZone(spawned)
end
-- Expands the current recall zone based on the position of the given object. The recall zone will
-- be maintained as the bounding box of the extreme object positions, plus a small amount of buffer
function expandRecallZone(spawnedCard)
local pos = spawnedCard.getPosition()
if (recallZone == nil) then
-- First card out of the bag, initialize surrounding that
recallZone = { }
recallZone.upperLeft = { x = pos.x + RECALL_BUFFER_X, z = pos.z + RECALL_BUFFER_Z }
recallZone.lowerRight = { x = pos.x - RECALL_BUFFER_X, z = pos.z - RECALL_BUFFER_Z }
return
else
if (pos.x > recallZone.upperLeft.x) then
recallZone.upperLeft.x = pos.x + RECALL_BUFFER_X
end
if (pos.x < recallZone.lowerRight.x) then
recallZone.lowerRight.x = pos.x - RECALL_BUFFER_X
end
if (pos.z > recallZone.upperLeft.z) then
recallZone.upperLeft.z = pos.z + RECALL_BUFFER_Z
end
if (pos.z < recallZone.lowerRight.z) then
recallZone.lowerRight.z = pos.z - RECALL_BUFFER_Z
end
end
if (SHOW_RECALL_ZONE) then
local y = 1.5
local thick = 0.05
Global.setVectorLines({
{
points = { {recallZone.upperLeft.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.lowerRight.z} },
color = {1,0,0},
thickness = thick,
rotation = {0,0,0},
},
{
points = { {recallZone.upperLeft.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.lowerRight.z} },
color = {1,0,0},
thickness = thick,
rotation = {0,0,0},
},
{
points = { {recallZone.lowerRight.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.upperLeft.z} },
color = {1,0,0},
thickness = thick,
rotation = {0,0,0},
},
{
points = { {recallZone.lowerRight.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.upperLeft.z} },
color = {1,0,0},
thickness = thick,
rotation = {0,0,0},
},
})
end
end
trash.destruct()
-- We've recalled everything we can, some cards may have been moved out of the
-- card area. Just reset at this point.
placedSpecs = { }
placedObjectGuids = { }
recallZone = nil
end
-- Callback for when an object has been spawned. Tracks the object for later recall and updates the
-- recall zone.
function recordPlacedObject(spawned)
placedObjectGuids[spawned.getGUID()] = true
expandRecallZone(spawned)
end
-- Expands the current recall zone based on the position of the given object. The recall zone will
-- be maintained as the bounding box of the extreme object positions, plus a small amount of buffer
function expandRecallZone(spawnedCard)
local pos = spawnedCard.getPosition()
if (recallZone == nil) then
-- First card out of the bag, initialize surrounding that
recallZone = { }
recallZone.upperLeft = { x = pos.x + RECALL_BUFFER_X, z = pos.z + RECALL_BUFFER_Z }
recallZone.lowerRight = { x = pos.x - RECALL_BUFFER_X, z = pos.z - RECALL_BUFFER_Z }
return
else
if (pos.x > recallZone.upperLeft.x) then
recallZone.upperLeft.x = pos.x + RECALL_BUFFER_X
end
if (pos.x < recallZone.lowerRight.x) then
recallZone.lowerRight.x = pos.x - RECALL_BUFFER_X
end
if (pos.z > recallZone.upperLeft.z) then
recallZone.upperLeft.z = pos.z + RECALL_BUFFER_Z
end
if (pos.z < recallZone.lowerRight.z) then
recallZone.lowerRight.z = pos.z - RECALL_BUFFER_Z
-- Checks to see if the given object is in the current recall zone. If there isn't a recall zone,
-- will return true so that everything can be easily cleaned up.
function isInRecallZone(obj)
if (recallZone == nil) then
return true
end
local pos = obj.getPosition()
return (pos.x < recallZone.upperLeft.x and pos.x > recallZone.lowerRight.x
and pos.z < recallZone.upperLeft.z and pos.z > recallZone.lowerRight.z)
end
if (SHOW_RECALL_ZONE) then
local y = 1.5
local thick = 0.05
Global.setVectorLines({
{
points = { {recallZone.upperLeft.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.lowerRight.z} },
color = {1,0,0},
thickness = thick,
rotation = {0,0,0},
},
{
points = { {recallZone.upperLeft.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.lowerRight.z} },
color = {1,0,0},
thickness = thick,
rotation = {0,0,0},
},
{
points = { {recallZone.lowerRight.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.upperLeft.z} },
color = {1,0,0},
thickness = thick,
rotation = {0,0,0},
},
{
points = { {recallZone.lowerRight.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.upperLeft.z} },
color = {1,0,0},
thickness = thick,
rotation = {0,0,0},
},
})
end
end
-- Checks to see if the given object is in the current recall zone. If there isn't a recall zone,
-- will return true so that everything can be easily cleaned up.
function isInRecallZone(obj)
if (recallZone == nil) then
return true
end
local pos = obj.getPosition()
return (pos.x < recallZone.upperLeft.x and pos.x > recallZone.lowerRight.x
and pos.z < recallZone.upperLeft.z and pos.z > recallZone.lowerRight.z)
return SpawnBag
end

View File

@ -1,4 +1,4 @@
require("playercards/spawnbag/SpawnBag")
local spawnBag = require("playercards/spawnbag/SpawnBag")
local UPGRADES_SPEC = {
name = "UpgradeSheets",
@ -37,7 +37,7 @@ function onLoad(savedData)
if (savedData ~= nil) then
local saveState = JSON.decode(savedData)
if (saveState.spawnBagState ~= nil) then
SpawnBag.loadFromSave(saveState.spawnBagState)
spawnBag.loadFromSave(saveState.spawnBagState)
end
end
createActionButtons()
@ -45,7 +45,7 @@ end
function onSave()
local saveState = {
spawnBagState = SpawnBag.getStateForSave(),
spawnBagState = spawnBag.getStateForSave(),
}
return JSON.encode(saveState)
end
@ -78,11 +78,11 @@ function createActionButtons()
end
function buttonClick_place()
SpawnBag.spawn(UPGRADES_SPEC)
SpawnBag.spawn(SERVITOR_SPEC)
spawnBag.spawn(UPGRADES_SPEC)
spawnBag.spawn(SERVITOR_SPEC)
end
-- Recalls objects to bag from table
function buttonClick_recall()
SpawnBag.recall()
spawnBag.recall()
end