Aidan Ferguson
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e34f59b5ca
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vomits ramp current onto console
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2016-02-20 14:08:32 -05:00 |
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Aidan Ferguson
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485945986b
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SPELLING
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2016-02-20 14:05:56 -05:00 |
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Aidan Ferguson
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f5bdcf7553
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SPELLING
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2016-02-20 14:05:01 -05:00 |
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Aidan Ferguson
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0c67d00109
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untested one-touch shooting
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2016-02-20 13:58:35 -05:00 |
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Aidan Ferguson
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a983987fa2
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Spelling is the foundation upon which our society stands.
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2016-02-20 13:30:42 -05:00 |
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Aidan Ferguson
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11d90f4557
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debug code to tell what the H-E-double-hockey-sticks the int the encoder returns is doing.
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2016-02-20 13:28:56 -05:00 |
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Aidan Ferguson
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5217a7fcd5
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merged master into shooter
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2016-02-19 15:55:13 -05:00 |
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Jason Cox
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91e91369b8
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Sane code for the Demo
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2016-02-19 15:48:18 -05:00 |
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Aidan Ferguson
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bfea1eb3ed
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Updated for simpler picewise function.
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2016-02-19 15:47:52 -05:00 |
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Aidan Ferguson
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b65b7e5cc8
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Well, ... it's a rough draft, but it SHOULD match the behavior requested.
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2016-02-17 16:39:08 -05:00 |
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Jason Cox
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0f1004bc8b
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auto raising ramp test
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2016-02-17 15:28:33 -05:00 |
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Aidan Ferguson
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e0265bb516
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It now only twists when the thumb button is pressed and I added the beginnings of an UpdateDrive method.
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2016-02-17 15:22:32 -05:00 |
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Jason Cox
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4fe84f0017
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Added check on limit switches to prevent uneccessary motor power setting on the RAMP
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2016-02-17 15:22:25 -05:00 |
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Aidan Ferguson
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95cdac514d
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whitespace bad!
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2016-02-15 21:11:45 -05:00 |
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Aidan Ferguson
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1f09e12f2d
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tweaks - untested
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2016-02-15 20:54:20 -05:00 |
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Aidan Ferguson
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deb31d3f0a
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Merge branch 'shooter'
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2016-02-15 20:15:07 -05:00 |
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Aidan Ferguson
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1b681a3610
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fixed a typo
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2016-02-15 20:14:48 -05:00 |
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Aidan Ferguson
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5bbbf1717e
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Finished shooter switch.
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2016-02-15 15:14:20 -05:00 |
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Jason Cox
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86e6a1b33c
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Merge branch 'arms' of code.dublinschool.org:repos/FRC/FRC2016 into arms
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2016-02-13 17:17:56 -05:00 |
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Jason Cox
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57fb961f22
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Code for moving arms... boring
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2016-02-13 16:47:57 -05:00 |
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Aidan Ferguson
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38eb49a964
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removed a redundant if statement because I'm a doofus.
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2016-02-13 16:46:09 -05:00 |
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Jason Cox
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bf184ca305
|
Initial Arm stuff
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2016-02-13 16:44:57 -05:00 |
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Aidan Ferguson
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e6934c9117
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enum ShooterState, starts of associated switch, etc.
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2016-02-13 16:40:07 -05:00 |
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Jason Cox
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71e2ec4eba
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removed old debug statements
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2016-02-13 12:09:08 -05:00 |
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Jason Cox
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c3a621a5c4
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some more bug fixes.
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2016-02-13 12:00:28 -05:00 |
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Jason Cox
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eccd90ea8a
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Now has Sane pickup logic~
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2016-02-13 11:26:07 -05:00 |
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Jason Cox
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2ad0f975b3
|
Fixed some really bad logic in the shooter...
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2016-02-13 11:12:20 -05:00 |
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Jason Cox
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99d2397f9b
|
Fixed a bunch of logic errors.
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2016-02-12 21:17:45 -05:00 |
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Jason Cox
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deef7fcf20
|
ramp reinstated
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2016-02-12 19:37:36 -05:00 |
|
Jason
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3c3d14f01b
|
added SPINUP_TIME define for the shotClock Timer. Adjust the value of this define to wait longer before shooting the ball into the launch wheel.
:
|
2016-02-11 22:26:11 -05:00 |
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Jason
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5211275da5
|
Added comments and info for the shooter logic. I emailed you a flow chart also...
|
2016-02-11 21:24:32 -05:00 |
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Jason
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b4bbdf092b
|
Added a define for DEADZONE_RADIUS and implemented it in the shooter power setting within TeleopPeriodic.
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2016-02-11 20:48:03 -05:00 |
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Jason
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a51cdfcb07
|
Added comments about the use of the boolean variables in the TeleopPeriodic method
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2016-02-11 20:40:41 -05:00 |
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Aidan Ferguson
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7b6b6f3397
|
launch spinny does stuff
|
2016-02-11 17:17:42 -05:00 |
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Aidan Ferguson
|
8c91ac34db
|
purged the concept of a ramp
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2016-02-11 16:51:13 -05:00 |
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Aidan Ferguson
|
0fdb206098
|
Swapped Talon objects for TalonSRX objects.
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2016-02-11 16:35:41 -05:00 |
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Aidan Ferguson
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21f26a8907
|
Merge branch 'shooter' of code.dublinschool.org:repos/FRC/FRC2016 into shooter
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2016-02-11 16:20:17 -05:00 |
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Aidan Ferguson
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eee7649da7
|
Made shooter_power private instead of global because that actually makes sense.
|
2016-02-11 16:18:58 -05:00 |
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Dieter Brehm
|
99fb8c19e6
|
Changed todo to reflect lack of ramp.
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2016-02-10 21:24:35 -05:00 |
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Aidan Ferguson
|
35cd776a48
|
more of LogData(). still not done, but I'm tired.
|
2016-02-10 21:19:18 -05:00 |
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Aidan Ferguson
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3be566a2be
|
Lots of includes (for real this time) and a LogData() embryo
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2016-02-10 20:43:45 -05:00 |
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Aidan Ferguson
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9ae56635ce
|
Lots of includes and a LogData() embryo
|
2016-02-10 20:43:09 -05:00 |
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Aidan Ferguson
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ffb9d1a637
|
fixed meaningless conflicts because I totally know how to manage my time.
|
2016-02-10 20:17:55 -05:00 |
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Aidan Ferguson
|
2534f700f1
|
raised PICKUP_POWER to 0.8
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2016-02-10 20:13:33 -05:00 |
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Aidan Ferguson
|
c36024a86d
|
placeholder for encoder code in Shooter.h
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2016-02-10 19:55:20 -05:00 |
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Aidan Ferguson
|
fbae5efebf
|
Switched the shooter controller addresses to reflect reality.
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2016-02-10 19:11:51 -05:00 |
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Aidan Ferguson
|
a8642a87d9
|
Made sure shooter power from the throttle will only be used when the throttle is moved. Probably.
|
2016-02-10 18:56:38 -05:00 |
|
Aidan Ferguson
|
470a4b6f4b
|
impotent debug code!
|
2016-02-10 15:23:07 -05:00 |
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Aidan Ferguson
|
b4d5ead23a
|
bugfix, debug code for encoder.
|
2016-02-10 14:56:58 -05:00 |
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Aidan Ferguson
|
ef9db9032b
|
missed an instance of the counter
|
2016-02-10 14:48:39 -05:00 |
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