Jason Cox
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a42226c489
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Merge branch 'master' of code.dublinschool.org:repos/FRC/FRC2016
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2016-02-27 13:06:46 -05:00 |
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Aidan Ferguson
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5e26cc78ae
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Cox wanted TURN_FACTOR upped. He gets what he wants.
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2016-02-26 17:06:28 -05:00 |
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Aidan Ferguson
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8a30acf1b7
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merged DriveBase into master
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2016-02-26 16:46:50 -05:00 |
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Jason Cox
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5cc26334ac
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something halled
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2016-02-23 17:39:21 -05:00 |
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Aidan Ferguson
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fa5ed36025
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Forgot to initialize arcade
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2016-02-22 21:26:11 -05:00 |
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Aidan Ferguson
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2f010032da
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untested tweaks: different TURN_FACTOR, buttons toggle between piecewise and arcade drive
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2016-02-22 21:19:51 -05:00 |
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Jason Cox
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5153aaa161
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Added a defined TURN_FACTOR for easily testing variations of the SimpleDrive method
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2016-02-21 20:50:24 -05:00 |
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Jason Cox
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53e12c5051
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slowed down the arms
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2016-02-20 18:34:55 -05:00 |
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Jason Cox
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d61fdffc3d
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More Tweaking
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2016-02-20 18:32:40 -05:00 |
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Jason Cox
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1e9af3ce6d
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Tweaking pickup
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2016-02-20 18:15:28 -05:00 |
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dkbug
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ae402ff1ce
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invert the driving
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2016-02-20 17:12:23 -05:00 |
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dkbug
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868f9f0a27
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fixed some git conflicts
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2016-02-20 17:01:51 -05:00 |
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dkbug
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2bb3baeb05
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Merge branch 'arms'
# Conflicts:
# Robot2016/src/Robot.cpp
# Robot2016/src/Shooter.h
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2016-02-20 16:56:51 -05:00 |
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dkbug
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6caf8c0965
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make ramp more sensitive.
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2016-02-20 16:53:38 -05:00 |
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Jason Cox
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d9142146dc
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Merged
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2016-02-20 16:48:00 -05:00 |
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Aidan Ferguson
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4044f448d7
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Actually sane now. Really, I mean it. ...although the turning circle is somewhat ... elephantine ...
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2016-02-20 16:47:00 -05:00 |
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dkbug
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c32e95768c
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Driving is more sane now.
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2016-02-20 16:22:05 -05:00 |
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Aidan Ferguson
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a786907f72
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-launch_spinny
+ramp
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2016-02-20 15:14:51 -05:00 |
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john sandstedt
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4755bf7c46
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added ramp status to the smartdashboard
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2016-02-20 14:27:43 -05:00 |
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Aidan Ferguson
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a983987fa2
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Spelling is the foundation upon which our society stands.
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2016-02-20 13:30:42 -05:00 |
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Aidan Ferguson
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11d90f4557
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debug code to tell what the H-E-double-hockey-sticks the int the encoder returns is doing.
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2016-02-20 13:28:56 -05:00 |
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Aidan Ferguson
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5217a7fcd5
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merged master into shooter
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2016-02-19 15:55:13 -05:00 |
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Jason Cox
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91e91369b8
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Sane code for the Demo
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2016-02-19 15:48:18 -05:00 |
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Aidan Ferguson
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bfea1eb3ed
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Updated for simpler picewise function.
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2016-02-19 15:47:52 -05:00 |
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Aidan Ferguson
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b65b7e5cc8
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Well, ... it's a rough draft, but it SHOULD match the behavior requested.
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2016-02-17 16:39:08 -05:00 |
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Aidan Ferguson
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e0265bb516
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It now only twists when the thumb button is pressed and I added the beginnings of an UpdateDrive method.
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2016-02-17 15:22:32 -05:00 |
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Aidan Ferguson
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95cdac514d
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whitespace bad!
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2016-02-15 21:11:45 -05:00 |
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Aidan Ferguson
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deb31d3f0a
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Merge branch 'shooter'
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2016-02-15 20:15:07 -05:00 |
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Aidan Ferguson
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1b681a3610
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fixed a typo
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2016-02-15 20:14:48 -05:00 |
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Aidan Ferguson
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5bbbf1717e
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Finished shooter switch.
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2016-02-15 15:14:20 -05:00 |
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Jason Cox
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86e6a1b33c
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Merge branch 'arms' of code.dublinschool.org:repos/FRC/FRC2016 into arms
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2016-02-13 17:17:56 -05:00 |
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Jason Cox
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57fb961f22
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Code for moving arms... boring
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2016-02-13 16:47:57 -05:00 |
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Aidan Ferguson
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38eb49a964
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removed a redundant if statement because I'm a doofus.
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2016-02-13 16:46:09 -05:00 |
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Jason Cox
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bf184ca305
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Initial Arm stuff
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2016-02-13 16:44:57 -05:00 |
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Aidan Ferguson
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e6934c9117
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enum ShooterState, starts of associated switch, etc.
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2016-02-13 16:40:07 -05:00 |
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Jason Cox
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71e2ec4eba
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removed old debug statements
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2016-02-13 12:09:08 -05:00 |
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Jason Cox
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c3a621a5c4
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some more bug fixes.
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2016-02-13 12:00:28 -05:00 |
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Jason Cox
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eccd90ea8a
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Now has Sane pickup logic~
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2016-02-13 11:26:07 -05:00 |
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Jason Cox
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2ad0f975b3
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Fixed some really bad logic in the shooter...
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2016-02-13 11:12:20 -05:00 |
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Jason Cox
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99d2397f9b
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Fixed a bunch of logic errors.
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2016-02-12 21:17:45 -05:00 |
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Jason Cox
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deef7fcf20
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ramp reinstated
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2016-02-12 19:37:36 -05:00 |
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Jason
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3c3d14f01b
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added SPINUP_TIME define for the shotClock Timer. Adjust the value of this define to wait longer before shooting the ball into the launch wheel.
:
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2016-02-11 22:26:11 -05:00 |
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Jason
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5211275da5
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Added comments and info for the shooter logic. I emailed you a flow chart also...
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2016-02-11 21:24:32 -05:00 |
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Jason
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b4bbdf092b
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Added a define for DEADZONE_RADIUS and implemented it in the shooter power setting within TeleopPeriodic.
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2016-02-11 20:48:03 -05:00 |
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Jason
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a51cdfcb07
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Added comments about the use of the boolean variables in the TeleopPeriodic method
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2016-02-11 20:40:41 -05:00 |
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Aidan Ferguson
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7b6b6f3397
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launch spinny does stuff
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2016-02-11 17:17:42 -05:00 |
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Aidan Ferguson
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8c91ac34db
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purged the concept of a ramp
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2016-02-11 16:51:13 -05:00 |
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Aidan Ferguson
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0fdb206098
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Swapped Talon objects for TalonSRX objects.
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2016-02-11 16:35:41 -05:00 |
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Aidan Ferguson
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21f26a8907
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Merge branch 'shooter' of code.dublinschool.org:repos/FRC/FRC2016 into shooter
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2016-02-11 16:20:17 -05:00 |
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Aidan Ferguson
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eee7649da7
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Made shooter_power private instead of global because that actually makes sense.
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2016-02-11 16:18:58 -05:00 |
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