Commit Graph

139 Commits

Author SHA1 Message Date
Aidan Ferguson
f5bdcf7553 SPELLING 2016-02-20 14:05:01 -05:00
Aidan Ferguson
0c67d00109 untested one-touch shooting 2016-02-20 13:58:35 -05:00
Aidan Ferguson
a983987fa2 Spelling is the foundation upon which our society stands. 2016-02-20 13:30:42 -05:00
Aidan Ferguson
11d90f4557 debug code to tell what the H-E-double-hockey-sticks the int the encoder returns is doing. 2016-02-20 13:28:56 -05:00
Aidan Ferguson
5217a7fcd5 merged master into shooter 2016-02-19 15:55:13 -05:00
Jason Cox
91e91369b8 Sane code for the Demo 2016-02-19 15:48:18 -05:00
Aidan Ferguson
bfea1eb3ed Updated for simpler picewise function. 2016-02-19 15:47:52 -05:00
Aidan Ferguson
b65b7e5cc8 Well, ... it's a rough draft, but it SHOULD match the behavior requested. 2016-02-17 16:39:08 -05:00
Jason Cox
0f1004bc8b auto raising ramp test 2016-02-17 15:28:33 -05:00
Aidan Ferguson
e0265bb516 It now only twists when the thumb button is pressed and I added the beginnings of an UpdateDrive method. 2016-02-17 15:22:32 -05:00
Jason Cox
4fe84f0017 Added check on limit switches to prevent uneccessary motor power setting on the RAMP 2016-02-17 15:22:25 -05:00
Aidan Ferguson
95cdac514d whitespace bad! 2016-02-15 21:11:45 -05:00
Aidan Ferguson
1f09e12f2d tweaks - untested 2016-02-15 20:54:20 -05:00
Aidan Ferguson
deb31d3f0a Merge branch 'shooter' 2016-02-15 20:15:07 -05:00
Aidan Ferguson
1b681a3610 fixed a typo 2016-02-15 20:14:48 -05:00
Aidan Ferguson
5bbbf1717e Finished shooter switch. 2016-02-15 15:14:20 -05:00
Jason Cox
86e6a1b33c Merge branch 'arms' of code.dublinschool.org:repos/FRC/FRC2016 into arms 2016-02-13 17:17:56 -05:00
Jason Cox
57fb961f22 Code for moving arms... boring 2016-02-13 16:47:57 -05:00
Aidan Ferguson
38eb49a964 removed a redundant if statement because I'm a doofus. 2016-02-13 16:46:09 -05:00
Jason Cox
bf184ca305 Initial Arm stuff 2016-02-13 16:44:57 -05:00
Aidan Ferguson
e6934c9117 enum ShooterState, starts of associated switch, etc. 2016-02-13 16:40:07 -05:00
Jason Cox
71e2ec4eba removed old debug statements 2016-02-13 12:09:08 -05:00
Jason Cox
c3a621a5c4 some more bug fixes. 2016-02-13 12:00:28 -05:00
Jason Cox
eccd90ea8a Now has Sane pickup logic~ 2016-02-13 11:26:07 -05:00
Jason Cox
2ad0f975b3 Fixed some really bad logic in the shooter... 2016-02-13 11:12:20 -05:00
Jason Cox
99d2397f9b Fixed a bunch of logic errors. 2016-02-12 21:17:45 -05:00
Jason Cox
deef7fcf20 ramp reinstated 2016-02-12 19:37:36 -05:00
Jason
3c3d14f01b added SPINUP_TIME define for the shotClock Timer. Adjust the value of this define to wait longer before shooting the ball into the launch wheel.
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2016-02-11 22:26:11 -05:00
Jason
5211275da5 Added comments and info for the shooter logic. I emailed you a flow chart also... 2016-02-11 21:24:32 -05:00
Jason
b4bbdf092b Added a define for DEADZONE_RADIUS and implemented it in the shooter power setting within TeleopPeriodic. 2016-02-11 20:48:03 -05:00
Jason
a51cdfcb07 Added comments about the use of the boolean variables in the TeleopPeriodic method 2016-02-11 20:40:41 -05:00
Aidan Ferguson
7b6b6f3397 launch spinny does stuff 2016-02-11 17:17:42 -05:00
Aidan Ferguson
8c91ac34db purged the concept of a ramp 2016-02-11 16:51:13 -05:00
Aidan Ferguson
0fdb206098 Swapped Talon objects for TalonSRX objects. 2016-02-11 16:35:41 -05:00
Aidan Ferguson
21f26a8907 Merge branch 'shooter' of code.dublinschool.org:repos/FRC/FRC2016 into shooter 2016-02-11 16:20:17 -05:00
Aidan Ferguson
eee7649da7 Made shooter_power private instead of global because that actually makes sense. 2016-02-11 16:18:58 -05:00
Dieter Brehm
99fb8c19e6 Changed todo to reflect lack of ramp. 2016-02-10 21:24:35 -05:00
Aidan Ferguson
35cd776a48 more of LogData(). still not done, but I'm tired. 2016-02-10 21:19:18 -05:00
Aidan Ferguson
3be566a2be Lots of includes (for real this time) and a LogData() embryo 2016-02-10 20:43:45 -05:00
Aidan Ferguson
9ae56635ce Lots of includes and a LogData() embryo 2016-02-10 20:43:09 -05:00
Aidan Ferguson
ffb9d1a637 fixed meaningless conflicts because I totally know how to manage my time. 2016-02-10 20:17:55 -05:00
Aidan Ferguson
2534f700f1 raised PICKUP_POWER to 0.8 2016-02-10 20:13:33 -05:00
Aidan Ferguson
c36024a86d placeholder for encoder code in Shooter.h 2016-02-10 19:55:20 -05:00
Aidan Ferguson
fbae5efebf Switched the shooter controller addresses to reflect reality. 2016-02-10 19:11:51 -05:00
Aidan Ferguson
a8642a87d9 Made sure shooter power from the throttle will only be used when the throttle is moved. Probably. 2016-02-10 18:56:38 -05:00
Aidan Ferguson
470a4b6f4b impotent debug code! 2016-02-10 15:23:07 -05:00
Aidan Ferguson
b4d5ead23a bugfix, debug code for encoder. 2016-02-10 14:56:58 -05:00
Aidan Ferguson
ef9db9032b missed an instance of the counter 2016-02-10 14:48:39 -05:00
Aidan Ferguson
fb39b56c90 removed counter object in preparation for encoder over cantalon 2016-02-10 14:42:20 -05:00
Aidan Ferguson
afad5d4660 numerous drive changes because of reasons, plus the starts of a counter object that will probably have to be nixed. Not our brightest moment. 2016-02-10 13:39:48 -05:00