A TTS bug can cause tokens to be lost or possibly duplicated if they are added to a container while that container is being searched. This uses event listeners to block bag changes while it is being searched.
Steps to reproduce:
1. Search the bag
2. Add a token to the bag (bless/curse is easiest)
3. Remove a token from the bag using the search window
4. Close the search
The token supposedly added in #2 will be gone.
Creates the basic framework for the SCED introduction/training tour. As this will be a large feature, this is intended to checkpoint
progress and work.
What's here:
- Basic tour script definition
- Script UI creation, camera handling, and flow
What's not here:
- Multiplayer support. Everything is currently locked to white.
- Final UI. Most UI is placeholder and will be updated later.
- Extra script capability such as higlighting objects, explicit positioning, etc.
Rearranged table for new campaign
Previously featured community content converted to downloader versions
Updated/Added Following content: The Scarlet Keys, Celtic Rising, Jumanji, Machining a Mystery, Dr. Jekyll and Mr. Hyde, CYOA Campaign Guides, Dead Space Investigators, Aespa Investigators, Magical Girl Project, Streets of New Capenna, The Bad Batch, Arkham Fantasy Pixel Art Mini-Cards
Updated snap points
Updated spawn position of standalone scenarios/challenge scenarios memory bags
This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it. Example usage:
local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")
This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it. Example usage:
local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")