Merge pull request #91 from argonui/require-refactor
Refactor some required files to function as modules
This commit is contained in:
commit
b0ba445767
@ -1,9 +1,10 @@
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require("playermat/Zones")
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require("arkhamdb/LoaderUi")
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require("playercards/PlayerCardSpawner")
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local bondedList = {}
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local customizationRowsWithFields = {}
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local zones = require("playermat/Zones")
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local bondedList = { }
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local customizationRowsWithFields = { }
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-- inputMap maps from (our 1-indexes) customization row index to inputValue table index
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-- The Raven Quill
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customizationRowsWithFields["09042"] = {}
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@ -384,7 +385,7 @@ function loadCards(slots, investigatorId, customizations, playerColor, commandMa
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local zoneDecks = buildZoneLists(cardsToSpawn)
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-- Spawn the list for each zone
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for zone, zoneCards in pairs(zoneDecks) do
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local deckPos = Zones.getZonePosition(playerColor, zone)
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local deckPos = zones.getZonePosition(playerColor, zone)
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deckPos.y = 3
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local callback = nil
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@ -406,7 +407,7 @@ function loadCards(slots, investigatorId, customizations, playerColor, commandMa
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Spawner.spawnCards(
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zoneCards,
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deckPos,
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Zones.getDefaultCardRotation(playerColor, zone),
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zones.getDefaultCardRotation(playerColor, zone),
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true, -- Sort deck
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callback)
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@ -1,4 +1,4 @@
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require("playercards/spawnbag/SpawnBag")
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local spawnBag = require("playercards/spawnbag/SpawnBag")
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SPAWN_SPEC = {
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name = "BondedCards",
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@ -27,7 +27,7 @@ function onLoad(savedData)
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if (savedData ~= nil) then
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local saveState = JSON.decode(savedData)
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if (saveState.spawnBagState ~= nil) then
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SpawnBag.loadFromSave(saveState.spawnBagState)
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spawnBag.loadFromSave(saveState.spawnBagState)
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end
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end
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createActionButtons()
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@ -35,7 +35,7 @@ end
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function onSave()
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local saveState = {
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spawnBagState = SpawnBag.getStateForSave(),
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spawnBagState = spawnBag.getStateForSave(),
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}
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return JSON.encode(saveState)
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end
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@ -68,10 +68,10 @@ function createActionButtons()
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end
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function buttonClick_place()
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SpawnBag.spawn(SPAWN_SPEC)
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spawnBag.spawn(SPAWN_SPEC)
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end
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-- Recalls objects to bag from table
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function buttonClick_recall()
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SpawnBag.recall()
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spawnBag.recall()
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end
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@ -19,181 +19,184 @@ require("playercards/PlayerCardSpawner")
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-- will be moved a predefined distance
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-- }
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-- See BondedBag.ttslua for an example
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do
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local SpawnBag = { }
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SpawnBag = { }
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-- To assist debugging, will draw a box around the recall zone when it's set up
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local SHOW_RECALL_ZONE = false
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-- To assist debugging, will draw a box around the recall zone when it's set up
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local SHOW_RECALL_ZONE = false
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local ALL_CARDS_GUID = "15bb07"
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local ALL_CARDS_GUID = "15bb07"
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-- Distance to expand the recall zone around any added object.
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local RECALL_BUFFER_X = 0.9
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local RECALL_BUFFER_Z = 0.5
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-- Distance to expand the recall zone around any added object.
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local RECALL_BUFFER_X = 0.9
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local RECALL_BUFFER_Z = 0.5
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-- In order to mimic the behavior of the previous memory buttons we use a temporary bag when
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-- recalling objects. This bag is tiny and transparent, and will be placed at the same location as
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-- this object. Once all placed cards are recalled bag to this bag, it will be destroyed
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local RECALL_BAG = {
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Name = "Bag",
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Transform = {
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scaleX = 0.01,
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scaleY = 0.01,
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scaleZ = 0.01,
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},
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ColorDiffuse = {
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r = 0,
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g = 0,
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b = 0,
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a = 0,
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},
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Locked = true,
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Grid = true,
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Snap = false,
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Tooltip = false,
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}
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-- Tracks what has been placed by this "bag" so they can be recalled
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local placedSpecs = { }
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local placedObjectGuids = { }
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local recallZone = nil
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-- Loads a table of saved state, extracted during the parent object's onLoad
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SpawnBag.loadFromSave = function(saveTable)
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placedSpecs = saveTable.placed
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placedObjectGuids = saveTable.placedObjects
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recallZone = saveTable.recall
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end
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-- Generates a table of save state that can be included in the parent object's onSave
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SpawnBag.getStateForSave = function()
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return {
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placed = placedSpecs,
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placedObjects = placedObjectGuids,
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recall = recallZone,
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-- In order to mimic the behavior of the previous memory buttons we use a temporary bag when
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-- recalling objects. This bag is tiny and transparent, and will be placed at the same location as
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-- this object. Once all placed cards are recalled bag to this bag, it will be destroyed
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local RECALL_BAG = {
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Name = "Bag",
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Transform = {
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scaleX = 0.01,
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scaleY = 0.01,
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scaleZ = 0.01,
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},
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ColorDiffuse = {
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r = 0,
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g = 0,
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b = 0,
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a = 0,
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},
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Locked = true,
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Grid = true,
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Snap = false,
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Tooltip = false,
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}
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end
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-- Places the given spawnSpec on the table. See SpawnBag.ttslua header for spawnSpec table data and
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-- examples
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SpawnBag.spawn = function(spawnSpec)
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-- Limit to one placement at a time
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if (placedSpecs[spawnSpec.name]) then
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return
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-- Tracks what has been placed by this "bag" so they can be recalled
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local placedSpecs = { }
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local placedObjectGuids = { }
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local recallZone = nil
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-- Loads a table of saved state, extracted during the parent object's onLoad
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SpawnBag.loadFromSave = function(saveTable)
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placedSpecs = saveTable.placed
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placedObjectGuids = saveTable.placedObjects
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recallZone = saveTable.recall
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end
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if (spawnSpec == nil) then
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-- TODO: error here
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return
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-- Generates a table of save state that can be included in the parent object's onSave
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SpawnBag.getStateForSave = function()
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return {
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placed = placedSpecs,
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placedObjects = placedObjectGuids,
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recall = recallZone,
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}
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end
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local cardsToSpawn = { }
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local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)
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for _, cardId in ipairs(spawnSpec.cards) do
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local cardData = allCardsBag.call("getCardById", { id = cardId })
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if (cardData ~= nil) then
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table.insert(cardsToSpawn, cardData)
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else
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-- Places the given spawnSpec on the table. See SpawnBag.ttslua header for spawnSpec table data and
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-- examples
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SpawnBag.spawn = function(spawnSpec)
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-- Limit to one placement at a time
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if (placedSpecs[spawnSpec.name]) then
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return
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end
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if (spawnSpec == nil) then
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-- TODO: error here
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return
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end
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end
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if (spawnSpec.spread) then
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Spawner.spawnCardSpread(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)
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else
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Spawner.spawnCards(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)
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end
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placedSpecs[spawnSpec.name] = true
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end
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-- Recalls all spawned objects to the bag, and clears the placedObjectGuids list
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SpawnBag.recall = function()
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local trash = spawnObjectData({data = RECALL_BAG, position = self.getPosition()})
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for guid, _ in pairs(placedObjectGuids) do
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local obj = getObjectFromGUID(guid)
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if (obj ~= nil) then
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if (isInRecallZone(obj)) then
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trash.putObject(obj)
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local cardsToSpawn = { }
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local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)
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for _, cardId in ipairs(spawnSpec.cards) do
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local cardData = allCardsBag.call("getCardById", { id = cardId })
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if (cardData ~= nil) then
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table.insert(cardsToSpawn, cardData)
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else
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-- TODO: error here
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end
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placedObjectGuids[guid] = nil
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end
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if (spawnSpec.spread) then
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Spawner.spawnCardSpread(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)
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else
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Spawner.spawnCards(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)
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end
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placedSpecs[spawnSpec.name] = true
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end
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-- Recalls all spawned objects to the bag, and clears the placedObjectGuids list
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SpawnBag.recall = function()
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local trash = spawnObjectData({data = RECALL_BAG, position = self.getPosition()})
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for guid, _ in pairs(placedObjectGuids) do
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local obj = getObjectFromGUID(guid)
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if (obj ~= nil) then
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if (isInRecallZone(obj)) then
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trash.putObject(obj)
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end
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placedObjectGuids[guid] = nil
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end
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end
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trash.destruct()
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-- We've recalled everything we can, some cards may have been moved out of the
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-- card area. Just reset at this point.
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placedSpecs = { }
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placedObjectGuids = { }
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recallZone = nil
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end
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-- Callback for when an object has been spawned. Tracks the object for later recall and updates the
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-- recall zone.
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function recordPlacedObject(spawned)
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placedObjectGuids[spawned.getGUID()] = true
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expandRecallZone(spawned)
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end
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-- Expands the current recall zone based on the position of the given object. The recall zone will
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-- be maintained as the bounding box of the extreme object positions, plus a small amount of buffer
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function expandRecallZone(spawnedCard)
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local pos = spawnedCard.getPosition()
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if (recallZone == nil) then
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-- First card out of the bag, initialize surrounding that
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recallZone = { }
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recallZone.upperLeft = { x = pos.x + RECALL_BUFFER_X, z = pos.z + RECALL_BUFFER_Z }
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recallZone.lowerRight = { x = pos.x - RECALL_BUFFER_X, z = pos.z - RECALL_BUFFER_Z }
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return
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else
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if (pos.x > recallZone.upperLeft.x) then
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recallZone.upperLeft.x = pos.x + RECALL_BUFFER_X
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end
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if (pos.x < recallZone.lowerRight.x) then
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recallZone.lowerRight.x = pos.x - RECALL_BUFFER_X
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end
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if (pos.z > recallZone.upperLeft.z) then
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recallZone.upperLeft.z = pos.z + RECALL_BUFFER_Z
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end
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if (pos.z < recallZone.lowerRight.z) then
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recallZone.lowerRight.z = pos.z - RECALL_BUFFER_Z
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end
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end
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if (SHOW_RECALL_ZONE) then
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local y = 1.5
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local thick = 0.05
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Global.setVectorLines({
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{
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points = { {recallZone.upperLeft.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.lowerRight.z} },
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color = {1,0,0},
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thickness = thick,
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rotation = {0,0,0},
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},
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{
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points = { {recallZone.upperLeft.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.lowerRight.z} },
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color = {1,0,0},
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thickness = thick,
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rotation = {0,0,0},
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},
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{
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points = { {recallZone.lowerRight.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.upperLeft.z} },
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color = {1,0,0},
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thickness = thick,
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rotation = {0,0,0},
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},
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{
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points = { {recallZone.lowerRight.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.upperLeft.z} },
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color = {1,0,0},
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thickness = thick,
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rotation = {0,0,0},
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},
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})
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end
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end
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trash.destruct()
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-- We've recalled everything we can, some cards may have been moved out of the
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-- card area. Just reset at this point.
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placedSpecs = { }
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placedObjectGuids = { }
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recallZone = nil
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end
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-- Callback for when an object has been spawned. Tracks the object for later recall and updates the
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-- recall zone.
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function recordPlacedObject(spawned)
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placedObjectGuids[spawned.getGUID()] = true
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expandRecallZone(spawned)
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end
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-- Expands the current recall zone based on the position of the given object. The recall zone will
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-- be maintained as the bounding box of the extreme object positions, plus a small amount of buffer
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function expandRecallZone(spawnedCard)
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local pos = spawnedCard.getPosition()
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if (recallZone == nil) then
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-- First card out of the bag, initialize surrounding that
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recallZone = { }
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recallZone.upperLeft = { x = pos.x + RECALL_BUFFER_X, z = pos.z + RECALL_BUFFER_Z }
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recallZone.lowerRight = { x = pos.x - RECALL_BUFFER_X, z = pos.z - RECALL_BUFFER_Z }
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return
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else
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if (pos.x > recallZone.upperLeft.x) then
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recallZone.upperLeft.x = pos.x + RECALL_BUFFER_X
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end
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if (pos.x < recallZone.lowerRight.x) then
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recallZone.lowerRight.x = pos.x - RECALL_BUFFER_X
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end
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if (pos.z > recallZone.upperLeft.z) then
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recallZone.upperLeft.z = pos.z + RECALL_BUFFER_Z
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end
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if (pos.z < recallZone.lowerRight.z) then
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recallZone.lowerRight.z = pos.z - RECALL_BUFFER_Z
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-- Checks to see if the given object is in the current recall zone. If there isn't a recall zone,
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-- will return true so that everything can be easily cleaned up.
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function isInRecallZone(obj)
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if (recallZone == nil) then
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return true
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end
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local pos = obj.getPosition()
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return (pos.x < recallZone.upperLeft.x and pos.x > recallZone.lowerRight.x
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and pos.z < recallZone.upperLeft.z and pos.z > recallZone.lowerRight.z)
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end
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if (SHOW_RECALL_ZONE) then
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local y = 1.5
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local thick = 0.05
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Global.setVectorLines({
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{
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points = { {recallZone.upperLeft.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.lowerRight.z} },
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color = {1,0,0},
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thickness = thick,
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rotation = {0,0,0},
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},
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{
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points = { {recallZone.upperLeft.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.lowerRight.z} },
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color = {1,0,0},
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thickness = thick,
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rotation = {0,0,0},
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},
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{
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points = { {recallZone.lowerRight.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.upperLeft.z} },
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color = {1,0,0},
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thickness = thick,
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rotation = {0,0,0},
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},
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{
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points = { {recallZone.lowerRight.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.upperLeft.z} },
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color = {1,0,0},
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thickness = thick,
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rotation = {0,0,0},
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},
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})
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end
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end
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-- Checks to see if the given object is in the current recall zone. If there isn't a recall zone,
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-- will return true so that everything can be easily cleaned up.
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function isInRecallZone(obj)
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if (recallZone == nil) then
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return true
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end
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local pos = obj.getPosition()
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return (pos.x < recallZone.upperLeft.x and pos.x > recallZone.lowerRight.x
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and pos.z < recallZone.upperLeft.z and pos.z > recallZone.lowerRight.z)
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return SpawnBag
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end
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|
@ -1,4 +1,4 @@
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require("playercards/spawnbag/SpawnBag")
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local spawnBag = require("playercards/spawnbag/SpawnBag")
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local UPGRADES_SPEC = {
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name = "UpgradeSheets",
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@ -37,7 +37,7 @@ function onLoad(savedData)
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if (savedData ~= nil) then
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local saveState = JSON.decode(savedData)
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if (saveState.spawnBagState ~= nil) then
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SpawnBag.loadFromSave(saveState.spawnBagState)
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spawnBag.loadFromSave(saveState.spawnBagState)
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end
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end
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createActionButtons()
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@ -45,7 +45,7 @@ end
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function onSave()
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local saveState = {
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spawnBagState = SpawnBag.getStateForSave(),
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spawnBagState = spawnBag.getStateForSave(),
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}
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return JSON.encode(saveState)
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end
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@ -78,11 +78,11 @@ function createActionButtons()
|
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end
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|
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function buttonClick_place()
|
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SpawnBag.spawn(UPGRADES_SPEC)
|
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SpawnBag.spawn(SERVITOR_SPEC)
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spawnBag.spawn(UPGRADES_SPEC)
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spawnBag.spawn(SERVITOR_SPEC)
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end
|
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|
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-- Recalls objects to bag from table
|
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function buttonClick_recall()
|
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SpawnBag.recall()
|
||||
spawnBag.recall()
|
||||
end
|
||||
|
@ -19,119 +19,125 @@
|
||||
-- SetAside4: Upgrade sheets for customizable cards
|
||||
-- SetAside5: Hunch Deck for Joe Diamond
|
||||
-- SetAside6: currently unused
|
||||
local playerMatGuids = {}
|
||||
playerMatGuids["Red"] = "0840d5"
|
||||
playerMatGuids["Orange"] = "bd0ff4"
|
||||
playerMatGuids["White"] = "8b081b"
|
||||
playerMatGuids["Green"] = "383d8b"
|
||||
do
|
||||
local Zones = { }
|
||||
|
||||
commonZones = {}
|
||||
commonZones["Investigator"] = { -1.17702, 0, 0.00209 }
|
||||
commonZones["Minicard"] = { -0.16, 0, -1.222326 }
|
||||
commonZones["Deck"] = { -1.822724, 0, -0.02940192 }
|
||||
commonZones["Discard"] = { -1.822451, 0, 0.6092291 }
|
||||
commonZones["Ally"] = { -0.6157398, 0, 0.02435675 }
|
||||
commonZones["Body"] = { -0.6306521, 0, 0.553170 }
|
||||
commonZones["Hand1"] = { 0.2155387, 0, 0.04257287 }
|
||||
commonZones["Hand2"] = { -0.1803701, 0, 0.03745948 }
|
||||
commonZones["Arcane1"] = { 0.2124223, 0, 0.5596902 }
|
||||
commonZones["Arcane2"] = { -0.1711275, 0, 0.5567944 }
|
||||
commonZones["Tarot"] = { 0.6016169, 0, 0.03273106 }
|
||||
commonZones["Accessory"] = { 0.6049907, 0, 0.5546234 }
|
||||
commonZones["BlankTop"] = { 1.758446, 0, 0.03965336 }
|
||||
commonZones["BlankBottom"] = { 1.754469, 0, 0.5634764 }
|
||||
commonZones["Threat1"] = { -0.9116555, 0, -0.6446251 }
|
||||
commonZones["Threat2"] = { -0.4544126, 0, -0.6428719 }
|
||||
commonZones["Threat3"] = { 0.002246313, 0, -0.6430681 }
|
||||
commonZones["Threat4"] = { 0.4590618, 0, -0.6432732 }
|
||||
local playerMatGuids = {}
|
||||
playerMatGuids["Red"] = "0840d5"
|
||||
playerMatGuids["Orange"] = "bd0ff4"
|
||||
playerMatGuids["White"] = "8b081b"
|
||||
playerMatGuids["Green"] = "383d8b"
|
||||
|
||||
Zones = {}
|
||||
Zones["White"] = {}
|
||||
Zones["White"]["Investigator"] = commonZones["Investigator"]
|
||||
Zones["White"]["Minicard"] = commonZones["Minicard"]
|
||||
Zones["White"]["Deck"] = commonZones["Deck"]
|
||||
Zones["White"]["Discard"] = commonZones["Discard"]
|
||||
Zones["White"]["Ally"] = commonZones["Ally"]
|
||||
Zones["White"]["Body"] = commonZones["Body"]
|
||||
Zones["White"]["Hand1"] = commonZones["Hand1"]
|
||||
Zones["White"]["Hand2"] = commonZones["Hand2"]
|
||||
Zones["White"]["Arcane1"] = commonZones["Arcane1"]
|
||||
Zones["White"]["Arcane2"] = commonZones["Arcane2"]
|
||||
Zones["White"]["Tarot"] = commonZones["Tarot"]
|
||||
Zones["White"]["Accessory"] = commonZones["Accessory"]
|
||||
Zones["White"]["BlankTop"] = commonZones["BlankTop"]
|
||||
Zones["White"]["BlankBottom"] = commonZones["BlankBottom"]
|
||||
Zones["White"]["Threat1"] = commonZones["Threat1"]
|
||||
Zones["White"]["Threat2"] = commonZones["Threat2"]
|
||||
Zones["White"]["Threat3"] = commonZones["Threat3"]
|
||||
Zones["White"]["Threat4"] = commonZones["Threat4"]
|
||||
Zones["White"]["SetAside1"] = { 2.345893, 0, -0.520315 }
|
||||
Zones["White"]["SetAside2"] = { 2.345893, 0, 0.042552 }
|
||||
Zones["White"]["SetAside3"] = { 2.345893, 0, 0.605419 }
|
||||
Zones["White"]["UnderSetAside3"] = { 2.495893, 0, 0.805419 }
|
||||
Zones["White"]["SetAside4"] = { 2.775893, 0, -0.520315 }
|
||||
Zones["White"]["SetAside5"] = { 2.775893, 0, 0.042552 }
|
||||
Zones["White"]["SetAside6"] = { 2.775893, 0, 0.605419 }
|
||||
Zones["White"]["UnderSetAside6"] = { 2.925893, 0, 0.805419 }
|
||||
local commonZones = {}
|
||||
commonZones["Investigator"] = { -1.17702, 0, 0.00209 }
|
||||
commonZones["Minicard"] = { -0.16, 0, -1.222326 }
|
||||
commonZones["Deck"] = { -1.822724, 0, -0.02940192 }
|
||||
commonZones["Discard"] = { -1.822451, 0, 0.6092291 }
|
||||
commonZones["Ally"] = { -0.6157398, 0, 0.02435675 }
|
||||
commonZones["Body"] = { -0.6306521, 0, 0.553170 }
|
||||
commonZones["Hand1"] = { 0.2155387, 0, 0.04257287 }
|
||||
commonZones["Hand2"] = { -0.1803701, 0, 0.03745948 }
|
||||
commonZones["Arcane1"] = { 0.2124223, 0, 0.5596902 }
|
||||
commonZones["Arcane2"] = { -0.1711275, 0, 0.5567944 }
|
||||
commonZones["Tarot"] = { 0.6016169, 0, 0.03273106 }
|
||||
commonZones["Accessory"] = { 0.6049907, 0, 0.5546234 }
|
||||
commonZones["BlankTop"] = { 1.758446, 0, 0.03965336 }
|
||||
commonZones["BlankBottom"] = { 1.754469, 0, 0.5634764 }
|
||||
commonZones["Threat1"] = { -0.9116555, 0, -0.6446251 }
|
||||
commonZones["Threat2"] = { -0.4544126, 0, -0.6428719 }
|
||||
commonZones["Threat3"] = { 0.002246313, 0, -0.6430681 }
|
||||
commonZones["Threat4"] = { 0.4590618, 0, -0.6432732 }
|
||||
|
||||
Zones["Orange"] = {}
|
||||
Zones["Orange"]["Investigator"] = commonZones["Investigator"]
|
||||
Zones["Orange"]["Minicard"] = commonZones["Minicard"]
|
||||
Zones["Orange"]["Deck"] = commonZones["Deck"]
|
||||
Zones["Orange"]["Discard"] = commonZones["Discard"]
|
||||
Zones["Orange"]["Ally"] = commonZones["Ally"]
|
||||
Zones["Orange"]["Body"] = commonZones["Body"]
|
||||
Zones["Orange"]["Hand1"] = commonZones["Hand1"]
|
||||
Zones["Orange"]["Hand2"] = commonZones["Hand2"]
|
||||
Zones["Orange"]["Arcane1"] = commonZones["Arcane1"]
|
||||
Zones["Orange"]["Arcane2"] = commonZones["Arcane2"]
|
||||
Zones["Orange"]["Tarot"] = commonZones["Tarot"]
|
||||
Zones["Orange"]["Accessory"] = commonZones["Accessory"]
|
||||
Zones["Orange"]["BlankTop"] = commonZones["BlankTop"]
|
||||
Zones["Orange"]["BlankBottom"] = commonZones["BlankBottom"]
|
||||
Zones["Orange"]["Threat1"] = commonZones["Threat1"]
|
||||
Zones["Orange"]["Threat2"] = commonZones["Threat2"]
|
||||
Zones["Orange"]["Threat3"] = commonZones["Threat3"]
|
||||
Zones["Orange"]["Threat4"] = commonZones["Threat4"]
|
||||
Zones["Orange"]["SetAside1"] = { -2.350362, 0, -0.520315 }
|
||||
Zones["Orange"]["SetAside2"] = { -2.350362, 0, 0.042552 }
|
||||
Zones["Orange"]["SetAside3"] = { -2.350362, 0, 0.605419 }
|
||||
Zones["Orange"]["UnderSetAside3"] = { -2.500362, 0, 0.80419 }
|
||||
Zones["Orange"]["SetAside4"] = { -2.7803627, 0, -0.520315 }
|
||||
Zones["Orange"]["SetAside5"] = { -2.7803627, 0, 0.042552 }
|
||||
Zones["Orange"]["SetAside6"] = { -2.7803627, 0, 0.605419 }
|
||||
Zones["Orange"]["UnderSetAside6"] = { -2.9303627, 0, 0.80419 }
|
||||
local zoneData = {}
|
||||
zoneData["White"] = {}
|
||||
zoneData["White"]["Investigator"] = commonZones["Investigator"]
|
||||
zoneData["White"]["Minicard"] = commonZones["Minicard"]
|
||||
zoneData["White"]["Deck"] = commonZones["Deck"]
|
||||
zoneData["White"]["Discard"] = commonZones["Discard"]
|
||||
zoneData["White"]["Ally"] = commonZones["Ally"]
|
||||
zoneData["White"]["Body"] = commonZones["Body"]
|
||||
zoneData["White"]["Hand1"] = commonZones["Hand1"]
|
||||
zoneData["White"]["Hand2"] = commonZones["Hand2"]
|
||||
zoneData["White"]["Arcane1"] = commonZones["Arcane1"]
|
||||
zoneData["White"]["Arcane2"] = commonZones["Arcane2"]
|
||||
zoneData["White"]["Tarot"] = commonZones["Tarot"]
|
||||
zoneData["White"]["Accessory"] = commonZones["Accessory"]
|
||||
zoneData["White"]["BlankTop"] = commonZones["BlankTop"]
|
||||
zoneData["White"]["BlankBottom"] = commonZones["BlankBottom"]
|
||||
zoneData["White"]["Threat1"] = commonZones["Threat1"]
|
||||
zoneData["White"]["Threat2"] = commonZones["Threat2"]
|
||||
zoneData["White"]["Threat3"] = commonZones["Threat3"]
|
||||
zoneData["White"]["Threat4"] = commonZones["Threat4"]
|
||||
zoneData["White"]["SetAside1"] = { 2.345893, 0, -0.520315 }
|
||||
zoneData["White"]["SetAside2"] = { 2.345893, 0, 0.042552 }
|
||||
zoneData["White"]["SetAside3"] = { 2.345893, 0, 0.605419 }
|
||||
zoneData["White"]["UnderSetAside3"] = { 2.495893, 0, 0.805419 }
|
||||
zoneData["White"]["SetAside4"] = { 2.775893, 0, -0.520315 }
|
||||
zoneData["White"]["SetAside5"] = { 2.775893, 0, 0.042552 }
|
||||
zoneData["White"]["SetAside6"] = { 2.775893, 0, 0.605419 }
|
||||
zoneData["White"]["UnderSetAside6"] = { 2.925893, 0, 0.805419 }
|
||||
|
||||
-- Green positions are the same as White and Red the same as Orange
|
||||
Zones["Red"] = Zones["Orange"]
|
||||
Zones["Green"] = Zones["White"]
|
||||
zoneData["Orange"] = {}
|
||||
zoneData["Orange"]["Investigator"] = commonZones["Investigator"]
|
||||
zoneData["Orange"]["Minicard"] = commonZones["Minicard"]
|
||||
zoneData["Orange"]["Deck"] = commonZones["Deck"]
|
||||
zoneData["Orange"]["Discard"] = commonZones["Discard"]
|
||||
zoneData["Orange"]["Ally"] = commonZones["Ally"]
|
||||
zoneData["Orange"]["Body"] = commonZones["Body"]
|
||||
zoneData["Orange"]["Hand1"] = commonZones["Hand1"]
|
||||
zoneData["Orange"]["Hand2"] = commonZones["Hand2"]
|
||||
zoneData["Orange"]["Arcane1"] = commonZones["Arcane1"]
|
||||
zoneData["Orange"]["Arcane2"] = commonZones["Arcane2"]
|
||||
zoneData["Orange"]["Tarot"] = commonZones["Tarot"]
|
||||
zoneData["Orange"]["Accessory"] = commonZones["Accessory"]
|
||||
zoneData["Orange"]["BlankTop"] = commonZones["BlankTop"]
|
||||
zoneData["Orange"]["BlankBottom"] = commonZones["BlankBottom"]
|
||||
zoneData["Orange"]["Threat1"] = commonZones["Threat1"]
|
||||
zoneData["Orange"]["Threat2"] = commonZones["Threat2"]
|
||||
zoneData["Orange"]["Threat3"] = commonZones["Threat3"]
|
||||
zoneData["Orange"]["Threat4"] = commonZones["Threat4"]
|
||||
zoneData["Orange"]["SetAside1"] = { -2.350362, 0, -0.520315 }
|
||||
zoneData["Orange"]["SetAside2"] = { -2.350362, 0, 0.042552 }
|
||||
zoneData["Orange"]["SetAside3"] = { -2.350362, 0, 0.605419 }
|
||||
zoneData["Orange"]["UnderSetAside3"] = { -2.500362, 0, 0.80419 }
|
||||
zoneData["Orange"]["SetAside4"] = { -2.7803627, 0, -0.520315 }
|
||||
zoneData["Orange"]["SetAside5"] = { -2.7803627, 0, 0.042552 }
|
||||
zoneData["Orange"]["SetAside6"] = { -2.7803627, 0, 0.605419 }
|
||||
zoneData["Orange"]["UnderSetAside6"] = { -2.9303627, 0, 0.80419 }
|
||||
|
||||
-- Gets the global position for the given zone on the specified player mat.
|
||||
---@param playerColor: Color name of the player mat to get the zone position for (e.g. "Red")
|
||||
---@param zoneName: Name of the zone to get the position for. See Zones object documentation for a list of valid zones.
|
||||
---@return: Global position table, or nil if an invalid player color or zone is specified
|
||||
function Zones.getZonePosition(playerColor, zoneName)
|
||||
if (playerColor ~= "Red"
|
||||
and playerColor ~= "Orange"
|
||||
and playerColor ~= "White"
|
||||
and playerColor ~= "Green") then
|
||||
return nil
|
||||
end
|
||||
return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(Zones[playerColor][zoneName])
|
||||
end
|
||||
-- Green positions are the same as White and Red the same as Orange
|
||||
zoneData["Red"] = zoneData["Orange"]
|
||||
zoneData["Green"] = zoneData["White"]
|
||||
|
||||
-- Return the global rotation for a card on the given player mat, based on its metadata.
|
||||
---@param playerColor: Color name of the player mat to get the rotation for (e.g. "Red")
|
||||
---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.
|
||||
---@return: Global rotation vector for the given card. This will include the
|
||||
-- Y rotation to orient the card on the given player mat as well as a
|
||||
-- Z rotation to place the card face up or face down.
|
||||
function Zones.getDefaultCardRotation(playerColor, zone)
|
||||
local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()
|
||||
|
||||
if zone == "Deck" then
|
||||
deckRotation = deckRotation + Vector(0, 0, 180)
|
||||
-- Gets the global position for the given zone on the specified player mat.
|
||||
---@param playerColor: Color name of the player mat to get the zone position for (e.g. "Red")
|
||||
---@param zoneName: Name of the zone to get the position for. See Zones object documentation for a list of valid zones.
|
||||
---@return: Global position table, or nil if an invalid player color or zone is specified
|
||||
Zones.getZonePosition = function(playerColor, zoneName)
|
||||
if (playerColor ~= "Red"
|
||||
and playerColor ~= "Orange"
|
||||
and playerColor ~= "White"
|
||||
and playerColor ~= "Green") then
|
||||
return nil
|
||||
end
|
||||
return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(zoneData[playerColor][zoneName])
|
||||
end
|
||||
|
||||
return deckRotation
|
||||
-- Return the global rotation for a card on the given player mat, based on its metadata.
|
||||
---@param playerColor: Color name of the player mat to get the rotation for (e.g. "Red")
|
||||
---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.
|
||||
---@return: Global rotation vector for the given card. This will include the
|
||||
-- Y rotation to orient the card on the given player mat as well as a
|
||||
-- Z rotation to place the card face up or face down.
|
||||
Zones.getDefaultCardRotation = function(playerColor, zone)
|
||||
local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()
|
||||
|
||||
if zone == "Deck" then
|
||||
deckRotation = deckRotation + Vector(0, 0, 180)
|
||||
end
|
||||
|
||||
return deckRotation
|
||||
end
|
||||
|
||||
return Zones
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user