Chr1Z93
f0b2e90342
updated upkeep
2023-06-13 15:59:35 +02:00
Chr1Z93
df7673cdfb
custom color support
2023-05-08 20:26:15 +02:00
Chr1Z93
ae1d538c59
restructuring
2023-05-08 11:33:00 +02:00
BootleggerFinn
2dbb45e2e7
Merge pull request #273 from argonui/discard-bugfix
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Playermat: variable name corrected
2023-04-20 19:45:01 -05:00
Chr1Z93
d1da16d73b
additional condition: existing memo
2023-04-20 23:01:13 +02:00
Chr1Z93
8a99036f7c
variable name corrected
2023-04-20 22:52:46 +02:00
Chr1Z93
c9dea98e24
Merge branch 'main' into hotkeys
2023-04-13 01:15:48 +02:00
BootleggerFinn
b1c44dd595
Merge pull request #254 from argonui/bugfix-discard
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Bugfix: exclude playermat owned tokens from discarding
2023-04-12 18:10:24 -05:00
BootleggerFinn
a95e96d703
Merge pull request #257 from argonui/threat-area-move
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Playermat: moving threat area down
2023-04-12 18:08:06 -05:00
Chr1Z93
a3858fc6ca
corrected minicard spawn position
2023-04-12 23:34:27 +02:00
Chr1Z93
a0e069c233
moving threat area down
2023-04-12 10:25:50 +02:00
Chr1Z93
9a8dd4aeb0
fixed approach and updated horror token names
2023-04-11 22:37:55 +02:00
Chr1Z93
c2e4fc8ca8
exclude playermat owned tokens
2023-04-11 22:17:29 +02:00
Chr1Z93
e5189c1a21
Merge branch 'main' into hotkeys
2023-04-09 03:06:14 +02:00
Chr1Z
2e8e0aea4c
Merge pull request #226 from argonui/chaos-token-updates
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Chaos Token spawning, drawing and sealing // Custom Playercolors
2023-04-08 20:04:53 +02:00
Chr1Z93
1527b023c0
added comment
2023-04-04 17:09:28 +02:00
Chr1Z93
c7c09b83af
adding hotkeys
2023-04-04 12:03:38 +02:00
Chr1Z93
7b8750a178
auto-remove tokens
2023-04-03 12:56:47 +02:00
Chr1Z93
fff0e90638
Merge branch 'chaos-token-updates' into megamerge
2023-04-02 23:54:13 +02:00
Chr1Z93
5239229bde
Merge branch 'main' into chaos-token-updates
2023-03-16 13:50:16 +01:00
Chr1Z93
c52df403bc
better custom color support
2023-03-16 13:13:38 +01:00
Chr1Z93
e0484d190a
fix for replenish script to allow overcharging
2023-03-16 10:46:53 +01:00
Chr1Z93
62b3c29bda
making rotation relative
2023-03-10 00:19:01 +01:00
Chr1Z93
2343cd8eb0
updated positions
2023-03-09 23:55:40 +01:00
Chr1Z93
832b8a24df
first commit
2023-03-03 00:39:20 +01:00
Chr1Z93
4884899f30
discard function and color detection updates
2023-02-28 15:00:28 +01:00
Chr1Z93
28ad9da9ab
context menu functions
2023-02-03 15:06:01 +01:00
Buhallin
ca7f5b6367
Update playermat token check to use Memo
2023-01-18 01:06:07 -08:00
Buhallin
6a09da1723
Check for card types when updating customizable data
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Avoids errors from GMNotes on tokens which aren't JSON
2023-01-16 02:29:08 -08:00
Chr1Z93
3ee647f5e7
increasing size of discard buttons
2023-01-16 00:43:46 +01:00
Chr1Z93
04bca4b998
fixing replenish for resource counters
2023-01-09 20:56:31 +01:00
Chr1Z
7c584be26b
Merge pull request #168 from argonui/renaming-table-objects
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Table object renaming
2023-01-09 06:59:13 +01:00
Chr1Z93
6551470e94
correct value because table is no longer nameless
2023-01-08 22:48:34 +01:00
Chr1Z93
31e6dbf969
fixing position
2023-01-08 22:25:47 +01:00
Chr1Z
77eaaa3dfb
Merge branch 'main' into table-layout
2023-01-07 00:58:48 +01:00
Chr1Z
a046b65307
Merge pull request #158 from argonui/chaos-token-checking
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New utility file: TokenChecker
2023-01-07 00:35:10 +01:00
Chr1Z93
d7ddd64532
fixed reference
2023-01-06 17:08:03 +01:00
Chr1Z93
db52e65609
generalized utility file
2023-01-06 10:25:38 +01:00
Chr1Z93
8284197899
handle deleted token
2023-01-05 21:01:02 +01:00
Chr1Z93
46781a9f9e
adding new util file
2023-01-05 15:59:07 +01:00
Chr1Z93
d5fac353a7
use local discard pile and draw deck position
2023-01-05 14:10:45 +01:00
Chr1Z
9cc66d1e16
Merge pull request #146 from argonui/investigator-unexhaust-fix
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Playmat - Upkeep: Dont unexhaust investigators
2023-01-04 10:04:53 +01:00
Chr1Z93
af11ea61d1
handle cards without metadata
2023-01-04 01:25:38 +01:00
Chr1Z
fe13216c57
Merge pull request #148 from argonui/resource-counter-token
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Option: Clickable resource tokens
2023-01-04 00:36:52 +01:00
Chr1Z93
efbf9e885f
resolving comments
2023-01-03 23:47:34 +01:00
Chr1Z
ba720a8505
removed debug print
2023-01-02 02:43:33 +01:00
Chr1Z93
bacf58a54e
bugfix
2023-01-02 02:42:25 +01:00
Chr1Z93
e3a1a0ce2d
initial commit
2023-01-02 02:23:34 +01:00
Chr1Z93
97914af1f7
implement use of inArea
2023-01-01 22:34:18 +01:00
Chr1Z93
b9a2339b80
dont unexhaust right of the asset area
2023-01-01 18:08:09 +01:00
Chr1Z
861ea501d4
Merge pull request #122 from argonui/shortsupply
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Card: Short Supply - Moved function from "Hand Helper" directly to card // PlaymatAPI: New functions for playermat getting
2022-12-31 02:59:43 +01:00
Chr1Z93
3c240dcdc8
removing unused function
2022-12-31 02:57:50 +01:00
Chr1Z93
08936a7230
bugfix and feedback
2022-12-30 20:43:55 +01:00
Chr1Z93
f464e5f0ff
implementing further usage of playmatAPI
2022-12-30 20:25:50 +01:00
Buhallin
98e73a11be
Round 1 of comment response
2022-12-28 10:09:24 -08:00
Buhallin
7d820601a9
Code commit for token spawn refactoring
2022-12-28 02:57:43 -08:00
Chr1Z93
a55d1dff58
new function for playermat api
2022-12-22 13:45:47 +01:00
Chr1Z93
bdccbf707b
implemented usage of playmatapi
2022-12-22 13:35:59 +01:00
Buhallin
f3c1bf169d
Merge pull request #109 from argonui/custom-id-support
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Playermat: Allow non-numeric IDs for upkeep // Addition of promo and revised art for investigators as states
2022-12-22 00:41:53 -08:00
Chr1Z93
4d1af1fc18
renaming token to "investigator count"
2022-12-19 22:04:09 +01:00
Chr1Z93
db9b7d7bdd
upkeep button now allows all characters in IDs
2022-12-19 16:52:12 +01:00
Chr1Z93
bbd9151227
moving clue handling to playermatapi
2022-12-15 02:26:38 +01:00
Chr1Z93
d47bc0845a
resolving comments
2022-12-15 00:18:10 +01:00
Chr1Z93
c9afcdb5cc
Merge branch 'main' into optionpanel-2
2022-12-13 20:14:36 +01:00
Chr1Z
2c7a05db80
Merge pull request #93 from argonui/optionpanel
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Optionpanel: Part 1
2022-12-13 20:01:26 +01:00
Chr1Z93
c908719245
gave variables better names
2022-12-12 22:42:12 +01:00
Chr1Z93
5ab71c56c0
Merge branch 'optionpanel' into optionpanel-2
2022-12-12 13:25:34 +01:00
Chr1Z93
24e8f3d8a6
resolving review comments
2022-12-12 12:18:45 +01:00
Chr1Z
6d11bf56fb
Merge pull request #81 from argonui/doom-and-clue-counters
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Doom Counter Option UI // Clue Counter clean up
2022-12-12 10:17:10 +01:00
Chr1Z93
5325f511db
Merge branch 'main' into optionpanel-2
2022-12-12 10:02:05 +01:00
Chr1Z
2f83df87d8
removed empty line
2022-12-12 09:55:20 +01:00
Chr1Z
ef7502fbe8
resolving merge conflict
2022-12-12 09:54:02 +01:00
Chr1Z
c4552b4021
Merge branch 'main' into optionpanel
2022-12-12 09:51:15 +01:00
Buhallin
1bf7e6de57
Merge pull request #92 from argonui/playermat-tags
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Dynamic playmat snap point tagging
2022-12-11 13:56:37 -08:00
Buhallin
63b781075c
Merge branch 'main' into require-refactor
2022-12-11 00:10:45 -08:00
Chr1Z93
251bf93dd4
implementing clue counting method swap
2022-12-08 14:27:55 +01:00
Chr1Z93
f69f426248
Merge branch 'doom-and-clue-counters' of https://github.com/argonui/SCED into optionpanel-2
2022-12-08 12:55:26 +01:00
Chr1Z93
19e538fbd9
WIP clue counting method swapping
2022-12-08 12:46:22 +01:00
Chr1Z93
d53302c9e0
WIP commit to split PR into parts
2022-12-08 12:01:10 +01:00
Buhallin
5231609f44
Add some cleanup for playmat snap type setting, as well as a get() method to return the current state
2022-12-06 21:00:56 +01:00
Buhallin
bd89174377
Expanded documentation and remove old log messages
2022-12-06 21:00:45 +01:00
Buhallin
43315aefcc
Add method to enable or disable card type snap point tagging on a playmat
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This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it. Example usage:
local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")
2022-12-06 21:00:23 +01:00
Buhallin
666d9f073b
Add some cleanup for playmat snap type setting, as well as a get() method to return the current state
2022-12-04 14:49:34 -08:00
Buhallin
6ed61c9174
Expanded documentation and remove old log messages
2022-12-04 01:29:02 -08:00
Buhallin
8478003860
Add method to enable or disable card type snap point tagging on a playmat
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This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it. Example usage:
local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")
2022-12-04 01:21:53 -08:00
Chr1Z93
c9c6d2b122
please dont hate me
2022-12-01 14:39:22 +01:00
Buhallin
b2819c7953
Fix typo in method doc
2022-11-24 11:01:03 -08:00
Buhallin
2ec1bae42a
Fix multiple bugs with uses
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- Saved old cards have a different structure for uses (single vs. array) making the change breaking. Code was assuming an array, breaking any loaded objects with the old structure
- Uses spawn loop was setting the values only, resulting in only the last item being spawned
- Upkeep checks were embedded incorrectly, leading to logic errors in certain circumstances
- If uses had multiple entries, tokens were spawning on top of each other and exploding, probably due to the yPos shift in playmats. Added an offset to spawn the groups in different places to avoid this, which is prettier anyway
2022-11-24 00:00:25 -08:00
Buhallin
70b2cf420b
Refactor Zones to be used as an included module
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This enables data hiding and enforces a functional interface.
2022-11-22 14:44:46 -08:00
Chr1Z93
c54afed3ff
resolving comments
2022-11-19 01:56:50 +01:00
Chr1Z93
270c731246
raising tokens, combining sourcescript
2022-11-19 00:33:21 +01:00
Buhallin
6abaaa7e00
Move Minicard spawn zone so they're not on top of the new stat trackers
2022-11-17 01:48:59 -08:00
Chr1Z
90ed79ee96
Merge pull request #21 from argonui/playermats
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updated playermats and added InvestigatorSkillTracker
2022-11-17 00:22:46 +01:00
Chr1Z93
752d9a8b43
clean up of skill tracker
2022-11-16 19:08:19 +01:00
Chr1Z93
9f1415901e
adding requested changes
2022-11-16 18:58:59 +01:00
Buhallin
a516175177
Remove investigator card rotation handling from deck loader, since the spawner handles it now
2022-11-13 23:56:29 -08:00
Chr1Z93
61e8e0d2e0
renaming tracker to "Investigator Skill Tracker"
2022-11-12 15:50:28 +01:00
Chr1Z93
c8462f664d
updated playermats and stattracker
2022-11-12 12:43:35 +01:00
Buhallin
495f3a1d8a
[Cleanup] Move Zones to a basic require structure
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I was trying to use a scoped require, which the tooling didn't like and
TTS doesn't respect anyway. Removed the extra structure and changed the
require() to a simple one.
2022-11-04 11:55:42 -07:00
Kevin
3072723d9e
[Cleanup] Move default zone selection to DeckImporterMain
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The current way of tracking bonded cards to spawn them in the right zone
didn't play well with the default zone method being in Zones. Since
it's really a deck loader-only functionality anyway, moved it to the
loader.
2022-10-26 13:07:30 -07:00
Kevin
3d216f1dab
Update source repository to SCED v2.3.1
2022-10-25 00:36:45 -07:00
Kevin
83f75c2318
Initial code extraction and commit
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Initialize the SCED repository by moving most scripts from TTS objects
to separate files which are included via require().
2021-10-06 20:37:31 -07:00