Aidan Ferguson
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deb31d3f0a
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Merge branch 'shooter'
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2016-02-15 20:15:07 -05:00 |
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Aidan Ferguson
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1b681a3610
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fixed a typo
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2016-02-15 20:14:48 -05:00 |
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Aidan Ferguson
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5bbbf1717e
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Finished shooter switch.
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2016-02-15 15:14:20 -05:00 |
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Jason Cox
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86e6a1b33c
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Merge branch 'arms' of code.dublinschool.org:repos/FRC/FRC2016 into arms
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2016-02-13 17:17:56 -05:00 |
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Jason Cox
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57fb961f22
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Code for moving arms... boring
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2016-02-13 16:47:57 -05:00 |
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Aidan Ferguson
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38eb49a964
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removed a redundant if statement because I'm a doofus.
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2016-02-13 16:46:09 -05:00 |
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Jason Cox
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bf184ca305
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Initial Arm stuff
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2016-02-13 16:44:57 -05:00 |
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Aidan Ferguson
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e6934c9117
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enum ShooterState, starts of associated switch, etc.
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2016-02-13 16:40:07 -05:00 |
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Jason Cox
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71e2ec4eba
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removed old debug statements
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2016-02-13 12:09:08 -05:00 |
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Jason Cox
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c3a621a5c4
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some more bug fixes.
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2016-02-13 12:00:28 -05:00 |
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Jason Cox
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eccd90ea8a
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Now has Sane pickup logic~
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2016-02-13 11:26:07 -05:00 |
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Jason Cox
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2ad0f975b3
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Fixed some really bad logic in the shooter...
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2016-02-13 11:12:20 -05:00 |
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Jason Cox
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99d2397f9b
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Fixed a bunch of logic errors.
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2016-02-12 21:17:45 -05:00 |
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Jason Cox
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deef7fcf20
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ramp reinstated
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2016-02-12 19:37:36 -05:00 |
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Jason
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3c3d14f01b
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added SPINUP_TIME define for the shotClock Timer. Adjust the value of this define to wait longer before shooting the ball into the launch wheel.
:
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2016-02-11 22:26:11 -05:00 |
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Jason
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5211275da5
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Added comments and info for the shooter logic. I emailed you a flow chart also...
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2016-02-11 21:24:32 -05:00 |
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Jason
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b4bbdf092b
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Added a define for DEADZONE_RADIUS and implemented it in the shooter power setting within TeleopPeriodic.
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2016-02-11 20:48:03 -05:00 |
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Jason
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a51cdfcb07
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Added comments about the use of the boolean variables in the TeleopPeriodic method
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2016-02-11 20:40:41 -05:00 |
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Aidan Ferguson
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7b6b6f3397
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launch spinny does stuff
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2016-02-11 17:17:42 -05:00 |
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Aidan Ferguson
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8c91ac34db
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purged the concept of a ramp
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2016-02-11 16:51:13 -05:00 |
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Aidan Ferguson
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0fdb206098
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Swapped Talon objects for TalonSRX objects.
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2016-02-11 16:35:41 -05:00 |
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Aidan Ferguson
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21f26a8907
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Merge branch 'shooter' of code.dublinschool.org:repos/FRC/FRC2016 into shooter
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2016-02-11 16:20:17 -05:00 |
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Aidan Ferguson
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eee7649da7
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Made shooter_power private instead of global because that actually makes sense.
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2016-02-11 16:18:58 -05:00 |
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Dieter Brehm
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99fb8c19e6
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Changed todo to reflect lack of ramp.
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2016-02-10 21:24:35 -05:00 |
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Aidan Ferguson
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35cd776a48
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more of LogData(). still not done, but I'm tired.
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2016-02-10 21:19:18 -05:00 |
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Aidan Ferguson
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3be566a2be
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Lots of includes (for real this time) and a LogData() embryo
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2016-02-10 20:43:45 -05:00 |
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Aidan Ferguson
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9ae56635ce
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Lots of includes and a LogData() embryo
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2016-02-10 20:43:09 -05:00 |
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Aidan Ferguson
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2534f700f1
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raised PICKUP_POWER to 0.8
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2016-02-10 20:13:33 -05:00 |
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Aidan Ferguson
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c36024a86d
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placeholder for encoder code in Shooter.h
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2016-02-10 19:55:20 -05:00 |
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Aidan Ferguson
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fbae5efebf
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Switched the shooter controller addresses to reflect reality.
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2016-02-10 19:11:51 -05:00 |
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Aidan Ferguson
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a8642a87d9
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Made sure shooter power from the throttle will only be used when the throttle is moved. Probably.
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2016-02-10 18:56:38 -05:00 |
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Aidan Ferguson
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470a4b6f4b
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impotent debug code!
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2016-02-10 15:23:07 -05:00 |
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Aidan Ferguson
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b4d5ead23a
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bugfix, debug code for encoder.
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2016-02-10 14:56:58 -05:00 |
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Aidan Ferguson
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ef9db9032b
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missed an instance of the counter
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2016-02-10 14:48:39 -05:00 |
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Aidan Ferguson
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fb39b56c90
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removed counter object in preparation for encoder over cantalon
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2016-02-10 14:42:20 -05:00 |
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Aidan Ferguson
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afad5d4660
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numerous drive changes because of reasons, plus the starts of a counter object that will probably have to be nixed. Not our brightest moment.
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2016-02-10 13:39:48 -05:00 |
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Aidan Ferguson
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0a5d0bf84d
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Formatting fix
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2016-02-09 19:47:17 -05:00 |
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Jason Cox
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9ceafdec80
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Added some more sane code that has no effect because it only calls empty methods.
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2016-02-09 17:27:58 -05:00 |
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Jason Cox
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48b4e2292d
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Added some comments and sanity to the new robot project.
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2016-02-09 17:22:17 -05:00 |
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Jason
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6d0e75aa64
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Added new Robot project using PWM drive train... Much simpler...
Signed-off-by: Jason <jason@dublinschool.org>
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2016-02-09 16:23:45 -05:00 |
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