Commit Graph

  • 165507277e Merge branch 'release' master Adam Goldsmith 2016-03-15 21:30:38 -0400
  • 7b3a2ded92 Move code to base directory cleanup-untested Adam Goldsmith 2016-03-15 21:24:41 -0400
  • eaf240eb62 Move code in Shooter.h to a .cpp file Adam Goldsmith 2016-03-15 21:16:03 -0400
  • 6574401dff Remove useless couts Adam Goldsmith 2016-03-12 10:21:58 -0500
  • 3076436202 Simplify driving code Adam Goldsmith 2016-03-12 10:21:18 -0500
  • d115ea3782 Add gimble control code release cleanup Adam Goldsmith 2016-03-10 09:04:45 -0500
  • 3d076984f5 Remove extra call to ArcadeDrive that snuck back in Adam Goldsmith 2016-03-10 08:58:55 -0500
  • 09cbe471a9 Actually use the autonomous chooser Adam Goldsmith 2016-03-09 19:11:28 -0500
  • 623a4022ae Switch Limit checking code Adam Goldsmith 2016-03-06 10:01:32 -0500
  • 5cf6d6ed36 Switch arms movement from buttons to operator_stick Y axis Adam Goldsmith 2016-03-05 16:43:40 -0500
  • 5d85047728 Change drivePower to 1, driveTime to 3 (seconds) Adam Goldsmith 2016-03-05 15:55:20 -0500
  • 9c3a89684c Add real TestPeriodic Adam Goldsmith 2016-03-05 14:28:32 -0500
  • 8ac21a9058 Add Limits to SmartDashboard Adam Goldsmith 2016-03-05 14:16:42 -0500
  • af2ba558f1 Basic auto mode Adam Goldsmith 2016-03-05 13:44:17 -0500
  • 609f96e15d Update hostname in Makefile, make it slightly more verbose Adam Goldsmith 2016-03-05 13:28:49 -0500
  • cc99328dec Merge branch 'cleanup' of git://10.17.86.101/home/adam/Programs/FRC2016/ into cleanup Aidan Ferguson 2016-03-05 12:26:58 -0500
  • a09be7343a changed ramp power Aidan Ferguson 2016-03-05 10:31:25 -0500
  • 56f043bcd0 Fix public and private placement Adam Goldsmith 2016-03-05 01:52:40 -0500
  • 7422635b49 Remove unused code and generic comment Adam Goldsmith 2016-03-05 01:29:29 -0500
  • fbf547f536 Simplify Makefile and correct for new file name Adam Goldsmith 2016-03-05 01:26:54 -0500
  • 234753f050 Remove old files, add some to .gitignore, move Makefile Adam Goldsmith 2016-03-05 01:25:21 -0500
  • 5db889090c TYPOS Aidan Ferguson 2016-02-27 14:30:47 -0500
  • 7135c0b27d fixed typo Aidan Ferguson 2016-02-27 13:29:41 -0500
  • 604e96e0c3 Merge branch 'logging' into release dkbug 2016-02-27 13:26:00 -0500
  • 6384820aef no more settings dkbug 2016-02-27 13:25:33 -0500
  • 2cbfd58934 Merge branch 'shooter' into release dkbug 2016-02-27 13:24:39 -0500
  • b88e1c48db Merge branch 'master' of code.dublinschool.org:repos/FRC/FRC2016 Jason Cox 2016-02-27 13:06:46 -0500
  • 9407b57429 Merge branch 'master' into logging john sandstedt 2016-02-26 17:12:09 -0500
  • 0187183f46 Cox wanted TURN_FACTOR upped. He gets what he wants. Aidan Ferguson 2016-02-26 17:06:28 -0500
  • ae5a32a176 merged DriveBase into master Aidan Ferguson 2016-02-26 16:46:50 -0500
  • 4dff0d765d logging code might have been merged with master john sandstedt 2016-02-26 16:20:37 -0500
  • 5e7a390bd4 something halled Jason Cox 2016-02-23 17:39:21 -0500
  • a7a0574fba Forgot to initialize arcade Aidan Ferguson 2016-02-22 21:26:11 -0500
  • 2a0a5095a8 untested tweaks: different TURN_FACTOR, buttons toggle between piecewise and arcade drive Aidan Ferguson 2016-02-22 21:19:51 -0500
  • 3475afb664 potato... also maybe fixed driverstation::GetInstance() again potentially john sandstedt 2016-02-22 19:13:09 -0500
  • 9d2e8f3675 logging code... fixed the error initializing the DriverStation Object potentially, and fixed a few of the syntax errors ' john sandstedt 2016-02-22 19:04:27 -0500
  • 46e5a428b1 Added a defined TURN_FACTOR for easily testing variations of the SimpleDrive method Jason Cox 2016-02-21 20:50:24 -0500
  • 99175b1bfb slowed down the arms Jason Cox 2016-02-20 18:34:55 -0500
  • 62819bc05c More Tweaking Jason Cox 2016-02-20 18:32:40 -0500
  • 4d13792643 Tweaking pickup Jason Cox 2016-02-20 18:15:28 -0500
  • d914ecf5e0 invert the driving dkbug 2016-02-20 17:12:23 -0500
  • bff46f5476 fixed some git conflicts dkbug 2016-02-20 17:01:51 -0500
  • e92e036a5c Merge branch 'arms' dkbug 2016-02-20 16:56:51 -0500
  • d0ebd066cb make ramp more sensitive. dkbug 2016-02-20 16:53:38 -0500
  • 7b4dc9cb71 Merged Jason Cox 2016-02-20 16:48:00 -0500
  • 91831a1326 Actually sane now. Really, I mean it. ...although the turning circle is somewhat ... elephantine ... Aidan Ferguson 2016-02-20 16:47:00 -0500
  • d0dad2237c Driving is more sane now. dkbug 2016-02-20 16:22:05 -0500
  • de785512d6 fixed a stupid logic error dkbug 2016-02-20 16:07:26 -0500
  • cca8a07f68 button mis-choice. dkbug 2016-02-20 16:02:05 -0500
  • 220862a63e added good ramp code dkbug 2016-02-20 15:45:47 -0500
  • d6d7a52a6a Merge branch 'master' into shooter dkbug 2016-02-20 15:32:14 -0500
  • 70fd1304a2 adam style csv logging code john sandstedt 2016-02-20 15:22:53 -0500
  • 98fa52cf26 -launch_spinny +ramp Aidan Ferguson 2016-02-20 15:14:51 -0500
  • 8f8c64a450 TalonSRX, not Talon Aidan Ferguson 2016-02-20 14:51:59 -0500
  • bcae44fdb1 added ramp status to the smartdashboard john sandstedt 2016-02-20 14:27:43 -0500
  • 904a30ab8b vomits ramp current onto console Aidan Ferguson 2016-02-20 14:08:32 -0500
  • 8327823bd1 SPELLING Aidan Ferguson 2016-02-20 14:05:56 -0500
  • fea200cca5 SPELLING Aidan Ferguson 2016-02-20 14:05:01 -0500
  • 3584fc4634 untested one-touch shooting Aidan Ferguson 2016-02-20 13:58:35 -0500
  • 37458e6d5c Spelling is the foundation upon which our society stands. Aidan Ferguson 2016-02-20 13:30:42 -0500
  • bbcd3ed494 debug code to tell what the H-E-double-hockey-sticks the int the encoder returns is doing. Aidan Ferguson 2016-02-20 13:28:56 -0500
  • 39d7ff7c4d merged master into shooter Aidan Ferguson 2016-02-19 15:55:13 -0500
  • 6b3bcbe38d Sane code for the Demo Jason Cox 2016-02-19 15:48:18 -0500
  • 5b47a61a78 Updated for simpler picewise function. Aidan Ferguson 2016-02-19 15:47:52 -0500
  • 4392dd348e Well, ... it's a rough draft, but it SHOULD match the behavior requested. Aidan Ferguson 2016-02-17 16:39:08 -0500
  • 139ae70b1b auto raising ramp test Jason Cox 2016-02-17 15:28:33 -0500
  • 5710edfadd It now only twists when the thumb button is pressed and I added the beginnings of an UpdateDrive method. Aidan Ferguson 2016-02-17 15:22:32 -0500
  • 9ac893271f Added check on limit switches to prevent uneccessary motor power setting on the RAMP Jason Cox 2016-02-17 15:22:25 -0500
  • 439cf34a70 whitespace bad! Aidan Ferguson 2016-02-15 21:11:45 -0500
  • 1938d4b935 tweaks - untested Aidan Ferguson 2016-02-15 20:54:20 -0500
  • 17bd06f9c2 Merge branch 'shooter' Aidan Ferguson 2016-02-15 20:15:07 -0500
  • 043707478d fixed a typo Aidan Ferguson 2016-02-15 20:14:48 -0500
  • dedcbe4bf7 Finished shooter switch. Aidan Ferguson 2016-02-15 15:14:20 -0500
  • cc7eee8975 Merge branch 'arms' of code.dublinschool.org:repos/FRC/FRC2016 into arms Jason Cox 2016-02-13 17:17:56 -0500
  • fee9a526e1 Code for moving arms... boring Jason Cox 2016-02-13 16:47:57 -0500
  • 0644b08316 removed a redundant if statement because I'm a doofus. Aidan Ferguson 2016-02-13 16:46:09 -0500
  • 19ed530a85 Initial Arm stuff Jason Cox 2016-02-13 16:44:57 -0500
  • 9e14cfd246 enum ShooterState, starts of associated switch, etc. Aidan Ferguson 2016-02-13 16:40:07 -0500
  • 21138d6bc6 removed old debug statements Jason Cox 2016-02-13 12:09:08 -0500
  • c649161283 some more bug fixes. Jason Cox 2016-02-13 12:00:28 -0500
  • bf3c89bd6e Now has Sane pickup logic~ Jason Cox 2016-02-13 11:26:07 -0500
  • ae2dfe0047 Fixed some really bad logic in the shooter... Jason Cox 2016-02-13 11:12:20 -0500
  • 63f3c48267 Fixed a bunch of logic errors. Jason Cox 2016-02-12 21:17:45 -0500
  • e061b741cb ramp reinstated Jason Cox 2016-02-12 19:37:36 -0500
  • 91acd20f7d added SPINUP_TIME define for the shotClock Timer. Adjust the value of this define to wait longer before shooting the ball into the launch wheel. Jason 2016-02-11 22:26:11 -0500
  • 83cbc89a0f Added comments and info for the shooter logic. I emailed you a flow chart also... Jason 2016-02-11 21:24:32 -0500
  • c083f6cd10 Added a define for DEADZONE_RADIUS and implemented it in the shooter power setting within TeleopPeriodic. Jason 2016-02-11 20:48:03 -0500
  • 86e7e2e3be Added comments about the use of the boolean variables in the TeleopPeriodic method Jason 2016-02-11 20:40:41 -0500
  • 71b8e5eeff launch spinny does stuff Aidan Ferguson 2016-02-11 17:17:42 -0500
  • 9ce495f073 purged the concept of a ramp Aidan Ferguson 2016-02-11 16:51:13 -0500
  • 7ac2c9904a Swapped Talon objects for TalonSRX objects. Aidan Ferguson 2016-02-11 16:35:41 -0500
  • 6070e534e3 Merge branch 'shooter' of code.dublinschool.org:repos/FRC/FRC2016 into shooter Aidan Ferguson 2016-02-11 16:20:17 -0500
  • 08bc03df1c Made shooter_power private instead of global because that actually makes sense. Aidan Ferguson 2016-02-11 16:18:58 -0500
  • 323627dbb7 Changed todo to reflect lack of ramp. Dieter Brehm 2016-02-10 21:24:35 -0500
  • 91124a0ff0 more of LogData(). still not done, but I'm tired. Aidan Ferguson 2016-02-10 21:19:18 -0500
  • 8039c16b70 Lots of includes (for real this time) and a LogData() embryo Aidan Ferguson 2016-02-10 20:43:45 -0500
  • 4a6b8c74fa Lots of includes and a LogData() embryo Aidan Ferguson 2016-02-10 20:43:09 -0500
  • f5e438f15f raised PICKUP_POWER to 0.8 Aidan Ferguson 2016-02-10 20:13:33 -0500
  • d171b3c8d2 placeholder for encoder code in Shooter.h Aidan Ferguson 2016-02-10 19:55:20 -0500
  • 2fa9ebf254 Switched the shooter controller addresses to reflect reality. Aidan Ferguson 2016-02-10 19:11:51 -0500