Just a quick cleanup of the mod; this is the result of bundling/unbundling a fresh save of the current main branch. Resolves a few inconsistencies with the repo and the objects, as well as getting rid of some orphan files.
Rearranged table for new campaign
Previously featured community content converted to downloader versions
Updated/Added Following content: The Scarlet Keys, Celtic Rising, Jumanji, Machining a Mystery, Dr. Jekyll and Mr. Hyde, CYOA Campaign Guides, Dead Space Investigators, Aespa Investigators, Magical Girl Project, Streets of New Capenna, The Bad Batch, Arkham Fantasy Pixel Art Mini-Cards
Updated snap points
Updated spawn position of standalone scenarios/challenge scenarios memory bags
This will load old ArkhamDB decks with the promo investigator as the standard card, but planned work to merge alternate art will make it available again to all.
Mass change to streamline the metadata JSON. For boolean fields which are rarely true (e.g. permanent, weakness) the fields are removed and assumed to be false if absenst.
It also removes the traits field if it was empty, which would apply to non-card cards like Minicards and Upgrade Sheets.
- Split upgrade sheets to follow the slots/data pattern
- Factor out methods to set selections on upgrade sheets
- Factor out method to add Summoned Servitor minicard
- Add type 'UpgradeSheet' to appropriate cards
- Remove handleStartsInPlay() method and detect it as a default zone
Looks like a lot of files got committed without the value rounding applied. Not sure when or which PR, but this cleans it up.
This change was generated based on the current main by assembling then decomposing the mod.