Added ArkhamDB Importer support for SS upgrade sheet changes, and minor refactor on code logic for the same

This commit is contained in:
Jorge Parra 2023-03-16 15:27:33 -04:00
parent da2dd66966
commit ed9d8c2614
3 changed files with 36 additions and 26 deletions

View File

@ -34,7 +34,7 @@
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "require(\"playercards/customizable/SummonedServitorUpgradeSheet\")",
"LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"],\"\"]",
"LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\"]]",
"MeasureMovement": false,
"Name": "CardCustom",
"Nickname": "Summoned Servitor Upgrade Sheet",

View File

@ -5,7 +5,7 @@ local playAreaApi = require("core/PlayAreaApi")
local arkhamDb = require("arkhamdb/ArkhamDb")
local zones = require("playermat/Zones")
local DEBUG = false
local DEBUG = true
local ALL_CARDS_GUID = "15bb07"
@ -30,6 +30,11 @@ customizationRowsWithFields["09079"].inputMap = {}
customizationRowsWithFields["09079"].inputMap[1] = 1
customizationRowsWithFields["09079"].inputMap[5] = 2
customizationRowsWithFields["09079"].inputMap[6] = 3
-- Summoned Servitor
customizationRowsWithFields["09080"] = {}
customizationRowsWithFields["09080"].inputCount = 1
customizationRowsWithFields["09080"].inputMap = {}
customizationRowsWithFields["09080"].inputMap[6] = 1
-- Grizzled
customizationRowsWithFields["09101"] = {}
customizationRowsWithFields["09101"].inputCount = 3
@ -372,6 +377,9 @@ function handleCustomizableUpgrades(cardList, customizations)
table.insert(inputValues, "")
end
end
for key, value in pairs(inputValues) do
log("Key " .. key.." Value " .. value)
end
local inputCount = 0
for _, entry in ipairs(index_xp) do
local counter = 0
@ -389,15 +397,19 @@ function handleCustomizableUpgrades(cardList, customizations)
inputValues[customizationRowsWithFields[baseId].inputMap[index]] = convertRavenQuillSelections(str)
elseif customizationRowsWithFields[baseId] ~= nil then
inputValues[customizationRowsWithFields[baseId].inputMap[index]] = str
log(str)
end
end
end
end
-- remove first entry in markedBoxes if row 0 has textbox
if customizationRowsWithFields[baseId] ~= nil
and customizationRowsWithFields[baseId].inputCount > 0 then
table.remove(markedBoxes, 1)
if customizationRowsWithFields[baseId] ~= nil and customizationRowsWithFields[baseId].inputCount > 0 then
if (baseId == "09080" and markedBoxes[6] == 2 and inputValues[customizationRowsWithFields[baseId].inputMap[6]] == "") then
inputValues[customizationRowsWithFields[baseId].inputMap[6]] = "0"
else
table.remove(markedBoxes, 1)
end
end
-- write the loaded values to the save_data of the sheets

View File

@ -35,9 +35,12 @@ inputBoxes = {}
local SLOT_ICON_POSITIONS = {
arcane = { x = 0.160, z = 0.65},
ally = { x = -0.073, z = 0.65}
}
local selectedSlot = ""
}
-- These match with ArkhamDB's way of storing the data in the dropdown menu
local slotIndices = {arcane = "1", ally = "0", none = ""}
local selectedSlot = slotIndices.none
-- override 'marked boxes' for debugging ('all' or 'none')
markDEBUG = ""
@ -45,22 +48,17 @@ markDEBUG = ""
-- save state when going into bags / decks
function onDestroy() self.script_state = onSave() end
function onSave() return JSON.encode({ markedBoxes, inputValues, selectedSlot }) end
function onSave() return JSON.encode({ markedBoxes, {selectedSlot} }) end
-- Startup procedure
function onLoad(saved_data)
if saved_data ~= "" and markDEBUG == "" then
local loaded_data = JSON.decode(saved_data)
markedBoxes = loaded_data[1]
inputValues = loaded_data[2]
if #loaded_data > 2 then
selectedSlot = loaded_data[3]
else
selectedSlot = ""
end
selectedSlot = loaded_data[2][1]
else
markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
inputValues = { "", "", "", "", "" }
selectedSlot = ""
end
makeData()
@ -214,22 +212,22 @@ function makeSlotSelectionButtons()
buttonPositions.x = -1 * SLOT_ICON_POSITIONS.ally.x
buttonData.position = buttonPositions
self.createButton(buttonData)
end
end
function click_arcane()
if selectedSlot ~= "arcane" then
selectedSlot = "arcane"
if selectedSlot == slotIndices.arcane then
selectedSlot = slotIndices.none
else
selectedSlot = ""
selectedSlot = slotIndices.arcane
end
updateSlotDisplay()
end
end
function click_ally()
if selectedSlot ~= "ally" then
selectedSlot = "ally"
if selectedSlot == slotIndices.ally then
selectedSlot = slotIndices.none
else
selectedSlot = ""
selectedSlot = slotIndices.ally
end
updateSlotDisplay()
end
@ -256,9 +254,9 @@ function updateSlotDisplay()
}
local arcaneVecColor = {0.5, 0.5, 0.5, 0.75}
local allyVecColor = {0.5, 0.5, 0.5, 0.75}
if selectedSlot == "arcane" then
if selectedSlot == slotIndices.arcane then
arcaneVecColor = {0.597, 0.195, 0.796}
elseif selectedSlot == "ally" then
elseif selectedSlot == slotIndices.ally then
allyVecColor = {0.597, 0.195, 0.796}
end