moving short supply function directly to card

This commit is contained in:
Chr1Z93 2022-12-22 03:29:16 +01:00
parent 1fd6f8bd48
commit 0b6eb32f75
3 changed files with 93 additions and 76 deletions

View File

@ -33,8 +33,8 @@
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"LuaScript_path": "AllPlayerCards.15bb07/ShortSupply.e5f541.ttslua",
"MeasureMovement": false,
"Name": "Card",
"Nickname": "Short Supply",

View File

@ -0,0 +1,57 @@
local MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
function onLoad()
self.addContextMenuItem("Discard 10 cards", shortSupply)
end
-- called by context menu entry
function shortSupply(color)
local cardPos = self.getPosition()
local playerNumber = getPlayernumber(cardPos)
local mat = getObjectFromGUID(MAT_GUIDS[playerNumber])
if mat == nil then return end
-- get draw deck and discard pile
mat.call("getDrawDiscardDecks")
local drawDeck = mat.getVar("drawDeck")
local discardPos = mat.getTable("DISCARD_PILE_POSITION")
if discardPos == nil then
broadcastToAll("Couldn't retrieve discard position from playermat!", "Red")
return
end
if drawDeck == nil then
broadcastToColor("Deck not found!", color, "Yellow")
return
elseif drawDeck.tag ~= "Deck" then
broadcastToColor("Deck only contains a single card!", color, "Yellow")
return
end
-- discard cards
discardPos.y = 0.5
for i = 1, 10 do
discardPos.y = discardPos.y + 0.05 * i
drawDeck.takeObject({
flip = true,
position = discardPos
})
end
end
-- helper to find playernumber based on position
function getPlayernumber(cardPos)
if cardPos.x < -42 then
if cardPos.z > 0 then
return 1
else
return 2
end
else
if cardPos.z > 0 then
return 3
else
return 4
end
end
end

View File

@ -1,7 +1,7 @@
MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
local BUTTON_PARAMETERS = {}
BUTTON_PARAMETERS.function_owner = self
local buttonParamaters = {}
buttonParamaters.function_owner = self
-- saving "playerColor" and "des"
function onSave() return JSON.encode({ playerColor, des}) end
@ -13,41 +13,41 @@ function onLoad(saved_data)
des = loaded_data[2] or false
-- index 0: button as hand size label
BUTTON_PARAMETERS.hover_color = "White"
BUTTON_PARAMETERS.click_function = "none"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.4 }
BUTTON_PARAMETERS.height = 0
BUTTON_PARAMETERS.width = 0
BUTTON_PARAMETERS.font_size = 500
BUTTON_PARAMETERS.font_color = "White"
self.createButton(BUTTON_PARAMETERS)
buttonParamaters.hover_color = "White"
buttonParamaters.click_function = "none"
buttonParamaters.position = { 0, 0.11, -0.4 }
buttonParamaters.height = 0
buttonParamaters.width = 0
buttonParamaters.font_size = 500
buttonParamaters.font_color = "White"
self.createButton(buttonParamaters)
-- index 1: button to toggle "des"
BUTTON_PARAMETERS.label = "DES: " .. (des and "✓" or "✗")
BUTTON_PARAMETERS.click_function = "toggleDES"
BUTTON_PARAMETERS.position = { 0.475, 0.1, 0.25 }
BUTTON_PARAMETERS.height = 175
BUTTON_PARAMETERS.width = 440
BUTTON_PARAMETERS.font_size = 90
BUTTON_PARAMETERS.font_color = "Black"
self.createButton(BUTTON_PARAMETERS)
buttonParamaters.label = "DES: " .. (des and "✓" or "✗")
buttonParamaters.click_function = "toggleDES"
buttonParamaters.position = { 0.475, 0.11, 0.25 }
buttonParamaters.height = 175
buttonParamaters.width = 440
buttonParamaters.font_size = 90
buttonParamaters.font_color = "Black"
self.createButton(buttonParamaters)
-- index 2: button to discard a card
BUTTON_PARAMETERS.label = "discard random card"
BUTTON_PARAMETERS.click_function = "discardRandom"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.7 }
BUTTON_PARAMETERS.width = 900
self.createButton(BUTTON_PARAMETERS)
buttonParamaters.label = "discard random card"
buttonParamaters.click_function = "discardRandom"
buttonParamaters.position = { 0, 0.11, 0.7 }
buttonParamaters.width = 900
self.createButton(buttonParamaters)
-- index 3: button to select color
BUTTON_PARAMETERS.label = playerColor
BUTTON_PARAMETERS.color = playerColor
BUTTON_PARAMETERS.hover_color = playerColor
BUTTON_PARAMETERS.click_function = "changeColor"
BUTTON_PARAMETERS.tooltip = "change color"
BUTTON_PARAMETERS.position = { -0.475, 0.1, 0.25 }
BUTTON_PARAMETERS.width = 440
self.createButton(BUTTON_PARAMETERS)
buttonParamaters.label = playerColor
buttonParamaters.color = playerColor
buttonParamaters.hover_color = playerColor
buttonParamaters.click_function = "changeColor"
buttonParamaters.tooltip = "change color"
buttonParamaters.position = { -0.475, 0.11, 0.25 }
buttonParamaters.width = 440
self.createButton(buttonParamaters)
-- start loop to update card count
loopId = Wait.time(||updateValue(), 1, -1)
@ -71,14 +71,6 @@ function onLoad(saved_data)
end
function onObjectHover(hover_color, obj)
-- error handling
if obj == nil then return end
-- add context menu to "short supply"
if obj.getName() == "Short Supply" then
obj.addContextMenuItem("Discard 10 (" .. playerColor .. ")", shortSupply)
end
-- only continue if correct player hovers over "self"
if obj ~= self or hover_color ~= playerColor then return end
@ -151,11 +143,11 @@ function changeColor(_, _, isRightClick, color)
end
-- update "change color" button (note: remove and create instantly updates hover_color)
BUTTON_PARAMETERS.label = playerColor
BUTTON_PARAMETERS.color = playerColor
BUTTON_PARAMETERS.hover_color = playerColor
buttonParamaters.label = playerColor
buttonParamaters.color = playerColor
buttonParamaters.hover_color = playerColor
self.removeButton(3)
self.createButton(BUTTON_PARAMETERS)
self.createButton(buttonParamaters)
end
---------------------------------------------------------
@ -184,38 +176,6 @@ function discardRandom()
end
end
---------------------------------------------------------
-- discards the top 10 cards of your deck
---------------------------------------------------------
function shortSupply(color)
local mat = getPlayermat(playerColor)
if mat == nil then return end
-- get draw deck and discard pile
mat.call("getDrawDiscardDecks")
drawDeck = mat.getVar("drawDeck")
local discardPos = mat.getTable("DISCARD_PILE_POSITION")
if discardPos == nil then
broadcastToAll("Couldn't retrieve discard position from playermat!", "Red")
return
end
if drawDeck == nil then
broadcastToColor("Deck not found!", color, "Yellow")
return
elseif drawDeck.tag ~= "Deck" then
broadcastToColor("Deck only contains a single card!", color, "Yellow")
return
end
-- discard cards
discardPos[2] = 0.5
for i = 1, 10 do
discardPos[2] = discardPos[2] + 0.05 * i
drawDeck.takeObject({ flip = true; position = discardPos })
end
end
---------------------------------------------------------
-- helper functions
---------------------------------------------------------