Merge branch 'master' into patches
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continuous-integration/drone/tag Build is passing
This commit is contained in:
commit
f6597af04d
@ -38,6 +38,8 @@ ComponentTags:
|
||||
normalized: custom_memory_object
|
||||
- displayed: AllCardsHotfix
|
||||
normalized: allcardshotfix
|
||||
- displayed: LinkedPhaseTracker
|
||||
normalized: linkedphasetracker
|
||||
CustomUIAssets:
|
||||
- Name: refresh
|
||||
URL: http://cloud-3.steamusercontent.com/ugc/1695031152736214852/EC3BBEF1A1788381A8F4C5ACB7FB27770CAF03C5/
|
||||
@ -53,7 +55,11 @@ CustomUIAssets:
|
||||
URL: http://cloud-3.steamusercontent.com/ugc/1782854877010107442/43BC029410751208A90AE7FDEBCB587A0E9403D7/
|
||||
- Name: devourer
|
||||
URL: http://cloud-3.steamusercontent.com/ugc/1782854877010106784/6E00433E3425D0A7C6121E0DDB6A79167BA78569/
|
||||
Date: 10/14/2021 9:05:37 PM
|
||||
- Name: OverlayLarge
|
||||
URL: http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/
|
||||
- Name: OverlaySmall
|
||||
URL: http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/
|
||||
Date: 11/6/2021 8:00:29 PM
|
||||
DecalPallet:
|
||||
- ImageURL: http://cloud-3.steamusercontent.com/ugc/1474319121424323663/BC5570ECF747F1B30224461B576E8B0FE7FA5F33/
|
||||
Name: Achivement Checkmark
|
||||
@ -213,7 +219,7 @@ Decals:
|
||||
scaleX: 11.0497236
|
||||
scaleY: 5.0
|
||||
scaleZ: 5.0
|
||||
EpochTime: 1634263537
|
||||
EpochTime: 1636246829
|
||||
GameComplexity: ''
|
||||
GameMode: Arkham Horror LCG - Super Complete Edition
|
||||
GameType: ''
|
||||
@ -470,7 +476,6 @@ ObjectStates:
|
||||
- !include 'unpacked/Custom_Model_Bag Bless tokens afa06b.yaml'
|
||||
- !include 'unpacked/Custom_Model_Bag Curse tokens bd0253.yaml'
|
||||
- !include 'unpacked/Custom_Tile 666973.yaml'
|
||||
- !include 'unpacked/Custom_Tile 39a22e.yaml'
|
||||
- !include 'unpacked/Custom_Model Custom Data Helper 2547b3.yaml'
|
||||
- !include 'unpacked/Custom_Tile Whimsical''s Token Remover 0a5a29.yaml'
|
||||
- !include 'unpacked/Custom_Token BlessCurse Token Manager 5933fb.yaml'
|
||||
@ -486,7 +491,6 @@ ObjectStates:
|
||||
- !include 'unpacked/Custom_Model Neutral 29fae0.yaml'
|
||||
- !include 'unpacked/Deck Tarot Deck 77f1e5.yaml'
|
||||
- !include 'unpacked/Bag Tarot Deck (Scripted) a230f9.yaml'
|
||||
- !include 'unpacked/Custom_Model_Bag Touhou Project Investigators c5c294.yaml'
|
||||
- !include 'unpacked/Custom_Model_Bag Fan-Made Accessories aa8b38.yaml'
|
||||
- !include 'unpacked/Checker_white Configuration 03804b.yaml'
|
||||
- !include 'unpacked/Checker_black UI Builder ddd2eb.yaml'
|
||||
@ -495,12 +499,10 @@ ObjectStates:
|
||||
- !include 'unpacked/Checker_white Zone Command ec5b5f.yaml'
|
||||
- !include 'unpacked/Checker_white Proxy Investigator Command 80eac7.yaml'
|
||||
- !include 'unpacked/Bag Deck Importer Reference Guide cb2ce4.yaml'
|
||||
- !include 'unpacked/Custom_Tile White Hand Size Counter 7bf6c3.yaml'
|
||||
- !include 'unpacked/Checker_black Command Manager a0b1de.yaml'
|
||||
- !include 'unpacked/Checker_white Include Command f4b112.yaml'
|
||||
- !include 'unpacked/Bag Metadata Helper d932ff.yaml'
|
||||
- !include 'unpacked/3DText 8553dc.yaml'
|
||||
- !include 'unpacked/Custom_Model_Bag Darkham Horror bc7fa7.yaml'
|
||||
- !include 'unpacked/Custom_Model CoreNight of the Zealot 64a613.yaml'
|
||||
- !include 'unpacked/Custom_Model The Dunwich Legacy 2898f6.yaml'
|
||||
- !include 'unpacked/Custom_Model The Path to Carcosa aca04c.yaml'
|
||||
@ -539,7 +541,13 @@ ObjectStates:
|
||||
- !include 'unpacked/Custom_Model The Forgotten Age 03b888.yaml'
|
||||
- !include 'unpacked/Custom_Model The Circle Undone 0dcbe8.yaml'
|
||||
- !include 'unpacked/Custom_Model The Dream-Eaters a34f34.yaml'
|
||||
- !include 'unpacked/Notecard Arkham SCE 2.0.0 - 10142021 Page 1 d3abc7.yaml'
|
||||
- !include 'unpacked/ScriptingTrigger fe2ae4.yaml'
|
||||
- !include 'unpacked/Custom_Model_Bag The Fall of the House of Usher b46db2.yaml'
|
||||
- !include 'unpacked/Custom_Tile Phase Tracker d0c8fa.yaml'
|
||||
- !include 'unpacked/Custom_Tile Navigation Overlay Tile 0ffbc5.yaml'
|
||||
- !include 'unpacked/Bag Navigation Overlay InstructionsSetup a8affa.yaml'
|
||||
- !include 'unpacked/Checker_red Draw Token Button Tooltip Renamer cc77a8.yaml'
|
||||
- !include 'unpacked/Notecard Arkham SCE 2.0.1 - 1162021 Page 1 d3abc7.yaml'
|
||||
PlayArea: 1.0
|
||||
PlayerCounts:
|
||||
- 0
|
||||
@ -547,7 +555,7 @@ PlayerCounts:
|
||||
PlayingTime:
|
||||
- 0
|
||||
- 0
|
||||
SaveName: Arkham SCE - 2.0.0
|
||||
SaveName: Arkham SCE - 2.0.1
|
||||
Sky: Sky_Museum
|
||||
SkyURL: https://i.imgur.com/GkQqaOF.jpg
|
||||
SnapPoints:
|
||||
|
@ -0,0 +1,44 @@
|
||||
Autoraise: true
|
||||
Bag:
|
||||
Order: 0
|
||||
ColorDiffuse:
|
||||
b: 0.0
|
||||
g: 0.366520882
|
||||
r: 0.7058823
|
||||
ContainedObjects:
|
||||
- !include 'Bag Navigation Overlay InstructionsSetup a8affa/Notecard Navigation Overlay
|
||||
739ee5.yaml'
|
||||
- !include 'Bag Navigation Overlay InstructionsSetup a8affa/Custom_Assetbundle cecc3e.yaml'
|
||||
Description: ''
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: a8affa
|
||||
Grid: true
|
||||
GridProjection: false
|
||||
Hands: false
|
||||
HideWhenFaceDown: false
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: ''
|
||||
LuaScriptState: ''
|
||||
MaterialIndex: -1
|
||||
MeasureMovement: false
|
||||
MeshIndex: -1
|
||||
Name: Bag
|
||||
Nickname: Navigation Overlay Instructions/Setup
|
||||
Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 40.37
|
||||
posY: 1.24
|
||||
posZ: -6.65
|
||||
rotX: 0.02
|
||||
rotY: 180.0
|
||||
rotZ: 0.08
|
||||
scaleX: 1.0
|
||||
scaleY: 1.0
|
||||
scaleZ: 1.0
|
||||
Value: 0
|
||||
XmlUI: ''
|
@ -0,0 +1,162 @@
|
||||
--On-demand save function, remembers pitch and distance values
|
||||
function updateSave()
|
||||
saved_data = JSON.encode({pitch=pitch, distance=distance})
|
||||
self.script_state = saved_data
|
||||
end
|
||||
|
||||
--Startup, loading memory
|
||||
function onload(saved_data)
|
||||
--Loads the tracking for if the game has started yet
|
||||
if saved_data ~= "" then
|
||||
local loaded_data = JSON.decode(saved_data)
|
||||
pitch = loaded_data.pitch
|
||||
distance = loaded_data.distance
|
||||
else
|
||||
pitch = 45
|
||||
distance = 30
|
||||
end
|
||||
|
||||
createInputs()
|
||||
createButtons()
|
||||
end
|
||||
|
||||
--Activated by finishing writing in the input box, updates save info
|
||||
function input_entered(inputString, stillEditing , typeIndex)
|
||||
if stillEditing == false then
|
||||
--Check to avoid empty input strings
|
||||
if tonumber(inputString) == nil then inputString = 0 end
|
||||
--Update save data
|
||||
if typeIndex==0 then
|
||||
pitch = inputString
|
||||
else
|
||||
distance = inputString
|
||||
end
|
||||
updateSave()
|
||||
end
|
||||
end
|
||||
|
||||
--Activated by button, the -5 -1 +1 +5 buttons
|
||||
function click_modify(amount, typeIndex)
|
||||
if typeIndex==0 then
|
||||
pitch = pitch + amount
|
||||
self.editInput({index=typeIndex, value=pitch})
|
||||
else
|
||||
distance = distance + amount
|
||||
self.editInput({index=typeIndex, value=distance})
|
||||
end
|
||||
updateSave()
|
||||
end
|
||||
|
||||
--Activated by button, uses the data to move the camera
|
||||
function click_setCamera(_, color)
|
||||
--Check if there is another object to use instead of self
|
||||
local targetObj = self
|
||||
local nameGUID = string.sub(self.getName(), 1, 6)
|
||||
if getObjectFromGUID(nameGUID) ~= nil then
|
||||
targetObj = getObjectFromGUID(nameGUID)
|
||||
end
|
||||
|
||||
--Check if there is an offset to use instead of 180
|
||||
local offsetY = 180
|
||||
local offsetString = string.sub(self.getName(), 7)
|
||||
if tonumber(string.match(offsetString, "%d+")) ~= nil then
|
||||
offsetY = tonumber(string.match(offsetString, "%d+"))
|
||||
end
|
||||
|
||||
--Move camera into position around object
|
||||
local pos = targetObj.getPosition()
|
||||
local rot = targetObj.getRotation()
|
||||
rot.y = rot.y + offsetY
|
||||
Player[color].lookAt({position=pos, pitch=pitch, yaw=rot.y, distance=distance})
|
||||
|
||||
local objectList = getObjects()
|
||||
local AHLCGNavTile = nil
|
||||
|
||||
for i,v in ipairs(objectList) do
|
||||
if v.getName() == 'Navigation Overlay Tile' then
|
||||
AHLCGNavTile = v
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- local AHLCGNavTile = getObjectFromGUID("0ffbc5")
|
||||
if AHLCGNavTile then
|
||||
AHLCGNavTile.call('updateEditCamera', {pos, pitch, rot.y, distance})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--Button/Input creation
|
||||
|
||||
|
||||
|
||||
--Text boxes for number input
|
||||
function createInputs()
|
||||
local funcName = "inputFuncNamePitch"
|
||||
local func = function(_,_,x,z) input_entered(x,z,0) end
|
||||
self.setVar(funcName, func)
|
||||
self.createInput({
|
||||
input_function=funcName, function_owner=self, label="input",
|
||||
alignment=2, position={-3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,
|
||||
font_size=400, color={57/255,46/255,40/255},
|
||||
font_color={1,1,1}, value=pitch,
|
||||
validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),
|
||||
})
|
||||
local funcName = "inputFuncNameDistance"
|
||||
local func = function(_,_,x,z) input_entered(x,z,1) end
|
||||
self.setVar(funcName, func)
|
||||
self.createInput({
|
||||
input_function=funcName, function_owner=self, label="input",
|
||||
alignment=4, position={3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,
|
||||
font_size=400, color={57/255,46/255,40/255},
|
||||
font_color={1,1,1}, value=distance,
|
||||
validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),
|
||||
})
|
||||
end
|
||||
|
||||
--Center button and -5 - +5 buttons
|
||||
function createButtons()
|
||||
self.createButton({
|
||||
click_function="click_setCamera", function_owner=self,
|
||||
position={0,0.4,0}, height=900, width=900, color={1,1,1,0},
|
||||
tooltip="Set camera to this angle"
|
||||
})
|
||||
|
||||
for i, ref in ipairs(ref_modifyPitchButtons) do
|
||||
local funcName = "pitchModifyFunction_"..i
|
||||
self.setVar(funcName, ref.func)
|
||||
local pos = {-3.4+ref.offset,0.3,0.6}
|
||||
self.createButton({
|
||||
click_function=funcName, function_owner=self,
|
||||
position=pos, height=240, width=320, color={1,1,1,0}
|
||||
})
|
||||
end
|
||||
|
||||
for i, ref in ipairs(ref_modifyDistanceButtons) do
|
||||
local funcName = "distanceModifyFunction_"..i
|
||||
self.setVar(funcName, ref.func)
|
||||
local pos = {3.4+ref.offset,0.3,0.6}
|
||||
self.createButton({
|
||||
click_function=funcName, function_owner=self,
|
||||
position=pos, height=240, width=320, color={1,1,1,0}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
--Data tables used in button creation
|
||||
|
||||
ref_modifyPitchButtons = {
|
||||
{offset=-0.37, func=function() click_modify(-1, 0) end},
|
||||
{offset=-1.11, func=function() click_modify(-5, 0) end},
|
||||
{offset=0.37, func=function() click_modify(1, 0) end},
|
||||
{offset=1.11, func=function() click_modify(5, 0) end},
|
||||
}
|
||||
|
||||
ref_modifyDistanceButtons = {
|
||||
{offset=-0.37, func=function() click_modify(-1, 1) end},
|
||||
{offset=-1.11, func=function() click_modify(-5, 1) end},
|
||||
{offset=0.37, func=function() click_modify(1, 1) end},
|
||||
{offset=1.11, func=function() click_modify(5, 1) end},
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
Autoraise: true
|
||||
ColorDiffuse:
|
||||
b: 0.18381986
|
||||
g: 0.18381986
|
||||
r: 0.18381986
|
||||
CustomAssetbundle:
|
||||
AssetbundleSecondaryURL: ''
|
||||
AssetbundleURL: http://cloud-3.steamusercontent.com/ugc/880873968289806692/67F62868DF65CD9CC43F3CDCDED7BACA0F075422/
|
||||
LoopingEffectIndex: 0
|
||||
MaterialIndex: 2
|
||||
TypeIndex: 4
|
||||
Description: '[b]Camera Placement Helper[/b]
|
||||
|
||||
|
||||
If you want to use another object as the focus for the camera, you may do so by
|
||||
enter its GUID into this object''s NAME field.
|
||||
|
||||
|
||||
If you put a space and a number, the camera rotation will be offset by that amount.
|
||||
POSITIVE NUMBERS ONLY.
|
||||
|
||||
|
||||
[i]Example:[/i]
|
||||
|
||||
cecc3e 90
|
||||
|
||||
'
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: cecc3e
|
||||
Grid: false
|
||||
GridProjection: false
|
||||
Hands: false
|
||||
HideWhenFaceDown: false
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: !include 'Custom_Assetbundle cecc3e.ttslua'
|
||||
LuaScriptState: '{"distance":15,"pitch":75}'
|
||||
MeasureMovement: false
|
||||
Name: Custom_Assetbundle
|
||||
Nickname: ''
|
||||
Snap: false
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 18.15
|
||||
posY: 3.5
|
||||
posZ: -26.63
|
||||
rotX: 0.31
|
||||
rotY: 270.0
|
||||
rotZ: 0.13
|
||||
scaleX: 0.58
|
||||
scaleY: 0.58
|
||||
scaleZ: 0.58
|
||||
Value: 0
|
||||
XmlUI: ''
|
@ -0,0 +1,175 @@
|
||||
Autoraise: true
|
||||
ColorDiffuse:
|
||||
b: 1.0
|
||||
g: 1.0
|
||||
r: 1.0
|
||||
Description: 'Controls a movable overlay allowing for quick movement to various parts
|
||||
of the table. There should only be one tile per table.
|
||||
|
||||
|
||||
Full Table: Displays a larger overlay corresponding to the whole table.
|
||||
|
||||
|
||||
Play Area: Displays a much smaller overlay only covering the play area.'
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: 739ee5
|
||||
Grid: true
|
||||
GridProjection: false
|
||||
Hands: false
|
||||
HideWhenFaceDown: false
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: ''
|
||||
LuaScriptState: ''
|
||||
MeasureMovement: false
|
||||
Name: Notecard
|
||||
Nickname: Navigation Overlay
|
||||
Snap: true
|
||||
States:
|
||||
'2':
|
||||
Autoraise: true
|
||||
ColorDiffuse:
|
||||
b: 1.0
|
||||
g: 1.0
|
||||
r: 1.0
|
||||
Description: 'If there is only 1 player, clicking a button to move to a playmat
|
||||
will change the player''s color to that playmat''s color. Changes to camera
|
||||
settings will apply to all colors.
|
||||
|
||||
|
||||
If there is more than 1 player, displaying the overlay or editing a camera setting
|
||||
will only apply to your color.'
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: 3051f2
|
||||
Grid: true
|
||||
GridProjection: false
|
||||
Hands: false
|
||||
HideWhenFaceDown: false
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: ''
|
||||
LuaScriptState: ''
|
||||
MeasureMovement: false
|
||||
Name: Notecard
|
||||
Nickname: Navigation Overlay
|
||||
Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 6.08392429
|
||||
posY: 1.53338218
|
||||
posZ: -32.7559
|
||||
rotX: 0.07987893
|
||||
rotY: 89.9998
|
||||
rotZ: 359.983124
|
||||
scaleX: 0.7
|
||||
scaleY: 1.0
|
||||
scaleZ: 0.7
|
||||
Value: 0
|
||||
XmlUI: ''
|
||||
'3':
|
||||
Autoraise: true
|
||||
ColorDiffuse:
|
||||
b: 1.0
|
||||
g: 1.0
|
||||
r: 1.0
|
||||
Description: 'Edit Camera: TTS does not make accessing camera settings easy,
|
||||
so this is done using a modified version of MrStump''s Camera Placement Helper.
|
||||
|
||||
|
||||
To use the Helper, place it in the position you want the camera to look, with
|
||||
the desired rotation. Set the Pitch and Distance values. Click "Set camera
|
||||
to this angle".'
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: 579a11
|
||||
Grid: true
|
||||
GridProjection: false
|
||||
Hands: false
|
||||
HideWhenFaceDown: false
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: ''
|
||||
LuaScriptState: ''
|
||||
MeasureMovement: false
|
||||
Name: Notecard
|
||||
Nickname: 'Navigation Overlay: Edit Camera (1/2)'
|
||||
Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 6.083923
|
||||
posY: 1.53338218
|
||||
posZ: -32.75589
|
||||
rotX: 0.07987937
|
||||
rotY: 89.99992
|
||||
rotZ: 359.983124
|
||||
scaleX: 0.7
|
||||
scaleY: 1.0
|
||||
scaleZ: 0.7
|
||||
Value: 0
|
||||
XmlUI: ''
|
||||
'4':
|
||||
Autoraise: true
|
||||
ColorDiffuse:
|
||||
b: 1.0
|
||||
g: 1.0
|
||||
r: 1.0
|
||||
Description: '1. Click "Edit Camera"
|
||||
|
||||
2. Click a button in the overlay, it will turn green.
|
||||
|
||||
3. Use the Camera Placement Helper to set the camera view.
|
||||
|
||||
4. When clicking "Set camera to this angle" produces the correct camera view,
|
||||
click the green button in the overlay again to set the camera. Click a red button
|
||||
to cancel.'
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: 045a3e
|
||||
Grid: true
|
||||
GridProjection: false
|
||||
Hands: false
|
||||
HideWhenFaceDown: false
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: ''
|
||||
LuaScriptState: ''
|
||||
MeasureMovement: false
|
||||
Name: Notecard
|
||||
Nickname: 'Navigation Overlay: Edit Camera (2/2)'
|
||||
Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 6.08392334
|
||||
posY: 1.53338218
|
||||
posZ: -32.7558937
|
||||
rotX: 0.07987977
|
||||
rotY: 89.9998856
|
||||
rotZ: 359.983124
|
||||
scaleX: 0.7
|
||||
scaleY: 1.0
|
||||
scaleZ: 0.7
|
||||
Value: 0
|
||||
XmlUI: ''
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 18.45
|
||||
posY: 3.6
|
||||
posZ: -25.85
|
||||
rotX: 0.41
|
||||
rotY: 89.99
|
||||
rotZ: 0.31
|
||||
scaleX: 0.7
|
||||
scaleY: 1.0
|
||||
scaleZ: 0.7
|
||||
Value: 0
|
||||
XmlUI: ''
|
@ -3,7 +3,7 @@ Bag:
|
||||
Order: 0
|
||||
ColorDiffuse:
|
||||
b: 0.9411765
|
||||
g: 0.125487715
|
||||
g: 0.1254875
|
||||
r: 0.627451062
|
||||
ContainedObjects:
|
||||
- !include "Bag Tarot Deck (Scripted) a230f9/Card The Magician \xB7 I 0fd716.yaml"
|
||||
|
@ -0,0 +1,455 @@
|
||||
function onLoad()
|
||||
spawnButton("symbols", "Change Tooltips",
|
||||
"Changes tooltip for 'draw chaos token' buttons.", 0, 0.5, 0, 600, 400, 70)
|
||||
end
|
||||
|
||||
function spawnButton( func, text, tool_tip, xPosition, yPosition, zPosition, button_width, button_height, fontsize )
|
||||
scale = self.getScale()
|
||||
scale = scale[1]
|
||||
params = {
|
||||
click_function = func,
|
||||
function_owner = self,
|
||||
label = text,
|
||||
position = {scale * xPosition, yPosition, scale * zPosition},
|
||||
rotation = {0, 0, 0},
|
||||
width = button_width * scale,
|
||||
height = button_height * scale,
|
||||
font_size = fontsize * scale,
|
||||
color = {1, 1, 1},
|
||||
font_color = {0, 0, 0},
|
||||
tooltip = tool_tip
|
||||
}
|
||||
self.createButton(params)
|
||||
end
|
||||
|
||||
function symbols()
|
||||
local tool = "no scenario selected"
|
||||
for _, scenario in ipairs(getObjectFromGUID("fe2ae4").getObjects()) do
|
||||
if scenario.getDescription() == "The Gathering" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull] -2. If you fail, after this skill test, search the encounter deck and discard pile for a [[Ghoul]] enemy, and draw it. Shuffle the encounter deck.\n\n[cultist] Reveal another token. If you fail, take 2 horror.\n\n[tablet] -4. If there is a [[Ghoul]] enemy at your location, take 1 damage and 1 horror."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull] -X. X is the number of [[Ghoul]] enemies at your location.\n\n[cultist] -1. If you fail, take 1 horror.\n\n[tablet] -2. If there is a [[Ghoul]] enemy at your location, take 1 damage.\n\n"
|
||||
end
|
||||
end
|
||||
-- midnight masks
|
||||
if scenario.getDescription() == "The Midnight Masks" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the total number of doom in play.\n\n[cultist]: -2. Place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\n\n[tablet]: -4. If you fail, place all your clues on your location."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\n\n[cultist]: -2. Place 1 doom on the nearest [[Cultist]] enemy.\n\n[tablet]: -3. If you fail, place 1 of your clues on your location."
|
||||
end
|
||||
end
|
||||
-- devourer below
|
||||
if scenario.getDescription() == "The Devourer Below" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -3. If you fail, after this skill test, search the encounter deck and discard pile for a [[Monster]] enemy, and draw it. Shuffle the encounter deck.\n\n[cultist]: -4. Place 2 doom on the nearest enemy.\n\n[tablet]: -5. If there is a [[Monster]] enemy at your location, take 1 damage and 1 horror.\n\n[elder_thing]: -7. If there is an [[Ancient One]] enemy in play, reveal another token."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the number of [[Monster]] enemies in play.\n\n[cultist]: -2. Place 1 doom on the nearest enemy.\n\n[tablet]: -3. If there is a [[Monster]] enemy at your location, take 1 damage.\n\n[elder_thing]: -5. If there is an [[Ancient One]] enemy in play, reveal another token."
|
||||
end
|
||||
end
|
||||
-- extracurricular activity symbols
|
||||
if scenario.getDescription() == "Extracurricular Activity" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2. If you fail, discard the top 5 cards of your deck.\n\n[cultist]: -1 (-5 instead if there are 10 or more cards in your discard pile).\n\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1. If you fail, discard the top 3 cards of your deck.\n\n[cultist]: -1 (-3 instead if there are 10 or more cards in your discard pile).\n\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards."
|
||||
end
|
||||
end
|
||||
-- The house always wins symbols
|
||||
if scenario.getDescription() == "The House Always Wins" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -3. You may spend 3 resources to treat this token as a 0, instead.\n\n[cultist]: -3. If you fail, discard 3 resources.\n\n[tablet]: -2. Discard 3 resources."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -2. You may spend 2 resources to treat this token as a 0, instead.\n\n[cultist]: -3. If you succeed, gain 3 resources.\n\n[tablet]: -2. If you fail, discard 3 resources."
|
||||
end
|
||||
end
|
||||
-- Miskatonic museum symbols
|
||||
if scenario.getDescription() == "The Miskatonic Museum" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-4 instead if Hunting Horror is at your location.)\n\n[cultist]: -3. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\n\n[tablet]: -4. If Hunting Horror is at your location, it immediately attacks you.\n\n[elder_thing]: -5. If you fail, discard an asset you control."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if Hunting Horror is at your location.)\n\n[cultist]: -1. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\n\n[tablet]: -2. Return 1 of your clues to your current location.\n\n[elder_thing]: -3. If you fail, discard an asset you control."
|
||||
end
|
||||
end
|
||||
-- essex county express symbols
|
||||
if scenario.getDescription() == "The Essex County Express" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is 1 more than the current Agenda #. \n\n[cultist]: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\n\n[tablet]: -4. Add 1 doom token to each Cultist enemy in play.\n\n[elder_thing]: -3. If you fail, choose and discard a card from your hand for each point you failed by."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the current Agenda #.\n\n[cultist]: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\n\n[tablet]: -2. Add 1 doom token to the nearest Cultist enemy.\n\n[elder_thing]: -3. If you fail, choose and discard a card from your hand."
|
||||
end
|
||||
end
|
||||
--blood on the Altar
|
||||
if scenario.getDescription() == "Blood on the Altar" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -1 for each location in play with no encounter card underneath it.\n\n[cultist]: -4. If you fail, add 1 clue from the token pool to your location.\n\n[tablet]: -3. Reveal another token.\n\n[elder_thing]: -3. Place 1 doom on the current agenda."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 for each location in play with no encounter card underneath it (max -4).\n\n[cultist]: -2. If you fail, add 1 clue from the token pool to your location.\n\n[tablet]: -2. If you are in the Hidden Chamber, reveal another token.\n\n[elder_thing]: -3. If you fail, place 1 doom on the current agenda."
|
||||
end
|
||||
end
|
||||
--undimensioned and unseen
|
||||
if scenario.getDescription() == "Undimensioned and Unseen" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 for each Brood of Yog-Sothoth in play.\n\n[cultist]: Reveal another token. If you fail this test, take 1 horror and 1 damage.\n\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails.\n\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 for each Brood of Yog-Sothoth in play.\n\n[cultist]: Reveal another token. If you fail this test, take 1 horror.\n\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token's modifier is -4 instead.\n\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you."
|
||||
end
|
||||
end
|
||||
-- where doom Awaits
|
||||
if scenario.getDescription() == "Where Doom Awaits" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-5 instead if you are at an [[Altered]] location).\n\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\n\n[tablet]: -3. If it is Agenda 2, you automatically fail instead.\n\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if you are at an [[Altered]] location).\n\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\n\n[tablet]: -2 (-4 instead if it is Agenda 2).\n\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards."
|
||||
end
|
||||
end
|
||||
--lost in time and space
|
||||
if scenario.getDescription() == "Lost in Time and Space" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -1 for each [[Extradimensional]] location in play.\n\n[cultist]: Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\n\n[tablet]: -5. If Yog-Sothoth is in play, it attacks you after this skill test.\n\n[elder_thing]: -X. X is twice the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 for each [[Extradimensional]] location in play (max -5).\n\n[cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\n\n[tablet]: -3. If Yog-Sothoth is in play, it attacks you after this skill test.\n\n[elder_thing]: -X. X is the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it."
|
||||
end
|
||||
end
|
||||
-- curtain call
|
||||
if scenario.getDescription() == "Curtain Call" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X, where X is the amount of horror on you. (If you have no horror on you, X is 1.)\n\n[cultist] [tablet] [elder_thing]: -5. If your location has at least 1 horror on it, take 1 horror <i>(from the token pool)</i>. If your location has no horror on it, place 1 horror on it instead."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if you have 3 or more horror on you).\n\n[cultist] [tablet] [elder_thing]: -4. If your location has at least 1 horror on it, take 1 horror <i>(from the token pool)</i>. If your location has no horror on it, place 1 horror on it instead."
|
||||
end
|
||||
end
|
||||
-- Last King
|
||||
if scenario.getDescription() == "The Last King" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: Reveal another token. If you fail, place 1 doom on the [[Lunatic]] enemy in play with the most remaining health.\n\n[cultist]: -3. Place 1 of your clues on your location.\n\n[tablet]: -4. Take 1 horror.\n\n[elder_thing]: -X. X is the shroud value of your location. If you fail, take 1 damage."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: Reveal another token. If you fail, place 1 doom on a [[Lunatic]] enemy in play.\n\n[cultist]: -2. If you fail, place 1 of your clues on your location.\n\n[tablet]: -4. If you fail, take 1 horror.\n\n[elder_thing]: -X. X is the shroud value of your location."
|
||||
end
|
||||
end
|
||||
-- Echoes Past
|
||||
if scenario.getDescription() == "Echoes of the Past" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the total number of doom on enemies in play.\n\n[cultist]: -4. Place 1 doom on the nearest enemy.\n\n[tablet]: -4. Discard a random card from your hand.\n\n[elder_thing]: -4. If there is an enemy at your location, take 1 horror."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the highest number of doom on an enemy in play.\n\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\n\n[tablet]: -2. If you fail, discard a random card from your hand.\n\n[elder_thing]: -2. If you fail and there is an enemy at your location, take 1 horror."
|
||||
end
|
||||
end
|
||||
-- Unspeakable Oath
|
||||
if scenario.getDescription() == "The Unspeakable Oath" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: Reveal another token. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. (Limit once per test.)\n\n[cultist]: -X. X is the amount of horror on you. If you fail, take 1 horror.\n\n[tablet]: -X. X is the base shroud value of your location. If you fail, take 1 horror.\n\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.\n\n[cultist]: -X. X is the amount of horror on you.\n\n[tablet]: -X. X is the base shroud value of your location.\n\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead."
|
||||
end
|
||||
end
|
||||
-- A Phantom of Truth
|
||||
if scenario.getDescription() == "A Phantom of Truth" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the amount of doom in play.\n\n[cultist]: -2. Move each unengaged [[Byakhee]] in play once toward the nearest investigator.\n\n[tablet]: -4. Cancel the effects and icons of each skill card committed to this test.\n\n[elder_thing]: -3. If you fail, lose 1 resource for each point you failed by."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the amount of doom in play (max 5).\n\n[cultist]: -2. If you fail, move each unengaged [[Byakhee]] in play once toward the nearest investigator.\n\n[tablet]: -3. Cancel the effects and icons of each skill card committed to this test.\n\n[elder_thing]: -2. If you fail, lose 1 resource for each point you failed by."
|
||||
end
|
||||
end
|
||||
-- The Pallid Mask
|
||||
if scenario.getDescription() == "The Pallid Mask" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the number of locations away from the starting location you are.\n\n[cultist]: -3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.\n\n[tablet]: -3. If there is a [[Ghoul]] or [[Geist]] enemy at your location, it readies and attacks you (if there is more than one, choose one).\n\n[elder_thing]: -4. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the number of locations away from the starting location you are (max 5).\n\n[cultist]: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.\n\n[tablet]: -2. If there is a ready [[Ghoul]] or [[Geist]] enemy at your location, it attacks you (if there is more than one, choose one).\n\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it."
|
||||
end
|
||||
end
|
||||
-- Dim Carcosa
|
||||
if scenario.getDescription() == "Dim Carcosa" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the amount of horror on you.\n\n[cultist]: Reveal another token. If you fail, take 2 horror.\n\n[tablet]: -5. If you fail and Hastur is in play, place 1 clue on your location <i>(from the token bank)</i>.\n\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -2 (-4 instead if you have no sanity remaining).\n\n[cultist]: Reveal another token. If you fail, take 1 horror.\n\n[tablet]: -3. If you fail and Hastur is in play, place 1 clue on your location <i>(from the token bank)</i>.\n\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action."
|
||||
end
|
||||
end
|
||||
if scenario.getDescription() == "Black Stars Rise" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the total amount of doom on agendas in play.\n\n[cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.\n\n[tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.\n\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the highest amount of doom on an agenda in play.\n\n[cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.\n\n[tablet]: Reveal another token. If you fail, place 1 doom on each agenda.\n\n[elder_thing]: -2. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it."
|
||||
end
|
||||
end
|
||||
-- untamed Wilds
|
||||
if scenario.getDescription() == "The Untamed Wilds" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is 1 higher than the number of vengeance points in the victory display.\n\n[cultist]: -X. X is the number of locations in play.\n\n[tablet]: -X. X is the number of cards in the exploration deck (min 3).\n\n[elder_thing]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the number of vengeance points in the victory display.\n\n[cultist]: -X. X is the number of locations in play (max 5).\n\n[tablet]: -X. X is the number of cards in the exploration deck (max 5).\n\n[elder_thing]: -2. If you are poisoned, this test automatically fails instead."
|
||||
end
|
||||
end
|
||||
--The doom of Eztli
|
||||
if scenario.getDescription() == "The Doom of Eztli" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-4 instead if there is doom on your location).\n\n[cultist] [tablet]: -X. X is the total amount of doom on locations in play.\n\n[elder_thing]: Reveal another chaos token. Place 1 doom on your location."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if there is doom on your location).\n\n[cultist] [tablet]: -X. X is the number of locations with doom on them.\n\n[elder_thing]: Reveal another chaos token. If you fail, place 1 doom on your location."
|
||||
end
|
||||
end
|
||||
--Threads of Fate
|
||||
if scenario.getDescription() == "Threads of Fate" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull] : -X. X is the total number of doom in play.\n\n[cultist]: -2. If you do not succeed by at least 2, take 1 direct damage.\n\n[tablet]: -2. If you do not succeed by at least 2, place 1 doom on each [[cultist]] enemy.\n\n[elder_thing]: -3. If you fail, lose 1 of your clues."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull] : -X. X is the highest number of doom on a [[cultist]] enemy.\n\n[cultist]: -2. If you do not succeed by at least 1, take 1 damage.\n\n[tablet]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[cultist]] enemy.\n\n[elder_thing]: -2. If you fail, lose 1 of your clues."
|
||||
end
|
||||
end
|
||||
--The boundary beyond
|
||||
if scenario.getDescription() == "The Boundary Beyond" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-4 instead if you are at an [[Ancient]] location).\n\n[cultist]: Reveal another token. If you fail, place 1 doom on each [[Cultist]] enemy.\n\n[tablet]: Reveal another token. If you fail, each [[Serpent]] enemy at your location attacks you.\n\n[elder_thing]: -4. Place 1 clue <i>(from the token pool)</i> on the nearest [[Ancient]] location."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if you are at an [[Ancient]] location).\n\n[cultist]: Reveal another token. If you fail, place 1 doom on a [[Cultist]] enemy.\n\n[tablet]: Reveal another token. If you fail and there is a [[Serpent]] enemy at your location, it attacks you.\n\n[elder_thing]: -4. If you fail, place 1 clue <i>(from the token pool)</i> on the nearest [[Ancient]] location."
|
||||
end
|
||||
end
|
||||
--Heart of the elders p1
|
||||
if scenario.getDescription() == "Heart of the Elders" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-4 instead if you are in a [[Cave]] location).\n\n[cultist]: -3. If you fail, place 1 doom on your location.\n\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\n\n[elder_thing]: -4. If you fail, take 1 horror."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if you are in a [[Cave]] location).\n\n[cultist]: -2. If you fail, place 1 doom on your location.\n\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\n\n[elder_thing]: -3. If you fail, take 1 horror."
|
||||
end
|
||||
end
|
||||
-- City of Archives
|
||||
if scenario.getDescription() == "The City of Archives" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (if you have 5 or more cards in your hand, you automatically fail instead).\n\n[cultist] or [elder_thing]: -2. Place 1 of your clues on your location.\n\n[tablet]: -3. For each point you fail by, discard 1 random card from your hand."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if you have 5 or more cards in your hand).\n\n[cultist] or [elder_thing]: -2. If you fail, place 1 of your clues on your location.\n\n[tablet]: -3. If you fail, discard 1 random card from your hand."
|
||||
end
|
||||
end
|
||||
--Depths of Yoth
|
||||
if scenario.getName() == "Scenario - Easy/Standard" then
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the current depth level.\n\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\n\n[tablet]: Reveal another token. If you fail, place 1 clue on your location <i>(from the token pool)</i>.\n\n[elder_thing]: -2. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead."
|
||||
end
|
||||
--hard
|
||||
if scenario.getName() == "Scenario - Hard/Expert" then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the current depth level. If you fail, take 1 horror.\n\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\n\n[tablet]: Reveal another token. If you fail, place 1 clue on your location <i>(from the token pool)</i>.\n\n[elder_thing]: -4. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead."
|
||||
end
|
||||
--Shattered Aeons
|
||||
if scenario.getDescription() == "Shattered Aeons" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -3 (-5 instead if the Relic of Ages is at your location).\n\n[cultist]: -3. If you do not succeed by at least 1, place 1 doom on each [[Cultist]] enemy.\n\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\n\n[elder_thing]: -3. Shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -2 (-4 instead if the Relic of Ages is at your location).\n\n[cultist]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[Cultist]] enemy.\n\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\n\n[elder_thing]: -2. If you fail, shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck."
|
||||
end
|
||||
end
|
||||
--secret scenario
|
||||
if scenario.getDescription() == "Turn Back Time" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X . X is the total amount of doom on locations.\n\n[elder_thing]: -6. Place 1 doom on your location."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X . X is the number of locations with doom on them.\n\n[elder_thing]: -4. If you fail, place 1 doom on your location."
|
||||
end
|
||||
end
|
||||
--Dissappearance Twilight
|
||||
if scenario.getDescription() == "Disappearance at the Twilight Estate" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -5. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -3. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location."
|
||||
end
|
||||
end
|
||||
--Witching Hour
|
||||
if scenario.getDescription() == "The Witching Hour" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2. Discard cards from the top of the encounter deck equal to this test's difficulty.\n\n[tablet]: -2. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\n\n[elder_thing]: -4. If you fail, ready each [[Witch]] enemy at your location and at each connecting location. Heal all damage from each of those enemies."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1. For each point you fail by, discard the top card of the encounter deck.\n\n[tablet]: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\n\n[elder_thing]: -3. If you fail, choose an exhausted or damaged [[Witch]] enemy at your location or at a connecting location. Ready that enemy and heal all damage from it."
|
||||
end
|
||||
end
|
||||
--Death's Doorstep
|
||||
if scenario.getDescription() == "At Death's Doorstep" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-4 instead if your location is haunted).\n\n[tablet]: -3. If this is an attack or evasion attempt, resolve each haunted ability on your location.\n\n[elder_thing]: -4. If there is a [[Spectral]] enemy at your location, take 1 damage and 1 horror."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if your location is haunted).\n\n[tablet]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\n\n[elder_thing]: -2. If there is a [[Spectral]] enemy at your location, take 1 damage."
|
||||
end
|
||||
end
|
||||
--Secret Name
|
||||
if scenario.getDescription() == "The Secret Name" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-4 instead if you are at an [[Extradimensional]] location).\n\n[cultist]: Reveal another chaos token. If you fail, discard the top 5 cards of the encounter deck.\n\n[tablet]: -3. If you fail and Nahab is in play, she attacks you <i>(regardless of her current location)</i>.\n\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if you are at an [[Extradimensional]] location).\n\n[cultist]: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck.\n\n[tablet]: -2. If you fail and Nahab is at your location, she attacks you.\n\n[elder_thing]: -3. If you fail, resolve the hunter keyword on each enemy in play."
|
||||
end
|
||||
end
|
||||
--Wages of Sin
|
||||
if scenario.getDescription() == "The Wages of Sin" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.\n\n[cultist]: -4. Until the end of the rount, each Heretic enemy in play gets +1 fight and +1 evade.\n\n[tablet]: -4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.\n\n[elder_thing]: -2. If this is an attack or evasion attempt, resolve each haunted ability on your location."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is 1 higher than the number of copies of Unfinished Business in the victory display.\n\n[cultist]: -3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.\n\n[tablet]: -3. If you fail, trigger the forced ability on a copy of Unfinished Business in yout threat area as if it were the end of the round.\n\n[elder_thing]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location."
|
||||
end
|
||||
end
|
||||
-- For The Greater Good
|
||||
if scenario.getDescription() == "For the Greater Good" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the total number of doom among [[Cultist]] enemies in play.\n\n[cultist]: -2. Reveal another token.\n\n[tablet]: -3. If you fail, place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\n\n[elder_thing]: -3. If you fail, move all doom from the [[Cultist]] enemy with the most doom on it to the current agenda. If no [[Cultist]] enemies in play have doom on them, reveal another token."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\n\n[cultist]: -2. Reveal another token.\n\n[tablet]: -3. If you fail, place 1 doom on the nearest [[Cultist]] enemy.\n\n[elder_thing]: -3. If you fail, move 1 doom from the nearest [[Cultist]] enemy to the current agenda."
|
||||
end
|
||||
end
|
||||
--Union and Disillusion
|
||||
if scenario.getDescription() == "Union and Disillusion" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -3. If this is a skill test during a <b>circle</b> action, reveal another token.\n\n[cultist]: -4. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\n\n[tablet]: -4. If you fail, a [[Spectral]] enemy at your location attacks you <i>(even if it is exhausted).</i>\n\n[elder_thing]: -4. If this is a skill test during a <b>circle</b> action and you fail, resolve each haunted ability on your location."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -2. If this is a skill test during a <b>circle</b> action, reveal another token.\n\n[cultist]: -3. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\n\n[tablet]: -3. If you fail, a [[Spectral]] enemy at your location attacks you <i>(even if it is exhausted).</i>\n\n[elder_thing]: -3. If this is a skill test during a <b>circle</b> action and you fail, resolve each haunted ability on your location."
|
||||
end
|
||||
end
|
||||
--Clutches of Chaos
|
||||
if scenario.getDescription() == "In the Clutches of Chaos" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is 1 higher than the total amount of doom and breaches on your location.\n\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\n\n[tablet]: -3. For each point you fail by, remove 1 breach from the current act.\n\n[elder_thing]: -4. If you fail, place 1 breach on a random location."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the total amount of doom and breaches on your location.\n\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\n\n[tablet]: -2. For each point you fail by, remove 1 breach from the current act.\n\n[elder_thing]: -3. If you fail, place 1 breach on a random location."
|
||||
end
|
||||
end
|
||||
--Before the Black Throne
|
||||
if scenario.getDescription() == "Before the Black Throne" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the amount of doom on Azathoth, to a minimum of 2.\n\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\n\n[tablet]: -3. If you fail, Azathoth attacks you.\n\n[elder_thing]: -6. If your modified skill value for this test is 0, place 1 doom on Azathoth."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.\n\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\n\n[tablet]: -2. If you fail, Azathoth attacks you.\n\n[elder_thing]: -4. If your modified skill value for this test is 0, place 1 doom on Azathoth."
|
||||
end
|
||||
end
|
||||
--Beyond the gates of sleep
|
||||
if scenario.getDescription() == "Beyond the Gates of Sleep" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull] : -X. X is the number of cards in your hand.\n\n[cultist]: -X. X is the number of revealed [[Woods]] locations.\n\n[tablet]: -2. If this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull] : -X. X is half the number of cards in your hand (rounded up).\n\n[cultist]: -X. X is the number of revealed Enchanted Woods locations.\n\n[tablet]: -2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it."
|
||||
end
|
||||
end
|
||||
--Waking Nightmare
|
||||
if scenario.getDescription() == "Waking Nightmare" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-4 instead if you are engaged with a [[Staff]] enemy).\n\n[cultist]: Reveal another chaos token. If it is agenda 2 or 3, make an infestation test.\n\n[elder_thing]: -X. X is 1 higher than the number of infested locations."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if you are engaged with a [[Staff]] enemy).\n\n[cultist]: Reveal another chaos token. If you fail and it is agenda 2 or 3, make an infestation test.\n\n[elder_thing]: -X. X is the number of infested locations."
|
||||
end
|
||||
end
|
||||
--The search for kadath
|
||||
if scenario.getDescription() == "The Search for Kadath" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is 1 more than the number of Signs of the Gods the investigators have uncovered.\n\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 2 for the remainder of the round.\n\n[tablet]: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\n\n[elder_thing]: +1. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the number of Signs of the Gods the investigators have uncovered.\n\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 1 for the remainder of the round.\n\n[tablet]: -2. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\n\n[elder_thing]: +2. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue."
|
||||
end
|
||||
end
|
||||
--A thousand shapes of horror
|
||||
if scenario.getDescription() == "A Thousand Shapes of Horror" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-4 instead if you are at a [[Graveyard]] location).\n\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\n\n[tablet]: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\n\n[elder_thing]: -3. If you fail, you must either place 1 of your clues on your location or take 1 damage."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if you are at a [[Graveyard]] location).\n\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\n\n[tablet]: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\n\n[elder_thing]: -2. If you fail, you must either place 1 of your clues on your location or take 1 damage."
|
||||
end
|
||||
end
|
||||
--Dark Side of the moon
|
||||
if scenario.getDescription() == "Dark Side of the Moon" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is your alarm level.\n\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\n\n[tablet]: -2. If you fail, raise your alarm level by 1.\n\n[elder_thing]: 0. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is half your alarm level (rounded up).\n\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\n\n[tablet]: -1. If you fail, raise your alarm level by 1.\n\n[elder_thing]: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy."
|
||||
end
|
||||
end
|
||||
--point of no return
|
||||
if scenario.getDescription() == "Point of No Return" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is 1 more than the amount of damage on this card.\n\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\n\n[tablet]: 0. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\n\n[elder_thing]: -4. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the amount of damage on this card.\n\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\n\n[tablet]: +1. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\n\n[elder_thing]: -3. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack."
|
||||
end
|
||||
end
|
||||
--where the gods dwell
|
||||
if scenario.getDescription() == "Where the Gods Dwell" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the number of the current act plus the number of the current agenda.\n\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda. This effect may cause the current agenda to advance.\n\n[tablet]: -6. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\n\n[elder_thing]: -1. The black cat reminds you that it's all a dream."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the number of the current act.\n\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda.\n\n[tablet]: -4. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\n\n[elder_thing]: 0. The black cat reminds you that it's all a dream."
|
||||
end
|
||||
end
|
||||
--weaver of the cosmos
|
||||
if scenario.getDescription() == "Weaver of the Cosmos" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is the amount of doom on locations in play.\n\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\n\n[tablet]: -1. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\n\n[elder_thing]: -4. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the highest amount of doom on a location in play.\n\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\n\n[tablet]: 0. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\n\n[elder_thing]: -3. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location."
|
||||
end
|
||||
end
|
||||
--pit of despair
|
||||
if scenario.getDescription() == "The Pit of Despair" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded).\n\n[cultist]: -2. If your location is flooded, take 1 damage.\n\n[tablet]: -2. If you control a key, take 1 horror.\n\n[elder_thing]: -3. If The Amalgam is in the depths, put it into play engaged with you."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-2 instead if your location is partially flooded; -3 instead if your location is fully flooded).\n\n[cultist]: -2. If you fail and your location is flooded, take 1 damage.\n\n[tablet]: -2. If you fail and you control a key, take 1 horror.\n\n[elder_thing]: -3. If you fail and The Amalgam is in the depths, put it into play engaged with you."
|
||||
end
|
||||
end
|
||||
--vanishing of elena harper
|
||||
if scenario.getDescription() == "The Vanishing of Elina Harper" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is 1 more than the current agenda number.\n\n[cultist]: -2. Place 1 doom on the nearest enemy (2 doom instead if you failed).\n\n[tablet]: -3. Take 1 horror (1 horror and 1 damage instead if you failed).\n\n[elder_thing]: -4. Place 1 of your clues on your location (2 clues instead if you failed)."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the current agenda number.\n\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\n\n[tablet]: -3. If you fail, take 1 horror.\n\n[elder_thing]: -4. If you fail, place 1 of your clues on your location."
|
||||
end
|
||||
end
|
||||
--in too deep
|
||||
if scenario.getDescription() == "In Too Deep" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 for each location to the east of your location (on the same row).\n\n[cultist]: -4. If you fail, move to the connecting location to the east, ignoring all barriers.\n\n[tablet]: -5. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\n\n[elder_thing]: -X. X is twice the number of barriers between your location and all connecting locations."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 for each location to the east of your location (on the same row).\n\n[cultist]: -2. If you fail, move to the connecting location to the east, ignoring all barriers.\n\n[tablet]: -3. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\n\n[elder_thing]: -X. X is the number of barriers between your location and all connecting locations."
|
||||
end
|
||||
end
|
||||
--devil reef
|
||||
if scenario.getDescription() == "Devil Reef" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -X. X is 1 more than the number of keys the investigators control.\n\n[cultist]: -3. If this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\n\n[tablet]: -4. If you are not in a vehicle, take 1 damage.\n\n[elder_thing]: -5. If your location has a key on it, take 1 horror."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -X. X is the number of keys the investigators control.\n\n[cultist]: -2. If you fail and this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\n\n[tablet]: -3. If you fail and you are not in a vehicle, take 1 damage.\n\n[elder_thing]: -4. If you fail and your location has a key on it, take 1 horror."
|
||||
end
|
||||
end
|
||||
--horror in high gear
|
||||
if scenario.getDescription() == "Horror in High Gear" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-4 instead if there are 6 or fewer locations remaining in the Road deck).\n\n[cultist]: -2. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\n\n[tablet]: -3. For each point you fail by, an investigator in your vehicle loses 1 resource.\n\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if there are 6 or fewer locations remaining in the Road deck).\n\n[cultist]: -1. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\n\n[tablet]: -2. For each point you fail by, an investigator in your vehicle loses 1 resource.\n\n[elder_thing]: -4. If you fail, resolve the hunter keyword on each enemy in play."
|
||||
end
|
||||
end
|
||||
--light in the fog
|
||||
if scenario.getDescription() == "A Light in the Fog" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2. If your location is flooded, reveal an additional chaos token.\n\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n\n[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n\n[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1. If your location is flooded, reveal an additional chaos token.\n\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n\n[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n\n[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement."
|
||||
end
|
||||
end
|
||||
--lair of dagon
|
||||
if scenario.getDescription() == "The Lair of Dagon" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 for each key on this card.\n\n[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n\n[tablet]: -3. Place each key you control on your location and take 1 damage.\n\n[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 for each key on this card.\n\n[cultist]: 0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n\n[tablet]: -3. If you fail, place each key you control on your location.\n\n[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag."
|
||||
end
|
||||
end
|
||||
--into the maelstrom
|
||||
if scenario.getDescription() == "Into the Maelstrom" then
|
||||
if scenario.is_face_down == true then
|
||||
tool = "Hard / Expert\n\n[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n\n[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n\n[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n\n[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror."
|
||||
else
|
||||
tool = "Easy / Standard\n\n[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n\n[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n\n[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n\n[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror."
|
||||
end
|
||||
end
|
||||
end
|
||||
getObjectFromGUID("8b081b").editButton({index = 6, tooltip = tool})
|
||||
getObjectFromGUID("bd0ff4").editButton({index = 6, tooltip = tool})
|
||||
getObjectFromGUID("383d8b").editButton({index = 6, tooltip = tool})
|
||||
getObjectFromGUID("0840d5").editButton({index = 6, tooltip = tool})
|
||||
end
|
@ -0,0 +1,36 @@
|
||||
Autoraise: true
|
||||
ColorDiffuse:
|
||||
b: 0.0
|
||||
g: 0.0
|
||||
r: 1.0
|
||||
Description: By Pyxel
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: cc77a8
|
||||
Grid: true
|
||||
GridProjection: false
|
||||
Hands: false
|
||||
HideWhenFaceDown: false
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: !include 'Checker_red Draw Token Button Tooltip Renamer cc77a8.ttslua'
|
||||
LuaScriptState: ''
|
||||
MeasureMovement: false
|
||||
Name: Checker_red
|
||||
Nickname: Draw Token Button Tooltip Renamer
|
||||
Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 38.58
|
||||
posY: 1.42
|
||||
posZ: -17.32
|
||||
rotX: 359.92
|
||||
rotY: 270.02
|
||||
rotZ: 0.02
|
||||
scaleX: 1.0
|
||||
scaleY: 1.0
|
||||
scaleZ: 1.0
|
||||
Value: 0
|
||||
XmlUI: ''
|
@ -1,8 +1,8 @@
|
||||
Autoraise: true
|
||||
ColorDiffuse:
|
||||
b: 0.141072631
|
||||
g: 0.141072631
|
||||
r: 0.141072631
|
||||
b: 0.141072214
|
||||
g: 0.141072214
|
||||
r: 0.141072214
|
||||
CustomMesh:
|
||||
CastShadows: true
|
||||
ColliderURL: ''
|
||||
|
@ -1,8 +1,8 @@
|
||||
Autoraise: true
|
||||
ColorDiffuse:
|
||||
b: 0.141072631
|
||||
g: 0.141072631
|
||||
r: 0.141072631
|
||||
b: 0.141072214
|
||||
g: 0.141072214
|
||||
r: 0.141072214
|
||||
CustomMesh:
|
||||
CastShadows: true
|
||||
ColliderURL: ''
|
||||
|
@ -1,8 +1,8 @@
|
||||
Autoraise: true
|
||||
ColorDiffuse:
|
||||
b: 0.141072631
|
||||
g: 0.141072631
|
||||
r: 0.141072631
|
||||
b: 0.141072214
|
||||
g: 0.141072214
|
||||
r: 0.141072214
|
||||
CustomMesh:
|
||||
CastShadows: true
|
||||
ColliderURL: ''
|
||||
|
@ -263,9 +263,9 @@ States:
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -47.38
|
||||
posX: -47.35
|
||||
posY: 1.61
|
||||
posZ: 21.47
|
||||
posZ: 21.5
|
||||
rotX: 359.92
|
||||
rotY: 269.98
|
||||
rotZ: 0.02
|
||||
|
@ -263,9 +263,9 @@ States:
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -47.38
|
||||
posX: -47.35
|
||||
posY: 1.6
|
||||
posZ: -23.18
|
||||
posZ: -23.15
|
||||
rotX: 359.92
|
||||
rotY: 269.98
|
||||
rotZ: 0.02
|
||||
|
@ -263,9 +263,9 @@ States:
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -47.37
|
||||
posX: -47.34
|
||||
posY: 1.6
|
||||
posZ: -20.71
|
||||
posZ: -20.68
|
||||
rotX: 359.92
|
||||
rotY: 269.99
|
||||
rotZ: 0.02
|
||||
|
@ -263,9 +263,9 @@ States:
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -47.37
|
||||
posX: -47.34
|
||||
posY: 1.61
|
||||
posZ: 22.7
|
||||
posZ: 22.73
|
||||
rotX: 359.92
|
||||
rotY: 269.97
|
||||
rotZ: 0.02
|
||||
|
@ -263,9 +263,9 @@ States:
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -47.38
|
||||
posX: -47.35
|
||||
posY: 1.61
|
||||
posZ: 23.9
|
||||
posZ: 23.92
|
||||
rotX: 359.92
|
||||
rotY: 269.97
|
||||
rotZ: 0.02
|
||||
|
@ -263,9 +263,9 @@ States:
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -47.38
|
||||
posX: -47.35
|
||||
posY: 1.6
|
||||
posZ: -21.95
|
||||
posZ: -21.92
|
||||
rotX: 359.92
|
||||
rotY: 270.01
|
||||
rotZ: 0.02
|
||||
|
@ -45,7 +45,7 @@ Transform:
|
||||
posY: 1.76
|
||||
posZ: -14.34
|
||||
rotX: 359.92
|
||||
rotY: 269.99
|
||||
rotY: 269.98
|
||||
rotZ: 0.02
|
||||
scaleX: 2.0
|
||||
scaleY: 0.11
|
||||
|
@ -43,7 +43,7 @@ Tooltip: true
|
||||
Transform:
|
||||
posX: -9.76
|
||||
posY: 1.3
|
||||
posZ: -73.22
|
||||
posZ: -73.23
|
||||
rotX: 0.02
|
||||
rotY: 269.99
|
||||
rotZ: 0.02
|
||||
|
@ -43,7 +43,7 @@ Tooltip: true
|
||||
Transform:
|
||||
posX: -33.33
|
||||
posY: 1.3
|
||||
posZ: -53.91
|
||||
posZ: -53.92
|
||||
rotX: 0.02
|
||||
rotY: 270.0
|
||||
rotZ: 0.02
|
||||
|
@ -43,7 +43,7 @@ Tooltip: true
|
||||
Transform:
|
||||
posX: -9.76
|
||||
posY: 1.3
|
||||
posZ: -66.53
|
||||
posZ: -66.54
|
||||
rotX: 0.02
|
||||
rotY: 269.99
|
||||
rotZ: 0.02
|
||||
|
@ -41,7 +41,7 @@ Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 51.72
|
||||
posX: 51.73
|
||||
posY: 1.41
|
||||
posZ: 0.13
|
||||
rotX: 359.92
|
||||
|
@ -1,8 +1,8 @@
|
||||
Autoraise: true
|
||||
ColorDiffuse:
|
||||
b: 0.249995112
|
||||
g: 0.249995112
|
||||
r: 0.249995112
|
||||
b: 0.2499947
|
||||
g: 0.2499947
|
||||
r: 0.2499947
|
||||
CustomMesh:
|
||||
CastShadows: true
|
||||
ColliderURL: ''
|
||||
|
@ -6,26 +6,26 @@ ColorDiffuse:
|
||||
g: 1.0
|
||||
r: 1.0
|
||||
ContainedObjects:
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -4 6fd84b.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Cultist 50c0d3.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -2 fca98e.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Elder Thing 04d023.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Tablet a86128.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Skull eb1606.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Elder Thing 859af7.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -3 649e88.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -1 47e5fa.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Tablet 80f837.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile +1 6d80a6.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile 0 c415cc.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile 0 681e28.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Elder Thing 859af7.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Skull 5cc00b.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -1 913be8.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Cultist 0a968e.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Auto-fail 509d16.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Skull eb1606.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -2 2d315e.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Cultist 50c0d3.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -1 e7f341.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -4 6fd84b.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -1 913be8.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Tablet a86128.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Elder Sign 8c6c43.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Tablet 80f837.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Skull 5cc00b.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile 0 681e28.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile +1 6d80a6.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Cultist 0a968e.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -1 e7f341.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile -2 2d315e.yaml'
|
||||
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile Elder Thing 04d023.yaml'
|
||||
CustomMesh:
|
||||
CastShadows: true
|
||||
ColliderURL: ''
|
||||
@ -65,11 +65,11 @@ Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 1.73
|
||||
posX: 1.74
|
||||
posY: 1.58
|
||||
posZ: -14.12
|
||||
posZ: -14.13
|
||||
rotX: 359.93
|
||||
rotY: 315.0
|
||||
rotY: 315.01
|
||||
rotZ: 359.96
|
||||
scaleX: 3.0
|
||||
scaleY: 3.0
|
||||
|
@ -33,12 +33,12 @@ Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -2.69
|
||||
posY: 4.59
|
||||
posZ: -5.05
|
||||
rotX: 0.0
|
||||
rotY: 260.0
|
||||
rotZ: 0.0
|
||||
posX: 1.75
|
||||
posY: 2.38
|
||||
posZ: -14.19
|
||||
rotX: 359.95
|
||||
rotY: 315.01
|
||||
rotZ: 359.96
|
||||
scaleX: 0.81
|
||||
scaleY: 1.0
|
||||
scaleZ: 0.81
|
||||
|
@ -178,6 +178,11 @@ function createMemoryActionButtons()
|
||||
position={-4.2,1,-0.1}, rotation={0,0,0}, height=500, width=1300,
|
||||
font_size=350, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Add Draw 1 Buttons", click_function="addDraw1Buttons", function_owner=self,
|
||||
position={0,1,-2.5}, rotation={0,0,0}, height=500, width=2600,
|
||||
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
-- self.createButton({
|
||||
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||||
-- position={-6,1,0}, rotation={0,90,0}, height=500, width=1200,
|
||||
@ -185,6 +190,22 @@ function createMemoryActionButtons()
|
||||
-- })
|
||||
end
|
||||
|
||||
function addDraw1Buttons()
|
||||
if ADD_BUTTONS_DISABLED then return end
|
||||
|
||||
local mats = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
|
||||
for i,guid in ipairs(mats) do
|
||||
local mat = getObjectFromGUID(guid)
|
||||
print(mat.getName())
|
||||
mat.createButton({
|
||||
label="Draw 1", click_function="doDrawOne", function_owner=mat,
|
||||
position = {1.48,0.1,-0.36}, scale = {0.12, 0.12, 0.12},
|
||||
width = 800, height = 280, font_size=180
|
||||
})
|
||||
end
|
||||
ADD_BUTTONS_DISABLED = true
|
||||
end
|
||||
|
||||
--Sends objects from bag/table to their saved position/rotation
|
||||
function buttonClick_place()
|
||||
local bagObjList = self.getObjects()
|
||||
|
@ -8,10 +8,14 @@ ColorDiffuse:
|
||||
ContainedObjects:
|
||||
- !include 'Custom_Model_Bag Community-Created Player CardsInvestigators ed4ca7/Custom_Model
|
||||
Weird West Custom Investigators 58ddca.yaml'
|
||||
- !include 'Custom_Model_Bag Community-Created Player CardsInvestigators ed4ca7/Custom_Model
|
||||
Touhou Project Investigators c5c294.yaml'
|
||||
- !include 'Custom_Model_Bag Community-Created Player CardsInvestigators ed4ca7/Custom_Model
|
||||
Strange Aeons Custom Investigators d78bd2.yaml'
|
||||
- !include 'Custom_Model_Bag Community-Created Player CardsInvestigators ed4ca7/Custom_Model
|
||||
Pokemon Eldritch Edition Custom Investigators 1fb7ce.yaml'
|
||||
- !include 'Custom_Model_Bag Community-Created Player CardsInvestigators ed4ca7/Custom_Model
|
||||
Nightmare Pack - EN e32a71.yaml'
|
||||
- !include 'Custom_Model_Bag Community-Created Player CardsInvestigators ed4ca7/Custom_Model
|
||||
Maximillion Pegasus Custom Investigator 4608c8.yaml'
|
||||
- !include 'Custom_Model_Bag Community-Created Player CardsInvestigators ed4ca7/Custom_Model
|
||||
|
@ -56,12 +56,12 @@ Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -19.5
|
||||
posY: 1.97
|
||||
posZ: 80.73
|
||||
rotX: 359.98
|
||||
posX: -34.31
|
||||
posY: 2.0
|
||||
posZ: -85.69
|
||||
rotX: 0.04
|
||||
rotY: 270.0
|
||||
rotZ: 0.03
|
||||
rotZ: 0.0
|
||||
scaleX: 2.21
|
||||
scaleY: 0.46
|
||||
scaleZ: 2.42
|
||||
|
@ -41,12 +41,12 @@ Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -6.08
|
||||
posY: 1.97
|
||||
posZ: -131.34
|
||||
posX: -34.46
|
||||
posY: 2.0
|
||||
posZ: -86.8
|
||||
rotX: 0.02
|
||||
rotY: 270.01
|
||||
rotZ: 0.02
|
||||
rotZ: 0.01
|
||||
scaleX: 0.5
|
||||
scaleY: 0.14
|
||||
scaleZ: 0.5
|
||||
|
@ -56,9 +56,9 @@ Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -20.94
|
||||
posY: 1.96
|
||||
posZ: 81.01
|
||||
posX: -33.85
|
||||
posY: 2.0
|
||||
posZ: -87.57
|
||||
rotX: 0.02
|
||||
rotY: 270.0
|
||||
rotZ: 0.01
|
||||
|
@ -0,0 +1,23 @@
|
||||
|
||||
function onload(saved_data)
|
||||
createDownloadButton()
|
||||
end
|
||||
|
||||
|
||||
--Beginning Setup
|
||||
|
||||
|
||||
--Make Download button
|
||||
function createDownloadButton()
|
||||
self.createButton({
|
||||
label="Download", click_function="buttonClick_download", function_owner=self,
|
||||
position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,
|
||||
font_size=150, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
end
|
||||
|
||||
--Triggered by download button,
|
||||
function buttonClick_download()
|
||||
local params = { url = self.getGMNotes(), replace = self.guid }
|
||||
Global.call('placeholder_download', params)
|
||||
end
|
File diff suppressed because one or more lines are too long
@ -0,0 +1,23 @@
|
||||
|
||||
function onload(saved_data)
|
||||
createDownloadButton()
|
||||
end
|
||||
|
||||
|
||||
--Beginning Setup
|
||||
|
||||
|
||||
--Make Download button
|
||||
function createDownloadButton()
|
||||
self.createButton({
|
||||
label="Download", click_function="buttonClick_download", function_owner=self,
|
||||
position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,
|
||||
font_size=150, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
end
|
||||
|
||||
--Triggered by download button,
|
||||
function buttonClick_download()
|
||||
local params = { url = self.getGMNotes(), replace = self.guid }
|
||||
Global.call('placeholder_download', params)
|
||||
end
|
File diff suppressed because one or more lines are too long
@ -1,503 +0,0 @@
|
||||
-- Utility memory bag by Directsun
|
||||
-- Version 2.5.2
|
||||
-- Fork of Memory Bag 2.0 by MrStump
|
||||
|
||||
function updateSave()
|
||||
local data_to_save = {["ml"]=memoryList}
|
||||
saved_data = JSON.encode(data_to_save)
|
||||
self.script_state = saved_data
|
||||
end
|
||||
|
||||
function combineMemoryFromBagsWithin()
|
||||
local bagObjList = self.getObjects()
|
||||
for _, bagObj in ipairs(bagObjList) do
|
||||
local data = bagObj.lua_script_state
|
||||
if data ~= nil then
|
||||
local j = JSON.decode(data)
|
||||
if j ~= nil and j.ml ~= nil then
|
||||
for guid, entry in pairs(j.ml) do
|
||||
memoryList[guid] = entry
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function updateMemoryWithMoves()
|
||||
memoryList = memoryListBackup
|
||||
--get the first transposed object's coordinates
|
||||
local obj = getObjectFromGUID(moveGuid)
|
||||
|
||||
-- p1 is where needs to go, p2 is where it was
|
||||
local refObjPos = memoryList[moveGuid].pos
|
||||
local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)
|
||||
local movedRotation = obj.getRotation()
|
||||
for guid, entry in pairs(memoryList) do
|
||||
memoryList[guid].pos.x = entry.pos.x - deltaPos.x
|
||||
memoryList[guid].pos.y = entry.pos.y - deltaPos.y
|
||||
memoryList[guid].pos.z = entry.pos.z - deltaPos.z
|
||||
-- memoryList[guid].rot.x = movedRotation.x
|
||||
-- memoryList[guid].rot.y = movedRotation.y
|
||||
-- memoryList[guid].rot.z = movedRotation.z
|
||||
end
|
||||
|
||||
--theList[obj.getGUID()] = {
|
||||
-- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
|
||||
-- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
|
||||
-- lock=obj.getLock()
|
||||
--}
|
||||
moveList = {}
|
||||
end
|
||||
|
||||
function onload(saved_data)
|
||||
fresh = true
|
||||
if saved_data ~= "" then
|
||||
local loaded_data = JSON.decode(saved_data)
|
||||
--Set up information off of loaded_data
|
||||
memoryList = loaded_data.ml
|
||||
else
|
||||
--Set up information for if there is no saved saved data
|
||||
memoryList = {}
|
||||
end
|
||||
|
||||
moveList = {}
|
||||
moveGuid = nil
|
||||
|
||||
if next(memoryList) == nil then
|
||||
createSetupButton()
|
||||
else
|
||||
fresh = false
|
||||
createMemoryActionButtons()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--Beginning Setup
|
||||
|
||||
|
||||
--Make setup button
|
||||
function createSetupButton()
|
||||
self.createButton({
|
||||
label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||||
position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,
|
||||
font_size=130, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
end
|
||||
|
||||
--Triggered by Transpose button
|
||||
function buttonClick_transpose()
|
||||
moveGuid = nil
|
||||
broadcastToAll("Select one object and move it- all objects will move relative to the new location", {0.75, 0.75, 1})
|
||||
memoryListBackup = duplicateTable(memoryList)
|
||||
memoryList = {}
|
||||
moveList = {}
|
||||
self.clearButtons()
|
||||
createButtonsOnAllObjects(true)
|
||||
createSetupActionButtons(true)
|
||||
end
|
||||
|
||||
--Triggered by setup button,
|
||||
function buttonClick_setup()
|
||||
memoryListBackup = duplicateTable(memoryList)
|
||||
memoryList = {}
|
||||
self.clearButtons()
|
||||
createButtonsOnAllObjects(false)
|
||||
createSetupActionButtons(false)
|
||||
end
|
||||
|
||||
function getAllObjectsInMemory()
|
||||
local objTable = {}
|
||||
local curObj = {}
|
||||
|
||||
for guid in pairs(memoryListBackup) do
|
||||
curObj = getObjectFromGUID(guid)
|
||||
table.insert(objTable, curObj)
|
||||
end
|
||||
|
||||
return objTable
|
||||
-- return getAllObjects()
|
||||
end
|
||||
|
||||
--Creates selection buttons on objects
|
||||
function createButtonsOnAllObjects(move)
|
||||
local howManyButtons = 0
|
||||
|
||||
local objsToHaveButtons = {}
|
||||
if move == true then
|
||||
objsToHaveButtons = getAllObjectsInMemory()
|
||||
else
|
||||
objsToHaveButtons = getAllObjects()
|
||||
end
|
||||
|
||||
for _, obj in ipairs(objsToHaveButtons) do
|
||||
if obj ~= self then
|
||||
local dummyIndex = howManyButtons
|
||||
--On a normal bag, the button positions aren't the same size as the bag.
|
||||
globalScaleFactor = 1 * 1/self.getScale().x
|
||||
--Super sweet math to set button positions
|
||||
local selfPos = self.getPosition()
|
||||
local objPos = obj.getPosition()
|
||||
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
|
||||
local objPos = rotateLocalCoordinates(deltaPos, self)
|
||||
objPos.x = -objPos.x * globalScaleFactor
|
||||
objPos.y = objPos.y * globalScaleFactor + 2
|
||||
objPos.z = objPos.z * globalScaleFactor * 0.9
|
||||
--Offset rotation of bag
|
||||
local rot = self.getRotation()
|
||||
rot.y = -rot.y + 180
|
||||
--Create function
|
||||
local funcName = "selectButton_" .. howManyButtons
|
||||
local func = function() buttonClick_selection(dummyIndex, obj, move) end
|
||||
local color = {0.75,0.25,0.25,0.6}
|
||||
local colorMove = {0,0,1,0.6}
|
||||
if move == true then
|
||||
color = colorMove
|
||||
end
|
||||
self.setVar(funcName, func)
|
||||
self.createButton({
|
||||
click_function=funcName, function_owner=self,
|
||||
position=objPos, rotation=rot, height=500, width=500,
|
||||
color=color,
|
||||
})
|
||||
howManyButtons = howManyButtons + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Creates submit and cancel buttons
|
||||
function createSetupActionButtons(move)
|
||||
self.createButton({
|
||||
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
|
||||
position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,
|
||||
font_size=130, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
|
||||
self.createButton({
|
||||
label="Submit", click_function="buttonClick_submit", function_owner=self,
|
||||
position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,
|
||||
font_size=130, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
|
||||
if move == false then
|
||||
self.createButton({
|
||||
label="Add", click_function="buttonClick_add", function_owner=self,
|
||||
position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,
|
||||
font_size=130, color={0,0,0}, font_color={0.25,1,0.25}
|
||||
})
|
||||
|
||||
if fresh == false then
|
||||
self.createButton({
|
||||
label="Set New", click_function="buttonClick_setNew", function_owner=self,
|
||||
position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,
|
||||
font_size=130, color={0,0,0}, font_color={0.75,0.75,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Remove", click_function="buttonClick_remove", function_owner=self,
|
||||
position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,
|
||||
font_size=130, color={0,0,0}, font_color={1,0.25,0.25}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
self.createButton({
|
||||
label="Reset", click_function="buttonClick_reset", function_owner=self,
|
||||
position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,
|
||||
font_size=130, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--During Setup
|
||||
|
||||
|
||||
--Checks or unchecks buttons
|
||||
function buttonClick_selection(index, obj, move)
|
||||
local colorMove = {0,0,1,0.6}
|
||||
local color = {0,1,0,0.6}
|
||||
|
||||
previousGuid = selectedGuid
|
||||
selectedGuid = obj.getGUID()
|
||||
|
||||
theList = memoryList
|
||||
if move == true then
|
||||
theList = moveList
|
||||
if previousGuid ~= nil and previousGuid ~= selectedGuid then
|
||||
local prevObj = getObjectFromGUID(previousGuid)
|
||||
prevObj.highlightOff()
|
||||
self.editButton({index=previousIndex, color=colorMove})
|
||||
theList[previousGuid] = nil
|
||||
end
|
||||
previousIndex = index
|
||||
end
|
||||
|
||||
if theList[selectedGuid] == nil then
|
||||
self.editButton({index=index, color=color})
|
||||
--Adding pos/rot to memory table
|
||||
local pos, rot = obj.getPosition(), obj.getRotation()
|
||||
--I need to add it like this or it won't save due to indexing issue
|
||||
theList[obj.getGUID()] = {
|
||||
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
|
||||
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
|
||||
lock=obj.getLock()
|
||||
}
|
||||
obj.highlightOn({0,1,0})
|
||||
else
|
||||
color = {0.75,0.25,0.25,0.6}
|
||||
if move == true then
|
||||
color = colorMove
|
||||
end
|
||||
self.editButton({index=index, color=color})
|
||||
theList[obj.getGUID()] = nil
|
||||
obj.highlightOff()
|
||||
end
|
||||
end
|
||||
|
||||
--Cancels selection process
|
||||
function buttonClick_cancel()
|
||||
memoryList = memoryListBackup
|
||||
moveList = {}
|
||||
self.clearButtons()
|
||||
if next(memoryList) == nil then
|
||||
createSetupButton()
|
||||
else
|
||||
createMemoryActionButtons()
|
||||
end
|
||||
removeAllHighlights()
|
||||
broadcastToAll("Selection Canceled", {1,1,1})
|
||||
moveGuid = nil
|
||||
end
|
||||
|
||||
--Saves selections
|
||||
function buttonClick_submit()
|
||||
fresh = false
|
||||
if next(moveList) ~= nil then
|
||||
for guid in pairs(moveList) do
|
||||
moveGuid = guid
|
||||
end
|
||||
if memoryListBackup[moveGuid] == nil then
|
||||
broadcastToAll("Item selected for moving is not already in memory", {1, 0.25, 0.25})
|
||||
else
|
||||
broadcastToAll("Moving all items in memory relative to new objects position!", {0.75, 0.75, 1})
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for guid in pairs(moveList) do
|
||||
moveGuid = guid
|
||||
count = count + 1
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then obj.highlightOff() end
|
||||
end
|
||||
updateMemoryWithMoves()
|
||||
updateSave()
|
||||
buttonClick_place()
|
||||
end
|
||||
elseif next(memoryList) == nil and moveGuid == nil then
|
||||
memoryList = memoryListBackup
|
||||
broadcastToAll("No selections made.", {0.75, 0.25, 0.25})
|
||||
end
|
||||
combineMemoryFromBagsWithin()
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for guid in pairs(memoryList) do
|
||||
count = count + 1
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then obj.highlightOff() end
|
||||
end
|
||||
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||||
updateSave()
|
||||
moveGuid = nil
|
||||
end
|
||||
|
||||
function combineTables(first_table, second_table)
|
||||
for k,v in pairs(second_table) do first_table[k] = v end
|
||||
end
|
||||
|
||||
function buttonClick_add()
|
||||
fresh = false
|
||||
combineTables(memoryList, memoryListBackup)
|
||||
broadcastToAll("Adding internal bags and selections to existing memory", {0.25, 0.75, 0.25})
|
||||
combineMemoryFromBagsWithin()
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for guid in pairs(memoryList) do
|
||||
count = count + 1
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then obj.highlightOff() end
|
||||
end
|
||||
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||||
updateSave()
|
||||
end
|
||||
|
||||
function buttonClick_remove()
|
||||
broadcastToAll("Removing Selected Entries From Memory", {1.0, 0.25, 0.25})
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for guid in pairs(memoryList) do
|
||||
count = count + 1
|
||||
memoryListBackup[guid] = nil
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then obj.highlightOff() end
|
||||
end
|
||||
broadcastToAll(count.." Objects Removed", {1,1,1})
|
||||
memoryList = memoryListBackup
|
||||
updateSave()
|
||||
end
|
||||
|
||||
function buttonClick_setNew()
|
||||
broadcastToAll("Setting new position relative to items in memory", {0.75, 0.75, 1})
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for _, obj in ipairs(getAllObjects()) do
|
||||
guid = obj.guid
|
||||
if memoryListBackup[guid] ~= nil then
|
||||
count = count + 1
|
||||
memoryListBackup[guid].pos = obj.getPosition()
|
||||
memoryListBackup[guid].rot = obj.getRotation()
|
||||
memoryListBackup[guid].lock = obj.getLock()
|
||||
end
|
||||
end
|
||||
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||||
memoryList = memoryListBackup
|
||||
updateSave()
|
||||
end
|
||||
|
||||
--Resets bag to starting status
|
||||
function buttonClick_reset()
|
||||
fresh = true
|
||||
memoryList = {}
|
||||
self.clearButtons()
|
||||
createSetupButton()
|
||||
removeAllHighlights()
|
||||
broadcastToAll("Tool Reset", {1,1,1})
|
||||
updateSave()
|
||||
end
|
||||
|
||||
|
||||
--After Setup
|
||||
|
||||
|
||||
--Creates recall and place buttons
|
||||
function createMemoryActionButtons()
|
||||
self.createButton({
|
||||
label="Place", click_function="buttonClick_place", function_owner=self,
|
||||
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
|
||||
font_size=130, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Recall", click_function="buttonClick_recall", function_owner=self,
|
||||
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
|
||||
font_size=130, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||||
position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,
|
||||
font_size=130, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
--- self.createButton({
|
||||
--- label="Move", click_function="buttonClick_transpose", function_owner=self,
|
||||
--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,
|
||||
--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}
|
||||
--- })
|
||||
end
|
||||
|
||||
--Sends objects from bag/table to their saved position/rotation
|
||||
function buttonClick_place()
|
||||
local bagObjList = self.getObjects()
|
||||
for guid, entry in pairs(memoryList) do
|
||||
local obj = getObjectFromGUID(guid)
|
||||
--If obj is out on the table, move it to the saved pos/rot
|
||||
if obj ~= nil then
|
||||
obj.setPositionSmooth(entry.pos)
|
||||
obj.setRotationSmooth(entry.rot)
|
||||
obj.setLock(entry.lock)
|
||||
else
|
||||
--If obj is inside of the bag
|
||||
for _, bagObj in ipairs(bagObjList) do
|
||||
if bagObj.guid == guid then
|
||||
local item = self.takeObject({
|
||||
guid=guid, position=entry.pos, rotation=entry.rot, smooth=false
|
||||
})
|
||||
item.setLock(entry.lock)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
broadcastToAll("Objects Placed", {1,1,1})
|
||||
end
|
||||
|
||||
--Recalls objects to bag from table
|
||||
function buttonClick_recall()
|
||||
for guid, entry in pairs(memoryList) do
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then self.putObject(obj) end
|
||||
end
|
||||
broadcastToAll("Objects Recalled", {1,1,1})
|
||||
end
|
||||
|
||||
|
||||
--Utility functions
|
||||
|
||||
|
||||
--Find delta (difference) between 2 x/y/z coordinates
|
||||
function findOffsetDistance(p1, p2, obj)
|
||||
local yOffset = 0
|
||||
if obj ~= nil then
|
||||
local bounds = obj.getBounds()
|
||||
yOffset = (bounds.size.y - bounds.offset.y)
|
||||
end
|
||||
local deltaPos = {}
|
||||
deltaPos.x = (p2.x-p1.x)
|
||||
deltaPos.y = (p2.y-p1.y) + yOffset
|
||||
deltaPos.z = (p2.z-p1.z)
|
||||
return deltaPos
|
||||
end
|
||||
|
||||
--Used to rotate a set of coordinates by an angle
|
||||
function rotateLocalCoordinates(desiredPos, obj)
|
||||
local objPos, objRot = obj.getPosition(), obj.getRotation()
|
||||
local angle = math.rad(objRot.y)
|
||||
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
|
||||
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
|
||||
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
|
||||
return {x=x, y=desiredPos.y, z=z}
|
||||
end
|
||||
|
||||
function rotateMyCoordinates(desiredPos, obj)
|
||||
local angle = math.rad(obj.getRotation().y)
|
||||
local x = desiredPos.x * math.sin(angle)
|
||||
local z = desiredPos.z * math.cos(angle)
|
||||
return {x=x, y=desiredPos.y, z=z}
|
||||
end
|
||||
|
||||
--Coroutine delay, in seconds
|
||||
function wait(time)
|
||||
local start = os.time()
|
||||
repeat coroutine.yield(0) until os.time() > start + time
|
||||
end
|
||||
|
||||
--Duplicates a table (needed to prevent it making reference to the same objects)
|
||||
function duplicateTable(oldTable)
|
||||
local newTable = {}
|
||||
for k, v in pairs(oldTable) do
|
||||
newTable[k] = v
|
||||
end
|
||||
return newTable
|
||||
end
|
||||
|
||||
--Moves scripted highlight from all objects
|
||||
function removeAllHighlights()
|
||||
for _, obj in ipairs(getAllObjects()) do
|
||||
obj.highlightOff()
|
||||
end
|
||||
end
|
||||
|
||||
--Round number (num) to the Nth decimal (dec)
|
||||
function round(num, dec)
|
||||
local mult = 10^(dec or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
@ -1,273 +0,0 @@
|
||||
function updateSave()
|
||||
local data_to_save = {["ml"]=memoryList}
|
||||
saved_data = JSON.encode(data_to_save)
|
||||
self.script_state = saved_data
|
||||
end
|
||||
|
||||
function onload(saved_data)
|
||||
if saved_data ~= "" then
|
||||
local loaded_data = JSON.decode(saved_data)
|
||||
--Set up information off of loaded_data
|
||||
memoryList = loaded_data.ml
|
||||
else
|
||||
--Set up information for if there is no saved saved data
|
||||
memoryList = {}
|
||||
end
|
||||
|
||||
if next(memoryList) == nil then
|
||||
createSetupButton()
|
||||
else
|
||||
createMemoryActionButtons()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--Beginning Setup
|
||||
|
||||
|
||||
--Make setup button
|
||||
function createSetupButton()
|
||||
self.createButton({
|
||||
label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||||
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
|
||||
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
end
|
||||
|
||||
--Triggered by setup button,
|
||||
function buttonClick_setup()
|
||||
memoryListBackup = duplicateTable(memoryList)
|
||||
memoryList = {}
|
||||
self.clearButtons()
|
||||
createButtonsOnAllObjects()
|
||||
createSetupActionButtons()
|
||||
end
|
||||
|
||||
--Creates selection buttons on objects
|
||||
function createButtonsOnAllObjects()
|
||||
local howManyButtons = 0
|
||||
for _, obj in ipairs(getAllObjects()) do
|
||||
if obj ~= self then
|
||||
local dummyIndex = howManyButtons
|
||||
--On a normal bag, the button positions aren't the same size as the bag.
|
||||
globalScaleFactor = 1.25 * 1/self.getScale().x
|
||||
--Super sweet math to set button positions
|
||||
local selfPos = self.getPosition()
|
||||
local objPos = obj.getPosition()
|
||||
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
|
||||
local objPos = rotateLocalCoordinates(deltaPos, self)
|
||||
objPos.x = -objPos.x * globalScaleFactor
|
||||
objPos.y = objPos.y * globalScaleFactor
|
||||
objPos.z = objPos.z * globalScaleFactor
|
||||
--Offset rotation of bag
|
||||
local rot = self.getRotation()
|
||||
rot.y = -rot.y + 180
|
||||
--Create function
|
||||
local funcName = "selectButton_" .. howManyButtons
|
||||
local func = function() buttonClick_selection(dummyIndex, obj) end
|
||||
self.setVar(funcName, func)
|
||||
self.createButton({
|
||||
click_function=funcName, function_owner=self,
|
||||
position=objPos, rotation=rot, height=1000, width=1000,
|
||||
color={0.75,0.25,0.25,0.6},
|
||||
})
|
||||
howManyButtons = howManyButtons + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Creates submit and cancel buttons
|
||||
function createSetupActionButtons()
|
||||
self.createButton({
|
||||
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
|
||||
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
|
||||
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Submit", click_function="buttonClick_submit", function_owner=self,
|
||||
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
|
||||
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Reset", click_function="buttonClick_reset", function_owner=self,
|
||||
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
|
||||
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--During Setup
|
||||
|
||||
|
||||
--Checks or unchecks buttons
|
||||
function buttonClick_selection(index, obj)
|
||||
local color = {0,1,0,0.6}
|
||||
if memoryList[obj.getGUID()] == nil then
|
||||
self.editButton({index=index, color=color})
|
||||
--Adding pos/rot to memory table
|
||||
local pos, rot = obj.getPosition(), obj.getRotation()
|
||||
--I need to add it like this or it won't save due to indexing issue
|
||||
memoryList[obj.getGUID()] = {
|
||||
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
|
||||
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
|
||||
lock=obj.getLock()
|
||||
}
|
||||
obj.highlightOn({0,1,0})
|
||||
else
|
||||
color = {0.75,0.25,0.25,0.6}
|
||||
self.editButton({index=index, color=color})
|
||||
memoryList[obj.getGUID()] = nil
|
||||
obj.highlightOff()
|
||||
end
|
||||
end
|
||||
|
||||
--Cancels selection process
|
||||
function buttonClick_cancel()
|
||||
memoryList = memoryListBackup
|
||||
self.clearButtons()
|
||||
if next(memoryList) == nil then
|
||||
createSetupButton()
|
||||
else
|
||||
createMemoryActionButtons()
|
||||
end
|
||||
removeAllHighlights()
|
||||
broadcastToAll("Selection Canceled", {1,1,1})
|
||||
end
|
||||
|
||||
--Saves selections
|
||||
function buttonClick_submit()
|
||||
if next(memoryList) == nil then
|
||||
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
|
||||
else
|
||||
self.clearButtons()
|
||||
createMemoryActionButtons()
|
||||
local count = 0
|
||||
for guid in pairs(memoryList) do
|
||||
count = count + 1
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then obj.highlightOff() end
|
||||
end
|
||||
broadcastToAll(count.." Objects Saved", {1,1,1})
|
||||
updateSave()
|
||||
end
|
||||
end
|
||||
|
||||
--Resets bag to starting status
|
||||
function buttonClick_reset()
|
||||
memoryList = {}
|
||||
self.clearButtons()
|
||||
createSetupButton()
|
||||
removeAllHighlights()
|
||||
broadcastToAll("Tool Reset", {1,1,1})
|
||||
updateSave()
|
||||
end
|
||||
|
||||
|
||||
--After Setup
|
||||
|
||||
|
||||
--Creates recall and place buttons
|
||||
function createMemoryActionButtons()
|
||||
self.createButton({
|
||||
label="Place", click_function="buttonClick_place", function_owner=self,
|
||||
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
|
||||
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Recall", click_function="buttonClick_recall", function_owner=self,
|
||||
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,
|
||||
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
self.createButton({
|
||||
label="Setup", click_function="buttonClick_setup", function_owner=self,
|
||||
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
|
||||
font_size=250, color={0,0,0}, font_color={1,1,1}
|
||||
})
|
||||
end
|
||||
|
||||
--Sends objects from bag/table to their saved position/rotation
|
||||
function buttonClick_place()
|
||||
local bagObjList = self.getObjects()
|
||||
for guid, entry in pairs(memoryList) do
|
||||
local obj = getObjectFromGUID(guid)
|
||||
--If obj is out on the table, move it to the saved pos/rot
|
||||
if obj ~= nil then
|
||||
obj.setPositionSmooth(entry.pos)
|
||||
obj.setRotationSmooth(entry.rot)
|
||||
obj.setLock(entry.lock)
|
||||
else
|
||||
--If obj is inside of the bag
|
||||
for _, bagObj in ipairs(bagObjList) do
|
||||
if bagObj.guid == guid then
|
||||
local item = self.takeObject({
|
||||
guid=guid, position=entry.pos, rotation=entry.rot,
|
||||
})
|
||||
item.setLock(entry.lock)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
broadcastToAll("Objects Placed", {1,1,1})
|
||||
end
|
||||
|
||||
--Recalls objects to bag from table
|
||||
function buttonClick_recall()
|
||||
for guid, entry in pairs(memoryList) do
|
||||
local obj = getObjectFromGUID(guid)
|
||||
if obj ~= nil then self.putObject(obj) end
|
||||
end
|
||||
broadcastToAll("Objects Recalled", {1,1,1})
|
||||
end
|
||||
|
||||
|
||||
--Utility functions
|
||||
|
||||
|
||||
--Find delta (difference) between 2 x/y/z coordinates
|
||||
function findOffsetDistance(p1, p2, obj)
|
||||
local deltaPos = {}
|
||||
local bounds = obj.getBounds()
|
||||
deltaPos.x = (p2.x-p1.x)
|
||||
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
|
||||
deltaPos.z = (p2.z-p1.z)
|
||||
return deltaPos
|
||||
end
|
||||
|
||||
--Used to rotate a set of coordinates by an angle
|
||||
function rotateLocalCoordinates(desiredPos, obj)
|
||||
local objPos, objRot = obj.getPosition(), obj.getRotation()
|
||||
local angle = math.rad(objRot.y)
|
||||
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
|
||||
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
|
||||
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
|
||||
return {x=x, y=desiredPos.y, z=z}
|
||||
end
|
||||
|
||||
--Coroutine delay, in seconds
|
||||
function wait(time)
|
||||
local start = os.time()
|
||||
repeat coroutine.yield(0) until os.time() > start + time
|
||||
end
|
||||
|
||||
--Duplicates a table (needed to prevent it making reference to the same objects)
|
||||
function duplicateTable(oldTable)
|
||||
local newTable = {}
|
||||
for k, v in pairs(oldTable) do
|
||||
newTable[k] = v
|
||||
end
|
||||
return newTable
|
||||
end
|
||||
|
||||
--Moves scripted highlight from all objects
|
||||
function removeAllHighlights()
|
||||
for _, obj in ipairs(getAllObjects()) do
|
||||
obj.highlightOff()
|
||||
end
|
||||
end
|
||||
|
||||
--Round number (num) to the Nth decimal (dec)
|
||||
function round(num, dec)
|
||||
local mult = 10^(dec or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
File diff suppressed because one or more lines are too long
@ -1,47 +0,0 @@
|
||||
Autoraise: true
|
||||
CardID: 563300
|
||||
ColorDiffuse:
|
||||
b: 0.713235259
|
||||
g: 0.713235259
|
||||
r: 0.713235259
|
||||
CustomDeck:
|
||||
'5633':
|
||||
BackIsHidden: true
|
||||
BackURL: http://cloud-3.steamusercontent.com/ugc/1692775970051472853/24F95A655E24751D20FF8858667BA2A4D3634294/
|
||||
FaceURL: http://cloud-3.steamusercontent.com/ugc/1692775970051472462/DB4A830F3998BD2351AD57AE7B17C2E630DE65F2/
|
||||
NumHeight: 2
|
||||
NumWidth: 4
|
||||
Type: 0
|
||||
UniqueBack: true
|
||||
Description: ''
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: a3f106
|
||||
Grid: true
|
||||
GridProjection: false
|
||||
Hands: true
|
||||
HideWhenFaceDown: false
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: ''
|
||||
LuaScriptState: ''
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
@ -1,47 +0,0 @@
|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
GMNotes: ''
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
XmlUI: ''
|
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|
||||
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|
||||
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|
||||
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||||
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GMNotes: ''
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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Value: 0
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XmlUI: ''
|
@ -1,47 +0,0 @@
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CardID: 563301
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||||
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|
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BackURL: http://cloud-3.steamusercontent.com/ugc/1692775970051472853/24F95A655E24751D20FF8858667BA2A4D3634294/
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GMNotes: ''
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Value: 0
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XmlUI: ''
|
@ -1,47 +0,0 @@
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CardID: 565702
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GMNotes: ''
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XmlUI: ''
|
@ -1,47 +0,0 @@
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Autoraise: true
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|
@ -1,47 +0,0 @@
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|
@ -1,47 +0,0 @@
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|
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|
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XmlUI: ''
|
@ -1,47 +0,0 @@
|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
XmlUI: ''
|
@ -1,47 +0,0 @@
|
||||
Autoraise: true
|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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|
||||
Nickname: Henry Bigby
|
||||
SidewaysCard: false
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
Value: 0
|
||||
XmlUI: ''
|
@ -1,47 +0,0 @@
|
||||
Autoraise: true
|
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
BackURL: https://i.imgur.com/EcbhVuh.jpg
|
||||
FaceURL: http://cloud-3.steamusercontent.com/ugc/1692775970051327599/078122AA4DC0BB325EEE63F75EF180750F355537/
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|
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|
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|
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||||
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|
||||
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|
||||
MeasureMovement: false
|
||||
Name: Card
|
||||
Nickname: Osmond Chains
|
||||
SidewaysCard: false
|
||||
Snap: true
|
||||
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|
||||
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|
||||
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posX: 5.8
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
Value: 0
|
||||
XmlUI: ''
|
@ -1,47 +0,0 @@
|
||||
Autoraise: true
|
||||
CardID: 561704
|
||||
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||||
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|
||||
CustomDeck:
|
||||
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|
||||
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|
||||
BackURL: https://i.imgur.com/EcbhVuh.jpg
|
||||
FaceURL: http://cloud-3.steamusercontent.com/ugc/1692775970051327599/078122AA4DC0BB325EEE63F75EF180750F355537/
|
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|
||||
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|
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|
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UniqueBack: false
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|
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GMNotes: ''
|
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GUID: ff2489
|
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|
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|
||||
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|
||||
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|
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|
@ -1,47 +0,0 @@
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|
||||
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|
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|
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|
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XmlUI: ''
|
@ -1,47 +0,0 @@
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|
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|
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|
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|
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XmlUI: ''
|
@ -1,47 +0,0 @@
|
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|
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|
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|
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|
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DeckIDs:
|
||||
- 565600
|
||||
- 565600
|
||||
- 565600
|
||||
Description: ''
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: 33fdc4
|
||||
Grid: true
|
||||
GridProjection: false
|
||||
Hands: false
|
||||
HideWhenFaceDown: true
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: ''
|
||||
LuaScriptState: ''
|
||||
MeasureMovement: false
|
||||
Name: Deck
|
||||
Nickname: Thirsts for Justice
|
||||
SidewaysCard: false
|
||||
Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 20.22
|
||||
posY: 1.31
|
||||
posZ: 78.82
|
||||
rotX: 0.02
|
||||
rotY: 270.0
|
||||
rotZ: 0.02
|
||||
scaleX: 1.0
|
||||
scaleY: 1.0
|
||||
scaleZ: 1.0
|
||||
Value: 0
|
||||
XmlUI: ''
|
@ -1,212 +0,0 @@
|
||||
-- set true to enable debug logging
|
||||
DEBUG = false
|
||||
|
||||
function log(message)
|
||||
if DEBUG then
|
||||
print(message)
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Known locations and clues. We check this to determine if we should
|
||||
atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
|
||||
we find nothing we look for <LOCATION_NAME>
|
||||
format is [location_guid -> clueCount]
|
||||
]]
|
||||
LOCATIONS_DATA_JSON = [[
|
||||
{
|
||||
"Old Road": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Manor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Hamlet": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Cabinet Room": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Collapsed Corridor": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Corridor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Dining Room": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Entryway": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Trapped Corridor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Study": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Laboratory": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Domed Chamber": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Chapel": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Basement Hallway": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Reading Room": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Parlor": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Overgrown Path": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Entry Hall": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Abattoir": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Banquet Hall": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Empty Room": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Freezer": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Guest Room": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Kennels": {"type": "perPlayer", "value": 3, "clueSide": "front"},
|
||||
"Laundry Room": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Oven": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Portraits Corridor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Servants' Quarters": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Service Corridor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Stairwell": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Theatre": {"type": "perPlayer", "value": 3, "clueSide": "front"},
|
||||
"Webbed Corridor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Wine Cellar": {"type": "perPlayer", "value": 3, "clueSide": "front"},
|
||||
"Writing Room": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Abbey": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Campsite": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"East Gate": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Guildhall": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"North Gate": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Sanitarium": {"type": "perPlayer", "value": 3, "clueSide": "front"},
|
||||
"Smithy": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"South Gate": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Surgery": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Tavern": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Town Center": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Wagon": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"West Gate": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Mysterious Door (Sealed Shut)": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Mysterious Door (And a Mysterious Drawer)": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Library Stairs": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Library Entrance": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Canopy Sanctum West": {"type": "perPlayer", "value": 3, "clueSide": "front"},
|
||||
"Canopy Sanctum East": {"type": "perPlayer", "value": 3, "clueSide": "front"},
|
||||
"Psychology Section": {"type": "fixed", "value": 1, "clueSide": "front"},
|
||||
"Philosophy Section": {"type": "fixed", "value": 1, "clueSide": "front"},
|
||||
"Occult Section": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Necromancy Section": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Mycology Section": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Metallurgy Section": {"type": "fixed", "value": 1, "clueSide": "front"},
|
||||
"Medical Sciences Section": {"type": "fixed", "value": 1, "clueSide": "front"},
|
||||
"Mathematics Section": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Divination Section": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Anthropomancy Section": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Breeding Pool": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Shimmering Grotto": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Woodland Cemetery": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Graven Cairns": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Hermit's Hovel": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Foul Orchard": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Lotus Field": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Leechridden Swamp": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Flooded Grove": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Grim Backwoods": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Twilight Mire": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Scalding Tarn": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Fungal Reaches": {"type": "perPlayer", "value": 3, "clueSide": "front"},
|
||||
"Salt Marsh": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Choked Estuary": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Witch's Cottage": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Reflecting Pool": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Forbidden Garden": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Cavern of Souls": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Isolated Chapel": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Murmuring Bosk": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Woodland Stream": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Cooling Spinney": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Sylvan Library": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Weald Clearing": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Abandoned Brigand Camp": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
" Stairwell": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Orb Reliquary": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Locus Beacon": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Crown Pedestal": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Torture Chamber": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Archways": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Unfinished Corridor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Storeroom": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Sewer Passage": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Service Corridor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Echo Chamber": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Chandelier Room": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Rubble-Filled Corridor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Haunted Corridor": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Foyer": {"type": "perPlayer", "value": 3, "clueSide": "front"},
|
||||
"Altar": {"type": "perPlayer", "value": 2, "clueSide": "front"},
|
||||
"Vortex to Nowhere": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Underground River": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Underground Lake": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Trickling Bluffs": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Thawing Floes": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Steep Incline": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Loading Yard": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Iridescent Sac": {"type": "fixed", "value": 5, "clueSide": "front"},
|
||||
"Flooded Ruins": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Enchanted Tree": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Crystal Nursery": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Cove Entrance": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Siren's Grotto": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Guardians of Mira": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Ghostly Reservoir": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Eldritch Obelisk": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Hidden Door": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Light at the End": {"type": "perPlayer", "value": 3, "clueSide": "front"},
|
||||
"Narrow Steps": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
" Narrow Steps": {"type": "perPlayer", "value": 1, "clueSide": "front"},
|
||||
"Cerebral Forest": {"type": "fixed", "value": 1, "clueSide": "front"},
|
||||
"Cerebral Forest ": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Floating Lungs": {"type": "fixed", "value": 1, "clueSide": "front"},
|
||||
"Intestinal Exchangers": {"type": "fixed", "value": 1, "clueSide": "front"},
|
||||
"Liver Outcrop": {"type": "fixed", "value": 1, "clueSide": "front"},
|
||||
"Liver Outcrop ": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Rift": {"type": "fixed", "value": 0, "clueSide": "front"},
|
||||
"Alveolar Glade": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Bone Filaments": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Bubbling Plasma": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Canals of Hering": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Cholecystic Isle": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Cliffs of Dermis": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Uro Boulders": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Undulating Pseudopods": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Roost Oculorum": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Mucus Swamp": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Leukocyte Geysers": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Hemostreams": {"type": "fixed", "value": 3, "clueSide": "front"},
|
||||
"Epithelium Carpet": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Corroded Troche": {"type": "fixed", "value": 2, "clueSide": "front"},
|
||||
"Corneum Plateaus": {"type": "fixed", "value": 5, "clueSide": "front"},
|
||||
"Cochlic Monolith": {"type": "fixed", "value": 3, "clueSide": "front"}
|
||||
}
|
||||
]]
|
||||
|
||||
|
||||
PLAYER_CARD_DATA_JSON = [[
|
||||
{
|
||||
"The Necronomicon (Alhazred Translation)": {
|
||||
"tokenType": "resource",
|
||||
"tokenCount": 2
|
||||
},
|
||||
"Athanasias": {
|
||||
"tokenType": "resource",
|
||||
"tokenCount": 2
|
||||
},
|
||||
"Delusions": {
|
||||
"tokenType": "resource",
|
||||
"tokenCount": 4
|
||||
},
|
||||
"Dance of Sarnath (1)": {
|
||||
"tokenType": "resource",
|
||||
"tokenCount": 4
|
||||
}
|
||||
}
|
||||
]]
|
||||
HIDDEN_CARD_DATA = {
|
||||
"Unpleasant Card (Doom)",
|
||||
"Unpleasant Card (Gloom)",
|
||||
"The Case of the Scarlet DOOOOOM!"
|
||||
}
|
||||
|
||||
LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)
|
||||
PLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)
|
||||
|
||||
function onload(save_state)
|
||||
local playArea = getObjectFromGUID('721ba2')
|
||||
playArea.call("updateLocations", {self.getGUID()})
|
||||
local playerMatWhite = getObjectFromGUID('8b081b')
|
||||
playerMatWhite.call("updatePlayerCards", {self.getGUID()})
|
||||
local playerMatOrange = getObjectFromGUID('bd0ff4')
|
||||
playerMatOrange.call("updatePlayerCards", {self.getGUID()})
|
||||
local playerMatGreen = getObjectFromGUID('383d8b')
|
||||
playerMatGreen.call("updatePlayerCards", {self.getGUID()})
|
||||
local playerMatRed = getObjectFromGUID('0840d5')
|
||||
playerMatRed.call("updatePlayerCards", {self.getGUID()})
|
||||
local dataHelper = getObjectFromGUID('708279')
|
||||
dataHelper.call("updateHiddenCards", {self.getGUID()})
|
||||
end
|
@ -1,80 +0,0 @@
|
||||
AttachedDecals:
|
||||
- CustomDecal:
|
||||
ImageURL: http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/
|
||||
Name: dunwich_back
|
||||
Size: 7.4
|
||||
Transform:
|
||||
posX: -0.0021877822
|
||||
posY: -0.08963572
|
||||
posZ: -0.00288731651
|
||||
rotX: 270.0
|
||||
rotY: 359.869568
|
||||
rotZ: 0.0
|
||||
scaleX: 2.00000215
|
||||
scaleY: 2.00000238
|
||||
scaleZ: 2.00000262
|
||||
Autoraise: true
|
||||
Bag:
|
||||
Order: 0
|
||||
ColorDiffuse:
|
||||
b: 1.0
|
||||
g: 1.0
|
||||
r: 1.0
|
||||
ContainedObjects:
|
||||
- !include 'Custom_Model_Bag 1 Beneath the Manor c09838/CardCustom Old Road 2f5b4b.yaml'
|
||||
- !include 'Custom_Model_Bag 1 Beneath the Manor c09838/Deck Act Deck 3ae6bb.yaml'
|
||||
- !include 'Custom_Model_Bag 1 Beneath the Manor c09838/Deck Agenda Deck 6604e8.yaml'
|
||||
- !include 'Custom_Model_Bag 1 Beneath the Manor c09838/Custom_Model_Bag Set-aside
|
||||
e4821e.yaml'
|
||||
- !include 'Custom_Model_Bag 1 Beneath the Manor c09838/Card Beneath the Manor (v.
|
||||
I) e4871f.yaml'
|
||||
CustomMesh:
|
||||
CastShadows: true
|
||||
ColliderURL: ''
|
||||
Convex: true
|
||||
CustomShader:
|
||||
FresnelStrength: 0.0
|
||||
SpecularColor:
|
||||
b: 1.0
|
||||
g: 1.0
|
||||
r: 1.0
|
||||
SpecularIntensity: 0.0
|
||||
SpecularSharpness: 2.0
|
||||
DiffuseURL: http://cloud-3.steamusercontent.com/ugc/1679241215782942936/BD000EB72CCB1791CD8EC2BA762AE571E5350BB7/
|
||||
MaterialIndex: 3
|
||||
MeshURL: https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj
|
||||
NormalURL: ''
|
||||
TypeIndex: 6
|
||||
Description: ''
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: c09838
|
||||
Grid: true
|
||||
GridProjection: false
|
||||
Hands: false
|
||||
HideWhenFaceDown: false
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: !include 'Custom_Model_Bag 1 Beneath the Manor c09838.ttslua'
|
||||
LuaScriptState: '{"ml":{"2f5b4b":{"lock":false,"pos":{"x":-30.2242,"y":1.6372,"z":-0.0301},"rot":{"x":359.9201,"y":270,"z":180.0168}},"3ae6bb":{"lock":false,"pos":{"x":-2.6886,"y":1.6239,"z":-5.0485},"rot":{"x":0.0168,"y":180.0098,"z":0.0803}},"6604e8":{"lock":false,"pos":{"x":-2.7247,"y":1.6159,"z":0.3733},"rot":{"x":0.0168,"y":180.017,"z":0.0803}},"e4821e":{"lock":false,"pos":{"x":1.6964,"y":1.5583,"z":14.2788},"rot":{"x":359.9551,"y":224.998,"z":0.0687}},"e4871f":{"lock":false,"pos":{"x":-3.956,"y":1.5975,"z":-10.4412},"rot":{"x":359.9197,"y":269.9995,"z":0.0168}}}}'
|
||||
MaterialIndex: -1
|
||||
MeasureMovement: false
|
||||
MeshIndex: -1
|
||||
Name: Custom_Model_Bag
|
||||
Nickname: '1: Beneath the Manor'
|
||||
Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: 12.25
|
||||
posY: 1.47
|
||||
posZ: 27.99
|
||||
rotX: 359.92
|
||||
rotY: 270.11
|
||||
rotZ: 0.02
|
||||
scaleX: 2.21
|
||||
scaleY: 0.46
|
||||
scaleZ: 2.42
|
||||
Value: 0
|
||||
XmlUI: ''
|
@ -1,47 +0,0 @@
|
||||
Autoraise: true
|
||||
CardID: 370300
|
||||
ColorDiffuse:
|
||||
b: 0.713235259
|
||||
g: 0.713235259
|
||||
r: 0.713235259
|
||||
CustomDeck:
|
||||
'3703':
|
||||
BackIsHidden: true
|
||||
BackURL: http://cloud-3.steamusercontent.com/ugc/1692775562545659659/C644AE1B8C1FA19FD6A0127666D4F01CEDB73256/
|
||||
FaceURL: http://cloud-3.steamusercontent.com/ugc/1692775562545659161/C1567C26187D1648A17C1C6654D4ACD81360AE65/
|
||||
NumHeight: 2
|
||||
NumWidth: 3
|
||||
Type: 0
|
||||
UniqueBack: true
|
||||
Description: ''
|
||||
DragSelectable: true
|
||||
GMNotes: ''
|
||||
GUID: e4871f
|
||||
Grid: true
|
||||
GridProjection: false
|
||||
Hands: true
|
||||
HideWhenFaceDown: false
|
||||
IgnoreFoW: false
|
||||
LayoutGroupSortIndex: 0
|
||||
Locked: false
|
||||
LuaScript: ''
|
||||
LuaScriptState: ''
|
||||
MeasureMovement: false
|
||||
Name: Card
|
||||
Nickname: Beneath the Manor (v. I)
|
||||
SidewaysCard: false
|
||||
Snap: true
|
||||
Sticky: true
|
||||
Tooltip: true
|
||||
Transform:
|
||||
posX: -3.96
|
||||
posY: 1.6
|
||||
posZ: -10.44
|
||||
rotX: 359.92
|
||||
rotY: 270.0
|
||||
rotZ: 0.02
|
||||
scaleX: 1.0
|
||||
scaleY: 1.0
|
||||
scaleZ: 1.0
|
||||
Value: 0
|
||||
XmlUI: ''
|
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Reference in New Issue
Block a user