ah_sce_unpacked/unpacked/Bag Navigation Overlay Inst.../Custom_Assetbundle cecc3e....

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--On-demand save function, remembers pitch and distance values
function updateSave()
saved_data = JSON.encode({pitch=pitch, distance=distance})
self.script_state = saved_data
end
--Startup, loading memory
function onload(saved_data)
--Loads the tracking for if the game has started yet
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
pitch = loaded_data.pitch
distance = loaded_data.distance
else
pitch = 45
distance = 30
end
createInputs()
createButtons()
end
--Activated by finishing writing in the input box, updates save info
function input_entered(inputString, stillEditing , typeIndex)
if stillEditing == false then
--Check to avoid empty input strings
if tonumber(inputString) == nil then inputString = 0 end
--Update save data
if typeIndex==0 then
pitch = inputString
else
distance = inputString
end
updateSave()
end
end
--Activated by button, the -5 -1 +1 +5 buttons
function click_modify(amount, typeIndex)
if typeIndex==0 then
pitch = pitch + amount
self.editInput({index=typeIndex, value=pitch})
else
distance = distance + amount
self.editInput({index=typeIndex, value=distance})
end
updateSave()
end
--Activated by button, uses the data to move the camera
function click_setCamera(_, color)
--Check if there is another object to use instead of self
local targetObj = self
local nameGUID = string.sub(self.getName(), 1, 6)
if getObjectFromGUID(nameGUID) ~= nil then
targetObj = getObjectFromGUID(nameGUID)
end
--Check if there is an offset to use instead of 180
local offsetY = 180
local offsetString = string.sub(self.getName(), 7)
if tonumber(string.match(offsetString, "%d+")) ~= nil then
offsetY = tonumber(string.match(offsetString, "%d+"))
end
--Move camera into position around object
local pos = targetObj.getPosition()
local rot = targetObj.getRotation()
rot.y = rot.y + offsetY
Player[color].lookAt({position=pos, pitch=pitch, yaw=rot.y, distance=distance})
local objectList = getObjects()
local AHLCGNavTile = nil
for i,v in ipairs(objectList) do
if v.getName() == 'Navigation Overlay Tile' then
AHLCGNavTile = v
break
end
end
-- local AHLCGNavTile = getObjectFromGUID("0ffbc5")
if AHLCGNavTile then
AHLCGNavTile.call('updateEditCamera', {pos, pitch, rot.y, distance})
end
end
--Button/Input creation
--Text boxes for number input
function createInputs()
local funcName = "inputFuncNamePitch"
local func = function(_,_,x,z) input_entered(x,z,0) end
self.setVar(funcName, func)
self.createInput({
input_function=funcName, function_owner=self, label="input",
alignment=2, position={-3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,
font_size=400, color={57/255,46/255,40/255},
font_color={1,1,1}, value=pitch,
validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),
})
local funcName = "inputFuncNameDistance"
local func = function(_,_,x,z) input_entered(x,z,1) end
self.setVar(funcName, func)
self.createInput({
input_function=funcName, function_owner=self, label="input",
alignment=4, position={3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,
font_size=400, color={57/255,46/255,40/255},
font_color={1,1,1}, value=distance,
validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),
})
end
--Center button and -5 - +5 buttons
function createButtons()
self.createButton({
click_function="click_setCamera", function_owner=self,
position={0,0.4,0}, height=900, width=900, color={1,1,1,0},
tooltip="Set camera to this angle"
})
for i, ref in ipairs(ref_modifyPitchButtons) do
local funcName = "pitchModifyFunction_"..i
self.setVar(funcName, ref.func)
local pos = {-3.4+ref.offset,0.3,0.6}
self.createButton({
click_function=funcName, function_owner=self,
position=pos, height=240, width=320, color={1,1,1,0}
})
end
for i, ref in ipairs(ref_modifyDistanceButtons) do
local funcName = "distanceModifyFunction_"..i
self.setVar(funcName, ref.func)
local pos = {3.4+ref.offset,0.3,0.6}
self.createButton({
click_function=funcName, function_owner=self,
position=pos, height=240, width=320, color={1,1,1,0}
})
end
end
--Data tables used in button creation
ref_modifyPitchButtons = {
{offset=-0.37, func=function() click_modify(-1, 0) end},
{offset=-1.11, func=function() click_modify(-5, 0) end},
{offset=0.37, func=function() click_modify(1, 0) end},
{offset=1.11, func=function() click_modify(5, 0) end},
}
ref_modifyDistanceButtons = {
{offset=-0.37, func=function() click_modify(-1, 1) end},
{offset=-1.11, func=function() click_modify(-5, 1) end},
{offset=0.37, func=function() click_modify(1, 1) end},
{offset=1.11, func=function() click_modify(5, 1) end},
}