ah_sce_unpacked/unpacked.ttslua

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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
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local register
local modules = {}
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local require
local loaded = {}
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register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
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require = function(name)
local loadedModule = loaded[name]
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if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
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loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
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return require, loaded, register, modules
end)(nil)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("core/Global")
end)
__bundle_register("core/Global", function(require, _LOADED, __bundle_register, __bundle_modules)
---------------------------------------------------------
-- general setup
---------------------------------------------------------
ENCOUNTER_DECK_POS = {-3.93, 1, 5.76}
ENCOUNTER_DECK_DISCARD_POSITION = {-3.85, 1, 10.38}
-- GUID of data helper
DATA_HELPER_GUID = "708279"
-- GUIDs that will not be interactable (e.g. parts of the table)
local NOT_INTERACTABLE = {
"6161b4",
"721ba2",
"9f334f",
"23a43c",
"5450cc",
"463022",
"9487a4",
"91dd9b",
"f182ee",
"7bff34"
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}
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local chaosTokens = {}
local chaosTokensLastMat = nil
local IS_RESHUFFLING = false
---------------------------------------------------------
-- data for tokens
---------------------------------------------------------
TOKEN_DATA = {
damage = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/", scale = {0.17, 0.17, 0.17}},
horror = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/", scale = {0.17, 0.17, 0.17}},
resource = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/", scale = {0.17, 0.17, 0.17}},
doom = {image = "https://i.imgur.com/EoL7yaZ.png", scale = {0.17, 0.17, 0.17}},
clue = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/", scale = {0.15, 0.15, 0.15}}
}
IMAGE_TOKEN_MAP = {
["https://i.imgur.com/nEmqjmj.png"] = "Elder Sign",
["https://i.imgur.com/uIx8jbY.png"] = "+1",
["https://i.imgur.com/btEtVfd.png"] = "0",
["https://i.imgur.com/w3XbrCC.png"] = "-1",
["https://i.imgur.com/bfTg2hb.png"] = "-2",
["https://i.imgur.com/yfs8gHq.png"] = "-3",
["https://i.imgur.com/qrgGQRD.png"] = "-4",
["https://i.imgur.com/3Ym1IeG.png"] = "-5",
["https://i.imgur.com/c9qdSzS.png"] = "-6",
["https://i.imgur.com/4WRD42n.png"] = "-7",
["https://i.imgur.com/9t3rPTQ.png"] = "-8",
["https://i.imgur.com/stbBxtx.png"] = "Skull",
["https://i.imgur.com/VzhJJaH.png"] = "Cultist",
["https://i.imgur.com/1plY463.png"] = "Tablet",
["https://i.imgur.com/ttnspKt.png"] = "Elder Thing",
["https://i.imgur.com/lns4fhz.png"] = "Auto-fail",
["http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/"] = "Bless",
["http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/"] = "Curse",
["http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/"] = "Frost"
}
---------------------------------------------------------
-- data for chaos token stat tracker
---------------------------------------------------------
local maxSquid = 0
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MAT_GUID_TO_COLOUR = {
["8b081b"] = "White",
["bd0ff4"] = "Orange",
["383d8b"] = "Green",
["0840d5"] = "Red"
}
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local personalStats = {
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["8b081b"] = {},
["bd0ff4"] = {},
["383d8b"] = {},
["0840d5"] = {}
}
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local overallStats = {
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-- cultist
["https://i.imgur.com/VzhJJaH.png"] = 0,
-- skull
["https://i.imgur.com/stbBxtx.png"] = 0,
-- tablet
["https://i.imgur.com/1plY463.png"] = 0,
-- curse
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["http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/"] = 0,
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-- tentacle
["https://i.imgur.com/lns4fhz.png"] = 0,
-- minus eight
["https://i.imgur.com/9t3rPTQ.png"] = 0,
-- minus seven
["https://i.imgur.com/4WRD42n.png"] = 0,
-- minus six
["https://i.imgur.com/c9qdSzS.png"] = 0,
-- minus five
["https://i.imgur.com/3Ym1IeG.png"] = 0,
-- minus four
["https://i.imgur.com/qrgGQRD.png"] = 0,
-- minus three
["https://i.imgur.com/yfs8gHq.png"] = 0,
-- minus two
["https://i.imgur.com/bfTg2hb.png"] = 0,
-- minus one
["https://i.imgur.com/w3XbrCC.png"] = 0,
-- zero
["https://i.imgur.com/btEtVfd.png"] = 0,
-- plus one
["https://i.imgur.com/uIx8jbY.png"] = 0,
-- elder thing
["https://i.imgur.com/ttnspKt.png"] = 0,
-- bless
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["http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/"] = 0,
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-- elder sign
["https://i.imgur.com/nEmqjmj.png"] = 0,
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-- frost
["http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/"] = 0,
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}
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---------------------------------------------------------
-- general code
---------------------------------------------------------
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function onLoad()
for _, guid in ipairs(NOT_INTERACTABLE) do
getObjectFromGUID(guid).interactable = false
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end
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math.randomseed(os.time())
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end
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---------------------------------------------------------
-- encounter card drawing
---------------------------------------------------------
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function isDeck(x) return x.tag == 'Deck' end
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function isCardOrDeck(x) return x.tag == 'Card' or x.tag == 'Deck' end
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function drawEncountercard(color) --[[ Parameter Player color ]]
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local card
local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck)
if #items > 0 then
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for _, v in ipairs(items) do
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if v.tag == 'Deck' then
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v.deal(1, color)
return
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end
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end
-- we didn't find the deck so just pull the first thing we did find
items[1].deal(1, color)
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else
-- nothing here, time to reshuffle
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reshuffleEncounterDeck(color)
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end
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end
function actualEncounterCardDraw(card, params)
local position = params[1]
local rotation = params[2]
local alwaysFaceUp = params[3]
local faceUpRotation = 0
if not alwaysFaceUp then
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if getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then
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faceUpRotation = 180
end
end
card.setPositionSmooth(position, false, false)
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card.setRotationSmooth({0, rotation.y, faceUpRotation}, false, false)
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end
function reshuffleEncounterDeck(color)
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-- finishes moving the deck back and draws a card
local function move(deck)
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deck.setPositionSmooth({ENCOUNTER_DECK_POS[1], ENCOUNTER_DECK_POS[2] + 2, ENCOUNTER_DECK_POS[3]}, false, true)
deck.deal(1, color)
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Wait.time(function() IS_RESHUFFLING = false end, 1)
end
-- bail out if we're mid reshuffle
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if IS_RESHUFFLING then return end
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local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck)
if #discarded > 0 then
IS_RESHUFFLING = true
local deck = discarded[1]
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if not deck.is_face_down then deck.flip() end
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deck.shuffle()
Wait.time(|| move(deck), 0.3)
else
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printToAll("Couldn't find encounter discard pile to reshuffle.", {1, 0, 0})
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end
end
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function findInRadiusBy(pos, radius, filter)
local objList = Physics.cast({
origin = pos,
direction = {0, 1, 0},
type = 2,
size = {radius, radius, radius},
max_distance = 0
})
local filteredList = {}
for _, obj in ipairs(objList) do
if filter and filter(obj.hit_object) then
table.insert(filteredList, obj.hit_object)
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end
end
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return filteredList
end
---------------------------------------------------------
-- chaos token drawing
---------------------------------------------------------
-- checks scripting zone for chaos bag
function findChaosBag()
for _, item in ipairs(getObjectFromGUID("83ef06").getObjects()) do
if item.getDescription() == "Chaos Bag" then chaosbag = item end
end
end
function returnChaosTokens()
for _, token in pairs(chaosTokens) do
if token ~= nil then chaosbag.putObject(token) end
end
chaosTokens = {}
end
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function drawChaostoken(params)
local mat = params[1]
local tokenOffset = params[2]
local isRightClick = params[3]
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findChaosBag()
-- return token(s) on other playmat first
if chaosTokensLastMat ~= nil and chaosTokensLastMat ~= mat and #chaosTokens ~= 0 then
returnChaosTokens()
chaosTokensLastMat = nil
return
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end
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chaosTokensLastMat = mat
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-- if we have left clicked and have no tokens OR if we have right clicked
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if isRightClick or #chaosTokens == 0 then
if #chaosbag.getObjects() == 0 then return end
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chaosbag.shuffle()
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-- add the token to the list, compute new position based on list length
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tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)
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local token = chaosbag.takeObject({
index = 0,
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position = mat.positionToWorld(tokenOffset),
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rotation = mat.getRotation(),
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callback_function = function(obj) trackChaosToken(obj, mat.getGUID()) end
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})
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chaosTokens[#chaosTokens + 1] = token
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return
else
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returnChaosTokens()
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end
end
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---------------------------------------------------------
-- token spawning
---------------------------------------------------------
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function spawnToken(params)
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local position = params[1]
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local tokenType = params[2]
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local rotation = params[3] or {0, 270, 0}
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local tokenData = TOKEN_DATA[tokenType]
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if tokenData == nil then
error("no token data found for '" .. tokenType .. "'")
end
local token = spawnObject({
type = 'Custom_Token',
position = position,
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rotation = rotation
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})
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token.setCustomObject({
image = tokenData['image'],
thickness = 0.3,
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merge_distance = 5,
stackable = true
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})
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token.use_snap_points = false
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token.scale(tokenData['scale'])
return token
end
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---------------------------------------------------------
-- chaos token stat tracker
---------------------------------------------------------
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function trackChaosToken(token, matGUID)
local image = token.getCustomObject().image
overallStats[image] = (overallStats[image] or 0) + 1
personalStats[matGUID][image] = (personalStats[matGUID][image] or 0) + 1
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end
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function handleStatTrackerClick(_, _, isRightClick)
if isRightClick then
resetChaosTokenStats()
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else
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printChaosTokenStats()
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end
end
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function resetChaosTokenStats()
for key, _ in pairs(overallStats) do
overallStats[key] = 0
end
for playerKey, _ in pairs(personalStats) do
for key, value in pairs(overallStats) do
personalStats[playerKey][key] = value
end
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end
end
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function printChaosTokenStats()
local squidKing = "Nobody"
printToAll("")
printToAll("Overall Stats")
printToAll("------------------------------")
printNonZeroTokenPairs(overallStats)
printToAll("")
printToAll("Individual Stats")
printToAll("------------------------------")
for matGUID, _ in pairs(personalStats) do
local playerColour = MAT_GUID_TO_COLOUR[matGUID]
local playerSquidCount = personalStats[matGUID]["https://i.imgur.com/lns4fhz.png"] or 0
local playerName = playerColour
if Player[playerColour].seated then
playerName = Player[playerColour].steam_name
end
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printToAll(playerName .. " Stats", playerColour)
printNonZeroTokenPairs(personalStats[matGUID])
if playerSquidCount > maxSquid then
squidKing = playerName
maxSquid = playerSquidCount
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end
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end
printToAll(squidKing .. " is an auto-fail magnet.", {255, 0, 0})
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end
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function printNonZeroTokenPairs(theTable)
for key, value in pairs(theTable) do
if value ~= 0 then
printToAll(IMAGE_TOKEN_MAP[key] .. ': ' .. tostring(value))
end
end
end
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---------------------------------------------------------
-- Difficulty selector script
---------------------------------------------------------
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-- called for button creation on the difficulty selectors
---@param object object Usually "self"
---@param key string Name of the scenario
function createSetupButtons(args)
local data = getDataValue('modeData', args.key)
if data ~= nil then
local buttonParameters = {}
buttonParameters.function_owner = args.object
buttonParameters.position = {0, 0.1, -0.15}
buttonParameters.scale = {0.47, 1, 0.47}
buttonParameters.height = 200
buttonParameters.width = 1150
buttonParameters.color = {0.87, 0.8, 0.7}
if data.easy ~= nil then
buttonParameters.label = "Easy"
buttonParameters.click_function = "easyClick"
args.object.createButton(buttonParameters)
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
end
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if data.normal ~= nil then
buttonParameters.label = "Standard"
buttonParameters.click_function = "normalClick"
args.object.createButton(buttonParameters)
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
end
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if data.hard ~= nil then
buttonParameters.label = "Hard"
buttonParameters.click_function = "hardClick"
args.object.createButton(buttonParameters)
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
end
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if data.expert ~= nil then
buttonParameters.label = "Expert"
buttonParameters.click_function = "expertClick"
args.object.createButton(buttonParameters)
buttonParameters.position[3] = buttonParameters.position[3] + 0.20
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end
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if data.standalone ~= nil then
buttonParameters.label = "Standalone"
buttonParameters.click_function = "standaloneClick"
args.object.createButton(buttonParameters)
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end
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end
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end
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-- called for adding chaos tokens
---@param object object Usually "self"
---@param key string Name of the scenario
---@param mode string diffculty (e.g. "hard" or "expert")
function fillContainer(args)
findChaosBag()
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if chaosbag ~= nil then
local data = getDataValue('modeData', args.key)
if data == nil then return end
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local value = data[args.mode]
if value == nil or value.token == nil then return end
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local pos = chaosbag.getPosition()
if args.object ~= nil then
pos = args.object.getPosition()
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end
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-- empty the chaos bag
for _, item in ipairs(chaosbag.getObjects()) do
destroyObject(chaosbag.takeObject({}))
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end
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for _, token in ipairs(value.token) do
local obj = spawnChaosToken(token, pos)
if obj ~= nil then
chaosbag.putObject(obj)
end
end
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if value.append ~= nil then
for _, token in ipairs(value.append) do
local obj = spawnChaosToken(token, pos)
if obj ~= nil then
chaosbag.putObject(obj)
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end
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end
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end
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-- randomly choose tokens for specific Carcosa scenarios in standalone
if value.random then
local n = #value.random
if n > 0 then
for _, token in ipairs(value.random[math.random(1, n)]) do
local obj = spawnChaosToken(token, pos)
if obj ~= nil then
chaosbag.putObject(obj)
end
end
end
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end
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if value.message then
broadcastToAll(value.message)
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end
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if value.warning then
broadcastToAll(value.warning, { 1, 0.5, 0.5 })
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end
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end
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end
function getDataValue(storage, key)
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local data = getObjectFromGUID(DATA_HELPER_GUID).getTable(storage)
if data ~= nil then
local value = data[key]
if value ~= nil then
local res = {}
for m, v in pairs(value) do
res[m] = v
if res[m].parent ~= nil then
local parentData = getDataValue(storage, res[m].parent)
if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then
res[m].token = parentData[m].token
end
res[m].parent = nil
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end
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end
return res
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end
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end
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end
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function spawnChaosToken(id, pos)
local url = getChaosTokenImageURL(id)
if url ~= '' then
local obj = spawnObject({
type = 'Custom_Tile',
position = {pos.x, pos.y + 3, pos.z},
rotation = {0, 260, 0}
})
obj.setCustomObject({
type = 2,
image = url,
thickness = 0.1
})
obj.scale {0.81, 1, 0.81}
obj.setName(getTokenName({ url=url }))
return obj
end
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end
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-- chaos bag needs this for renaming chaos tokens
function getTokenName(params)
local name = IMAGE_TOKEN_MAP[params.url]
if name == nil then name = "" end
return name
end
-- returns the image url for a chaos token (identified by the "id")
function getChaosTokenImageURL(id)
if id == 'p1' then return 'https://i.imgur.com/uIx8jbY.png' end
if id == '0' then return 'https://i.imgur.com/btEtVfd.png' end
if id == 'm1' then return 'https://i.imgur.com/w3XbrCC.png' end
if id == 'm2' then return 'https://i.imgur.com/bfTg2hb.png' end
if id == 'm3' then return 'https://i.imgur.com/yfs8gHq.png' end
if id == 'm4' then return 'https://i.imgur.com/qrgGQRD.png' end
if id == 'm5' then return 'https://i.imgur.com/3Ym1IeG.png' end
if id == 'm6' then return 'https://i.imgur.com/c9qdSzS.png' end
if id == 'm7' then return 'https://i.imgur.com/4WRD42n.png' end
if id == 'm8' then return 'https://i.imgur.com/9t3rPTQ.png' end
if id == 'skull' then return 'https://i.imgur.com/stbBxtx.png' end
if id == 'cultist' then return 'https://i.imgur.com/VzhJJaH.png' end
if id == 'tablet' then return 'https://i.imgur.com/1plY463.png' end
if id == 'elder' then return 'https://i.imgur.com/ttnspKt.png' end
if id == 'red' then return 'https://i.imgur.com/lns4fhz.png' end
if id == 'blue' then return 'https://i.imgur.com/nEmqjmj.png' end
if id == 'frost' then return 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/' end
return ''
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end
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---------------------------------------------------------
-- Content Importing and XML functions
---------------------------------------------------------
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local source_repo = 'https://raw.githubusercontent.com/seth-sced/loadable-objects/main'
local library = nil
local request_obj
function onClick_toggleUi(player, window)
toggle_ui(window)
end
function onClick_refreshList()
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local request = WebRequest.get(source_repo .. '/library.json', completed_list_update)
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request_obj = request
startLuaCoroutine(Global, 'my_coroutine')
end
function onClick_select(player, params)
params = JSON.decode(urldecode(params))
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local url = source_repo .. '/' .. params.url
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local request = WebRequest.get(url, function (request) complete_obj_download(request, params) end )
request_obj = request
startLuaCoroutine(Global, 'my_coroutine')
end
function onClick_load()
UI.show('progress_display')
UI.hide('load_button')
end
function toggle_ui(title)
UI.hide('load_ui')
if UI.getValue('title') == title or title == 'Hidden' then
UI.setValue('title', 'Hidden')
else
UI.setValue('title', title)
update_window_content(title)
UI.show('load_ui')
end
end
function my_coroutine()
while request_obj do
UI.setAttribute('download_progress', 'percentage', request_obj.download_progress * 100)
coroutine.yield(0)
end
return 1
end
function update_list(objects)
local ui = UI.getXmlTable()
local update_height = find_tag_with_id(ui, 'ui_update_height')
local update_children = find_tag_with_id(update_height.children, 'ui_update_point')
update_children.children = {}
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for _, v in ipairs(objects) do
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local s = JSON.encode(v);
table.insert(update_children.children,
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{ tag = 'Text',
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value = v.name,
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attributes = { onClick = 'onClick_select(' .. urlencode(JSON.encode(v)) .. ')', alignment = 'MiddleLeft' }
})
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end
update_height.attributes.height = #(update_children.children) * 24
UI.setXmlTable(ui)
end
function update_window_content(new_title)
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if not library then return end
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if new_title == 'Campaigns' then
update_list(library.campaigns)
elseif new_title == 'Standalone Scenarios' then
update_list(library.scenarios)
elseif new_title == 'Investigators' then
update_list(library.investigators)
elseif new_title == 'Community Content' then
update_list(library.community)
elseif new_title == 'Extras' then
update_list(library.extras)
else
update_list({})
end
end
function complete_obj_download(request, params)
assert(request.is_done)
if request.is_error or request.response_code ~= 200 then
print('error: ' .. request.error)
else
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if pcall(function()
local replaced_object
pcall(function()
if params.replace then
replaced_object = getObjectFromGUID(params.replace)
end
end)
local json = request.text
if replaced_object then
local pos = replaced_object.getPosition()
local rot = replaced_object.getRotation()
destroyObject(replaced_object)
Wait.frames(function()
spawnObjectJSON({json = json, position = pos, rotation = rot})
end, 1)
else
spawnObjectJSON({json = json})
end
end) then
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print('Object loaded.')
else
print('Error loading object.')
end
end
request_obj = nil
UI.setAttribute('download_progress', 'percentage', 100)
end
-- the download button on the placeholder objects calls this to directly initiate a download
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-- params is a table with url and guid of replacement object, which happens to match what onClick_select wants
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function placeholder_download(params)
onClick_select(nil, JSON.encode(params))
end
function completed_list_update(request)
assert(request.is_done)
if request.is_error or request.response_code ~= 200 then
print('error: ' .. request.error)
else
local json_response = nil
if pcall(function () json_response = JSON.decode(request.text) end) then
library = json_response
update_window_content(UI.getValue('title'))
else
print('error parsing downloaded library')
end
end
request_obj = nil
UI.setAttribute('download_progress', 'percentage', 100)
end
function find_tag_with_id(ui, id)
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for _, obj in ipairs(ui) do
if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end
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if obj.children then
local result = find_tag_with_id(obj.children, id)
if result then return result end
end
end
return nil
end
function urlencode(str)
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local str = string.gsub(str, "([^A-Za-z0-9-_.~])",
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function (c) return string.format("%%%02X", string.byte(c)) end)
return str
end
function urldecode(str)
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local str = string.gsub(str, "%%(%x%x)",
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function (h) return string.char(tonumber(h, 16)) end)
return str
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end
end)
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return __bundle_require("__root")