ah_sce_unpacked/unpacked.ttslua

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2020-12-06 09:42:02 -05:00
--[[ Lua code. See documentation: http://berserk-games.com/knowledgebase/scripting/ --]]
-- Card size used for autodealing --
-- global position constants
ENCOUNTER_DECK_POS = {-3.8, 1, 5.7}
ENCOUNTER_DECK_SPAWN_POS = {-3.8, 3, 5.7}
ENCOUNTER_DECK_DISCARD_POSITION = {-3.8, 0.5, 10.5}
g_cardWith=2.30;
g_cardHeigth=3.40;
containerId = 'fea079'
tokenDataId = '708279'
CACHE = {
object = {},
data = {}
}
--[[ The OnLoad function. This is called after everything in the game save finishes loading.
Most of your script code goes here. --]]
function onload()
--Player.White.changeColor('Yellow')
tokenplayerone = {
damageone = "https://i.imgur.com/XIJHw3J.png",
damagethree = "https://i.imgur.com/eqRC712.png",
horrorone = "https://i.imgur.com/Bh0BO47.png",
horrorthree = "https://i.imgur.com/pZvTKA7.png",
resource = "https://i.imgur.com/j5v5E3j.png",
resourcethree = "https://i.imgur.com/1GZsDTt.png",
doom = "https://i.imgur.com/EoL7yaZ.png",
clue = "https://i.imgur.com/wfCaVU0.png"
}
TOKEN_DATA = {
clue = {image = tokenplayerone.clue, scale = {0.15, 0.15, 0.15}},
resource = {image = tokenplayerone.resource, scale = {0.17, 0.17, 0.17}},
doom = {image = tokenplayerone.doom, scale = {0.17, 0.17, 0.17}}
}
getObjectFromGUID("6161b4").interactable=false
getObjectFromGUID("721ba2").interactable=false
getObjectFromGUID("9f334f").interactable=false
getObjectFromGUID("23a43c").interactable=false
getObjectFromGUID("5450cc").interactable=false
getObjectFromGUID("463022").interactable=false
getObjectFromGUID("9487a4").interactable=false
getObjectFromGUID("91dd9b").interactable=false
getObjectFromGUID("f182ee").interactable=false
end
function take_callback(object_spawned, mat)
customObject = object_spawned.getCustomObject()
local player = mat.getGUID();
local image = customObject.image
-- Update global stats
if PULLS[image] == nil then
PULLS[image] = 0
end
PULLS[image] = PULLS[image] + 1
-- Update player stats
if PLAYER_PULLS[player][image] == nil then
PLAYER_PULLS[player][image] = 0
end
PLAYER_PULLS[player][image] = PLAYER_PULLS[player][image] + 1
end
MAT_GUID_TO_COLOUR = {
["8b081b"] = "White",
-- player 2 conrad
["bd0ff4"] = "Orange",
-- player
["383d8b"] = "Green",
-- playur 4 olivia
["0840d5"] = "Red"
}
PLAYER_PULLS = {
-- player 1 max
["8b081b"] = {},
-- player 2 conrad
["bd0ff4"] = {},
-- player
["383d8b"] = {},
-- playur 4 olivia
["0840d5"] = {}
}
PULLS = {
-- cultist
["https://i.imgur.com/VzhJJaH.png"] = 0,
-- skull
["https://i.imgur.com/stbBxtx.png"] = 0,
-- tablet
["https://i.imgur.com/1plY463.png"] = 0,
-- curse
["http://cloud-3.steamusercontent.com/ugc/1011565208488654691/8F0B399048EBC34CD24B99AAD415AEC40E679C65/"] = 0,
-- tentacle
["https://i.imgur.com/lns4fhz.png"] = 0,
-- minus eight
["https://i.imgur.com/9t3rPTQ.png"] = 0,
-- minus seven
["https://i.imgur.com/4WRD42n.png"] = 0,
-- minus six
["https://i.imgur.com/c9qdSzS.png"] = 0,
-- minus five
["https://i.imgur.com/3Ym1IeG.png"] = 0,
-- minus four
["https://i.imgur.com/qrgGQRD.png"] = 0,
-- minus three
["https://i.imgur.com/yfs8gHq.png"] = 0,
-- minus two
["https://i.imgur.com/bfTg2hb.png"] = 0,
-- minus one
["https://i.imgur.com/w3XbrCC.png"] = 0,
-- zero
["https://i.imgur.com/btEtVfd.png"] = 0,
-- plus one
["https://i.imgur.com/uIx8jbY.png"] = 0,
-- elder thing
["https://i.imgur.com/ttnspKt.png"] = 0,
-- bless
["http://cloud-3.steamusercontent.com/ugc/1011565208488650618/B2B081032AF3EFDBD90840A5D6888A3CEA228D66/"] = 0,
-- elder sign
["https://i.imgur.com/nEmqjmj.png"] = 0,
}
IMAGE_TOKEN_MAP = {
-- cultist
["https://i.imgur.com/VzhJJaH.png"] = "cultist",
-- skull
["https://i.imgur.com/stbBxtx.png"] = "skull",
-- tablet
["https://i.imgur.com/1plY463.png"] = "tablet",
-- elder thing
["https://i.imgur.com/ttnspKt.png"] = "Elder Thing",
-- curse
["http://cloud-3.steamusercontent.com/ugc/1011565208488654691/8F0B399048EBC34CD24B99AAD415AEC40E679C65/"] = "curse",
-- tentacle
["https://i.imgur.com/lns4fhz.png"] = "Auto-Fail",
-- minus eight
["https://i.imgur.com/9t3rPTQ.png"] = "-8",
-- minus seven
["https://i.imgur.com/4WRD42n.png"] = "-7",
-- minus six
["https://i.imgur.com/c9qdSzS.png"] = "-6",
-- minus five
["https://i.imgur.com/3Ym1IeG.png"] = "-5",
-- minus four
["https://i.imgur.com/qrgGQRD.png"] = "-4",
-- minus three
["https://i.imgur.com/yfs8gHq.png"] = "-3",
-- minus two
["https://i.imgur.com/bfTg2hb.png"] = "-2",
-- minus one
["https://i.imgur.com/w3XbrCC.png"] = "-1",
-- zero
["https://i.imgur.com/btEtVfd.png"] = "0",
-- plus one
["https://i.imgur.com/uIx8jbY.png"] = "+1",
-- bless
["http://cloud-3.steamusercontent.com/ugc/1011565208488650618/B2B081032AF3EFDBD90840A5D6888A3CEA228D66/"] = "bless",
-- elder sign
["https://i.imgur.com/nEmqjmj.png"] = "Elder Sign",
}
function resetStats()
for key,value in pairs(PULLS) do
PULLS[key] = 0
end
for playerKey, playerValue in pairs(PLAYER_PULLS) do
for key,value in pairs(PULLS) do
PLAYER_PULLS[playerKey][key] = value
end
end
end
function getPlayerName(playerMatGuid)
local playerColour = MAT_GUID_TO_COLOUR[playerMatGuid]
if Player[playerColour].seated then
return Player[playerColour].steam_name
else
return playerColour
end
end
function printStats()
local squidKing = "Nobody"
local maxSquid = 0
printToAll("\nOverall Game stats\n")
printNonZeroTokenPairs(PULLS)
printToAll("\nIndividual Stats\n")
for playerMatGuid, countTable in pairs(PLAYER_PULLS) do
local playerName = getPlayerName(playerMatGuid)
printToAll(playerName .. " Stats", {r=255,g=0,b=0})
printNonZeroTokenPairs(PLAYER_PULLS[playerMatGuid])
playerSquidCount = PLAYER_PULLS[playerMatGuid]["https://i.imgur.com/lns4fhz.png"]
if playerSquidCount != nil and playerSquidCount > maxSquid then
squidKing = playerName
end
end
printToAll(squidKing .. " is an auto-fail magnet.", {r=255,g=0,b=0})
end
function printNonZeroTokenPairs(theTable)
for key,value in pairs(theTable) do
if value != 0 then
printToAll(IMAGE_TOKEN_MAP[key] .. '=' .. tostring(value))
end
end
end
-- Remove comments to enable autorotate cards on hands.
-- function onObjectEnterScriptingZone(zone, object)
-- Autorotate cards with right side up when entering hand.
-- if zone.getGUID() == "c506bf" or -- white
-- zone.getGUID() == "cbc751" then -- orange
-- object.setRotationSmooth({0,270,0})
-- elseif zone.getGUID() == "67ce9a" then -- green
-- object.setRotationSmooth({0,0,0})
-- elseif zone.getGUID() == "57c22c" then -- red
-- object.setRotationSmooth({0,180,0})
--end
--end
function findInRadiusBy(pos, radius, filter, debug)
local radius = (radius or 1)
local objList = Physics.cast({
origin = pos,
direction = {0,1,0},
type = 2,
size = {radius, radius, radius},
max_distance = 0,
debug = (debug or false)
})
local filteredList = {}
for _, obj in ipairs(objList) do
if filter == nil then
table.insert(filteredList, obj.hit_object)
elseif filter and filter(obj.hit_object) then
table.insert(filteredList, obj.hit_object)
end
end
return filteredList
end
function dealCardsInRows(paramlist)
local currPosition={};
local numRow=1;
local numCard=0;
local invMultiplier=1;
local allCardsDealed=0;
if paramlist.inverse then
invMultiplier=-1;
end
if paramlist.maxCardsDealed==nil then
allCardsDealed=0;
paramlist.maxCardsDealed=paramlist.cardDeck.getQuantity()
elseif paramlist.maxCardsDealed>=paramlist.cardDeck.getQuantity() or paramlist.maxCardsDealed<=0 then
allCardsDealed=0;
paramlist.maxCardsDealed=paramlist.cardDeck.getQuantity()
else
allCardsDealed=1;
end
if paramlist.mode=="x" then
currPosition={paramlist.iniPosition[1]+(2*g_cardWith*invMultiplier*allCardsDealed),paramlist.iniPosition[2],paramlist.iniPosition[3]};
else
currPosition={paramlist.iniPosition[1],paramlist.iniPosition[2],paramlist.iniPosition[3]+(2*g_cardWith*invMultiplier*allCardsDealed)};
end
for i = 1,paramlist.maxCardsDealed,1 do
paramlist.cardDeck.takeObject
({
position= currPosition,
smooth= true
});
numCard=numCard+1;
if numCard>=paramlist.maxCardRow then
if paramlist.mode=="x" then
currPosition={paramlist.iniPosition[1]+(2*g_cardWith*invMultiplier*allCardsDealed),paramlist.iniPosition[2],paramlist.iniPosition[3]};
currPosition[3]=currPosition[3]-(numRow*g_cardHeigth*invMultiplier);
else
currPosition={paramlist.iniPosition[1],paramlist.iniPosition[2],paramlist.iniPosition[3]+(2*g_cardWith*invMultiplier*allCardsDealed)};
currPosition[1]=currPosition[1]+(numRow*g_cardHeigth*invMultiplier);
end
numCard=0;
numRow=numRow+1;
else
if paramlist.mode=="x" then
currPosition[1]=currPosition[1]+(g_cardWith*invMultiplier);
else
currPosition[3]=currPosition[3]+(g_cardWith*invMultiplier);
end
end
end
end
function isDeck(x)
return x.tag == 'Deck'
end
function isCardOrDeck(x)
return x.tag == 'Card' or isDeck(x)
end
function drawEncountercard(params) --[[ Parameter Table Position, Table Rotation]]
local position = params[1]
local rotation = params[2]
local isFaceUp = params[3]
local faceUpRotation
if (isFaceUp) then
faceUpRotation = 0
else
faceUpRotation = 180
end
local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck)
if #items > 0 then
for i, v in ipairs(items) do
if v.tag == 'Deck' then
v.takeObject({index = 0, position = position, rotation = {0,rotation.y,faceUpRotation}})
return
end
end
-- we didn't find the deck so just pull the first thing we did find
items[1].setPositionSmooth(position, false, false)
items[1].setRotationSmooth({0,rotation.y,faceUpRotation}, false, false)
return
end
-- nothing here, time to reshuffle
reshuffleEncounterDeck(position, {0,rotation.y,faceUpRotation})
end
IS_RESHUFFLING = false
function reshuffleEncounterDeck(position, rotation)
-- finishes moving the deck back and draws a card
local function move(deck)
deck.setPositionSmooth(ENCOUNTER_DECK_SPAWN_POS, true, false)
deck.takeObject({index = 0, position = position, rotation = rotation, flip = false})
Wait.time(function() IS_RESHUFFLING = false end, 1)
end
-- bail out if we're mid reshuffle
if IS_RESHUFFLING then
return
end
local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck)
if #discarded > 0 then
IS_RESHUFFLING = true
local deck = discarded[1]
if not deck.is_face_down then
deck.flip()
end
deck.shuffle()
Wait.time(|| move(deck), 0.3)
else
printToAll("couldn't find encounter discard pile to reshuffle", {1, 0, 0})
end
end
CHAOS_TOKENS = {}
CHAOS_TOKENS_LAST_MAT = nil
function putBackChaosTokens()
local chaosbagposition = chaosbag.getPosition()
for k, token in pairs(CHAOS_TOKENS) do
if token != nil then
chaosbag.putObject(token)
token.setPosition({chaosbagposition[1],chaosbagposition[2]+0.5,chaosbagposition[3]})
end
end
CHAOS_TOKENS = {}
end
function drawChaostoken(params)
local mat = params[1]
local tokenOffset = params[2]
local isRightClick = params[3]
local isSameMat = (CHAOS_TOKENS_LAST_MAT == nil or CHAOS_TOKENS_LAST_MAT == mat)
if not isSameMat then
putBackChaosTokens()
end
CHAOS_TOKENS_LAST_MAT = mat
-- if we have left clicked and have no tokens OR if we have right clicked
if isRightClick or #CHAOS_TOKENS == 0 then
local items = getObjectFromGUID("83ef06").getObjects()
for i,v in ipairs(items) do
if items[i].getDescription() == "Chaos Bag" then
chaosbag = getObjectFromGUID(items[i].getGUID())
break
end
end
-- bail out if we have no tokens
if #chaosbag.getObjects() == 0 then
return
end
chaosbag.shuffle()
-- add the token to the list, compute new position based on list length
tokenOffset[1] = tokenOffset[1] + (0.17 * #CHAOS_TOKENS)
local toPosition = mat.positionToWorld(tokenOffset)
local token = chaosbag.takeObject({
index = 0,
position = toPosition,
rotation = mat.getRotation(),
callback_function = function(obj) take_callback(obj, mat) end
})
CHAOS_TOKENS[#CHAOS_TOKENS + 1] = token
return
else
putBackChaosTokens()
end
end
function spawnToken(params)
-- Position to spawn,
-- rotation vector to apply
-- translation vector to apply
-- token type
local position = params[1]
local tokenType = params[2]
local tokenData = TOKEN_DATA[tokenType]
if tokenData == nil then
error("no token data found for '" .. tokenType .. "'")
end
local token = spawnObject({
type = 'Custom_Token',
position = position,
rotation = {x=0, y=270, z=0}
})
token.setCustomObject({
image = tokenData['image'],
thickness = 0.3,
merge_distance = 5.0,
stackable = true,
})
token.use_snap_points=false
token.scale(tokenData['scale'])
return token
end
function round(params) -- Parameter (int number, int numberDecimalPlaces)
return tonumber(string.format("%." .. (params[2] or 0) .. "f", params[1]))
end
function roundposition(params) -- Parameter (Table position)
return {round({params[1], 2}),round({params[2], 2}),round({params[3], 2})}
end
function isEqual(params) --Parameter (Table table1, Table table2) returns true if the tables are equal
if params[1][1] == params[2][1] and params[1][2] == params[2][2] and params[1][3] == params[2][3] then
return true
else
return false
end
end
function isFaceup(params) --Object object
if params.getRotation()[3] > -5 and params.getRotation()[3] < 5 then
return true
else
return false
end
end
--Difficulty selector script
function createSetupButtons(args)
local data = getDataValue('modeData', args.key)
if data ~= nil then
local z = -0.15
if data.easy ~= nil then
args.object.createButton({
label = 'Easy',
click_function = 'easyClick',
function_owner = args.object,
position = {0, 0.1, z},
rotation = {0, 0, 0},
scale = {0.47, 1, 0.47},
height = 200,
width = 1150,
font_size = 100,
color = {0.87, 0.8, 0.70},
font_color = {0, 0, 0}
})
z = z + 0.20
end
if data.normal ~= nil then
args.object.createButton({
label = 'Standard',
click_function = 'normalClick',
function_owner = args.object,
position = {0, 0.1, z},
rotation = {0, 0, 0},
scale = {0.47, 1, 0.47},
height = 200,
width = 1150,
font_size = 100,
color = {0.87, 0.8, 0.70},
font_color = {0, 0, 0}
})
z = z + 0.20
end
if data.hard ~= nil then
args.object.createButton({
label = 'Hard',
click_function = 'hardClick',
function_owner = args.object,
position = {0, 0.1, z},
rotation = {0, 0, 0},
scale = {0.47, 1, 0.47},
height = 200,
width = 1150,
font_size = 100,
color = {0.87, 0.8, 0.70},
font_color = {0, 0, 0}
})
z = z + 0.20
end
if data.expert ~= nil then
args.object.createButton({
label = 'Expert',
click_function = 'expertClick',
function_owner = args.object,
position = {0, 0.1, z},
rotation = {0, 0, 0},
scale = {0.47, 1, 0.47},
height = 200,
width = 1150,
font_size = 100,
color = {0.87, 0.8, 0.70},
font_color = {0, 0, 0}
})
z = z + 0.20
end
z = z + 0.10
if data.standalone ~= nil then
args.object.createButton({
label = 'Standalone',
click_function = 'standaloneClick',
function_owner = args.object,
position = {0, 0.1, z},
rotation = {0, 0, 0},
scale = {0.47, 1, 0.47},
height = 200,
width = 1150,
font_size = 100,
color = {0.87, 0.8, 0.70},
font_color = {0, 0, 0}
})
end
end
end
function fillContainer(args)
local container = getObjectCache(containerId)
if container ~= nil then
local data = getDataValue('modeData', args.key)
if data == nil then return end
local value = data[args.mode]
if value == nil or value.token == nil then return end
local pos = container.getPosition()
if args.object ~= nil then
pos = args.object.getPosition()
end
cleanContainer(container)
for _, token in ipairs(value.token) do
local obj = spawnToken_2(token, pos)
if obj ~= nil then
container.putObject(obj)
end
end
if value.append ~= nil then
for _, token in ipairs(value.append) do
local obj = spawnToken_2(token, pos)
if obj ~= nil then
container.putObject(obj)
end
end
end
if value.random then
local n = #value.random
if n > 0 then
for _, token in ipairs(value.random[getRandomCount(n)]) do
local obj = spawnToken_2(token, pos)
if obj ~= nil then
container.putObject(obj)
end
end
end
end
if value.message then
broadcastToAll(value.message)
end
if value.warning then
broadcastToAll(value.warning, { 1, 0.5, 0.5 })
end
end
end
function spawnToken_2(id, pos)
local url = getImageUrl(id)
if url ~= '' then
local obj = spawnObject({
type = 'Custom_Tile',
position = {pos.x, pos.y + 3, pos.z},
rotation = {x = 0, y = 260, z = 0}
})
obj.setCustomObject({
type = 2,
image = url,
thickness = 0.10,
})
obj.scale {0.81, 1, 0.81}
return obj
end
end
function getImageUrl(id)
if id == 'p1' then return 'https://i.imgur.com/uIx8jbY.png' end
if id == '0' then return 'https://i.imgur.com/btEtVfd.png' end
if id == 'm1' then return 'https://i.imgur.com/w3XbrCC.png' end
if id == 'm2' then return 'https://i.imgur.com/bfTg2hb.png' end
if id == 'm3' then return 'https://i.imgur.com/yfs8gHq.png' end
if id == 'm4' then return 'https://i.imgur.com/qrgGQRD.png' end
if id == 'm5' then return 'https://i.imgur.com/3Ym1IeG.png' end
if id == 'm6' then return 'https://i.imgur.com/c9qdSzS.png' end
if id == 'm7' then return 'https://i.imgur.com/4WRD42n.png' end
if id == 'm8' then return 'https://i.imgur.com/9t3rPTQ.png' end
if id == 'skull' then return 'https://i.imgur.com/stbBxtx.png' end
if id == 'cultist' then return 'https://i.imgur.com/VzhJJaH.png' end
if id == 'tablet' then return 'https://i.imgur.com/1plY463.png' end
if id == 'elder' then return 'https://i.imgur.com/ttnspKt.png' end
if id == 'red' then return 'https://i.imgur.com/lns4fhz.png' end
if id == 'blue' then return 'https://i.imgur.com/nEmqjmj.png' end
return ''
end
function cleanContainer(container)
for _, item in ipairs(container.getObjects()) do
destroyObject(container.takeObject({}))
end
end
function getObjectsInZone(zoneId)
local zoneObject = getObjectCache(zoneId)
if zoneObject == nil then
return
end
local objectsInZone = zoneObject.getObjects()
local objectsFound = {}
for i = 1, #objectsInZone do
local object = objectsInZone[i]
if object.tag == 'Bag' then
table.insert(objectsFound, object.guid)
end
end
if #objectsFound > 0 then
return objectsFound
end
end
function getObjectCache(id)
if CACHE.object[id] == nil then
CACHE.object[id] = getObjectFromGUID(id)
end
return CACHE.object[id]
end
function getDataTable(storage)
if CACHE.data[storage] == nil then
local obj = getObjectCache(tokenDataId)
if obj ~= nil then
CACHE.data[storage] = obj.getTable(storage)
end
end
return CACHE.data[storage]
end
function getDataValue(storage, key)
local data = getDataTable(storage)
if data ~= nil then
local value = data[key]
if value ~= nil then
local res = {}
for m, v in pairs(value) do
res[m] = v
if res[m].parent ~= nil then
local parentData = getDataValue(storage, res[m].parent)
if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then
res[m].token = parentData[m].token
end
res[m].parent = nil
end
end
return res
end
end
end
function getRandomCount(to)
updateRandomSeed()
return math.random(1, to)
end
function updateRandomSeed()
local chance = math.random(1,10)
if chance == 1 then
math.randomseed(os.time())
end
end