Convert lua files to unix line endings

This commit is contained in:
Adam Goldsmith 2020-11-28 13:23:58 -05:00
parent 9a9e849a87
commit a67ca9db19
511 changed files with 141089 additions and 141089 deletions

File diff suppressed because it is too large Load Diff

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@ -1,113 +1,113 @@
--Counting Bowl by MrStump
--Table of items which can be counted in this Bowl
--Each entry has 2 things to enter
--a name (what is in the name field of that object)
--a value (how much it is worth)
--A number in the items description will override the number entry in this table
validCountItemList = {
["Clue"] = 1,
[""] = 1,
--["Name3"] = 2,
--["Name4"] = 31,
--Add more entries as needed
--Remove the -- from before a line for the script to use it
}
--END OF CODE TO EDIT
function onLoad()
timerID = self.getGUID()..math.random(9999999999999)
--Sets position/color for the button, spawns it
self.createButton({
label="", click_function="removeAllClues", function_owner=self,
position={0,0,0}, rotation={0,8,0}, height=0, width=0,
font_color={0,0,0}, font_size=2000
})
--Start timer which repeats forever, running countItems() every second
Timer.create({
identifier=timerID,
function_name="countItems", function_owner=self,
repetitions=0, delay=1
})
exposedValue = 0
trashCan = getObjectFromGUID("147e80")
end
function findValidItemsInSphere()
return filterByValidity(findItemsInSphere())
end
--Activated once per second, counts items in bowls
function countItems()
local totalValue = -1
local countableItems = findValidItemsInSphere()
for ind, entry in ipairs(countableItems) do
local descValue = tonumber(entry.hit_object.getDescription())
local stackMult = math.abs(entry.hit_object.getQuantity())
--Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
--Otherwise use the value in validCountItemList
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
end
end
exposedValue = totalValue
--Updates the number display
self.editButton({index=0, label=totalValue})
end
function filterByValidity(items)
retval = {}
for _, entry in ipairs(items) do
--Ignore the bowl
if entry.hit_object ~= self then
--Ignore if not in validCountItemList
local tableEntry = validCountItemList[entry.hit_object.getName()]
if tableEntry ~= nil then
table.insert(retval, entry)
end
end
end
return retval
end
--Gets the items in the bowl for countItems to count
function findItemsInSphere()
--Find scaling factor
local scale = self.getScale()
--Set position for the sphere
local pos = self.getPosition()
pos.y=pos.y+(1.25*scale.y)
--Ray trace to get all objects
return Physics.cast({
origin=pos, direction={0,1,0}, type=2, max_distance=0,
size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
})
end
function removeAllClues()
startLuaCoroutine(self, "clueRemovalCoroutine")
end
function clueRemovalCoroutine()
for _, entry in ipairs(findValidItemsInSphere()) do
-- Do not put the table in the garbage
if entry.hit_object.getGUID() ~= "4ee1f2" then
--delay for animation purposes
for k=1,10 do
coroutine.yield(0)
end
trashCan.putObject(entry.hit_object)
end
end
--coroutines must return a value
return 1
end
function onDestroy()
Timer.destroy(timerID)
--Counting Bowl by MrStump
--Table of items which can be counted in this Bowl
--Each entry has 2 things to enter
--a name (what is in the name field of that object)
--a value (how much it is worth)
--A number in the items description will override the number entry in this table
validCountItemList = {
["Clue"] = 1,
[""] = 1,
--["Name3"] = 2,
--["Name4"] = 31,
--Add more entries as needed
--Remove the -- from before a line for the script to use it
}
--END OF CODE TO EDIT
function onLoad()
timerID = self.getGUID()..math.random(9999999999999)
--Sets position/color for the button, spawns it
self.createButton({
label="", click_function="removeAllClues", function_owner=self,
position={0,0,0}, rotation={0,8,0}, height=0, width=0,
font_color={0,0,0}, font_size=2000
})
--Start timer which repeats forever, running countItems() every second
Timer.create({
identifier=timerID,
function_name="countItems", function_owner=self,
repetitions=0, delay=1
})
exposedValue = 0
trashCan = getObjectFromGUID("147e80")
end
function findValidItemsInSphere()
return filterByValidity(findItemsInSphere())
end
--Activated once per second, counts items in bowls
function countItems()
local totalValue = -1
local countableItems = findValidItemsInSphere()
for ind, entry in ipairs(countableItems) do
local descValue = tonumber(entry.hit_object.getDescription())
local stackMult = math.abs(entry.hit_object.getQuantity())
--Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
--Otherwise use the value in validCountItemList
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
end
end
exposedValue = totalValue
--Updates the number display
self.editButton({index=0, label=totalValue})
end
function filterByValidity(items)
retval = {}
for _, entry in ipairs(items) do
--Ignore the bowl
if entry.hit_object ~= self then
--Ignore if not in validCountItemList
local tableEntry = validCountItemList[entry.hit_object.getName()]
if tableEntry ~= nil then
table.insert(retval, entry)
end
end
end
return retval
end
--Gets the items in the bowl for countItems to count
function findItemsInSphere()
--Find scaling factor
local scale = self.getScale()
--Set position for the sphere
local pos = self.getPosition()
pos.y=pos.y+(1.25*scale.y)
--Ray trace to get all objects
return Physics.cast({
origin=pos, direction={0,1,0}, type=2, max_distance=0,
size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
})
end
function removeAllClues()
startLuaCoroutine(self, "clueRemovalCoroutine")
end
function clueRemovalCoroutine()
for _, entry in ipairs(findValidItemsInSphere()) do
-- Do not put the table in the garbage
if entry.hit_object.getGUID() ~= "4ee1f2" then
--delay for animation purposes
for k=1,10 do
coroutine.yield(0)
end
trashCan.putObject(entry.hit_object)
end
end
--coroutines must return a value
return 1
end
function onDestroy()
Timer.destroy(timerID)
end

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@ -1,113 +1,113 @@
--Counting Bowl by MrStump
--Table of items which can be counted in this Bowl
--Each entry has 2 things to enter
--a name (what is in the name field of that object)
--a value (how much it is worth)
--A number in the items description will override the number entry in this table
validCountItemList = {
["Clue"] = 1,
[""] = 1,
--["Name3"] = 2,
--["Name4"] = 31,
--Add more entries as needed
--Remove the -- from before a line for the script to use it
}
--END OF CODE TO EDIT
function onLoad()
timerID = self.getGUID()..math.random(9999999999999)
--Sets position/color for the button, spawns it
self.createButton({
label="", click_function="removeAllClues", function_owner=self,
position={0,0,0}, rotation={0,8,0}, height=0, width=0,
font_color={0,0,0}, font_size=2000
})
--Start timer which repeats forever, running countItems() every second
Timer.create({
identifier=timerID,
function_name="countItems", function_owner=self,
repetitions=0, delay=1
})
exposedValue = 0
trashCan = getObjectFromGUID("147e80")
end
function findValidItemsInSphere()
return filterByValidity(findItemsInSphere())
end
--Activated once per second, counts items in bowls
function countItems()
local totalValue = -1
local countableItems = findValidItemsInSphere()
for ind, entry in ipairs(countableItems) do
local descValue = tonumber(entry.hit_object.getDescription())
local stackMult = math.abs(entry.hit_object.getQuantity())
--Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
--Otherwise use the value in validCountItemList
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
end
end
exposedValue = totalValue
--Updates the number display
self.editButton({index=0, label=totalValue})
end
function filterByValidity(items)
retval = {}
for _, entry in ipairs(items) do
--Ignore the bowl
if entry.hit_object ~= self then
--Ignore if not in validCountItemList
local tableEntry = validCountItemList[entry.hit_object.getName()]
if tableEntry ~= nil then
table.insert(retval, entry)
end
end
end
return retval
end
--Gets the items in the bowl for countItems to count
function findItemsInSphere()
--Find scaling factor
local scale = self.getScale()
--Set position for the sphere
local pos = self.getPosition()
pos.y=pos.y+(1.25*scale.y)
--Ray trace to get all objects
return Physics.cast({
origin=pos, direction={0,1,0}, type=2, max_distance=0,
size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
})
end
function removeAllClues()
startLuaCoroutine(self, "clueRemovalCoroutine")
end
function clueRemovalCoroutine()
for _, entry in ipairs(findValidItemsInSphere()) do
-- Do not put the table in the garbage
if entry.hit_object.getGUID() ~= "4ee1f2" then
--delay for animation purposes
for k=1,10 do
coroutine.yield(0)
end
trashCan.putObject(entry.hit_object)
end
end
--coroutines must return a value
return 1
end
function onDestroy()
Timer.destroy(timerID)
--Counting Bowl by MrStump
--Table of items which can be counted in this Bowl
--Each entry has 2 things to enter
--a name (what is in the name field of that object)
--a value (how much it is worth)
--A number in the items description will override the number entry in this table
validCountItemList = {
["Clue"] = 1,
[""] = 1,
--["Name3"] = 2,
--["Name4"] = 31,
--Add more entries as needed
--Remove the -- from before a line for the script to use it
}
--END OF CODE TO EDIT
function onLoad()
timerID = self.getGUID()..math.random(9999999999999)
--Sets position/color for the button, spawns it
self.createButton({
label="", click_function="removeAllClues", function_owner=self,
position={0,0,0}, rotation={0,8,0}, height=0, width=0,
font_color={0,0,0}, font_size=2000
})
--Start timer which repeats forever, running countItems() every second
Timer.create({
identifier=timerID,
function_name="countItems", function_owner=self,
repetitions=0, delay=1
})
exposedValue = 0
trashCan = getObjectFromGUID("147e80")
end
function findValidItemsInSphere()
return filterByValidity(findItemsInSphere())
end
--Activated once per second, counts items in bowls
function countItems()
local totalValue = -1
local countableItems = findValidItemsInSphere()
for ind, entry in ipairs(countableItems) do
local descValue = tonumber(entry.hit_object.getDescription())
local stackMult = math.abs(entry.hit_object.getQuantity())
--Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
--Otherwise use the value in validCountItemList
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
end
end
exposedValue = totalValue
--Updates the number display
self.editButton({index=0, label=totalValue})
end
function filterByValidity(items)
retval = {}
for _, entry in ipairs(items) do
--Ignore the bowl
if entry.hit_object ~= self then
--Ignore if not in validCountItemList
local tableEntry = validCountItemList[entry.hit_object.getName()]
if tableEntry ~= nil then
table.insert(retval, entry)
end
end
end
return retval
end
--Gets the items in the bowl for countItems to count
function findItemsInSphere()
--Find scaling factor
local scale = self.getScale()
--Set position for the sphere
local pos = self.getPosition()
pos.y=pos.y+(1.25*scale.y)
--Ray trace to get all objects
return Physics.cast({
origin=pos, direction={0,1,0}, type=2, max_distance=0,
size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
})
end
function removeAllClues()
startLuaCoroutine(self, "clueRemovalCoroutine")
end
function clueRemovalCoroutine()
for _, entry in ipairs(findValidItemsInSphere()) do
-- Do not put the table in the garbage
if entry.hit_object.getGUID() ~= "4ee1f2" then
--delay for animation purposes
for k=1,10 do
coroutine.yield(0)
end
trashCan.putObject(entry.hit_object)
end
end
--coroutines must return a value
return 1
end
function onDestroy()
Timer.destroy(timerID)
end

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@ -1,113 +1,113 @@
--Counting Bowl by MrStump
--Table of items which can be counted in this Bowl
--Each entry has 2 things to enter
--a name (what is in the name field of that object)
--a value (how much it is worth)
--A number in the items description will override the number entry in this table
validCountItemList = {
["Clue"] = 1,
[""] = 1,
--["Name3"] = 2,
--["Name4"] = 31,
--Add more entries as needed
--Remove the -- from before a line for the script to use it
}
--END OF CODE TO EDIT
function onLoad()
timerID = self.getGUID()..math.random(9999999999999)
--Sets position/color for the button, spawns it
self.createButton({
label="", click_function="removeAllClues", function_owner=self,
position={0,0,0}, rotation={0,8,0}, height=0, width=0,
font_color={0,0,0}, font_size=2000
})
--Start timer which repeats forever, running countItems() every second
Timer.create({
identifier=timerID,
function_name="countItems", function_owner=self,
repetitions=0, delay=1
})
exposedValue = 0
trashCan = getObjectFromGUID("147e80")
end
function findValidItemsInSphere()
return filterByValidity(findItemsInSphere())
end
--Activated once per second, counts items in bowls
function countItems()
local totalValue = -1
local countableItems = findValidItemsInSphere()
for ind, entry in ipairs(countableItems) do
local descValue = tonumber(entry.hit_object.getDescription())
local stackMult = math.abs(entry.hit_object.getQuantity())
--Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
--Otherwise use the value in validCountItemList
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
end
end
exposedValue = totalValue
--Updates the number display
self.editButton({index=0, label=totalValue})
end
function filterByValidity(items)
retval = {}
for _, entry in ipairs(items) do
--Ignore the bowl
if entry.hit_object ~= self then
--Ignore if not in validCountItemList
local tableEntry = validCountItemList[entry.hit_object.getName()]
if tableEntry ~= nil then
table.insert(retval, entry)
end
end
end
return retval
end
--Gets the items in the bowl for countItems to count
function findItemsInSphere()
--Find scaling factor
local scale = self.getScale()
--Set position for the sphere
local pos = self.getPosition()
pos.y=pos.y+(1.25*scale.y)
--Ray trace to get all objects
return Physics.cast({
origin=pos, direction={0,1,0}, type=2, max_distance=0,
size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
})
end
function removeAllClues()
startLuaCoroutine(self, "clueRemovalCoroutine")
end
function clueRemovalCoroutine()
for _, entry in ipairs(findValidItemsInSphere()) do
-- Do not put the table in the garbage
if entry.hit_object.getGUID() ~= "4ee1f2" then
--delay for animation purposes
for k=1,10 do
coroutine.yield(0)
end
trashCan.putObject(entry.hit_object)
end
end
--coroutines must return a value
return 1
end
function onDestroy()
Timer.destroy(timerID)
--Counting Bowl by MrStump
--Table of items which can be counted in this Bowl
--Each entry has 2 things to enter
--a name (what is in the name field of that object)
--a value (how much it is worth)
--A number in the items description will override the number entry in this table
validCountItemList = {
["Clue"] = 1,
[""] = 1,
--["Name3"] = 2,
--["Name4"] = 31,
--Add more entries as needed
--Remove the -- from before a line for the script to use it
}
--END OF CODE TO EDIT
function onLoad()
timerID = self.getGUID()..math.random(9999999999999)
--Sets position/color for the button, spawns it
self.createButton({
label="", click_function="removeAllClues", function_owner=self,
position={0,0,0}, rotation={0,8,0}, height=0, width=0,
font_color={0,0,0}, font_size=2000
})
--Start timer which repeats forever, running countItems() every second
Timer.create({
identifier=timerID,
function_name="countItems", function_owner=self,
repetitions=0, delay=1
})
exposedValue = 0
trashCan = getObjectFromGUID("147e80")
end
function findValidItemsInSphere()
return filterByValidity(findItemsInSphere())
end
--Activated once per second, counts items in bowls
function countItems()
local totalValue = -1
local countableItems = findValidItemsInSphere()
for ind, entry in ipairs(countableItems) do
local descValue = tonumber(entry.hit_object.getDescription())
local stackMult = math.abs(entry.hit_object.getQuantity())
--Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
--Otherwise use the value in validCountItemList
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
end
end
exposedValue = totalValue
--Updates the number display
self.editButton({index=0, label=totalValue})
end
function filterByValidity(items)
retval = {}
for _, entry in ipairs(items) do
--Ignore the bowl
if entry.hit_object ~= self then
--Ignore if not in validCountItemList
local tableEntry = validCountItemList[entry.hit_object.getName()]
if tableEntry ~= nil then
table.insert(retval, entry)
end
end
end
return retval
end
--Gets the items in the bowl for countItems to count
function findItemsInSphere()
--Find scaling factor
local scale = self.getScale()
--Set position for the sphere
local pos = self.getPosition()
pos.y=pos.y+(1.25*scale.y)
--Ray trace to get all objects
return Physics.cast({
origin=pos, direction={0,1,0}, type=2, max_distance=0,
size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
})
end
function removeAllClues()
startLuaCoroutine(self, "clueRemovalCoroutine")
end
function clueRemovalCoroutine()
for _, entry in ipairs(findValidItemsInSphere()) do
-- Do not put the table in the garbage
if entry.hit_object.getGUID() ~= "4ee1f2" then
--delay for animation purposes
for k=1,10 do
coroutine.yield(0)
end
trashCan.putObject(entry.hit_object)
end
end
--coroutines must return a value
return 1
end
function onDestroy()
Timer.destroy(timerID)
end

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@ -1,113 +1,113 @@
--Counting Bowl by MrStump
--Table of items which can be counted in this Bowl
--Each entry has 2 things to enter
--a name (what is in the name field of that object)
--a value (how much it is worth)
--A number in the items description will override the number entry in this table
validCountItemList = {
["Clue"] = 1,
[""] = 1,
--["Name3"] = 2,
--["Name4"] = 31,
--Add more entries as needed
--Remove the -- from before a line for the script to use it
}
--END OF CODE TO EDIT
function onLoad()
timerID = self.getGUID()..math.random(9999999999999)
--Sets position/color for the button, spawns it
self.createButton({
label="", click_function="removeAllClues", function_owner=self,
position={0,0,0}, rotation={0,8,0}, height=0, width=0,
font_color={0,0,0}, font_size=2000
})
--Start timer which repeats forever, running countItems() every second
Timer.create({
identifier=timerID,
function_name="countItems", function_owner=self,
repetitions=0, delay=1
})
exposedValue = 0
trashCan = getObjectFromGUID("147e80")
end
function findValidItemsInSphere()
return filterByValidity(findItemsInSphere())
end
--Activated once per second, counts items in bowls
function countItems()
local totalValue = -1
local countableItems = findValidItemsInSphere()
for ind, entry in ipairs(countableItems) do
local descValue = tonumber(entry.hit_object.getDescription())
local stackMult = math.abs(entry.hit_object.getQuantity())
--Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
--Otherwise use the value in validCountItemList
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
end
end
exposedValue = totalValue
--Updates the number display
self.editButton({index=0, label=totalValue})
end
function filterByValidity(items)
retval = {}
for _, entry in ipairs(items) do
--Ignore the bowl
if entry.hit_object ~= self then
--Ignore if not in validCountItemList
local tableEntry = validCountItemList[entry.hit_object.getName()]
if tableEntry ~= nil then
table.insert(retval, entry)
end
end
end
return retval
end
--Gets the items in the bowl for countItems to count
function findItemsInSphere()
--Find scaling factor
local scale = self.getScale()
--Set position for the sphere
local pos = self.getPosition()
pos.y=pos.y+(1.25*scale.y)
--Ray trace to get all objects
return Physics.cast({
origin=pos, direction={0,1,0}, type=2, max_distance=0,
size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
})
end
function removeAllClues()
startLuaCoroutine(self, "clueRemovalCoroutine")
end
function clueRemovalCoroutine()
for _, entry in ipairs(findValidItemsInSphere()) do
-- Do not put the table in the garbage
if entry.hit_object.getGUID() ~= "4ee1f2" then
--delay for animation purposes
for k=1,10 do
coroutine.yield(0)
end
trashCan.putObject(entry.hit_object)
end
end
--coroutines must return a value
return 1
end
function onDestroy()
Timer.destroy(timerID)
--Counting Bowl by MrStump
--Table of items which can be counted in this Bowl
--Each entry has 2 things to enter
--a name (what is in the name field of that object)
--a value (how much it is worth)
--A number in the items description will override the number entry in this table
validCountItemList = {
["Clue"] = 1,
[""] = 1,
--["Name3"] = 2,
--["Name4"] = 31,
--Add more entries as needed
--Remove the -- from before a line for the script to use it
}
--END OF CODE TO EDIT
function onLoad()
timerID = self.getGUID()..math.random(9999999999999)
--Sets position/color for the button, spawns it
self.createButton({
label="", click_function="removeAllClues", function_owner=self,
position={0,0,0}, rotation={0,8,0}, height=0, width=0,
font_color={0,0,0}, font_size=2000
})
--Start timer which repeats forever, running countItems() every second
Timer.create({
identifier=timerID,
function_name="countItems", function_owner=self,
repetitions=0, delay=1
})
exposedValue = 0
trashCan = getObjectFromGUID("147e80")
end
function findValidItemsInSphere()
return filterByValidity(findItemsInSphere())
end
--Activated once per second, counts items in bowls
function countItems()
local totalValue = -1
local countableItems = findValidItemsInSphere()
for ind, entry in ipairs(countableItems) do
local descValue = tonumber(entry.hit_object.getDescription())
local stackMult = math.abs(entry.hit_object.getQuantity())
--Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
--Otherwise use the value in validCountItemList
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
end
end
exposedValue = totalValue
--Updates the number display
self.editButton({index=0, label=totalValue})
end
function filterByValidity(items)
retval = {}
for _, entry in ipairs(items) do
--Ignore the bowl
if entry.hit_object ~= self then
--Ignore if not in validCountItemList
local tableEntry = validCountItemList[entry.hit_object.getName()]
if tableEntry ~= nil then
table.insert(retval, entry)
end
end
end
return retval
end
--Gets the items in the bowl for countItems to count
function findItemsInSphere()
--Find scaling factor
local scale = self.getScale()
--Set position for the sphere
local pos = self.getPosition()
pos.y=pos.y+(1.25*scale.y)
--Ray trace to get all objects
return Physics.cast({
origin=pos, direction={0,1,0}, type=2, max_distance=0,
size={6*scale.x,6*scale.y,6*scale.z}, --debug=true
})
end
function removeAllClues()
startLuaCoroutine(self, "clueRemovalCoroutine")
end
function clueRemovalCoroutine()
for _, entry in ipairs(findValidItemsInSphere()) do
-- Do not put the table in the garbage
if entry.hit_object.getGUID() ~= "4ee1f2" then
--delay for animation purposes
for k=1,10 do
coroutine.yield(0)
end
trashCan.putObject(entry.hit_object)
end
end
--coroutines must return a value
return 1
end
function onDestroy()
Timer.destroy(timerID)
end

View File

@ -1,37 +1,37 @@
-- set true to enable debug logging
DEBUG = false
function log(message)
if DEBUG then
print(message)
end
end
--[[
Known locations and clues. We check this to determine if we should
atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
we find nothing we look for <LOCATION_NAME>
format is [location_guid -> clueCount]
]]
LOCATIONS_DATA_JSON = [[
{
"San Francisco": {"type": "fixed", "value": 1, "clueSide": "back"},
" Arkham": {"type": "perPlayer", "value": 1, "clueSide": "back"},
"Buenos Aires": {"type": "fixed", "value": 2, "clueSide": "back"},
" London": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Rome": {"type": "perPlayer", "value": 3, "clueSide": "front"},
"Istanbul": {"type": "perPlayer", "value": 4, "clueSide": "front"},
"Tokyo_123abc": {"type": "perPlayer", "value": 0, "clueSide": "back"},
-- set true to enable debug logging
DEBUG = false
function log(message)
if DEBUG then
print(message)
end
end
--[[
Known locations and clues. We check this to determine if we should
atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
we find nothing we look for <LOCATION_NAME>
format is [location_guid -> clueCount]
]]
LOCATIONS_DATA_JSON = [[
{
"San Francisco": {"type": "fixed", "value": 1, "clueSide": "back"},
" Arkham": {"type": "perPlayer", "value": 1, "clueSide": "back"},
"Buenos Aires": {"type": "fixed", "value": 2, "clueSide": "back"},
" London": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Rome": {"type": "perPlayer", "value": 3, "clueSide": "front"},
"Istanbul": {"type": "perPlayer", "value": 4, "clueSide": "front"},
"Tokyo_123abc": {"type": "perPlayer", "value": 0, "clueSide": "back"},
"Tokyo_456efg": {"type": "perPlayer", "value": 4, "clueSide": "back"},
"Tokyo": {"type": "fixed", "value": 2, "clueSide": "back"},
"Shanghai_123": {"type": "fixed", "value": 12, "clueSide": "front"},
"Sydney": {"type": "fixed", "value": 0, "clueSide": "front"}
}
]]
LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)
function onload(save_state)
local playArea = getObjectFromGUID('721ba2')
playArea.call("updateLocations", {self.getGUID()})
end
"Shanghai_123": {"type": "fixed", "value": 12, "clueSide": "front"},
"Sydney": {"type": "fixed", "value": 0, "clueSide": "front"}
}
]]
LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)
function onload(save_state)
local playArea = getObjectFromGUID('721ba2')
playArea.call("updateLocations", {self.getGUID()})
end

View File

@ -1,36 +1,36 @@
function onLoad()
--self.interactable = false
self.createButton({
click_function= "onButtonClick",
function_owner= self,
position= {0, 1.84, 0},
width = 1500,
height = 1000,
color = {0,0,0,0},
tooltip= "click here to load cards first",
})end
function onButtonClick(obj, playerColor)
if Player[playerColor].admin and self.getQuantity() > 0 then
--AllCard Deck
self.takeObject ({
position= {-63.36, 5, -65.69},
rotation = {180,90,0},
smooth= true,})
--AllCard Deck
self.takeObject ({
position= {-63.34, 1.43, -77.75},
rotation = {180,90,0},
smooth= true,})
end
function onLoad()
--self.interactable = false
self.createButton({
click_function= "onButtonClick",
function_owner= self,
position= {0, 1.84, 0},
width = 1500,
height = 1000,
color = {0,0,0,0},
tooltip= "click here to load cards first",
})end
function onButtonClick(obj, playerColor)
if Player[playerColor].admin and self.getQuantity() > 0 then
--AllCard Deck
self.takeObject ({
position= {-63.36, 5, -65.69},
rotation = {180,90,0},
smooth= true,})
--AllCard Deck
self.takeObject ({
position= {-63.34, 1.43, -77.75},
rotation = {180,90,0},
smooth= true,})
end
end

View File

@ -1,5 +1,5 @@
function onCollisionEnter(collision_info)
self.shuffle()
self.shuffle()
self.shuffle()
function onCollisionEnter(collision_info)
self.shuffle()
self.shuffle()
self.shuffle()
end

View File

@ -1,273 +1,273 @@
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,5,-2}, rotation={0,0,0}, height=250, width=600,
font_size=150, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * 4
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={1.5,5,2}, rotation={0,0,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={-1.2,5,2}, rotation={0,0,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-3.5,5,2}, rotation={0,0,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Clicker", click_function="buttonClick_place", function_owner=self,
position={4.2,1,0}, rotation={0,0,0}, height=500, width=1100,
font_size=350, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Counter", click_function="buttonClick_recall", function_owner=self,
position={-4.2,1,-0.1}, rotation={0,0,0}, height=500, width=1300,
font_size=350, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={-6,1,0}, rotation={0,90,0}, height=500, width=1200,
-- font_size=350, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,5,-2}, rotation={0,0,0}, height=250, width=600,
font_size=150, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * 4
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={1.5,5,2}, rotation={0,0,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={-1.2,5,2}, rotation={0,0,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-3.5,5,2}, rotation={0,0,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Clicker", click_function="buttonClick_place", function_owner=self,
position={4.2,1,0}, rotation={0,0,0}, height=500, width=1100,
font_size=350, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Counter", click_function="buttonClick_recall", function_owner=self,
position={-4.2,1,-0.1}, rotation={0,0,0}, height=500, width=1300,
font_size=350, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={-6,1,0}, rotation={0,90,0}, height=500, width=1200,
-- font_size=350, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end

View File

@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {1,1,1,95}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,0},
height=600,
width=1000,
alignment = 3,
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {1,1,1,95}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,0},
height=600,
width=1000,
alignment = 3,
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

View File

@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = true
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0,0,0,100}
MIN_VALUE = -99
MAX_VALUE = 999
if light_mode then
f_color = {1,1,1,100}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,0.1},
height=600,
width=1000,
alignment = 3,
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={1,1,1,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
function onload(saved_data)
light_mode = true
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0,0,0,100}
if light_mode then
f_color = {1,1,1,100}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,0.1},
height=600,
width=1000,
alignment = 3,
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={1,1,1,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

View File

@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = true
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0,0,0,100}
MIN_VALUE = -99
MAX_VALUE = 999
if light_mode then
f_color = {1,1,1,100}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,0.1},
height=600,
width=1000,
alignment = 3,
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={1,1,1,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
function onload(saved_data)
light_mode = true
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0,0,0,100}
if light_mode then
f_color = {1,1,1,100}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,0.1},
height=600,
width=1000,
alignment = 3,
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={1,1,1,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

View File

@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = true
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0,0,0,100}
MIN_VALUE = -99
MAX_VALUE = 999
if light_mode then
f_color = {1,1,1,100}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,0.1},
height=600,
width=1000,
alignment = 3,
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={1,1,1,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
function onload(saved_data)
light_mode = true
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0,0,0,100}
if light_mode then
f_color = {1,1,1,100}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,0.1},
height=600,
width=1000,
alignment = 3,
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={1,1,1,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

View File

@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = true
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0,0,0,100}
MIN_VALUE = -99
MAX_VALUE = 999
if light_mode then
f_color = {1,1,1,100}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,0.1},
height=600,
width=1000,
alignment = 3,
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={1,1,1,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
function onload(saved_data)
light_mode = true
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0,0,0,100}
if light_mode then
f_color = {1,1,1,100}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,0.1},
height=600,
width=1000,
alignment = 3,
scale={x=1.5, y=1.5, z=1.5},
font_size=600,
font_color=f_color,
color={1,1,1,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

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View File

@ -1,273 +1,273 @@
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
-- font_size=250, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
-- font_size=250, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end

View File

@ -1,21 +1,21 @@
name = 'Core Set'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
name = 'Core Set'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end

View File

@ -1,273 +1,273 @@
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
-- font_size=250, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
-- font_size=250, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end

View File

@ -1,21 +1,21 @@
name = 'Core Set'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
name = 'Core Set'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end

View File

@ -1,273 +1,273 @@
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
-- font_size=250, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
-- font_size=250, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end

View File

@ -1,21 +1,21 @@
name = 'The Devourer Below'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
name = 'The Devourer Below'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end

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@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

View File

@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

View File

@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

View File

@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

View File

@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

View File

@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

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@ -1,38 +1,38 @@
-- set true to enable debug logging
DEBUG = false
function log(message)
if DEBUG then
print(message)
end
end
--[[
Known locations and clues. We check this to determine if we should
atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
we find nothing we look for <LOCATION_NAME>
format is [location_guid -> clueCount]
]]
LOCATIONS_DATA_JSON = [[
{
"Park Entrance": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Main Street, U.S.A.": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Park Entrance": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"The Hub": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Adventureland": {"type": "fixed", "value": 3, "clueSide": "front"},
"Frontierland": {"type": "fixed", "value": 3, "clueSide": "front"},
"New Orleans Square": {"type": "fixed", "value": 3, "clueSide": "front"},
"Critter Country": {"type": "fixed", "value": 3, "clueSide": "front"},
"Galaxy's Edge": {"type": "fixed", "value": 3, "clueSide": "front"},
"Fantasyland": {"type": "fixed", "value": 3, "clueSide": "front"},
"Toontown": {"type": "fixed", "value": 3, "clueSide": "front"},
"Tomorrowland": {"type": "fixed", "value": 3, "clueSide": "front"}
}
]]
LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)
function onload(save_state)
local playArea = getObjectFromGUID('721ba2')
playArea.call("updateLocations", {self.getGUID()})
end
-- set true to enable debug logging
DEBUG = false
function log(message)
if DEBUG then
print(message)
end
end
--[[
Known locations and clues. We check this to determine if we should
atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if
we find nothing we look for <LOCATION_NAME>
format is [location_guid -> clueCount]
]]
LOCATIONS_DATA_JSON = [[
{
"Park Entrance": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Main Street, U.S.A.": {"type": "perPlayer", "value": 1, "clueSide": "front"},
"Park Entrance": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"The Hub": {"type": "perPlayer", "value": 2, "clueSide": "front"},
"Adventureland": {"type": "fixed", "value": 3, "clueSide": "front"},
"Frontierland": {"type": "fixed", "value": 3, "clueSide": "front"},
"New Orleans Square": {"type": "fixed", "value": 3, "clueSide": "front"},
"Critter Country": {"type": "fixed", "value": 3, "clueSide": "front"},
"Galaxy's Edge": {"type": "fixed", "value": 3, "clueSide": "front"},
"Fantasyland": {"type": "fixed", "value": 3, "clueSide": "front"},
"Toontown": {"type": "fixed", "value": 3, "clueSide": "front"},
"Tomorrowland": {"type": "fixed", "value": 3, "clueSide": "front"}
}
]]
LOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)
function onload(save_state)
local playArea = getObjectFromGUID('721ba2')
playArea.call("updateLocations", {self.getGUID()})
end

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@ -1,21 +1,21 @@
name = 'The Dunwich Legacy'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
name = 'The Dunwich Legacy'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end

View File

@ -1,21 +1,21 @@
name = 'The Dunwich Legacy'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
name = 'The Dunwich Legacy'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end

View File

@ -1,25 +1,25 @@
name = 'The Miskatonic Museum'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end
name = 'The Miskatonic Museum'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,25 +1,25 @@
name = 'The Essex County Express'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end
name = 'The Essex County Express'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,25 +1,25 @@
name = 'Blood on the Altar'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end
name = 'Blood on the Altar'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,25 +1,25 @@
name = 'Undimensioned and Unseen'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end
name = 'Undimensioned and Unseen'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,25 +1,25 @@
name = 'Where Doom Awaits'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end
name = 'Where Doom Awaits'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,25 +1,25 @@
name = 'Lost in Time and Space'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end
name = 'Lost in Time and Space'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,21 +1,21 @@
name = 'The Forgotten Age'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
name = 'The Forgotten Age'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end

View File

@ -1,25 +1,25 @@
name = 'The Doom of Eztli'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
name = 'The Doom of Eztli'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,25 +1,25 @@
name = 'Threads of Fate'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
name = 'Threads of Fate'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,25 +1,25 @@
name = 'The Boundary Beyond'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
name = 'The Boundary Beyond'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,25 +1,25 @@
name = 'Heart of the Elders'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
name = 'Heart of the Elders'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,25 +1,25 @@
name = 'The City of Archives'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
name = 'The City of Archives'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

View File

@ -1,25 +1,25 @@
name = 'The Depths of Yoth'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
name = 'The Depths of Yoth'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

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@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

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@ -1,132 +1,132 @@
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
MIN_VALUE = -99
MAX_VALUE = 999
function onload(saved_data)
light_mode = false
val = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
light_mode = loaded_data[1]
val = loaded_data[2]
end
createAll()
end
function updateSave()
local data_to_save = {light_mode, val}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function createAll()
s_color = {0.5, 0.5, 0.5, 95}
if light_mode then
f_color = {0,0,0,98}
else
f_color = {0,0,0,100}
end
self.createButton({
label=tostring(val),
click_function="add_subtract",
function_owner=self,
position={0,0.05,1.45},
height=600,
width=1000,
alignment = 3,
scale={x=1, y=1, z=1},
font_size=350,
font_color=f_color,
color={0,0,0,0}
})
if light_mode then
lightButtonText = "[ Set dark ]"
else
lightButtonText = "[ Set light ]"
end
end
function removeAll()
self.removeInput(0)
self.removeInput(1)
self.removeButton(0)
self.removeButton(1)
self.removeButton(2)
end
function reloadAll()
removeAll()
createAll()
updateSave()
end
function swap_fcolor(_obj, _color, alt_click)
light_mode = not light_mode
reloadAll()
end
function swap_align(_obj, _color, alt_click)
center_mode = not center_mode
reloadAll()
end
function editName(_obj, _string, value)
self.setName(value)
setTooltips()
end
function add_subtract(_obj, _color, alt_click)
mod = alt_click and -1 or 1
new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
if val ~= new_value then
val = new_value
updateVal()
updateSave()
end
end
function updateVal()
self.editButton({
index = 0,
label = tostring(val),
})
end
function reset_val()
val = 0
updateVal()
updateSave()
end
function setTooltips()
self.editInput({
index = 0,
value = self.getName(),
tooltip = ttText
})
self.editButton({
index = 0,
value = tostring(val),
tooltip = ttText
})
end
function null()
end
function keepSample(_obj, _string, value)
reloadAll()
end

View File

@ -1,21 +1,21 @@
name = 'Shattered Aeons'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
name = 'Shattered Aeons'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end

View File

@ -1,273 +1,273 @@
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
-- font_size=250, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
-- font_size=250, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end

View File

@ -1,21 +1,21 @@
name = 'The Path to Carcosa'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
name = 'The Path to Carcosa'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end

View File

@ -1,273 +1,273 @@
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
-- font_size=250, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end
function updateSave()
local data_to_save = {["ml"]=memoryList}
saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memoryList = loaded_data.ml
else
--Set up information for if there is no saved saved data
memoryList = {}
end
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
end
--Beginning Setup
--Make setup button
function createSetupButton()
self.createButton({
label="Setup", click_function="buttonClick_setup", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--Triggered by setup button,
function buttonClick_setup()
memoryListBackup = duplicateTable(memoryList)
memoryList = {}
self.clearButtons()
createButtonsOnAllObjects()
createSetupActionButtons()
end
--Creates selection buttons on objects
function createButtonsOnAllObjects()
local howManyButtons = 0
for _, obj in ipairs(getAllObjects()) do
if obj ~= self then
local dummyIndex = howManyButtons
--On a normal bag, the button positions aren't the same size as the bag.
globalScaleFactor = 1.25 * 1/self.getScale().x
--Super sweet math to set button positions
local selfPos = self.getPosition()
local objPos = obj.getPosition()
local deltaPos = findOffsetDistance(selfPos, objPos, obj)
local objPos = rotateLocalCoordinates(deltaPos, self)
objPos.x = -objPos.x * globalScaleFactor
objPos.y = objPos.y * globalScaleFactor
objPos.z = objPos.z * globalScaleFactor
--Offset rotation of bag
local rot = self.getRotation()
rot.y = -rot.y + 180
--Create function
local funcName = "selectButton_" .. howManyButtons
local func = function() buttonClick_selection(dummyIndex, obj) end
self.setVar(funcName, func)
self.createButton({
click_function=funcName, function_owner=self,
position=objPos, rotation=rot, height=1000, width=1000,
color={0.75,0.25,0.25,0.6},
})
howManyButtons = howManyButtons + 1
end
end
end
--Creates submit and cancel buttons
function createSetupActionButtons()
self.createButton({
label="Cancel", click_function="buttonClick_cancel", function_owner=self,
position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Submit", click_function="buttonClick_submit", function_owner=self,
position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Reset", click_function="buttonClick_reset", function_owner=self,
position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
--During Setup
--Checks or unchecks buttons
function buttonClick_selection(index, obj)
local color = {0,1,0,0.6}
if memoryList[obj.getGUID()] == nil then
self.editButton({index=index, color=color})
--Adding pos/rot to memory table
local pos, rot = obj.getPosition(), obj.getRotation()
--I need to add it like this or it won't save due to indexing issue
memoryList[obj.getGUID()] = {
pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
lock=obj.getLock()
}
obj.highlightOn({0,1,0})
else
color = {0.75,0.25,0.25,0.6}
self.editButton({index=index, color=color})
memoryList[obj.getGUID()] = nil
obj.highlightOff()
end
end
--Cancels selection process
function buttonClick_cancel()
memoryList = memoryListBackup
self.clearButtons()
if next(memoryList) == nil then
createSetupButton()
else
createMemoryActionButtons()
end
removeAllHighlights()
broadcastToAll("Selection Canceled", {1,1,1})
end
--Saves selections
function buttonClick_submit()
if next(memoryList) == nil then
broadcastToAll("You cannot submit without any selections.", {0.75, 0.25, 0.25})
else
self.clearButtons()
createMemoryActionButtons()
local count = 0
for guid in pairs(memoryList) do
count = count + 1
local obj = getObjectFromGUID(guid)
if obj ~= nil then obj.highlightOff() end
end
broadcastToAll(count.." Objects Saved", {1,1,1})
updateSave()
end
end
--Resets bag to starting status
function buttonClick_reset()
memoryList = {}
self.clearButtons()
createSetupButton()
removeAllHighlights()
broadcastToAll("Tool Reset", {1,1,1})
updateSave()
end
--After Setup
--Creates recall and place buttons
function createMemoryActionButtons()
self.createButton({
label="Place", click_function="buttonClick_place", function_owner=self,
position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
self.createButton({
label="Recall", click_function="buttonClick_recall", function_owner=self,
position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,
font_size=130, color={0,0,0}, font_color={1,1,1}
})
-- self.createButton({
-- label="Setup", click_function="buttonClick_setup", function_owner=self,
-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,
-- font_size=250, color={0,0,0}, font_color={1,1,1}
-- })
end
--Sends objects from bag/table to their saved position/rotation
function buttonClick_place()
local bagObjList = self.getObjects()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
--If obj is out on the table, move it to the saved pos/rot
if obj ~= nil then
obj.setPositionSmooth(entry.pos)
obj.setRotationSmooth(entry.rot)
obj.setLock(entry.lock)
else
--If obj is inside of the bag
for _, bagObj in ipairs(bagObjList) do
if bagObj.guid == guid then
local item = self.takeObject({
guid=guid, position=entry.pos, rotation=entry.rot,
})
item.setLock(entry.lock)
break
end
end
end
end
broadcastToAll("Objects Placed", {1,1,1})
end
--Recalls objects to bag from table
function buttonClick_recall()
for guid, entry in pairs(memoryList) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then self.putObject(obj) end
end
broadcastToAll("Objects Recalled", {1,1,1})
end
--Utility functions
--Find delta (difference) between 2 x/y/z coordinates
function findOffsetDistance(p1, p2, obj)
local deltaPos = {}
local bounds = obj.getBounds()
deltaPos.x = (p2.x-p1.x)
deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)
deltaPos.z = (p2.z-p1.z)
return deltaPos
end
--Used to rotate a set of coordinates by an angle
function rotateLocalCoordinates(desiredPos, obj)
local objPos, objRot = obj.getPosition(), obj.getRotation()
local angle = math.rad(objRot.y)
local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
return {x=x, y=desiredPos.y, z=z}
end
--Coroutine delay, in seconds
function wait(time)
local start = os.time()
repeat coroutine.yield(0) until os.time() > start + time
end
--Duplicates a table (needed to prevent it making reference to the same objects)
function duplicateTable(oldTable)
local newTable = {}
for k, v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end
--Moves scripted highlight from all objects
function removeAllHighlights()
for _, obj in ipairs(getAllObjects()) do
obj.highlightOff()
end
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end

View File

@ -1,25 +1,25 @@
name = 'The Last King'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
name = 'The Last King'
function onLoad()
Global.call('createSetupButtons', {object=self, key=name})
end
function easyClick()
Global.call('fillContainer', {object=self, key=name, mode='easy'})
end
function normalClick()
Global.call('fillContainer', {object=self, key=name, mode='normal'})
end
function hardClick()
Global.call('fillContainer', {object=self, key=name, mode='hard'})
end
function expertClick()
Global.call('fillContainer', {object=self, key=name, mode='expert'})
end
function standaloneClick()
Global.call('fillContainer', {object=self, key=name, mode='standalone'})
end

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