ah_sce_unpacked/unpacked/Custom_Model Return to the ...

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AltLookAngle:
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x: 0
y: 0
z: 0
Autoraise: true
ColorDiffuse:
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a: 0.27451
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b: 1
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g: 0.99608
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r: 1
CustomMesh:
CastShadows: true
ColliderURL: ''
Convex: true
CustomShader:
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FresnelStrength: 0
SpecularColor:
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b: 1
g: 1
r: 1
SpecularIntensity: 0
SpecularSharpness: 2
DiffuseURL: http://cloud-3.steamusercontent.com/ugc/762723517667598054/18C06F0F20D9D4651E6736FB609E2D41F4D1964E/
MaterialIndex: 3
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MeshURL: http://cloud-3.steamusercontent.com/ugc/2278324073260846176/33EFCAF30567F8756F665BE5A2A6502E9C61C7F7/
NormalURL: ''
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TypeIndex: 0
Description: ''
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DragSelectable: true
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GMNotes: campaigns/return_to_notz.json
GUID: 56270d
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
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LayoutGroupSortIndex: 0
Locked: false
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LuaScript: !include 'Custom_Model Return to the Night of the Zealot 56270d.ttslua'
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LuaScriptState: ''
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MeasureMovement: false
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Name: Custom_Model
Nickname: Return to the Night of the Zealot
Snap: true
Sticky: true
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Tags:
- CampaignBox
Tooltip: true
Transform:
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posX: 65
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posY: 1.87
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posZ: -65
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rotX: 0
rotY: 270
rotZ: 0
scaleX: 2
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scaleY: 0.11
scaleZ: 1.69
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XmlUI: ''