ah_sce_unpacked/unpacked/Custom_Model Return to the ...

61 lines
1.2 KiB
YAML

AltLookAngle:
x: 0
y: 0
z: 0
Autoraise: true
ColorDiffuse:
a: 0.27451
b: 1
g: 0.99608
r: 1
CustomMesh:
CastShadows: true
ColliderURL: ''
Convex: true
CustomShader:
FresnelStrength: 0
SpecularColor:
b: 1
g: 1
r: 1
SpecularIntensity: 0
SpecularSharpness: 2
DiffuseURL: http://cloud-3.steamusercontent.com/ugc/762723517667598054/18C06F0F20D9D4651E6736FB609E2D41F4D1964E/
MaterialIndex: 3
MeshURL: http://cloud-3.steamusercontent.com/ugc/2278324073260846176/33EFCAF30567F8756F665BE5A2A6502E9C61C7F7/
NormalURL: ''
TypeIndex: 0
Description: ''
DragSelectable: true
GMNotes: campaigns/return_to_notz.json
GUID: 56270d
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: !include 'Custom_Model Return to the Night of the Zealot 56270d.ttslua'
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Model
Nickname: Return to the Night of the Zealot
Snap: true
Sticky: true
Tags:
- CampaignBox
Tooltip: true
Transform:
posX: 65
posY: 1.87
posZ: -65
rotX: 0
rotY: 270
rotZ: 0
scaleX: 2
scaleY: 0.11
scaleZ: 1.69
Value: 0
XmlUI: ''