Initial Commit - probably last workshop version

This commit is contained in:
Adam Goldsmith 2020-09-29 00:19:59 -04:00
commit 90a72e2874
7441 changed files with 1029089 additions and 0 deletions

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--[[ Lua code. See documentation: http://berserk-games.com/knowledgebase/scripting/ --]]
-- Card size used for autodealing --
-- global position constants
ENCOUNTER_DECK_POS = {-3.8, 1, 5.7}
ENCOUNTER_DECK_SPAWN_POS = {-3.8, 3, 5.7}
ENCOUNTER_DECK_DISCARD_POSITION = {-3.8, 0.5, 10.5}
g_cardWith=2.30;
g_cardHeigth=3.40;
containerId = 'fea079'
tokenDataId = '708279'
CACHE = {
object = {},
data = {}
}
--[[ The OnLoad function. This is called after everything in the game save finishes loading.
Most of your script code goes here. --]]
function onload()
Player.White.changeColor('Yellow')
tokenplayerone = {
damageone = "https://i.imgur.com/XIJHw3J.png",
damagethree = "https://i.imgur.com/eqRC712.png",
horrorone = "https://i.imgur.com/Bh0BO47.png",
horrorthree = "https://i.imgur.com/pZvTKA7.png",
resource = "https://i.imgur.com/j5v5E3j.png",
resourcethree = "https://i.imgur.com/1GZsDTt.png",
doom = "https://i.imgur.com/EoL7yaZ.png",
clue = "https://i.imgur.com/wfCaVU0.png"
}
TOKEN_DATA = {
clue = {image = tokenplayerone.clue, scale = {0.15, 0.15, 0.15}},
resource = {image = tokenplayerone.resource, scale = {0.17, 0.17, 0.17}},
doom = {image = tokenplayerone.doom, scale = {0.17, 0.17, 0.17}}
}
getObjectFromGUID("6161b4").interactable=false
getObjectFromGUID("721ba2").interactable=false
getObjectFromGUID("9f334f").interactable=false
getObjectFromGUID("23a43c").interactable=false
getObjectFromGUID("5450cc").interactable=false
getObjectFromGUID("463022").interactable=false
getObjectFromGUID("9487a4").interactable=false
getObjectFromGUID("91dd9b").interactable=false
getObjectFromGUID("f182ee").interactable=false
end
-- Remove comments to enable autorotate cards on hands.
-- function onObjectEnterScriptingZone(zone, object)
-- Autorotate cards with right side up when entering hand.
-- if zone.getGUID() == "c506bf" or -- yellow
-- zone.getGUID() == "cbc751" then -- orange
-- object.setRotationSmooth({0,270,0})
-- elseif zone.getGUID() == "67ce9a" then -- green
-- object.setRotationSmooth({0,0,0})
-- elseif zone.getGUID() == "57c22c" then -- red
-- object.setRotationSmooth({0,180,0})
--end
--end
function findInRadiusBy(pos, radius, filter, debug)
local radius = (radius or 1)
local objList = Physics.cast({
origin = pos,
direction = {0,1,0},
type = 2,
size = {radius, radius, radius},
max_distance = 0,
debug = (debug or false)
})
local filteredList = {}
for _, obj in ipairs(objList) do
if filter == nil then
table.insert(filteredList, obj.hit_object)
elseif filter and filter(obj.hit_object) then
table.insert(filteredList, obj.hit_object)
end
end
return filteredList
end
function dealCardsInRows(paramlist)
local currPosition={};
local numRow=1;
local numCard=0;
local invMultiplier=1;
local allCardsDealed=0;
if paramlist.inverse then
invMultiplier=-1;
end
if paramlist.maxCardsDealed==nil then
allCardsDealed=0;
paramlist.maxCardsDealed=paramlist.cardDeck.getQuantity()
elseif paramlist.maxCardsDealed>=paramlist.cardDeck.getQuantity() or paramlist.maxCardsDealed<=0 then
allCardsDealed=0;
paramlist.maxCardsDealed=paramlist.cardDeck.getQuantity()
else
allCardsDealed=1;
end
if paramlist.mode=="x" then
currPosition={paramlist.iniPosition[1]+(2*g_cardWith*invMultiplier*allCardsDealed),paramlist.iniPosition[2],paramlist.iniPosition[3]};
else
currPosition={paramlist.iniPosition[1],paramlist.iniPosition[2],paramlist.iniPosition[3]+(2*g_cardWith*invMultiplier*allCardsDealed)};
end
for i = 1,paramlist.maxCardsDealed,1 do
paramlist.cardDeck.takeObject
({
position= currPosition,
smooth= true
});
numCard=numCard+1;
if numCard>=paramlist.maxCardRow then
if paramlist.mode=="x" then
currPosition={paramlist.iniPosition[1]+(2*g_cardWith*invMultiplier*allCardsDealed),paramlist.iniPosition[2],paramlist.iniPosition[3]};
currPosition[3]=currPosition[3]-(numRow*g_cardHeigth*invMultiplier);
else
currPosition={paramlist.iniPosition[1],paramlist.iniPosition[2],paramlist.iniPosition[3]+(2*g_cardWith*invMultiplier*allCardsDealed)};
currPosition[1]=currPosition[1]+(numRow*g_cardHeigth*invMultiplier);
end
numCard=0;
numRow=numRow+1;
else
if paramlist.mode=="x" then
currPosition[1]=currPosition[1]+(g_cardWith*invMultiplier);
else
currPosition[3]=currPosition[3]+(g_cardWith*invMultiplier);
end
end
end
end
function isDeck(x)
return x.tag == 'Deck'
end
function isCardOrDeck(x)
return x.tag == 'Card' or isDeck(x)
end
function drawEncountercard(params) --[[ Parameter Table Position, Table Rotation]]
local position = params[1]
local rotation = params[2]
local isFaceUp = params[3]
local faceUpRotation
if (isFaceUp) then
faceUpRotation = 0
else
faceUpRotation = 180
end
local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck)
if #items > 0 then
for i, v in ipairs(items) do
if v.tag == 'Deck' then
v.takeObject({index = 0, position = position, rotation = {0,rotation.y,faceUpRotation}})
return
end
end
-- we didn't find the deck so just pull the first thing we did find
items[1].setPositionSmooth(position, false, false)
items[1].setRotationSmooth({0,rotation.y,faceUpRotation}, false, false)
return
end
-- nothing here, time to reshuffle
reshuffleEncounterDeck(position, {0,rotation.y,faceUpRotation})
end
IS_RESHUFFLING = false
function reshuffleEncounterDeck(position, rotation)
-- finishes moving the deck back and draws a card
local function move(deck)
deck.setPositionSmooth(ENCOUNTER_DECK_SPAWN_POS, true, false)
deck.takeObject({index = 0, position = position, rotation = rotation, flip = false})
Wait.time(function() IS_RESHUFFLING = false end, 1)
end
-- bail out if we're mid reshuffle
if IS_RESHUFFLING then
return
end
local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck)
if #discarded > 0 then
IS_RESHUFFLING = true
local deck = discarded[1]
if not deck.is_face_down then
deck.flip()
end
deck.shuffle()
Wait.time(|| move(deck), 0.3)
else
printToAll("couldn't find encounter discard pile to reshuffle", {1, 0, 0})
end
end
CHAOS_TOKENS = {}
CHAOS_TOKENS_LAST_MAT = nil
function putBackChaosTokens()
local chaosbagposition = chaosbag.getPosition()
for k, token in pairs(CHAOS_TOKENS) do
if token != nil then
chaosbag.putObject(token)
token.setPosition({chaosbagposition[1],chaosbagposition[2]+0.5,chaosbagposition[3]})
end
end
CHAOS_TOKENS = {}
end
function drawChaostoken(params)
local mat = params[1]
local tokenOffset = params[2]
local isRightClick = params[3]
local isSameMat = (CHAOS_TOKENS_LAST_MAT == nil or CHAOS_TOKENS_LAST_MAT == mat)
if not isSameMat then
putBackChaosTokens()
end
CHAOS_TOKENS_LAST_MAT = mat
-- if we have left clicked and have no tokens OR if we have right clicked
if isRightClick or #CHAOS_TOKENS == 0 then
local items = getObjectFromGUID("83ef06").getObjects()
for i,v in ipairs(items) do
if items[i].getDescription() == "Chaos Bag" then
chaosbag = getObjectFromGUID(items[i].getGUID())
break
end
end
-- bail out if we have no tokens
if #chaosbag.getObjects() == 0 then
return
end
chaosbag.shuffle()
-- add the token to the list, compute new position based on list length
tokenOffset[1] = tokenOffset[1] + (0.17 * #CHAOS_TOKENS)
local toPosition = mat.positionToWorld(tokenOffset)
local token = chaosbag.takeObject({
index = 0,
position = toPosition,
rotation = mat.getRotation()
})
CHAOS_TOKENS[#CHAOS_TOKENS + 1] = token
return
else
putBackChaosTokens()
end
end
function spawnToken(params)
-- Position to spawn,
-- rotation vector to apply
-- translation vector to apply
-- token type
local position = params[1]
local tokenType = params[2]
local tokenData = TOKEN_DATA[tokenType]
if tokenData == nil then
error("no token data found for '" .. tokenType .. "'")
end
local token = spawnObject({
type = 'Custom_Token',
position = position,
})
token.setCustomObject({
image = tokenData['image'],
thickness = 0.1,
merge_distance = 5.0,
stackable = false,
})
token.use_snap_points=false
token.scale(tokenData['scale'])
return token
end
function round(params) -- Parameter (int number, int numberDecimalPlaces)
return tonumber(string.format("%." .. (params[2] or 0) .. "f", params[1]))
end
function roundposition(params) -- Parameter (Table position)
return {round({params[1], 2}),round({params[2], 2}),round({params[3], 2})}
end
function isEqual(params) --Parameter (Table table1, Table table2) returns true if the tables are equal
if params[1][1] == params[2][1] and params[1][2] == params[2][2] and params[1][3] == params[2][3] then
return true
else
return false
end
end
function isFaceup(params) --Object object
if params.getRotation()[3] > -5 and params.getRotation()[3] < 5 then
return true
else
return false
end
end
--Difficulty selector script
function createSetupButtons(args)
local data = getDataValue('modeData', args.key)
if data ~= nil then
local z = -0.15
if data.easy ~= nil then
args.object.createButton({
label = 'Easy',
click_function = 'easyClick',
function_owner = args.object,
position = {0, 0.1, z},
rotation = {0, 0, 0},
scale = {0.47, 1, 0.47},
height = 200,
width = 1150,
font_size = 100,
color = {0.87, 0.8, 0.70},
font_color = {0, 0, 0}
})
z = z + 0.20
end
if data.normal ~= nil then
args.object.createButton({
label = 'Standard',
click_function = 'normalClick',
function_owner = args.object,
position = {0, 0.1, z},
rotation = {0, 0, 0},
scale = {0.47, 1, 0.47},
height = 200,
width = 1150,
font_size = 100,
color = {0.87, 0.8, 0.70},
font_color = {0, 0, 0}
})
z = z + 0.20
end
if data.hard ~= nil then
args.object.createButton({
label = 'Hard',
click_function = 'hardClick',
function_owner = args.object,
position = {0, 0.1, z},
rotation = {0, 0, 0},
scale = {0.47, 1, 0.47},
height = 200,
width = 1150,
font_size = 100,
color = {0.87, 0.8, 0.70},
font_color = {0, 0, 0}
})
z = z + 0.20
end
if data.expert ~= nil then
args.object.createButton({
label = 'Expert',
click_function = 'expertClick',
function_owner = args.object,
position = {0, 0.1, z},
rotation = {0, 0, 0},
scale = {0.47, 1, 0.47},
height = 200,
width = 1150,
font_size = 100,
color = {0.87, 0.8, 0.70},
font_color = {0, 0, 0}
})
z = z + 0.20
end
z = z + 0.10
if data.standalone ~= nil then
args.object.createButton({
label = 'Standalone',
click_function = 'standaloneClick',
function_owner = args.object,
position = {0, 0.1, z},
rotation = {0, 0, 0},
scale = {0.47, 1, 0.47},
height = 200,
width = 1150,
font_size = 100,
color = {0.87, 0.8, 0.70},
font_color = {0, 0, 0}
})
end
end
end
function fillContainer(args)
local container = getObjectCache(containerId)
if container ~= nil then
local data = getDataValue('modeData', args.key)
if data == nil then return end
local value = data[args.mode]
if value == nil or value.token == nil then return end
local pos = container.getPosition()
if args.object ~= nil then
pos = args.object.getPosition()
end
cleanContainer(container)
for _, token in ipairs(value.token) do
local obj = spawnToken_2(token, pos)
if obj ~= nil then
container.putObject(obj)
end
end
if value.append ~= nil then
for _, token in ipairs(value.append) do
local obj = spawnToken_2(token, pos)
if obj ~= nil then
container.putObject(obj)
end
end
end
if value.random then
local n = #value.random
if n > 0 then
for _, token in ipairs(value.random[getRandomCount(n)]) do
local obj = spawnToken_2(token, pos)
if obj ~= nil then
container.putObject(obj)
end
end
end
end
if value.message then
broadcastToAll(value.message)
end
if value.warning then
broadcastToAll(value.warning, { 1, 0.5, 0.5 })
end
end
end
function spawnToken_2(id, pos)
local url = getImageUrl(id)
if url ~= '' then
local obj = spawnObject({
type = 'Custom_Tile',
position = {pos.x, pos.y + 3, pos.z},
rotation = {x = 0, y = 260, z = 0}
})
obj.setCustomObject({
type = 2,
image = url,
thickness = 0.10,
})
obj.scale {0.81, 1, 0.81}
return obj
end
end
function getImageUrl(id)
if id == 'p1' then return 'https://i.imgur.com/uIx8jbY.png' end
if id == '0' then return 'https://i.imgur.com/btEtVfd.png' end
if id == 'm1' then return 'https://i.imgur.com/w3XbrCC.png' end
if id == 'm2' then return 'https://i.imgur.com/bfTg2hb.png' end
if id == 'm3' then return 'https://i.imgur.com/yfs8gHq.png' end
if id == 'm4' then return 'https://i.imgur.com/qrgGQRD.png' end
if id == 'm5' then return 'https://i.imgur.com/3Ym1IeG.png' end
if id == 'm6' then return 'https://i.imgur.com/c9qdSzS.png' end
if id == 'm7' then return 'https://i.imgur.com/4WRD42n.png' end
if id == 'm8' then return 'https://i.imgur.com/9t3rPTQ.png' end
if id == 'skull' then return 'https://i.imgur.com/stbBxtx.png' end
if id == 'cultist' then return 'https://i.imgur.com/VzhJJaH.png' end
if id == 'tablet' then return 'https://i.imgur.com/1plY463.png' end
if id == 'elder' then return 'https://i.imgur.com/ttnspKt.png' end
if id == 'red' then return 'https://i.imgur.com/lns4fhz.png' end
if id == 'blue' then return 'https://i.imgur.com/nEmqjmj.png' end
return ''
end
function cleanContainer(container)
for _, item in ipairs(container.getObjects()) do
destroyObject(container.takeObject({}))
end
end
function getObjectsInZone(zoneId)
local zoneObject = getObjectCache(zoneId)
if zoneObject == nil then
return
end
local objectsInZone = zoneObject.getObjects()
local objectsFound = {}
for i = 1, #objectsInZone do
local object = objectsInZone[i]
if object.tag == 'Bag' then
table.insert(objectsFound, object.guid)
end
end
if #objectsFound > 0 then
return objectsFound
end
end
function getObjectCache(id)
if CACHE.object[id] == nil then
CACHE.object[id] = getObjectFromGUID(id)
end
return CACHE.object[id]
end
function getDataTable(storage)
if CACHE.data[storage] == nil then
local obj = getObjectCache(tokenDataId)
if obj ~= nil then
CACHE.data[storage] = obj.getTable(storage)
end
end
return CACHE.data[storage]
end
function getDataValue(storage, key)
local data = getDataTable(storage)
if data ~= nil then
local value = data[key]
if value ~= nil then
local res = {}
for m, v in pairs(value) do
res[m] = v
if res[m].parent ~= nil then
local parentData = getDataValue(storage, res[m].parent)
if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then
res[m].token = parentData[m].token
end
res[m].parent = nil
end
end
return res
end
end
end
function getRandomCount(to)
updateRandomSeed()
return math.random(1, to)
end
function updateRandomSeed()
local chance = math.random(1,10)
if chance == 1 then
math.randomseed(os.time())
end
end

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Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
Name: 3DText
Nickname: ''
Snap: true
Sticky: true
Text:
Text: TCU
colorstate:
b: 1.0
g: 1.0
r: 1.0
fontSize: 64
Tooltip: true
Transform:
posX: -17.8958073
posY: 1.26280272
posZ: 67.1832352
rotX: 90.0
rotY: 89.8333054
rotZ: 0.0
scaleX: 1.0
scaleY: 1.0
scaleZ: 1.0
XmlUI: ''

View File

@ -0,0 +1,39 @@
Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
Description: ''
GMNotes: ''
GUID: e51c92
Grid: true
GridProjection: false
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IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
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Text:
Text: Dunwich
colorstate:
b: 1.0
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r: 1.0
fontSize: 64
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posY: 1.26789236
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View File

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Autoraise: true
ColorDiffuse:
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g: 1.0
r: 1.0
Description: ''
GMNotes: ''
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Locked: true
LuaScript: ''
LuaScriptState: ''
Name: 3DText
Nickname: ''
Snap: true
Sticky: true
Text:
Text: Click the Place button to reveal the investigators for each cycle. Recall
before placing a new set!
colorstate:
b: 1.0
g: 1.0
r: 1.0
fontSize: 56
Tooltip: true
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View File

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ColorDiffuse:
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r: 1.0
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GMNotes: ''
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LuaScript: ''
LuaScriptState: ''
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Sticky: true
Tooltip: true
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GMNotes: ''
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ColorDiffuse:
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GMNotes: ''
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ColorDiffuse:
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GMNotes: ''
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ColorDiffuse:
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GMNotes: ''
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LuaScriptState: ''
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Tooltip: true
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Autoraise: true
ColorDiffuse:
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g: 1.0
r: 1.0
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GMNotes: ''
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LuaScriptState: ''
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Tooltip: true
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Autoraise: true
ColorDiffuse:
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g: 1.0
r: 1.0
Description: ''
GMNotes: ''
GUID: 8008a9
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
Name: BlockRectangle
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
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Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
Description: ''
GMNotes: ''
GUID: 90b6d0
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
Name: BlockRectangle
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
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Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
Description: ''
GMNotes: ''
GUID: 976c46
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
Name: BlockRectangle
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Snap: true
Sticky: true
Tooltip: true
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Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
Description: ''
GMNotes: ''
GUID: a83d14
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LuaScript: ''
LuaScriptState: ''
Name: BlockRectangle
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Snap: true
Sticky: true
Tooltip: true
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Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
Description: ''
GMNotes: ''
GUID: beb9c1
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GridProjection: false
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HideWhenFaceDown: false
IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
Name: BlockRectangle
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Snap: true
Sticky: true
Tooltip: true
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Autoraise: true
ColorDiffuse:
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g: 1.0
r: 1.0
Description: ''
GMNotes: ''
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Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
Name: BlockRectangle
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
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Autoraise: true
ColorDiffuse:
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g: 1.0
r: 1.0
Description: ''
GMNotes: ''
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Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
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Locked: true
LuaScript: ''
LuaScriptState: ''
Name: BlockRectangle
Nickname: ''
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Tooltip: true
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Autoraise: true
ColorDiffuse:
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g: 1.0
r: 1.0
Description: ''
GMNotes: ''
GUID: fd45ba
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
Name: BlockRectangle
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Tooltip: true
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View File

@ -0,0 +1,42 @@
Autoraise: true
CardID: 265902
ColorDiffuse:
b: 0.713235259
g: 0.713235259
r: 0.713235259
CustomDeck:
'2659':
BackIsHidden: false
BackURL: http://cloud-3.steamusercontent.com/ugc/778493732358553666/DDD92ED5B4944765847E7726F768E58C58C27CB2/
FaceURL: http://cloud-3.steamusercontent.com/ugc/778493732358553666/DDD92ED5B4944765847E7726F768E58C58C27CB2/
NumHeight: 2
NumWidth: 2
UniqueBack: true
Description: ''
GMNotes: ''
GUID: 68fe54
Grid: true
GridProjection: false
Hands: true
HideWhenFaceDown: false
IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
Name: Card
Nickname: Detailed phase reference
SidewaysCard: false
Snap: true
Sticky: true
Tooltip: true
Transform:
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CardID: 266103
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g: 0.713235259
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CustomDeck:
'2661':
BackIsHidden: false
BackURL: http://cloud-3.steamusercontent.com/ugc/778493732358554721/C95D5B3564369BBC90833CA16DFC670FEFB80205/
FaceURL: http://cloud-3.steamusercontent.com/ugc/778493732358554721/C95D5B3564369BBC90833CA16DFC670FEFB80205/
NumHeight: 2
NumWidth: 2
UniqueBack: true
Description: ''
GMNotes: ''
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GridProjection: false
Hands: true
HideWhenFaceDown: false
IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
Name: Card
Nickname: Rules Index
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Snap: true
Sticky: true
Tooltip: true
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View File

@ -0,0 +1,512 @@
tableHeightOffset =-9
function onSave()
saved_data = JSON.encode({tid=tableImageData, cd=checkData})
--saved_data = ""
return saved_data
end
function onload(saved_data)
--Loads the tracking for if the game has started yet
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
tableImageData = loaded_data.tid
checkData = loaded_data.cd
else
tableImageData = {}
checkData = {move=false, scale=false}
end
--Disables interactable status of objects with GUID in list
for _, guid in ipairs(ref_noninteractable) do
local obj = getObjectFromGUID(guid)
if obj then obj.interactable = false end
end
--Establish references to table parts
obj_leg1 = getObjectFromGUID("afc863")
obj_leg2 = getObjectFromGUID("c8edca")
obj_leg3 = getObjectFromGUID("393bf7")
obj_leg4 = getObjectFromGUID("12c65e")
obj_surface = getObjectFromGUID("4ee1f2")
obj_side_top = getObjectFromGUID("35b95f")
obj_side_bot = getObjectFromGUID("f938a2")
obj_side_lef = getObjectFromGUID("9f95fd")
obj_side_rig = getObjectFromGUID("5af8f2")
controlActive = true
createOpenCloseButton()
end
--Activation/deactivation of control panel
--Activated by clicking on
function click_toggleControl(_, color)
if permissionCheck(color) then
if not controlActive then
--Activate control panel
controlActive = true
self.clearButtons()
createOpenCloseButton()
createSurfaceInput()
createSurfaceButtons()
createScaleInput()
createScaleButtons()
else
--Deactivate control panel
controlActive = false
self.clearButtons()
self.clearInputs()
createOpenCloseButton()
end
end
end
--Table surface control
--Changes table surface
function click_applySurface(_, color)
if permissionCheck(color) then
updateSurface()
broadcastToAll("New Table Image Applied", {0.2,0.9,0.2})
end
end
--Saves table surface
function click_saveSurface(_, color)
if permissionCheck(color) then
local nickname = self.getInputs()[1].value
local url = self.getInputs()[2].value
if nickname == "" then
--No nickname
broadcastToAll("Please supply a nickname for this save.", {0.9,0.2,0.2})
else
--Nickname exists
if findInImageDataIndex(url, nickname) == nil then
--Save doesn't exist already
table.insert(tableImageData, {url=url, name=nickname})
broadcastToAll("Image URL saved to memory.", {0.2,0.9,0.2})
--Refresh buttons
self.clearButtons()
createOpenCloseButton()
createSurfaceButtons()
createScaleButtons()
else
--Save exists already
broadcastToAll("Memory already contains a save with this Name or URL. Delete it first.", {0.9,0.2,0.2})
end
end
end
end
--Loads table surface
function click_loadMemory(_, color, index)
if permissionCheck(color) then
self.editInput({index=0, value=tableImageData[index].name})
self.editInput({index=1, value=tableImageData[index].url})
updateSurface()
broadcastToAll("Table Image Loaded", {0.2,0.9,0.2})
end
end
--Deletes table surface
function click_deleteMemory(_, color, index)
if permissionCheck(color) then
table.remove(tableImageData, index)
self.clearButtons()
createOpenCloseButton()
createSurfaceButtons()
createScaleButtons()
broadcastToAll("Element Removed from Memory", {0.2,0.9,0.2})
end
end
--Updates surface from the values in the input field
function updateSurface()
local customInfo = obj_surface.getCustomObject()
customInfo.diffuse = self.getInputs()[2].value
obj_surface.setCustomObject(customInfo)
obj_surface = obj_surface.reload()
end
--Table Scale control
--Applies Scale to table pieces
function click_applyScale(_, color)
if permissionCheck(color) then
local newWidth = tonumber(self.getInputs()[3].value)
local newDepth = tonumber(self.getInputs()[4].value)
if type(newWidth) ~= "number" then
broadcastToAll("Invalid Width", {0.9,0.2,0.2})
return
elseif type(newDepth) ~= "number" then
broadcastToAll("Invalid Depth", {0.9,0.2,0.2})
return
elseif newWidth<0.1 or newDepth<0.1 then
broadcastToAll("Scale cannot go below 0.1", {0.9,0.2,0.2})
return
elseif newWidth>12 or newDepth>12 then
broadcastToAll("Scale should not go over 12 (world size limitation)", {0.9,0.2,0.2})
return
else
changeTableScale(math.abs(newWidth), math.abs(newDepth))
broadcastToAll("Scale applied.", {0.2,0.9,0.2})
end
end
end
--Checks/unchecks move box for hands
function click_checkMove(_, color)
if permissionCheck(color) then
local find_func = function(o) return o.click_function=="click_checkMove" end
if checkData.move == true then
checkData.move = false
local buttonEntry = findButton(self, find_func)
self.editButton({index=buttonEntry.index, label=""})
else
checkData.move = true
local buttonEntry = findButton(self, find_func)
self.editButton({index=buttonEntry.index, label=string.char(10008)})
end
end
end
--Checks/unchecks scale box for hands
--This button was disabled for technical reasons
--[[
function click_checkScale(_, color)
if permissionCheck(color) then
local find_func = function(o) return o.click_function=="click_checkScale" end
if checkData.scale == true then
checkData.scale = false
local buttonEntry = findButton(self, find_func)
self.editButton({index=buttonEntry.index, label=""})
else
checkData.scale = true
local buttonEntry = findButton(self, find_func)
self.editButton({index=buttonEntry.index, label=string.char(10008)})
end
end
end
]]
--Alters scale of elements and moves them
function changeTableScale(width, depth)
--Scaling factors used to translate scale to position offset
local width2pos = (width-1) * 18
local depth2pos = (depth-1) * 18
--Hand zone movement
if checkData.move == true then
for _, pc in ipairs(ref_playerColor) do
if Player[pc].getHandCount() > 0 then
moveHandZone(Player[pc], width2pos, depth2pos)
end
end
end
--Hand zone scaling
--The button to enable this was disabled for technical reasons
if checkData.scale == true then
for _, pc in ipairs(ref_playerColor) do
if Player[pc].getHandCount() > 0 then
scaleHandZone(Player[pc], width, depth)
end
end
end
--Resizing table elements
obj_side_top.setScale({width, 1, 1})
obj_side_bot.setScale({width, 1, 1})
obj_side_lef.setScale({depth, 1, 1})
obj_side_rig.setScale({depth, 1, 1})
obj_surface.setScale({width, 1, depth})
--Moving table elements to accomodate new scale
obj_side_lef.setPosition({-width2pos,tableHeightOffset,0})
obj_side_rig.setPosition({ width2pos,tableHeightOffset,0})
obj_side_top.setPosition({0,tableHeightOffset, depth2pos})
obj_side_bot.setPosition({0,tableHeightOffset,-depth2pos})
obj_leg1.setPosition({-width2pos,tableHeightOffset,-depth2pos})
obj_leg2.setPosition({-width2pos,tableHeightOffset, depth2pos})
obj_leg3.setPosition({ width2pos,tableHeightOffset, depth2pos})
obj_leg4.setPosition({ width2pos,tableHeightOffset,-depth2pos})
self.setPosition(obj_leg4.positionToWorld({-22.12, 8.74,-19.16}))
--Only enabled when changing tableHeightOffset
--obj_surface.setPosition({0,tableHeightOffset,0})
end
--Move hand zone, p=player reference, facts are scaling factors
function moveHandZone(p, width2pos, depth2pos)
local widthX = obj_side_rig.getPosition().x
local depthZ = obj_side_top.getPosition().z
for i=1, p.getHandCount() do
local handT = p.getHandTransform()
local pos = handT.position
local y = handT.rotation.y
if y<45 or y>320 or y>135 and y<225 then
if pos.z > 0 then
pos.z = pos.z + depth2pos - depthZ
else
pos.z = pos.z - depth2pos + depthZ
end
else
if pos.x > 0 then
pos.x = pos.x + width2pos - widthX
else
pos.x = pos.x - width2pos + widthX
end
end
--Only enabled when changing tableHeightOffset
--pos.y = tableHeightOffset + 14
handT.position = pos
p.setHandTransform(handT, i)
end
end
---Scales hand zones, p=player reference, facts are scaling factors
function scaleHandZone(p, width, depth)
local widthFact = width / obj_side_top.getScale().x
local depthFact = depth / obj_side_lef.getScale().x
for i=1, p.getHandCount() do
local handT = p.getHandTransform()
local scale = handT.scale
local y = handT.rotation.y
if y<45 or y>320 or y>135 and y<225 then
scale.x = scale.x * widthFact
else
scale.x = scale.x * depthFact
end
handT.scale = scale
p.setHandTransform(handT, i)
end
end
--Information gathering
--Checks if a color is promoted or host
function permissionCheck(color)
if Player[color].host==true or Player[color].promoted==true then
return true
else
return false
end
end
--Locates a string saved within memory file
function findInImageDataIndex(...)
for _, str in ipairs({...}) do
for i, v in ipairs(tableImageData) do
if v.url == str or v.name == str then
return i
end
end
end
return nil
end
--Round number (num) to the Nth decimal (dec)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end
--Locates a button with a helper function
function findButton(obj, func)
if func==nil then error("No func supplied to findButton") end
for _, v in ipairs(obj.getButtons()) do
if func(v) then
return v
end
end
return nil
end
--Creation of buttons/inputs
function createOpenCloseButton()
local tooltip = "Open Table Control Panel"
if controlActive then
tooltip = "Close Table Control Panel"
end
self.createButton({
click_function="click_toggleControl", function_owner=self,
position={0,0,0}, rotation={-45,0,0}, height=400, width=400,
color={1,1,1,0}, tooltip=tooltip
})
end
function createSurfaceInput()
local currentURL = obj_surface.getCustomObject().diffuse
local nickname = ""
if findInImageDataIndex(currentURL) ~= nil then
nickname = tableImageData[findInImageDataIndex(currentURL)].name
end
self.createInput({
label="Nickname", input_function="none", function_owner=self,
alignment=3, position={0,0,2}, height=224, width=4000,
font_size=200, tooltip="Enter nickname for table image (only used for save)",
value=nickname
})
self.createInput({
label="URL", input_function="none", function_owner=self,
alignment=3, position={0,0,3}, height=224, width=4000,
font_size=200, tooltip="Enter URL for tabletop image",
value=currentURL
})
end
function createSurfaceButtons()
--Label
self.createButton({
label="Tabletop Surface Image", click_function="none",
position={0,0,1}, height=0, width=0, font_size=300, font_color={1,1,1}
})
--Functional
self.createButton({
label="Apply Image\nTo Table", click_function="click_applySurface",
function_owner=self, tooltip="Apply URL as table image",
position={2,0,4}, height=440, width=1400, font_size=200,
})
self.createButton({
label="Save Image\nTo Memory", click_function="click_saveSurface",
function_owner=self, tooltip="Record URL into memory (requires nickname)",
position={-2,0,4}, height=440, width=1400, font_size=200,
})
--Label
self.createButton({
label="Load From Memory", click_function="none",
position={0,0,5.5}, height=0, width=0, font_size=300, font_color={1,1,1}
})
--Saves, created dynamically from memory file
for i, memoryEntry in ipairs(tableImageData) do
--Load
local funcName = i.."loadMemory"
local func = function(x,y) click_loadMemory(x,y,i) end
self.setVar(funcName, func)
self.createButton({
label=memoryEntry.name, click_function=funcName,
function_owner=self, tooltip=memoryEntry.url, font_size=200,
position={-0.6,0,6.5+0.5*(i-1)}, height=240, width=3300,
})
--Delete
local funcName = i.."deleteMemory"
local func = function(x,y) click_deleteMemory(x,y,i) end
self.setVar(funcName, func)
self.createButton({
label="DELETE", click_function=funcName,
function_owner=self, tooltip="",
position={3.6,0,6.5+0.5*(i-1)}, height=240, width=600,
font_size=160, font_color={1,0,0}, color={0.8,0.8,0.8}
})
end
end
function createScaleInput()
self.createInput({
label=string.char(8644), input_function="none", function_owner=self,
alignment=3, position={-8.5,0,2}, height=224, width=400,
font_size=200, tooltip="Table Width",
value=round(obj_side_top.getScale().x, 1)
})
self.createInput({
label=string.char(8645), input_function="none", function_owner=self,
alignment=3, position={-7.5,0,2}, height=224, width=400,
font_size=200, tooltip="Table Depth",
value=round(obj_side_lef.getScale().x, 1)
})
end
function createScaleButtons()
--Labels
self.createButton({
label="Table Scale", click_function="none",
position={-8,0,1}, height=0, width=0, font_size=300, font_color={1,1,1}
})
self.createButton({
label=string.char(8644).." "..string.char(8645),
click_function="none",
position={-8,0,2}, height=0, width=0, font_size=300, font_color={1,1,1}
})
self.createButton({
label="Move Hands:", click_function="none",
position={-8.3,0,3}, height=0, width=0, font_size=200, font_color={1,1,1}
})
--Disabled due to me removing the feature for technical reasons
--[[
self.createButton({
label="Scale Hands:", click_function="none",
position={-8.3,0,4}, height=0, width=0, font_size=200, font_color={1,1,1}
})
]]
--Checkboxes
local label = ""
if checkData.move == true then label = string.char(10008) end
self.createButton({
label=label, click_function="click_checkMove",
function_owner=self, tooltip="Check to move hands when table is rescaled",
position={-6.8,0,3}, height=224, width=224, font_size=200,
})
--[[
local label = ""
if checkData.scale == true then label = string.char(10008) end
self.createButton({
label=label, click_function="click_checkScale",
function_owner=self, tooltip="Check to scale the width of hands when table is rescaled",
position={-6.8,0,4}, height=224, width=224, font_size=200,
})
]]
--Apply button
self.createButton({
label="Apply Scale", click_function="click_applyScale",
function_owner=self, tooltip="Apply width/depth to table",
position={-8,0,4}, height=440, width=1400, font_size=200,
})
end
--Data tables
ref_noninteractable = {
"afc863","c8edca","393bf7","12c65e","f938a2","9f95fd","35b95f",
"5af8f2","4ee1f2","bd69bd"
}
ref_playerColor = {
"White", "Brown", "Red", "Orange", "Yellow",
"Green", "Teal", "Blue", "Purple", "Pink", "Black"
}
--Dummy function, absorbs unwanted triggers
function none() end

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function onLoad()
--self.interactable = false
self.createButton({
click_function= "onButtonClick",
function_owner= self,
position= {0, 1.84, 0},
width = 1500,
height = 1000,
color = {0,0,0,0},
tooltip= "click here to load cards first",
})end
function onButtonClick(obj, playerColor)
if Player[playerColor].admin and self.getQuantity() > 0 then
--AllCard Deck
self.takeObject ({
position= {-63.36, 5, -65.69},
rotation = {180,90,0},
smooth= true,})
--AllCard Deck
self.takeObject ({
position= {-63.34, 1.43, -77.75},
rotation = {180,90,0},
smooth= true,})
end
end

View File

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- !include 'Custom_Model_Bag Campaign Guides fb8135/Custom_PDF The Dream-Eaters Campaign
Guide c3844b.yaml'
- !include 'Custom_Model_Bag Campaign Guides fb8135/Custom_PDF The Circle Undone Campaign
Guide dc5b5b.yaml'
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Guide 267216.yaml'
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- !include 'Custom_Model_Bag Campaign Guides fb8135/Custom_PDF Return To The Dunwich
Legacy Insert 125ce8.yaml'
- !include 'Custom_Model_Bag Campaign Guides fb8135/Custom_PDF The Dunwich Legacy
Campaign Guide 61f17f.yaml'
- !include 'Custom_Model_Bag Campaign Guides fb8135/Custom_PDF Return to Night of
the Zealot Insert 97895b.yaml'
- !include 'Custom_Model_Bag Campaign Guides fb8135/Custom_PDF Night of the Zealot
Campaign Guide 267216.yaml'
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function onCollisionEnter(collision_info)
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self.shuffle()
self.shuffle()
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View File

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- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile.yaml'
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile.yaml'
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- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile.yaml'
- !include 'Custom_Model_Bag Chaos Bag fea079/Custom_Tile.yaml'
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- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile 7d6103.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile 0b1aca.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile e31821.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile 298b5f.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile 81a1d7.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile 2460df.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile 1df0a5.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile 984eec.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile a7a9cb.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile 8af600.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile b644d2.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile 0a8592.yaml'
- !include 'Custom_Model_Bag Chaos Token Reserve 106418/Custom_Tile a15273.yaml'
CustomMesh:
CastShadows: true
ColliderURL: ''
Convex: true
CustomShader:
FresnelStrength: 0.0
SpecularColor:
b: 1.0
g: 1.0
r: 1.0
SpecularIntensity: 0.0
SpecularSharpness: 2.0
DiffuseURL: http://cloud-3.steamusercontent.com/ugc/959719855127875098/FDA724CE3F0F9C62A141C0B33CAB238C40EDEE32/
MaterialIndex: 3
MeshURL: http://cloud-3.steamusercontent.com/ugc/87098596225685535/6C95EB6308A0A9E89367DD67D5C65D09EB3C06A0/
NormalURL: ''
TypeIndex: 6
Description: Chaos Bag
GMNotes: ''
GUID: '106418'
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: true
LuaScript: ''
LuaScriptState: ''
MaterialIndex: -1
MeshIndex: -1
Name: Custom_Model_Bag
Nickname: Chaos Token Reserve
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 28.0526276
posY: 1.44377768
posZ: -19.959547
rotX: 0.114719048
rotY: 315.0035
rotZ: 359.828247
scaleX: 3.0
scaleY: 3.0
scaleZ: 3.0
XmlUI: ''

View File

@ -0,0 +1,42 @@
Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: ''
ImageURL: https://i.imgur.com/btEtVfd.png
WidthScale: 0.0
Description: ''
GMNotes: ''
GUID: 0a8592
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: false
LuaScript: ''
LuaScriptState: ''
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 24.6275234
posY: 2.12903047
posZ: -5.370713
rotX: 359.920135
rotY: 270.012573
rotZ: 0.0168634374
scaleX: 0.81
scaleY: 1.0
scaleZ: 0.81
XmlUI: ''

View File

@ -0,0 +1,42 @@
Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: ''
ImageURL: https://i.imgur.com/nEmqjmj.png
WidthScale: 0.0
Description: ''
GMNotes: ''
GUID: 0b1aca
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: false
LuaScript: ''
LuaScriptState: ''
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 21.4275742
posY: 2.158057
posZ: -21.0653152
rotX: 5.00245762
rotY: 270.221466
rotZ: 3.53037024
scaleX: 0.81
scaleY: 1.0
scaleZ: 0.81
XmlUI: ''

View File

@ -0,0 +1,42 @@
Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: ''
ImageURL: https://i.imgur.com/1plY463.png
WidthScale: 0.0
Description: ''
GMNotes: ''
GUID: 1a1506
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: false
LuaScript: ''
LuaScriptState: ''
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 15.66783
posY: 2.45976448
posZ: -36.3038521
rotX: 359.920135
rotY: 269.973145
rotZ: 0.0169141721
scaleX: 0.81
scaleY: 1.0
scaleZ: 0.81
XmlUI: ''

View File

@ -0,0 +1,42 @@
Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: ''
ImageURL: https://i.imgur.com/3Ym1IeG.png
WidthScale: 0.0
Description: ''
GMNotes: ''
GUID: 1df0a5
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: false
LuaScript: ''
LuaScriptState: ''
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 24.1588631
posY: 2.22407436
posZ: -20.2432365
rotX: 359.964447
rotY: 270.030182
rotZ: 0.0737733245
scaleX: 0.81
scaleY: 1.0
scaleZ: 0.81
XmlUI: ''

View File

@ -0,0 +1,42 @@
Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: ''
ImageURL: https://i.imgur.com/c9qdSzS.png
WidthScale: 0.0
Description: ''
GMNotes: ''
GUID: 2460df
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: false
LuaScript: ''
LuaScriptState: ''
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 23.8521843
posY: 2.15267277
posZ: -17.96813
rotX: 0.4986479
rotY: 270.013367
rotZ: 354.597351
scaleX: 0.81
scaleY: 1.0
scaleZ: 0.81
XmlUI: ''

View File

@ -0,0 +1,42 @@
Autoraise: true
ColorDiffuse:
b: 1.0
g: 1.0
r: 1.0
CustomImage:
CustomTile:
Stackable: false
Stretch: true
Thickness: 0.1
Type: 2
ImageScalar: 1.0
ImageSecondaryURL: ''
ImageURL: https://i.imgur.com/9t3rPTQ.png
WidthScale: 0.0
Description: ''
GMNotes: ''
GUID: 298b5f
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
Locked: false
LuaScript: ''
LuaScriptState: ''
Name: Custom_Tile
Nickname: ''
Snap: true
Sticky: true
Tooltip: true
Transform:
posX: 24.5089
posY: 2.222084
posZ: -21.0688438
rotX: 359.963776
rotY: 269.982849
rotZ: 0.06481807
scaleX: 0.81
scaleY: 1.0
scaleZ: 0.81
XmlUI: ''

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