Chr1Z93
5b0cdf942d
resolve merge conflict (again!!)
2022-12-06 11:34:49 +01:00
Chr1Z93
c84e8a2101
resolve merge conflict (again)
2022-12-06 11:34:00 +01:00
Chr1Z93
cd83347c72
resolve merge conflict
2022-12-06 11:32:57 +01:00
Chr1Z93
33a33ebbe1
Revert "use require, optimize"
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This reverts commit 97b3dd4ce5
.
2022-12-06 11:16:00 +01:00
Chr1Z93
b03aee593d
bugfix for 'dominance'
2022-12-06 11:09:47 +01:00
Buhallin
1af38ee3ae
Handle connections for double-sided and locked locations
2022-12-04 23:54:34 -08:00
Buhallin
666d9f073b
Add some cleanup for playmat snap type setting, as well as a get() method to return the current state
2022-12-04 14:49:34 -08:00
Buhallin
6ed61c9174
Expanded documentation and remove old log messages
2022-12-04 01:29:02 -08:00
Buhallin
8478003860
Add method to enable or disable card type snap point tagging on a playmat
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This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it. Example usage:
local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")
2022-12-04 01:21:53 -08:00
Buhallin
5d1e23a91b
Finalize location connections
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Includes some bugfixes and further optimizations
2022-12-02 17:42:19 -08:00
Chr1Z
02cf7da07c
Merge pull request #82 from argonui/norman-id
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Add Norman's old promo ArkhamDB ID as an alternate
2022-12-02 23:41:21 +01:00
Buhallin
f70cc2710a
Add Norman's old promo ArkhamDB ID as an alternate
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This will load old ArkhamDB decks with the promo investigator as the standard card, but planned work to merge alternate art will make it available again to all.
2022-12-02 11:58:03 -08:00
Buhallin
c05238cbce
Automatic location connections, Phase 1
2022-12-02 11:45:59 -08:00
Chr1Z93
5a71eda9a7
initial commit optionpanel (WORK IN PROGRESS)
2022-12-02 01:17:19 +01:00
Chr1Z93
1edf2c084e
added tooltip for mastercluecounter
2022-12-01 14:47:54 +01:00
Chr1Z93
c9c6d2b122
please dont hate me
2022-12-01 14:39:22 +01:00
Chr1Z93
68cc3cb51b
reimplementation of custom playmat images
2022-11-30 16:33:33 +01:00
Chr1Z93
b829edd340
visual update
2022-11-30 12:11:07 +01:00
Chr1Z93
7c3af7de31
remove vector lines on cleanup
2022-11-30 11:58:04 +01:00
Chr1Z93
2bbcab33fa
removed autoformatting
2022-11-29 22:25:15 +01:00
Chr1Z93
c9ce7df533
addition of final scenario
2022-11-29 17:54:24 +01:00
argonui
9fd95fc126
Merge pull request #77 from argonui/argonui-patch-1
2022-11-29 09:20:30 -06:00
argonui
d68da0de73
bump version
2022-11-29 00:07:17 -06:00
Buhallin
12f7ed0e3e
Merge pull request #76 from argonui/diana
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Add startsInHand handling for the deck loader
2022-11-28 10:35:58 -08:00
Chr1Z93
a31a55c046
fixing formatting
2022-11-28 01:43:40 +01:00
Chr1Z93
a4fbca90b2
adding data for more scenarios
2022-11-28 01:26:09 +01:00
Buhallin
ca5f3d88a8
Merge pull request #68 from argonui/cluecounter-position
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Optional clue counter: fixing position, using require
2022-11-25 13:12:18 -08:00
Chr1Z93
b168af0cdb
added a "hidden" location
2022-11-25 00:48:32 +01:00
Chr1Z
6c5c535171
Merge pull request #72 from argonui/cleanuphelper-update
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Clean Up Helper: exclude "chaos bag" from cleanup
2022-11-24 23:49:11 +01:00
Chr1Z
6d2a23e3f6
Merge pull request #75 from argonui/vincent
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Handle On the Mend when loading from ArkhamDB
2022-11-24 23:48:45 +01:00
Buhallin
27f052231f
Give Dark Insight the right starts* field value
2022-11-24 14:27:47 -08:00
Buhallin
695ad9fd14
Add handling for cards to start in a player's hand
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Currently for Diana's Dark Insight, this add generalized handling to move a card to the player's hand on deck creation.
2022-11-24 14:25:15 -08:00
Buhallin
34ddd85675
Move investigator counter object to on-demand retrieval
2022-11-24 13:38:29 -08:00
Buhallin
d4a29c3229
Minor formatting fix
2022-11-24 12:04:04 -08:00
Buhallin
0df51128e0
Handle On the Mend when loading from ArkhamDB
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Vincent Lee gets one copy of On the Mend per investigator, and they should start set aside.
2022-11-24 11:58:57 -08:00
Buhallin
c5cceb6c3b
Merge pull request #73 from argonui/XML-compose
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Rebundling because of Mod Manager Update (better handling of XML)
2022-11-24 11:13:48 -08:00
Buhallin
bdb3053f10
Merge pull request #67 from argonui/attachmenthelper-update
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Attachment Helper: resolving issues/bugfixing
2022-11-24 11:11:53 -08:00
Buhallin
ce67ecf7b1
Merge pull request #71 from argonui/doomInPlayCounter
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Doom in Play Counter: displaying ignore tag by default
2022-11-24 11:02:50 -08:00
Buhallin
26d5ce4c57
Merge pull request #65 from argonui/uses-fixes
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Fix multiple bugs with uses
2022-11-24 11:01:57 -08:00
Buhallin
b2819c7953
Fix typo in method doc
2022-11-24 11:01:03 -08:00
Chr1Z93
5bda3f431b
remove usage of "_G"
2022-11-24 17:32:29 +01:00
Chr1Z93
313b4f7d71
built and decomposed the mod
2022-11-24 17:06:02 +01:00
Chr1Z93
426be3e4a8
exclude "chaos bag" from cleanup
2022-11-24 17:00:08 +01:00
Chr1Z93
f8d9a0f846
displaying tag by default
2022-11-24 16:50:53 +01:00
Chr1Z93
97b3dd4ce5
use require, optimize
2022-11-24 16:44:04 +01:00
Chr1Z93
c043ab78eb
fixing position, using require
2022-11-24 15:00:52 +01:00
Chr1Z93
86d87cb45b
resolving issues/bugfixing
2022-11-24 14:33:29 +01:00
Buhallin
2ec1bae42a
Fix multiple bugs with uses
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- Saved old cards have a different structure for uses (single vs. array) making the change breaking. Code was assuming an array, breaking any loaded objects with the old structure
- Uses spawn loop was setting the values only, resulting in only the last item being spawned
- Upkeep checks were embedded incorrectly, leading to logic errors in certain circumstances
- If uses had multiple entries, tokens were spawning on top of each other and exploding, probably due to the yPos shift in playmats. Added an offset to spawn the groups in different places to avoid this, which is prettier anyway
2022-11-24 00:00:25 -08:00
Chr1Z93
a1d10432d2
correction of typo
2022-11-23 22:37:28 +01:00
Buhallin
4e054b2c22
Clean up testing log statements
2022-11-22 14:49:21 -08:00