resolving issues/bugfixing
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@ -1,37 +1,37 @@
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-- Attachment Helper
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-- updated by: Chr1Z
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-- original by: -
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-- original by: bankey
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-- description: displays cards in it with cost/skill icons
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information = {
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version = "1.6",
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last_updated = "09.11.2022"
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local information = {
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version = "1.7",
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last_updated = "24.11.2022"
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}
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option_text = {
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"Ancestral Knowledge",
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"Astronomical Atlas",
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"Crystallizer of Dreams",
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"Diana Stanley",
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"Gloria Goldberg",
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"Sefina Rousseau",
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"Wooden Sledge"
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local option_text = {
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"Ancestral Knowledge",
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"Astronomical Atlas",
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"Crystallizer of Dreams",
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"Diana Stanley",
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"Gloria Goldberg",
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"Sefina Rousseau",
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"Wooden Sledge"
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}
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imageList = {
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-- Ancestral Knowledge
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"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/",
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-- Astronomical Atlas
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"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/",
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-- Crystallizer of Dreams
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"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/",
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-- Diana Stanley
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"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/",
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-- Gloria Goldberg
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"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/",
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-- Sefina Rousseau
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"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
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-- Wooden Sledge
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"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/"
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local imageList = {
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-- Ancestral Knowledge
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"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/",
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-- Astronomical Atlas
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"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/",
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-- Crystallizer of Dreams
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"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/",
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-- Diana Stanley
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"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/",
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-- Gloria Goldberg
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"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/",
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-- Sefina Rousseau
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"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
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-- Wooden Sledge
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"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/"
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}
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-- save state and options to restore onLoad
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@ -39,154 +39,169 @@ function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end
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-- load variables and create context menu
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function onLoad(saved_data)
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local loaded_data = JSON.decode(saved_data)
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cardsInBag = loaded_data[1] or {}
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showCost = loaded_data[2] or true
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showIcons = loaded_data[3] or true
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local loaded_data = JSON.decode(saved_data)
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cardsInBag = loaded_data[1] or {}
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showCost = loaded_data[2] or true
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showIcons = loaded_data[3] or true
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recreateButtons()
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recreateButtons()
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self.addContextMenuItem("Select image", selectImage)
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self.addContextMenuItem("Toggle cost", function(color)
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showCost = not showCost
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printToColor("Show cost of cards: " .. tostring(showCost), color, "White")
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refresh()
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end)
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self.addContextMenuItem("Select image", selectImage)
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self.addContextMenuItem("Toggle cost", function(color)
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showCost = not showCost
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printToColor("Show cost of cards: " .. tostring(showCost), color, "White")
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refresh()
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end)
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self.addContextMenuItem("Toggle skill icons", function(color)
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showIcons = not showIcons
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printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White")
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refresh()
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end)
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self.addContextMenuItem("Toggle skill icons", function(color)
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showIcons = not showIcons
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printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White")
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refresh()
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end)
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("original by: bankey", "White")
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printToAll("last updated: " .. information["last_updated"], "White")
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end)
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("original by: bankey", "White")
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printToAll("last updated: " .. information["last_updated"], "White")
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end)
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end
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function selectImage(color)
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Player[color].showOptionsDialog("Select image:", option_text, 1, function(_, option_index)
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local customInfo = self.getCustomObject()
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customInfo.diffuse = imageList[option_index]
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self.setCustomObject(customInfo)
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self.reload()
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end)
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Player[color].showOptionsDialog("Select image:", option_text, 1, function(_, option_index)
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local customInfo = self.getCustomObject()
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customInfo.diffuse = imageList[option_index]
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self.setCustomObject(customInfo)
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self.reload()
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end)
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end
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-- called for every card that enters
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function onObjectEnterContainer(container, object)
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if container == self then
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findCard(object.getGUID(), object.getName(), object.getGMNotes())
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recreateButtons()
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end
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if container == self then
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findCard(object.getGUID(), object.getName(), object.getGMNotes())
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recreateButtons()
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end
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end
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-- removes leaving cards from the "cardInBag" table
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function onObjectLeaveContainer(container, object)
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if container == self then
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local guid = object.getGUID()
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for i, card in ipairs(cardsInBag) do
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if card.id == guid then table.remove(cardsInBag, i) end
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end
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recreateButtons()
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if container == self then
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local guid = object.getGUID()
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local found = false
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for i, card in ipairs(cardsInBag) do
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if card.id == guid then
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table.remove(cardsInBag, i)
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found = true
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break
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end
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end
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if found ~= true then
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local name = object.getName()
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for i, card in ipairs(cardsInBag) do
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if card.name == name then
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table.remove(cardsInBag, i)
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break
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end
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end
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end
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recreateButtons()
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end
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end
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-- refreshes displayed buttons based on contained cards
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function refresh()
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cardsInBag = {}
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for _, object in ipairs(self.getObjects()) do
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findCard(object.guid, object.name, object.gm_notes)
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end
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recreateButtons()
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cardsInBag = {}
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for _, object in ipairs(self.getObjects()) do
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findCard(object.guid, object.name, object.gm_notes)
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end
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recreateButtons()
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end
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-- gets cost and icons for a card
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function findCard(guid, name, GMNotes)
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local cost = ""
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local icons = {}
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local metadata = {}
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local cost = ""
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local icons = {}
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local metadata = {}
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local displayName = name
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if name == nil or name == "" then name = "unnamed" end
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if showCost or showIcons then metadata = JSON.decode(GMNotes) end
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if displayName == nil or displayName == "" then displayName = "unnamed" end
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if showCost or showIcons then metadata = JSON.decode(GMNotes) end
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if showCost then
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if GMNotes ~= "" then cost = metadata.cost end
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if cost == nil or cost == "" then cost = "–" end
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name = "[" .. cost .. "] " .. name
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if showCost then
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if GMNotes ~= "" then cost = metadata.cost end
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if cost == nil or cost == "" then cost = "–" end
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displayName = "[" .. cost .. "] " .. displayName
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end
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if showIcons then
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if GMNotes ~= "" then
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icons[1] = metadata.wildIcons
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icons[2] = metadata.willpowerIcons
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icons[3] = metadata.intellectIcons
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icons[4] = metadata.combatIcons
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icons[5] = metadata.agilityIcons
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end
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if showIcons then
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if GMNotes ~= "" then
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icons[1] = metadata.wildIcons
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icons[2] = metadata.willpowerIcons
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icons[3] = metadata.intellectIcons
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icons[4] = metadata.combatIcons
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icons[5] = metadata.agilityIcons
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end
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local IconTypes = { "Wild", "Willpower", "Intellect", "Combat", "Agility" }
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local found = false
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for i = 1, 5 do
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if icons[i] ~= nil and icons[i] ~= "" then
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if found == false then
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name = name .. "\n" .. IconTypes[i] .. ": " .. icons[i]
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found = true
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else
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name = name .. " " .. IconTypes[i] .. ": " .. icons[i]
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end
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end
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local IconTypes = { "Wild", "Willpower", "Intellect", "Combat", "Agility" }
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local found = false
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for i = 1, 5 do
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if icons[i] ~= nil and icons[i] ~= "" then
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if found == false then
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displayName = displayName .. "\n" .. IconTypes[i] .. ": " .. icons[i]
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found = true
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else
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displayName = displayName .. " " .. IconTypes[i] .. ": " .. icons[i]
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end
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end
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end
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table.insert(cardsInBag, { name = name, id = guid })
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end
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table.insert(cardsInBag, { name = name, displayName = displayName, id = guid })
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end
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-- recreates buttons with up-to-date labels
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function recreateButtons()
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self.clearButtons()
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local verticalPosition = 1.65
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for _, card in ipairs(cardsInBag) do
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if _G['removeCard' .. card.id] == nil then
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_G['removeCard' .. card.id] = function() removeCard(card.id) end
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end
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self.createButton({
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label = card.name,
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click_function = "removeCard" .. card.id,
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function_owner = self,
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position = { 0, 0, verticalPosition },
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height = 200,
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width = 1200,
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font_size = string.len(card.name) > 20 and 75 or 100
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})
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verticalPosition = verticalPosition - 0.5
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end
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local countLabel = '\nAttachment\nHelper\n' .. information["version"]
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if #cardsInBag ~= 0 then countLabel = #cardsInBag end
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self.clearButtons()
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local verticalPosition = 1.65
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for _, card in ipairs(cardsInBag) do
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local id = card.id
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local funcName = "removeCard" .. id
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self.setVar(funcName, function() removeCard(id) end)
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self.createButton({
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label = countLabel,
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click_function = "none",
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function_owner = self,
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position = { 0, 0, -1.35 },
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height = 0,
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width = 0,
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font_size = 225,
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font_color = { 1, 1, 1, 1 }
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label = card.displayName,
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click_function = funcName,
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function_owner = self,
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position = { 0, 0, verticalPosition },
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height = 200,
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width = 1200,
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font_size = string.len(card.displayName) > 20 and 75 or 100
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})
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verticalPosition = verticalPosition - 0.5
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end
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local countLabel = '\nAttachment\nHelper\n' .. information["version"]
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if #cardsInBag ~= 0 then countLabel = #cardsInBag end
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self.createButton({
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label = countLabel,
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click_function = "none",
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function_owner = self,
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position = { 0, 0, -1.35 },
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height = 0,
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width = 0,
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font_size = 225,
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font_color = { 1, 1, 1 }
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})
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end
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-- click-function for buttons to take a card out of the bag
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function removeCard(cardGUID)
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self.takeObject({
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guid = cardGUID,
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rotation = self.getRotation(),
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position = self.getPosition() + Vector(0, 0.25, 0),
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callback_function = function(obj) obj.resting = true end
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})
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self.takeObject({
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guid = cardGUID,
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rotation = self.getRotation(),
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position = self.getPosition() + Vector(0, 0.25, 0),
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callback_function = function(obj) obj.resting = true end
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})
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end
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