42 Commits

Author SHA1 Message Date
Chr1Z93
31e6dbf969 fixing position 2023-01-08 22:25:47 +01:00
Chr1Z
77eaaa3dfb
Merge branch 'main' into table-layout 2023-01-07 00:58:48 +01:00
Chr1Z
a046b65307
Merge pull request #158 from argonui/chaos-token-checking
New utility file: TokenChecker
2023-01-07 00:35:10 +01:00
Chr1Z93
d7ddd64532 fixed reference 2023-01-06 17:08:03 +01:00
Chr1Z93
db52e65609 generalized utility file 2023-01-06 10:25:38 +01:00
Chr1Z93
8284197899 handle deleted token 2023-01-05 21:01:02 +01:00
Chr1Z93
46781a9f9e adding new util file 2023-01-05 15:59:07 +01:00
Chr1Z93
d5fac353a7 use local discard pile and draw deck position 2023-01-05 14:10:45 +01:00
Chr1Z
9cc66d1e16
Merge pull request #146 from argonui/investigator-unexhaust-fix
Playmat - Upkeep: Dont unexhaust investigators
2023-01-04 10:04:53 +01:00
Chr1Z93
af11ea61d1 handle cards without metadata 2023-01-04 01:25:38 +01:00
Chr1Z
fe13216c57
Merge pull request #148 from argonui/resource-counter-token
Option: Clickable resource tokens
2023-01-04 00:36:52 +01:00
Chr1Z93
efbf9e885f resolving comments 2023-01-03 23:47:34 +01:00
Chr1Z
ba720a8505
removed debug print 2023-01-02 02:43:33 +01:00
Chr1Z93
bacf58a54e bugfix 2023-01-02 02:42:25 +01:00
Chr1Z93
e3a1a0ce2d initial commit 2023-01-02 02:23:34 +01:00
Chr1Z93
97914af1f7 implement use of inArea 2023-01-01 22:34:18 +01:00
Chr1Z93
b9a2339b80 dont unexhaust right of the asset area 2023-01-01 18:08:09 +01:00
Buhallin
98e73a11be
Round 1 of comment response 2022-12-28 10:09:24 -08:00
Buhallin
7d820601a9
Code commit for token spawn refactoring 2022-12-28 02:57:43 -08:00
Chr1Z93
db9b7d7bdd upkeep button now allows all characters in IDs 2022-12-19 16:52:12 +01:00
Chr1Z93
bbd9151227 moving clue handling to playermatapi 2022-12-15 02:26:38 +01:00
Chr1Z93
c9afcdb5cc Merge branch 'main' into optionpanel-2 2022-12-13 20:14:36 +01:00
Chr1Z93
c908719245 gave variables better names 2022-12-12 22:42:12 +01:00
Chr1Z93
5ab71c56c0 Merge branch 'optionpanel' into optionpanel-2 2022-12-12 13:25:34 +01:00
Chr1Z93
24e8f3d8a6 resolving review comments 2022-12-12 12:18:45 +01:00
Chr1Z
ef7502fbe8
resolving merge conflict 2022-12-12 09:54:02 +01:00
Chr1Z
c4552b4021
Merge branch 'main' into optionpanel 2022-12-12 09:51:15 +01:00
Chr1Z93
251bf93dd4 implementing clue counting method swap 2022-12-08 14:27:55 +01:00
Chr1Z93
19e538fbd9 WIP clue counting method swapping 2022-12-08 12:46:22 +01:00
Chr1Z93
d53302c9e0 WIP commit to split PR into parts 2022-12-08 12:01:10 +01:00
Buhallin
5231609f44 Add some cleanup for playmat snap type setting, as well as a get() method to return the current state 2022-12-06 21:00:56 +01:00
Buhallin
bd89174377 Expanded documentation and remove old log messages 2022-12-06 21:00:45 +01:00
Buhallin
43315aefcc Add method to enable or disable card type snap point tagging on a playmat
This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it.  Example usage:

local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")
2022-12-06 21:00:23 +01:00
Buhallin
666d9f073b
Add some cleanup for playmat snap type setting, as well as a get() method to return the current state 2022-12-04 14:49:34 -08:00
Buhallin
6ed61c9174
Expanded documentation and remove old log messages 2022-12-04 01:29:02 -08:00
Buhallin
8478003860
Add method to enable or disable card type snap point tagging on a playmat
This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it.  Example usage:

local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")
2022-12-04 01:21:53 -08:00
Buhallin
b2819c7953
Fix typo in method doc 2022-11-24 11:01:03 -08:00
Buhallin
2ec1bae42a
Fix multiple bugs with uses
- Saved old cards have a different structure for uses (single vs. array) making the change breaking.  Code was assuming an array, breaking any loaded objects with the old structure
- Uses spawn loop was setting the values only, resulting in only the last item being spawned
- Upkeep checks were embedded incorrectly, leading to logic errors in certain circumstances
- If uses had multiple entries, tokens were spawning on top of each other and exploding, probably due to the yPos shift in playmats.  Added an offset to spawn the groups in different places to avoid this, which is prettier anyway
2022-11-24 00:00:25 -08:00
Chr1Z93
270c731246 raising tokens, combining sourcescript 2022-11-19 00:33:21 +01:00
Chr1Z93
9f1415901e adding requested changes 2022-11-16 18:58:59 +01:00
Chr1Z93
c8462f664d updated playermats and stattracker 2022-11-12 12:43:35 +01:00
Kevin
3d216f1dab Update source repository to SCED v2.3.1 2022-10-25 00:36:45 -07:00