Chr1Z93
31e6dbf969
fixing position
2023-01-08 22:25:47 +01:00
Chr1Z
77eaaa3dfb
Merge branch 'main' into table-layout
2023-01-07 00:58:48 +01:00
Chr1Z
a046b65307
Merge pull request #158 from argonui/chaos-token-checking
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New utility file: TokenChecker
2023-01-07 00:35:10 +01:00
Chr1Z93
d7ddd64532
fixed reference
2023-01-06 17:08:03 +01:00
Chr1Z93
db52e65609
generalized utility file
2023-01-06 10:25:38 +01:00
Chr1Z93
8284197899
handle deleted token
2023-01-05 21:01:02 +01:00
Chr1Z93
46781a9f9e
adding new util file
2023-01-05 15:59:07 +01:00
Chr1Z93
d5fac353a7
use local discard pile and draw deck position
2023-01-05 14:10:45 +01:00
Chr1Z
9cc66d1e16
Merge pull request #146 from argonui/investigator-unexhaust-fix
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Playmat - Upkeep: Dont unexhaust investigators
2023-01-04 10:04:53 +01:00
Chr1Z93
af11ea61d1
handle cards without metadata
2023-01-04 01:25:38 +01:00
Chr1Z
fe13216c57
Merge pull request #148 from argonui/resource-counter-token
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Option: Clickable resource tokens
2023-01-04 00:36:52 +01:00
Chr1Z93
efbf9e885f
resolving comments
2023-01-03 23:47:34 +01:00
Chr1Z
ba720a8505
removed debug print
2023-01-02 02:43:33 +01:00
Chr1Z93
bacf58a54e
bugfix
2023-01-02 02:42:25 +01:00
Chr1Z93
e3a1a0ce2d
initial commit
2023-01-02 02:23:34 +01:00
Chr1Z93
97914af1f7
implement use of inArea
2023-01-01 22:34:18 +01:00
Chr1Z93
b9a2339b80
dont unexhaust right of the asset area
2023-01-01 18:08:09 +01:00
Buhallin
98e73a11be
Round 1 of comment response
2022-12-28 10:09:24 -08:00
Buhallin
7d820601a9
Code commit for token spawn refactoring
2022-12-28 02:57:43 -08:00
Chr1Z93
db9b7d7bdd
upkeep button now allows all characters in IDs
2022-12-19 16:52:12 +01:00
Chr1Z93
bbd9151227
moving clue handling to playermatapi
2022-12-15 02:26:38 +01:00
Chr1Z93
c9afcdb5cc
Merge branch 'main' into optionpanel-2
2022-12-13 20:14:36 +01:00
Chr1Z93
c908719245
gave variables better names
2022-12-12 22:42:12 +01:00
Chr1Z93
5ab71c56c0
Merge branch 'optionpanel' into optionpanel-2
2022-12-12 13:25:34 +01:00
Chr1Z93
24e8f3d8a6
resolving review comments
2022-12-12 12:18:45 +01:00
Chr1Z
ef7502fbe8
resolving merge conflict
2022-12-12 09:54:02 +01:00
Chr1Z
c4552b4021
Merge branch 'main' into optionpanel
2022-12-12 09:51:15 +01:00
Chr1Z93
251bf93dd4
implementing clue counting method swap
2022-12-08 14:27:55 +01:00
Chr1Z93
19e538fbd9
WIP clue counting method swapping
2022-12-08 12:46:22 +01:00
Chr1Z93
d53302c9e0
WIP commit to split PR into parts
2022-12-08 12:01:10 +01:00
Buhallin
5231609f44
Add some cleanup for playmat snap type setting, as well as a get() method to return the current state
2022-12-06 21:00:56 +01:00
Buhallin
bd89174377
Expanded documentation and remove old log messages
2022-12-06 21:00:45 +01:00
Buhallin
43315aefcc
Add method to enable or disable card type snap point tagging on a playmat
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This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it. Example usage:
local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")
2022-12-06 21:00:23 +01:00
Buhallin
666d9f073b
Add some cleanup for playmat snap type setting, as well as a get() method to return the current state
2022-12-04 14:49:34 -08:00
Buhallin
6ed61c9174
Expanded documentation and remove old log messages
2022-12-04 01:29:02 -08:00
Buhallin
8478003860
Add method to enable or disable card type snap point tagging on a playmat
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This uses the new object API concept to provide a layer of indirection between
an object and others which might call() to methods on it. Example usage:
local playmatApi = require("playermat/PlaymatApi")
playmatApi.setLimitSnapsByType(tag, "All")
2022-12-04 01:21:53 -08:00
Buhallin
b2819c7953
Fix typo in method doc
2022-11-24 11:01:03 -08:00
Buhallin
2ec1bae42a
Fix multiple bugs with uses
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- Saved old cards have a different structure for uses (single vs. array) making the change breaking. Code was assuming an array, breaking any loaded objects with the old structure
- Uses spawn loop was setting the values only, resulting in only the last item being spawned
- Upkeep checks were embedded incorrectly, leading to logic errors in certain circumstances
- If uses had multiple entries, tokens were spawning on top of each other and exploding, probably due to the yPos shift in playmats. Added an offset to spawn the groups in different places to avoid this, which is prettier anyway
2022-11-24 00:00:25 -08:00
Chr1Z93
270c731246
raising tokens, combining sourcescript
2022-11-19 00:33:21 +01:00
Chr1Z93
9f1415901e
adding requested changes
2022-11-16 18:58:59 +01:00
Chr1Z93
c8462f664d
updated playermats and stattracker
2022-11-12 12:43:35 +01:00
Kevin
3d216f1dab
Update source repository to SCED v2.3.1
2022-10-25 00:36:45 -07:00