Chr1Z93
c9ce7df533
addition of final scenario
2022-11-29 17:54:24 +01:00
argonui
9fd95fc126
Merge pull request #77 from argonui/argonui-patch-1
2022-11-29 09:20:30 -06:00
argonui
d68da0de73
bump version
2022-11-29 00:07:17 -06:00
Buhallin
12f7ed0e3e
Merge pull request #76 from argonui/diana
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Add startsInHand handling for the deck loader
2022-11-28 10:35:58 -08:00
Chr1Z93
a31a55c046
fixing formatting
2022-11-28 01:43:40 +01:00
Chr1Z93
a4fbca90b2
adding data for more scenarios
2022-11-28 01:26:09 +01:00
Buhallin
ca5f3d88a8
Merge pull request #68 from argonui/cluecounter-position
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Optional clue counter: fixing position, using require
2022-11-25 13:12:18 -08:00
Chr1Z93
b168af0cdb
added a "hidden" location
2022-11-25 00:48:32 +01:00
Chr1Z
6c5c535171
Merge pull request #72 from argonui/cleanuphelper-update
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Clean Up Helper: exclude "chaos bag" from cleanup
2022-11-24 23:49:11 +01:00
Chr1Z
6d2a23e3f6
Merge pull request #75 from argonui/vincent
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Handle On the Mend when loading from ArkhamDB
2022-11-24 23:48:45 +01:00
Buhallin
27f052231f
Give Dark Insight the right starts* field value
2022-11-24 14:27:47 -08:00
Buhallin
695ad9fd14
Add handling for cards to start in a player's hand
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Currently for Diana's Dark Insight, this add generalized handling to move a card to the player's hand on deck creation.
2022-11-24 14:25:15 -08:00
Buhallin
34ddd85675
Move investigator counter object to on-demand retrieval
2022-11-24 13:38:29 -08:00
Buhallin
d4a29c3229
Minor formatting fix
2022-11-24 12:04:04 -08:00
Buhallin
0df51128e0
Handle On the Mend when loading from ArkhamDB
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Vincent Lee gets one copy of On the Mend per investigator, and they should start set aside.
2022-11-24 11:58:57 -08:00
Buhallin
c5cceb6c3b
Merge pull request #73 from argonui/XML-compose
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Rebundling because of Mod Manager Update (better handling of XML)
2022-11-24 11:13:48 -08:00
Buhallin
bdb3053f10
Merge pull request #67 from argonui/attachmenthelper-update
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Attachment Helper: resolving issues/bugfixing
2022-11-24 11:11:53 -08:00
Buhallin
ce67ecf7b1
Merge pull request #71 from argonui/doomInPlayCounter
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Doom in Play Counter: displaying ignore tag by default
2022-11-24 11:02:50 -08:00
Buhallin
26d5ce4c57
Merge pull request #65 from argonui/uses-fixes
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Fix multiple bugs with uses
2022-11-24 11:01:57 -08:00
Buhallin
b2819c7953
Fix typo in method doc
2022-11-24 11:01:03 -08:00
Chr1Z93
5bda3f431b
remove usage of "_G"
2022-11-24 17:32:29 +01:00
Chr1Z93
313b4f7d71
built and decomposed the mod
2022-11-24 17:06:02 +01:00
Chr1Z93
426be3e4a8
exclude "chaos bag" from cleanup
2022-11-24 17:00:08 +01:00
Chr1Z93
f8d9a0f846
displaying tag by default
2022-11-24 16:50:53 +01:00
Chr1Z93
97b3dd4ce5
use require, optimize
2022-11-24 16:44:04 +01:00
Chr1Z93
c043ab78eb
fixing position, using require
2022-11-24 15:00:52 +01:00
Chr1Z93
86d87cb45b
resolving issues/bugfixing
2022-11-24 14:33:29 +01:00
Buhallin
2ec1bae42a
Fix multiple bugs with uses
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- Saved old cards have a different structure for uses (single vs. array) making the change breaking. Code was assuming an array, breaking any loaded objects with the old structure
- Uses spawn loop was setting the values only, resulting in only the last item being spawned
- Upkeep checks were embedded incorrectly, leading to logic errors in certain circumstances
- If uses had multiple entries, tokens were spawning on top of each other and exploding, probably due to the yPos shift in playmats. Added an offset to spawn the groups in different places to avoid this, which is prettier anyway
2022-11-24 00:00:25 -08:00
Chr1Z93
a1d10432d2
correction of typo
2022-11-23 22:37:28 +01:00
Buhallin
4e054b2c22
Clean up testing log statements
2022-11-22 14:49:21 -08:00
Buhallin
2da0899b37
Refactor SpawnBag to be required as a module
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This enables data hiding and improves modularity
2022-11-22 14:48:46 -08:00
Buhallin
70b2cf420b
Refactor Zones to be used as an included module
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This enables data hiding and enforces a functional interface.
2022-11-22 14:44:46 -08:00
Chr1Z
3cf51936f2
Merge pull request #59 from argonui/bump-action-patch
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bump action version
2022-11-22 08:28:44 +01:00
Argonui
18d6bbe86d
hotfix version of action
2022-11-21 23:07:27 -06:00
argonui
4ddf5a2c97
bump action version
2022-11-21 23:02:41 -06:00
Chr1Z93
9f9410a3aa
Merge branch 'main' of https://github.com/argonui/SCED into datahelper-tsk
2022-11-21 21:42:13 +01:00
Chr1Z93
5ee6a9e196
clue data for five scenarios
2022-11-21 21:40:37 +01:00
Buhallin
32963eb206
Merge pull request #57 from argonui/tokenraise
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raising tokens, combining and updating source scripts
2022-11-18 17:32:45 -08:00
Chr1Z93
c54afed3ff
resolving comments
2022-11-19 01:56:50 +01:00
Chr1Z93
270c731246
raising tokens, combining sourcescript
2022-11-19 00:33:21 +01:00
Chr1Z
410a06e6ef
Merge pull request #55 from argonui/upgrade-sheet-bag
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Convert Upgrade Sheet container to SpawnBag
2022-11-18 19:23:01 +01:00
Chr1Z
86c8bac295
Merge pull request #54 from argonui/living-ink-circles
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Add skill selection capability to Living Ink
2022-11-18 19:22:04 +01:00
Chr1Z
9478ef8010
Merge pull request #56 from argonui/trait-fix
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Fix bug with deck loader since trait removal
2022-11-18 19:20:35 +01:00
Buhallin
d2b498a3ba
Fix bug with deck loader since trait removal
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Since traits are now an optional field in the metadata, add nil checks when using them
2022-11-17 18:51:31 -08:00
Buhallin
b5ff337266
Add skill selection capability to Living Ink
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Skill icons can now be clicked on the sheet to circle them
2022-11-17 18:26:30 -08:00
Buhallin
901c0c5908
Convert Upgrade Sheet container to SpawnBag
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Includes a minor change to record the new Minicard tag in the core file
2022-11-17 15:29:58 -08:00
Chr1Z
fb93be674c
Merge pull request #53 from argonui/stat-position
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Tweak stat tracker positions to be consistent above each playmat
2022-11-17 22:22:44 +01:00
Chr1Z
3edbf26225
Merge pull request #51 from argonui/metadata-minimization
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Metadata minimization
2022-11-17 22:14:32 +01:00
Buhallin
5e5b602101
Tweak stat tracker positions to be consistent above each playmat
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Uses the White playmat as a base (hence no changes there)
2022-11-17 13:01:46 -08:00
Buhallin
7474dca09f
Add card type tags to playermats
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Tags the main playmat slots as Asset, and the investigator as Investigator. This matches the tagging on player cards so only the appropriate type of card will snap to those points.
2022-11-17 12:32:46 -08:00