Merge pull request #903 from argonui/playermat
Additional way of stopping objects from falling through the playermat
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commit
bcf6b14126
@ -1449,6 +1449,7 @@ function updateTexture(overrideName)
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Wait.frames(function()
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for _, obj in ipairs(objectsToUnlock) do
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obj.setLock(false)
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obj.resting = true
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end
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end, 5)
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end, function() return reloadedMat.loading_custom == false end)
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