Additional way of stopping objects from falling through the mat

This commit is contained in:
Chr1Z93 2024-10-06 12:40:53 +02:00
parent 3bbece0d06
commit 8b4d84132d

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@ -1449,6 +1449,7 @@ function updateTexture(overrideName)
Wait.frames(function()
for _, obj in ipairs(objectsToUnlock) do
obj.setLock(false)
obj.resting = true
end
end, 5)
end, function() return reloadedMat.loading_custom == false end)