From 8b4d84132da2a49475bfe5e7d99d5dd54c26fe40 Mon Sep 17 00:00:00 2001 From: Chr1Z93 Date: Sun, 6 Oct 2024 12:40:53 +0200 Subject: [PATCH] Additional way of stopping objects from falling through the mat --- src/playermat/Playermat.ttslua | 1 + 1 file changed, 1 insertion(+) diff --git a/src/playermat/Playermat.ttslua b/src/playermat/Playermat.ttslua index a955e187..476e741d 100644 --- a/src/playermat/Playermat.ttslua +++ b/src/playermat/Playermat.ttslua @@ -1449,6 +1449,7 @@ function updateTexture(overrideName) Wait.frames(function() for _, obj in ipairs(objectsToUnlock) do obj.setLock(false) + obj.resting = true end end, 5) end, function() return reloadedMat.loading_custom == false end)