Remove investigator card rotation handling from deck loader, since the spawner handles it now
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@ -129,9 +129,7 @@ end
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function Zones.getDefaultCardRotation(playerColor, zone)
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function Zones.getDefaultCardRotation(playerColor, zone)
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local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()
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local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()
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if zone == "Investigator" then
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if zone == "Deck" then
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deckRotation = deckRotation + Vector(0, 270, 0)
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elseif zone == "Deck" then
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deckRotation = deckRotation + Vector(0, 0, 180)
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deckRotation = deckRotation + Vector(0, 0, 180)
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end
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end
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