SCED/src/playermat/ClueCounter.ttslua

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-- Table of items which can be counted in this Bowl
-- Each entry has 2 things to enter
-- a name (what is in the name field of that object)
-- a value (how much it is worth)
-- a number in the items description will override the number entry in this table
local validCountItemList = {
["Clue"] = 1,
[""] = 1
}
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exposedValue = 0
function onLoad()
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self.createButton({
label = "",
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click_function = "countItems",
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function_owner = self,
position = { 0, 0.1, 0 },
height = 0,
width = 0,
font_color = { 0, 0, 0 },
font_size = 2000
})
loopID = Wait.time(countItems, 1, -1)
end
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-- Activated once per second, counts items in bowls
function countItems()
local totalValue = 0
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for _, item in ipairs(findValidItemsInSphere()) do
local descValue = tonumber(item.getDescription())
local stackMult = math.abs(item.getQuantity())
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-- Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
-- Otherwise use the value in validCountItemList
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totalValue = totalValue + validCountItemList[item.getName()] * stackMult
end
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end
exposedValue = totalValue
self.editButton({ index = 0, label = totalValue })
end
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function findValidItemsInSphere()
local items = Physics.cast({
origin = self.getPosition(),
direction = { 0, 1, 0 },
type = 2,
max_distance = 0,
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size = { 2, 2, 2 }
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})
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local validItemList = {}
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for _, entry in ipairs(items) do
if entry.hit_object ~= self then
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if validCountItemList[entry.hit_object.getName()] ~= nil then
table.insert(validItemList, entry.hit_object)
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end
end
end
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return validItemList
end
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function removeAllClues(trash)
for _, obj in ipairs(findValidItemsInSphere()) do
trash.putObject(obj)
end
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end