SCED/src/playermat/ClueCounter.ttslua

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-- Table of items which can be counted in this Bowl
-- Each entry has 2 things to enter
-- a name (what is in the name field of that object)
-- a value (how much it is worth)
-- a number in the items description will override the number entry in this table
local validCountItemList = {
["Clue"] = 1,
[""] = 1
}
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exposedValue = 0
function onLoad()
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self.createButton({
label = "",
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click_function = "countItems",
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function_owner = self,
position = { 0, 0.1, 0 },
height = 0,
width = 0,
font_color = { 0, 0, 0 },
font_size = 2000
})
loopID = Wait.time(countItems, 1, -1)
end
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-- Activated once per second, counts items in bowls
function countItems()
local totalValue = 0
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local countableItems = findValidItemsInSphere()
for _, entry in ipairs(countableItems) do
local descValue = tonumber(entry.hit_object.getDescription())
local stackMult = math.abs(entry.hit_object.getQuantity())
-- Use value in description if available
if descValue ~= nil then
totalValue = totalValue + descValue * stackMult
else
-- Otherwise use the value in validCountItemList
totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
end
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end
exposedValue = totalValue
self.editButton({ index = 0, label = totalValue })
end
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function findValidItemsInSphere()
local items = Physics.cast({
origin = self.getPosition(),
direction = { 0, 1, 0 },
type = 2,
max_distance = 0,
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size = { 2, 2, 2 }
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})
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retval = {}
for _, entry in ipairs(items) do
--Ignore the bowl
if entry.hit_object ~= self then
--Ignore if not in validCountItemList
local tableEntry = validCountItemList[entry.hit_object.getName()]
if tableEntry ~= nil then
table.insert(retval, entry)
end
end
end
return retval
end
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function removeAllClues(trash)
for _, obj in ipairs(findValidItemsInSphere()) do
trash.putObject(obj)
end
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end