removed a redundant if statement because I'm a doofus.

This commit is contained in:
Aidan Ferguson 2016-02-13 16:46:09 -05:00
parent 9e14cfd246
commit 0644b08316

View File

@ -117,10 +117,6 @@ private:
//std::cout << "Ramp position: "<< launch_spinny.GetEncPosition() << std::endl; //std::cout << "Ramp position: "<< launch_spinny.GetEncPosition() << std::endl;
drive.ArcadeDrive(&driver_stick, true); drive.ArcadeDrive(&driver_stick, true);
if (operator_stick.GetRawButton(TRIGGER))
{
}
//bool rampDoing = false; //bool rampDoing = false;
// This is shit code for testing. Replace it with real code. // This is shit code for testing. Replace it with real code.
if(!ramping && operator_stick.GetRawButton(RAMP_RAISE)) if(!ramping && operator_stick.GetRawButton(RAMP_RAISE))