512 lines
16 KiB
Plaintext
512 lines
16 KiB
Plaintext
tableHeightOffset =-9
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function onSave()
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saved_data = JSON.encode({tid=tableImageData, cd=checkData})
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--saved_data = ""
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return saved_data
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end
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function onload(saved_data)
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--Loads the tracking for if the game has started yet
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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tableImageData = loaded_data.tid
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checkData = loaded_data.cd
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else
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tableImageData = {}
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checkData = {move=false, scale=false}
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end
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--Disables interactable status of objects with GUID in list
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for _, guid in ipairs(ref_noninteractable) do
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local obj = getObjectFromGUID(guid)
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if obj then obj.interactable = false end
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end
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--Establish references to table parts
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obj_leg1 = getObjectFromGUID("afc863")
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obj_leg2 = getObjectFromGUID("c8edca")
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obj_leg3 = getObjectFromGUID("393bf7")
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obj_leg4 = getObjectFromGUID("12c65e")
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obj_surface = getObjectFromGUID("4ee1f2")
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obj_side_top = getObjectFromGUID("35b95f")
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obj_side_bot = getObjectFromGUID("f938a2")
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obj_side_lef = getObjectFromGUID("9f95fd")
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obj_side_rig = getObjectFromGUID("5af8f2")
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controlActive = true
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createOpenCloseButton()
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end
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--Activation/deactivation of control panel
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--Activated by clicking on
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function click_toggleControl(_, color)
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if permissionCheck(color) then
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if not controlActive then
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--Activate control panel
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controlActive = true
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self.clearButtons()
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createOpenCloseButton()
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createSurfaceInput()
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createSurfaceButtons()
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createScaleInput()
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createScaleButtons()
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else
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--Deactivate control panel
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controlActive = false
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self.clearButtons()
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self.clearInputs()
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createOpenCloseButton()
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end
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end
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end
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--Table surface control
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--Changes table surface
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function click_applySurface(_, color)
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if permissionCheck(color) then
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updateSurface()
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broadcastToAll("New Table Image Applied", {0.2,0.9,0.2})
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end
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end
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--Saves table surface
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function click_saveSurface(_, color)
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if permissionCheck(color) then
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local nickname = self.getInputs()[1].value
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local url = self.getInputs()[2].value
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if nickname == "" then
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--No nickname
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broadcastToAll("Please supply a nickname for this save.", {0.9,0.2,0.2})
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else
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--Nickname exists
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if findInImageDataIndex(url, nickname) == nil then
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--Save doesn't exist already
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table.insert(tableImageData, {url=url, name=nickname})
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broadcastToAll("Image URL saved to memory.", {0.2,0.9,0.2})
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--Refresh buttons
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self.clearButtons()
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createOpenCloseButton()
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createSurfaceButtons()
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createScaleButtons()
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else
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--Save exists already
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broadcastToAll("Memory already contains a save with this Name or URL. Delete it first.", {0.9,0.2,0.2})
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end
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end
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end
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end
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--Loads table surface
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function click_loadMemory(_, color, index)
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if permissionCheck(color) then
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self.editInput({index=0, value=tableImageData[index].name})
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self.editInput({index=1, value=tableImageData[index].url})
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updateSurface()
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broadcastToAll("Table Image Loaded", {0.2,0.9,0.2})
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end
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end
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--Deletes table surface
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function click_deleteMemory(_, color, index)
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if permissionCheck(color) then
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table.remove(tableImageData, index)
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self.clearButtons()
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createOpenCloseButton()
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createSurfaceButtons()
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createScaleButtons()
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broadcastToAll("Element Removed from Memory", {0.2,0.9,0.2})
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end
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end
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--Updates surface from the values in the input field
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function updateSurface()
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local customInfo = obj_surface.getCustomObject()
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customInfo.diffuse = self.getInputs()[2].value
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obj_surface.setCustomObject(customInfo)
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obj_surface = obj_surface.reload()
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end
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--Table Scale control
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--Applies Scale to table pieces
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function click_applyScale(_, color)
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if permissionCheck(color) then
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local newWidth = tonumber(self.getInputs()[3].value)
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local newDepth = tonumber(self.getInputs()[4].value)
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if type(newWidth) ~= "number" then
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broadcastToAll("Invalid Width", {0.9,0.2,0.2})
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return
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elseif type(newDepth) ~= "number" then
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broadcastToAll("Invalid Depth", {0.9,0.2,0.2})
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return
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elseif newWidth<0.1 or newDepth<0.1 then
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broadcastToAll("Scale cannot go below 0.1", {0.9,0.2,0.2})
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return
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elseif newWidth>12 or newDepth>12 then
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broadcastToAll("Scale should not go over 12 (world size limitation)", {0.9,0.2,0.2})
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return
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else
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changeTableScale(math.abs(newWidth), math.abs(newDepth))
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broadcastToAll("Scale applied.", {0.2,0.9,0.2})
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end
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end
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end
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--Checks/unchecks move box for hands
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function click_checkMove(_, color)
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if permissionCheck(color) then
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local find_func = function(o) return o.click_function=="click_checkMove" end
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if checkData.move == true then
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checkData.move = false
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local buttonEntry = findButton(self, find_func)
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self.editButton({index=buttonEntry.index, label=""})
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else
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checkData.move = true
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local buttonEntry = findButton(self, find_func)
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self.editButton({index=buttonEntry.index, label=string.char(10008)})
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end
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end
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end
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--Checks/unchecks scale box for hands
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--This button was disabled for technical reasons
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--[[
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function click_checkScale(_, color)
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if permissionCheck(color) then
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local find_func = function(o) return o.click_function=="click_checkScale" end
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if checkData.scale == true then
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checkData.scale = false
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local buttonEntry = findButton(self, find_func)
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self.editButton({index=buttonEntry.index, label=""})
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else
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checkData.scale = true
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local buttonEntry = findButton(self, find_func)
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self.editButton({index=buttonEntry.index, label=string.char(10008)})
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end
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end
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end
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]]
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--Alters scale of elements and moves them
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function changeTableScale(width, depth)
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--Scaling factors used to translate scale to position offset
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local width2pos = (width-1) * 18
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local depth2pos = (depth-1) * 18
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--Hand zone movement
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if checkData.move == true then
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for _, pc in ipairs(ref_playerColor) do
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if Player[pc].getHandCount() > 0 then
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moveHandZone(Player[pc], width2pos, depth2pos)
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end
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end
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end
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--Hand zone scaling
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--The button to enable this was disabled for technical reasons
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if checkData.scale == true then
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for _, pc in ipairs(ref_playerColor) do
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if Player[pc].getHandCount() > 0 then
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scaleHandZone(Player[pc], width, depth)
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end
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end
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end
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--Resizing table elements
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obj_side_top.setScale({width, 1, 1})
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obj_side_bot.setScale({width, 1, 1})
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obj_side_lef.setScale({depth, 1, 1})
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obj_side_rig.setScale({depth, 1, 1})
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obj_surface.setScale({width, 1, depth})
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--Moving table elements to accomodate new scale
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obj_side_lef.setPosition({-width2pos,tableHeightOffset,0})
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obj_side_rig.setPosition({ width2pos,tableHeightOffset,0})
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obj_side_top.setPosition({0,tableHeightOffset, depth2pos})
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obj_side_bot.setPosition({0,tableHeightOffset,-depth2pos})
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obj_leg1.setPosition({-width2pos,tableHeightOffset,-depth2pos})
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obj_leg2.setPosition({-width2pos,tableHeightOffset, depth2pos})
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obj_leg3.setPosition({ width2pos,tableHeightOffset, depth2pos})
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obj_leg4.setPosition({ width2pos,tableHeightOffset,-depth2pos})
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self.setPosition(obj_leg4.positionToWorld({-22.12, 8.74,-19.16}))
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--Only enabled when changing tableHeightOffset
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--obj_surface.setPosition({0,tableHeightOffset,0})
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end
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--Move hand zone, p=player reference, facts are scaling factors
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function moveHandZone(p, width2pos, depth2pos)
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local widthX = obj_side_rig.getPosition().x
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local depthZ = obj_side_top.getPosition().z
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for i=1, p.getHandCount() do
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local handT = p.getHandTransform()
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local pos = handT.position
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local y = handT.rotation.y
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if y<45 or y>320 or y>135 and y<225 then
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if pos.z > 0 then
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pos.z = pos.z + depth2pos - depthZ
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else
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pos.z = pos.z - depth2pos + depthZ
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end
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else
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if pos.x > 0 then
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pos.x = pos.x + width2pos - widthX
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else
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pos.x = pos.x - width2pos + widthX
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end
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end
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--Only enabled when changing tableHeightOffset
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--pos.y = tableHeightOffset + 14
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handT.position = pos
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p.setHandTransform(handT, i)
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end
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end
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---Scales hand zones, p=player reference, facts are scaling factors
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function scaleHandZone(p, width, depth)
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local widthFact = width / obj_side_top.getScale().x
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local depthFact = depth / obj_side_lef.getScale().x
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for i=1, p.getHandCount() do
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local handT = p.getHandTransform()
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local scale = handT.scale
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local y = handT.rotation.y
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if y<45 or y>320 or y>135 and y<225 then
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scale.x = scale.x * widthFact
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else
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scale.x = scale.x * depthFact
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end
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handT.scale = scale
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p.setHandTransform(handT, i)
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end
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end
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--Information gathering
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--Checks if a color is promoted or host
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function permissionCheck(color)
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if Player[color].host==true or Player[color].promoted==true then
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return true
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else
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return false
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end
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end
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--Locates a string saved within memory file
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function findInImageDataIndex(...)
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for _, str in ipairs({...}) do
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for i, v in ipairs(tableImageData) do
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if v.url == str or v.name == str then
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return i
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end
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end
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end
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return nil
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end
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--Round number (num) to the Nth decimal (dec)
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function round(num, dec)
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local mult = 10^(dec or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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--Locates a button with a helper function
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function findButton(obj, func)
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if func==nil then error("No func supplied to findButton") end
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for _, v in ipairs(obj.getButtons()) do
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if func(v) then
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return v
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end
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end
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return nil
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end
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--Creation of buttons/inputs
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function createOpenCloseButton()
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local tooltip = "Open Table Control Panel"
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if controlActive then
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tooltip = "Close Table Control Panel"
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end
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self.createButton({
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click_function="click_toggleControl", function_owner=self,
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position={0,0,0}, rotation={-45,0,0}, height=400, width=400,
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color={1,1,1,0}, tooltip=tooltip
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})
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end
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function createSurfaceInput()
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local currentURL = obj_surface.getCustomObject().diffuse
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local nickname = ""
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if findInImageDataIndex(currentURL) ~= nil then
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nickname = tableImageData[findInImageDataIndex(currentURL)].name
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end
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self.createInput({
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label="Nickname", input_function="none", function_owner=self,
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alignment=3, position={0,0,2}, height=224, width=4000,
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font_size=200, tooltip="Enter nickname for table image (only used for save)",
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value=nickname
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})
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self.createInput({
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label="URL", input_function="none", function_owner=self,
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alignment=3, position={0,0,3}, height=224, width=4000,
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font_size=200, tooltip="Enter URL for tabletop image",
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value=currentURL
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})
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end
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function createSurfaceButtons()
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--Label
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self.createButton({
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label="Tabletop Surface Image", click_function="none",
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position={0,0,1}, height=0, width=0, font_size=300, font_color={1,1,1}
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})
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--Functional
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self.createButton({
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label="Apply Image\nTo Table", click_function="click_applySurface",
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function_owner=self, tooltip="Apply URL as table image",
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position={2,0,4}, height=440, width=1400, font_size=200,
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})
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self.createButton({
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label="Save Image\nTo Memory", click_function="click_saveSurface",
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function_owner=self, tooltip="Record URL into memory (requires nickname)",
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position={-2,0,4}, height=440, width=1400, font_size=200,
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})
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--Label
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self.createButton({
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label="Load From Memory", click_function="none",
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position={0,0,5.5}, height=0, width=0, font_size=300, font_color={1,1,1}
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})
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--Saves, created dynamically from memory file
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for i, memoryEntry in ipairs(tableImageData) do
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--Load
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local funcName = i.."loadMemory"
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local func = function(x,y) click_loadMemory(x,y,i) end
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self.setVar(funcName, func)
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self.createButton({
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label=memoryEntry.name, click_function=funcName,
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function_owner=self, tooltip=memoryEntry.url, font_size=200,
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position={-0.6,0,6.5+0.5*(i-1)}, height=240, width=3300,
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})
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--Delete
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local funcName = i.."deleteMemory"
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local func = function(x,y) click_deleteMemory(x,y,i) end
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self.setVar(funcName, func)
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self.createButton({
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label="DELETE", click_function=funcName,
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function_owner=self, tooltip="",
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position={3.6,0,6.5+0.5*(i-1)}, height=240, width=600,
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font_size=160, font_color={1,0,0}, color={0.8,0.8,0.8}
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})
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end
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end
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function createScaleInput()
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self.createInput({
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label=string.char(8644), input_function="none", function_owner=self,
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alignment=3, position={-8.5,0,2}, height=224, width=400,
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font_size=200, tooltip="Table Width",
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value=round(obj_side_top.getScale().x, 1)
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})
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self.createInput({
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label=string.char(8645), input_function="none", function_owner=self,
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alignment=3, position={-7.5,0,2}, height=224, width=400,
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font_size=200, tooltip="Table Depth",
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value=round(obj_side_lef.getScale().x, 1)
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})
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end
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function createScaleButtons()
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--Labels
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self.createButton({
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label="Table Scale", click_function="none",
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position={-8,0,1}, height=0, width=0, font_size=300, font_color={1,1,1}
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})
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self.createButton({
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label=string.char(8644).." "..string.char(8645),
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click_function="none",
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position={-8,0,2}, height=0, width=0, font_size=300, font_color={1,1,1}
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})
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self.createButton({
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label="Move Hands:", click_function="none",
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position={-8.3,0,3}, height=0, width=0, font_size=200, font_color={1,1,1}
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})
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--Disabled due to me removing the feature for technical reasons
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--[[
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self.createButton({
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label="Scale Hands:", click_function="none",
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position={-8.3,0,4}, height=0, width=0, font_size=200, font_color={1,1,1}
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})
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]]
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--Checkboxes
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local label = ""
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if checkData.move == true then label = string.char(10008) end
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self.createButton({
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label=label, click_function="click_checkMove",
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function_owner=self, tooltip="Check to move hands when table is rescaled",
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position={-6.8,0,3}, height=224, width=224, font_size=200,
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})
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--[[
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local label = ""
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if checkData.scale == true then label = string.char(10008) end
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self.createButton({
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label=label, click_function="click_checkScale",
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function_owner=self, tooltip="Check to scale the width of hands when table is rescaled",
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position={-6.8,0,4}, height=224, width=224, font_size=200,
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})
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]]
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--Apply button
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self.createButton({
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label="Apply Scale", click_function="click_applyScale",
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function_owner=self, tooltip="Apply width/depth to table",
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position={-8,0,4}, height=440, width=1400, font_size=200,
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})
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end
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--Data tables
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ref_noninteractable = {
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"afc863","c8edca","393bf7","12c65e","f938a2","9f95fd","35b95f",
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"5af8f2","4ee1f2","bd69bd"
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}
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ref_playerColor = {
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"White", "Brown", "Red", "Orange", "Yellow",
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"Green", "Teal", "Blue", "Purple", "Pink", "Black"
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}
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--Dummy function, absorbs unwanted triggers
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function none() end |