ah_sce_unpacked/unpacked/Custom_Model Weakness Generator dc36b4.ttslua
2022-03-27 10:12:31 -04:00

28 lines
897 B
Plaintext

local allCardsBagGuid = "15bb07"
function onLoad(saved_data)
createDrawButton()
end
function createDrawButton()
self.createButton({
label="Draw Random\nWeakness", click_function="buttonClick_draw", function_owner=self,
position={0,0.1,2.1}, rotation={0,0,0}, height=600, width=1800,
font_size=250, color={0,0,0}, font_color={1,1,1}
})
end
-- Draw a random weakness and spawn it below the object
function buttonClick_draw()
local allCardsBag = getObjectFromGUID(allCardsBagGuid)
local weaknessId = allCardsBag.call("getRandomWeaknessId")
if (weaknessId == nil) then
broadcastToAll("All basic weaknesses are in play!", {0.9, 0.2, 0.2})
return
end
local card = allCardsBag.call("getCardById", { id = weaknessId })
spawnObjectData({
data = card.data,
position = self.positionToWorld({0, 1, 5.5}),
rotation = self.getRotation()})
end