local allCardsBagGuid = "15bb07" function onLoad(saved_data) createDrawButton() end function createDrawButton() self.createButton({ label="Draw Random\nWeakness", click_function="buttonClick_draw", function_owner=self, position={0,0.1,2.1}, rotation={0,0,0}, height=600, width=1800, font_size=250, color={0,0,0}, font_color={1,1,1} }) end -- Draw a random weakness and spawn it below the object function buttonClick_draw() local allCardsBag = getObjectFromGUID(allCardsBagGuid) local weaknessId = allCardsBag.call("getRandomWeaknessId") if (weaknessId == nil) then broadcastToAll("All basic weaknesses are in play!", {0.9, 0.2, 0.2}) return end local card = allCardsBag.call("getCardById", { id = weaknessId }) spawnObjectData({ data = card.data, position = self.positionToWorld({0, 1, 5.5}), rotation = self.getRotation()}) end