503 lines
16 KiB
Plaintext
503 lines
16 KiB
Plaintext
-- Utility memory bag by Directsun
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-- Version 2.5.2
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-- Fork of Memory Bag 2.0 by MrStump
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function updateSave()
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local data_to_save = {["ml"]=memoryList}
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saved_data = JSON.encode(data_to_save)
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self.script_state = saved_data
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end
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function combineMemoryFromBagsWithin()
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local bagObjList = self.getObjects()
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for _, bagObj in ipairs(bagObjList) do
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local data = bagObj.lua_script_state
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if data ~= nil then
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local j = JSON.decode(data)
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if j ~= nil and j.ml ~= nil then
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for guid, entry in pairs(j.ml) do
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memoryList[guid] = entry
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end
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end
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end
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end
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end
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function updateMemoryWithMoves()
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memoryList = memoryListBackup
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--get the first transposed object's coordinates
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local obj = getObjectFromGUID(moveGuid)
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-- p1 is where needs to go, p2 is where it was
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local refObjPos = memoryList[moveGuid].pos
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local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)
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local movedRotation = obj.getRotation()
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for guid, entry in pairs(memoryList) do
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memoryList[guid].pos.x = entry.pos.x - deltaPos.x
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memoryList[guid].pos.y = entry.pos.y - deltaPos.y
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memoryList[guid].pos.z = entry.pos.z - deltaPos.z
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-- memoryList[guid].rot.x = movedRotation.x
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-- memoryList[guid].rot.y = movedRotation.y
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-- memoryList[guid].rot.z = movedRotation.z
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end
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--theList[obj.getGUID()] = {
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-- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
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-- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
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-- lock=obj.getLock()
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--}
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moveList = {}
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end
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function onload(saved_data)
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fresh = true
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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--Set up information off of loaded_data
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memoryList = loaded_data.ml
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else
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--Set up information for if there is no saved saved data
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memoryList = {}
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end
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moveList = {}
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moveGuid = nil
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if next(memoryList) == nil then
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createSetupButton()
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else
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fresh = false
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createMemoryActionButtons()
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end
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end
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--Beginning Setup
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--Make setup button
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function createSetupButton()
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self.createButton({
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label="Setup", click_function="buttonClick_setup", function_owner=self,
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position={0,3,-6}, rotation={0,0,0}, height=500, width=1200,
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font_size=350, color={0,0,0}, font_color={1,1,1}
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})
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end
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--Triggered by Transpose button
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function buttonClick_transpose()
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moveGuid = nil
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broadcastToAll("Select one object and move it- all objects will move relative to the new location", {0.75, 0.75, 1})
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memoryListBackup = duplicateTable(memoryList)
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memoryList = {}
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moveList = {}
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self.clearButtons()
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createButtonsOnAllObjects(true)
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createSetupActionButtons(true)
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end
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--Triggered by setup button,
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function buttonClick_setup()
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memoryListBackup = duplicateTable(memoryList)
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memoryList = {}
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self.clearButtons()
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createButtonsOnAllObjects(false)
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createSetupActionButtons(false)
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end
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function getAllObjectsInMemory()
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local objTable = {}
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local curObj = {}
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for guid in pairs(memoryListBackup) do
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curObj = getObjectFromGUID(guid)
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table.insert(objTable, curObj)
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end
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return objTable
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-- return getAllObjects()
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end
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--Creates selection buttons on objects
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function createButtonsOnAllObjects(move)
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local howManyButtons = 0
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local objsToHaveButtons = {}
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if move == true then
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objsToHaveButtons = getAllObjectsInMemory()
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else
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objsToHaveButtons = getAllObjects()
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end
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for _, obj in ipairs(objsToHaveButtons) do
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if obj ~= self then
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local dummyIndex = howManyButtons
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--On a normal bag, the button positions aren't the same size as the bag.
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globalScaleFactor = 1 * 1/self.getScale().x
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--Super sweet math to set button positions
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local selfPos = self.getPosition()
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local objPos = obj.getPosition()
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local deltaPos = findOffsetDistance(selfPos, objPos, obj)
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local objPos = rotateLocalCoordinates(deltaPos, self)
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objPos.x = -objPos.x * globalScaleFactor
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objPos.y = objPos.y * globalScaleFactor
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objPos.z = objPos.z * globalScaleFactor
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--Offset rotation of bag
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local rot = self.getRotation()
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rot.y = -rot.y + 180
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--Create function
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local funcName = "selectButton_" .. howManyButtons
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local func = function() buttonClick_selection(dummyIndex, obj, move) end
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local color = {0.75,0.25,0.25,0.6}
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local colorMove = {0,0,1,0.6}
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if move == true then
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color = colorMove
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end
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self.setVar(funcName, func)
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self.createButton({
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click_function=funcName, function_owner=self,
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position=objPos, rotation=rot, height=500, width=500,
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color=color,
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})
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howManyButtons = howManyButtons + 1
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end
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end
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end
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--Creates submit and cancel buttons
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function createSetupActionButtons(move)
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self.createButton({
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label="Cancel", click_function="buttonClick_cancel", function_owner=self,
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position={-1.4,3,-6}, rotation={0,0,0}, height=500, width=1200,
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font_size=350, color={0,0,0}, font_color={1,1,1}
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})
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self.createButton({
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label="Submit", click_function="buttonClick_submit", function_owner=self,
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position={-1.4,3,-8.4}, rotation={0,0,0}, height=500, width=1200,
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font_size=350, color={0,0,0}, font_color={1,1,1}
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})
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if move == false then
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self.createButton({
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label="Add", click_function="buttonClick_add", function_owner=self,
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position={1.4,3,-6}, rotation={0,0,0}, height=500, width=1200,
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font_size=350, color={0,0,0}, font_color={0.25,1,0.25}
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})
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if fresh == false then
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self.createButton({
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label="Set New", click_function="buttonClick_setNew", function_owner=self,
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position={1.4,3,-8.4}, rotation={0,0,0}, height=500, width=1200,
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font_size=350, color={0,0,0}, font_color={0.75,0.75,1}
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})
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self.createButton({
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label="Remove", click_function="buttonClick_remove", function_owner=self,
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position={1.4,3,-7.2}, rotation={0,0,0}, height=500, width=1200,
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font_size=350, color={0,0,0}, font_color={1,0.25,0.25}
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})
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end
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end
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self.createButton({
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label="Reset", click_function="buttonClick_reset", function_owner=self,
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position={-1.4,3,-7.2}, rotation={0,0,0}, height=500, width=1200,
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font_size=350, color={0,0,0}, font_color={1,1,1}
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})
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end
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--During Setup
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--Checks or unchecks buttons
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function buttonClick_selection(index, obj, move)
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local colorMove = {0,0,1,0.6}
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local color = {0,1,0,0.6}
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previousGuid = selectedGuid
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selectedGuid = obj.getGUID()
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theList = memoryList
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if move == true then
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theList = moveList
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if previousGuid ~= nil and previousGuid ~= selectedGuid then
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local prevObj = getObjectFromGUID(previousGuid)
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prevObj.highlightOff()
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self.editButton({index=previousIndex, color=colorMove})
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theList[previousGuid] = nil
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end
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previousIndex = index
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end
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if theList[selectedGuid] == nil then
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self.editButton({index=index, color=color})
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--Adding pos/rot to memory table
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local pos, rot = obj.getPosition(), obj.getRotation()
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--I need to add it like this or it won't save due to indexing issue
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theList[obj.getGUID()] = {
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pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},
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rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},
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lock=obj.getLock()
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}
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obj.highlightOn({0,1,0})
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else
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color = {0.75,0.25,0.25,0.6}
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if move == true then
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color = colorMove
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end
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self.editButton({index=index, color=color})
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theList[obj.getGUID()] = nil
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obj.highlightOff()
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end
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end
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--Cancels selection process
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function buttonClick_cancel()
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memoryList = memoryListBackup
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moveList = {}
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self.clearButtons()
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if next(memoryList) == nil then
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createSetupButton()
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else
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createMemoryActionButtons()
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end
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removeAllHighlights()
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broadcastToAll("Selection Canceled", {1,1,1})
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moveGuid = nil
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end
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--Saves selections
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function buttonClick_submit()
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fresh = false
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if next(moveList) ~= nil then
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for guid in pairs(moveList) do
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moveGuid = guid
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end
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if memoryListBackup[moveGuid] == nil then
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broadcastToAll("Item selected for moving is not already in memory", {1, 0.25, 0.25})
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else
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broadcastToAll("Moving all items in memory relative to new objects position!", {0.75, 0.75, 1})
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for guid in pairs(moveList) do
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moveGuid = guid
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count = count + 1
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.highlightOff() end
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end
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updateMemoryWithMoves()
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updateSave()
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buttonClick_place()
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end
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elseif next(memoryList) == nil and moveGuid == nil then
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memoryList = memoryListBackup
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broadcastToAll("No selections made.", {0.75, 0.25, 0.25})
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end
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combineMemoryFromBagsWithin()
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for guid in pairs(memoryList) do
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count = count + 1
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.highlightOff() end
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end
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broadcastToAll(count.." Objects Saved", {1,1,1})
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updateSave()
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moveGuid = nil
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end
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function combineTables(first_table, second_table)
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for k,v in pairs(second_table) do first_table[k] = v end
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end
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function buttonClick_add()
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fresh = false
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combineTables(memoryList, memoryListBackup)
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broadcastToAll("Adding internal bags and selections to existing memory", {0.25, 0.75, 0.25})
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combineMemoryFromBagsWithin()
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for guid in pairs(memoryList) do
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count = count + 1
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.highlightOff() end
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end
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broadcastToAll(count.." Objects Saved", {1,1,1})
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updateSave()
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end
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function buttonClick_remove()
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broadcastToAll("Removing Selected Entries From Memory", {1.0, 0.25, 0.25})
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for guid in pairs(memoryList) do
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count = count + 1
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memoryListBackup[guid] = nil
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then obj.highlightOff() end
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end
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broadcastToAll(count.." Objects Removed", {1,1,1})
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memoryList = memoryListBackup
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updateSave()
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end
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function buttonClick_setNew()
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broadcastToAll("Setting new position relative to items in memory", {0.75, 0.75, 1})
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self.clearButtons()
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createMemoryActionButtons()
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local count = 0
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for _, obj in ipairs(getAllObjects()) do
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guid = obj.guid
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if memoryListBackup[guid] ~= nil then
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count = count + 1
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memoryListBackup[guid].pos = obj.getPosition()
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memoryListBackup[guid].rot = obj.getRotation()
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memoryListBackup[guid].lock = obj.getLock()
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end
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end
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broadcastToAll(count.." Objects Saved", {1,1,1})
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memoryList = memoryListBackup
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updateSave()
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end
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--Resets bag to starting status
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function buttonClick_reset()
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fresh = true
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memoryList = {}
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self.clearButtons()
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createSetupButton()
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removeAllHighlights()
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broadcastToAll("Tool Reset", {1,1,1})
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updateSave()
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end
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--After Setup
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--Creates recall and place buttons
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function createMemoryActionButtons()
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self.createButton({
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label="Place", click_function="buttonClick_place", function_owner=self,
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position={2.4,3,7}, rotation={0,0,0}, height=850, width=2000,
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font_size=700, color={0,0,0}, font_color={1,1,1}
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})
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self.createButton({
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label="Recall", click_function="buttonClick_recall", function_owner=self,
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position={-2.4,3,7}, rotation={0,0,0}, height=850, width=2000,
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font_size=700, color={0,0,0}, font_color={1,1,1}
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})
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self.createButton({
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label="Setup", click_function="buttonClick_setup", function_owner=self,
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position={0,3,-6}, rotation={0,0,0}, height=500, width=1200,
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font_size=350, color={0,0,0}, font_color={1,1,1}
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})
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--- self.createButton({
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--- label="Move", click_function="buttonClick_transpose", function_owner=self,
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--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,
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--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}
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--- })
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end
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--Sends objects from bag/table to their saved position/rotation
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function buttonClick_place()
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local bagObjList = self.getObjects()
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for guid, entry in pairs(memoryList) do
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local obj = getObjectFromGUID(guid)
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--If obj is out on the table, move it to the saved pos/rot
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if obj ~= nil then
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obj.setPositionSmooth(entry.pos)
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obj.setRotationSmooth(entry.rot)
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obj.setLock(entry.lock)
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else
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--If obj is inside of the bag
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for _, bagObj in ipairs(bagObjList) do
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if bagObj.guid == guid then
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local item = self.takeObject({
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guid=guid, position=entry.pos, rotation=entry.rot, smooth=false
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})
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item.setLock(entry.lock)
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break
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end
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end
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end
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end
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broadcastToAll("Objects Placed", {1,1,1})
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end
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--Recalls objects to bag from table
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function buttonClick_recall()
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for guid, entry in pairs(memoryList) do
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then self.putObject(obj) end
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end
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broadcastToAll("Objects Recalled", {1,1,1})
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end
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--Utility functions
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--Find delta (difference) between 2 x/y/z coordinates
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function findOffsetDistance(p1, p2, obj)
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local yOffset = 0
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if obj ~= nil then
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local bounds = obj.getBounds()
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yOffset = (bounds.size.y - bounds.offset.y)
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end
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local deltaPos = {}
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deltaPos.x = (p2.x-p1.x)
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deltaPos.y = (p2.y-p1.y) + yOffset
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deltaPos.z = (p2.z-p1.z)
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return deltaPos
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end
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--Used to rotate a set of coordinates by an angle
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function rotateLocalCoordinates(desiredPos, obj)
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local objPos, objRot = obj.getPosition(), obj.getRotation()
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local angle = math.rad(objRot.y)
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local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)
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local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)
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--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}
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return {x=x, y=desiredPos.y, z=z}
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end
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function rotateMyCoordinates(desiredPos, obj)
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local angle = math.rad(obj.getRotation().y)
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local x = desiredPos.x * math.sin(angle)
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local z = desiredPos.z * math.cos(angle)
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return {x=x, y=desiredPos.y, z=z}
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end
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--Coroutine delay, in seconds
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function wait(time)
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local start = os.time()
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repeat coroutine.yield(0) until os.time() > start + time
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end
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--Duplicates a table (needed to prevent it making reference to the same objects)
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function duplicateTable(oldTable)
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local newTable = {}
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for k, v in pairs(oldTable) do
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newTable[k] = v
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end
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return newTable
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end
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--Moves scripted highlight from all objects
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function removeAllHighlights()
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for _, obj in ipairs(getAllObjects()) do
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obj.highlightOff()
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end
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end
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--Round number (num) to the Nth decimal (dec)
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function round(num, dec)
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local mult = 10^(dec or 0)
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return math.floor(num * mult + 0.5) / mult
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end |