ah_sce_unpacked/unpacked/Custom_Tile ArkhamDBTile 928c8e.ttslua

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--[[ Lua code. See documentation: http://berserk-games.com/knowledgebase/scripting/ --]]
--[[ The onLoad event is called after the game save finishes loading. --]]
function onLoad()
--[[ print('onLoad!') --]]
init()
-- Setup...
publicDeckURL="https://arkhamdb.com/api/public/decklist/"
privateDeckURL="https://arkhamdb.com/api/public/deck/"
cardURL="https://arkhamdb.com/api/public/card/"
tabooListURL="https://arkhamdb.com/api/public/taboos/"
subnameCards={{name="Dream Diary",xp=3},{name="Relic of Ages",xp=0},{name="The Necronomicon",xp=0},{name="Archaic Glyphs",xp=3},{name="Strange Solution",xp=4},{name="Relic of Ages",xp=0}, {name="Ancient Stone",xp=4}, {"Dream Diary",xp=0}}
extraPermanents={["Duke"]=true,["Sophie"]=true}
multiClassCards={{name=".45 Thompson",xp=3},{name="Scroll of Secrets",xp=3},{name="Tennessee Sour Mash",xp=3},{name="Enchanted Blade",xp=3},{name="Grisly Totem",xp=3}}
-- bondedCards={{name="Hallowed Mirror",bondedName="Soothing Melody",bondedCode=05314,copies=3},{name="Occult Lexicon",bondedName="Blood-Rite",bondedCode=05317,copies=3}}
privateDeck = true
permanents = true
local tileGUID = '928c8e'
tile = getObjectFromGUID(tileGUID)
makeText()
makeButton()
makeCheckboxPP()
makeCheckboxPerms()
-- Get current taboolist
tabooList = {}
WebRequest.get(tabooListURL, self, 'tabooListCallback')
end
function spawnZone()
-- Clean up scripting zone
if pcZone then
pcZone.destruct()
end
if weaknessZone then
weaknessZone.destruct()
end
deckPos = LocalPos(self,{-1.85,1.5,1.8})
permPos = LocalPos(self,{-4.63,1.5,1.8})
local pcZonePos = LocalPos(self,{4.75, 2.6 , 1.8})
zoneSpawn = {position = pcZonePos
, scale = { 10.57, 5.1, 10.47 }
, type = 'ScriptingTrigger'
-- , callback = 'zoneCallback'
, callback_owner = self
, rotation = self.getRotation() }
pcZone = spawnObject(zoneSpawn)
-- get a scripting zone at the weakness deck
--local weaknessZonePosition = self.positionToWorld({-7.5, 2.6 , 1.8})
local weaknessZonePosition = LocalPos(self, {-7.5, 0 , 1.8})
weaknessZone = spawnObject({
position = weaknessZonePosition,
type = 'ScriptingTrigger',
rotation = self.getRotation()
})
for i=1,1 do
coroutine.yield(0)
end
local objectsInZone = pcZone.getObjects()
for i,v in pairs(objectsInZone) do
if v.tag == 'Deck' then
playerCardDeck = v
end
end
local objectsInZone = weaknessZone.getObjects()
for i,v in pairs(objectsInZone) do
if v.getName() == 'All Weaknesses' then
weaknessDeck = v
end
end
-- Get deck from ArkhamDB..
local deckURL
if privateDeck then deckURL = privateDeckURL
else deckURL = publicDeckURL
end
WebRequest.get(deckURL .. deckID, self, 'deckReadCallback')
return 1
end
function init()
cardList = {}
doneSlots = 0
playerCardDeck = {}
weaknessDeck = {}
totalCards = 0
tabooID = 0
end
function buttonClicked()
-- Reset
init()
-- Spawn scripting zone
startLuaCoroutine(self, "spawnZone")
end
function checkboxPPClicked()
buttons = tile.getButtons()
for k,v in pairs(buttons) do
if (v.label == "Private deck") then
local button_parameters = {}
button_parameters.label = "Public deck"
button_parameters.index = v.index
tile.editButton(button_parameters)
privateDeck = false
else
if (v.label == "Public deck") then
local button_parameters = {}
button_parameters.label = "Private deck"
button_parameters.index = v.index
tile.editButton(button_parameters)
privateDeck = true
end
end
end
end
function checkboxPermsClicked()
buttons = tile.getButtons()
for k,v in pairs(buttons) do
if (v.label == "Permanents") then
local button_parameters = {}
button_parameters.label = "No permanents"
button_parameters.index = v.index
tile.editButton(button_parameters)
permanents = false
else
if (v.label == "No permanents") then
local button_parameters = {}
button_parameters.label = "Permanents"
button_parameters.index = v.index
tile.editButton(button_parameters)
permanents = true
end
end
end
end
function deckReadCallback(req)
-- Result check..
if req.is_done and not req.is_error
then
if string.find(req.text, "<!DOCTYPE html>")
then
broadcastToAll("Private deck "..deckID.." is not shared", {0.5,0.5,0.5})
return
end
JsonDeckRes = JSON.decode(req.text)
else
print (req.error)
return
end
if (JsonDeckRes == nil)
then
broadcastToAll("Deck not found!", {0.5,0.5,0.5})
return
else
print("Found decklist: "..JsonDeckRes.name)
end
-- Count number of cards in decklist
numSlots=0
for cardid,number in
pairs(JsonDeckRes.slots)
do
numSlots = numSlots + 1
end
-- Check for taboos
tabooID = JsonDeckRes.taboo_id
if tabooID
then
print("Using List of Taboos from "..tabooList[tabooID].date..".")
end
-- Save card id, number in table and request card info from ArkhamDB
for cardID,number in pairs(JsonDeckRes.slots)
do
local row = {}
row.cardName = ""
row.cardCount = number
cardList[cardID] = row
WebRequest.get(cardURL .. cardID, self, 'cardReadCallback')
totalCards = totalCards + number
end
end
function cardReadCallback(req)
-- Result check..
if req.is_done and not req.is_error
then
-- Find unicode before using JSON.decode since it doesnt handle hex UTF-16
local tmpText = string.gsub(req.text,"\\u(%w%w%w%w)", convertHexToDec)
JsonCardRes = JSON.decode(tmpText)
else
print(req.error)
return
end
-- Update card name in table
if(JsonCardRes.xp == nil or JsonCardRes.xp == 0)
then
cardList[JsonCardRes.code].cardName = JsonCardRes.real_name
else
cardList[JsonCardRes.code].cardName = JsonCardRes.real_name .. " (" .. JsonCardRes.xp .. ")"
end
-- Check for subname
for k,v in pairs(subnameCards) do
if (v.name == JsonCardRes.real_name and (v.xp == JsonCardRes.xp or JsonCardRes.xp == nil))
then
cardList[JsonCardRes.code].subName = JsonCardRes.subname
end
end
-- Check for multiclass
for k,v in pairs(multiClassCards) do
if (v.name == JsonCardRes.real_name and (v.xp == JsonCardRes.xp or JsonCardRes.xp == nil))
then
cardList[JsonCardRes.code].subName = JsonCardRes.faction_name
end
end
-- Check if card is permanent (if separation is selected)
if permanents then
if (JsonCardRes.permanent == true or extraPermanents[JsonCardRes.real_name]) then
cardList[JsonCardRes.code].permanent = true
else
cardList[JsonCardRes.code].permanent = false
end
else
cardList[JsonCardRes.code].permanent = false
end
---- Check for bonded
--for k,v in pairs(bondedCards) do
-- if (v.name == JsonCardRes.real_name)
-- then
-- local row = {}
-- row.cardName = v.bondedName
-- row.cardCount = v.copies
-- row.permanent = true
-- cardList[v.bondedCode] = row
-- end
--end
-- Check for Taboos (add " (Taboo)" to card name)
if tabooID then
for k,v in pairs(tabooList[tabooID].cards) do
if v.code == JsonCardRes.code
then
cardList[JsonCardRes.code].cardName = cardList[JsonCardRes.code].cardName .. " (Taboo)"
end
end
end
-- Update number of processed slots, if complete, start building the deck
doneSlots = doneSlots + 1
if (doneSlots == numSlots)
then
createDeck()
end
end
function tabooListCallback(req)
-- Result check..
if req.is_done and not req.is_error
then
-- Find unicode before using JSON.decode since it doesnt handle hex UTF-16
local tmpText = string.gsub(req.text,"\\u(%w%w%w%w)", convertHexToDec)
JsonTabooRes = JSON.decode(tmpText)
else
print(req.error)
return
end
for k,v in pairs(JsonTabooRes) do
local row = {}
row.date = v.date_start
row.cards = JSON.decode(v.cards)
tabooList[v.id] = row
end
end
function createDeck()
-- Create clone of playerCardDeck to use for drawing cards
local cloneParams = {}
cloneParams.position = {0,0,50}
tmpDeck = playerCardDeck.clone(cloneParams)
for k,v in pairs(cardList) do
searchForCard(v.cardName, v.subName, v.cardCount, v.permanent)
end
tmpDeck.destruct()
end
function searchForCard(cardName, subName, cardCount, permanent)
if cardName == 'Random Basic Weakness' and weaknessDeck then
-- pull a weakness card instead
weaknessDeck.shuffle()
local taken = weaknessDeck.takeObject({
position = deckPos,
index = 0,
smooth = false,
params = { cardName, cardCount, false }
})
-- just special case the one permanent for now
if taken.getName() == 'Indebted' then
taken.setPosition(permPos)
end
broadcastToAll("Drew random basic weakness: " .. taken.getName())
return
end
allCards = tmpDeck.getObjects()
for k,v in pairs(allCards) do
if (v.nickname == cardName)
then
if(subName == nil or v.description == subName)
then
tmpDeck.takeObject({
position = {10, 0, 20},
callback = 'cardTaken',
callback_owner=self,
index = v.index,
smooth = false,
params = { cardName, cardCount, permanent, v.guid }
})
print('Added '.. cardCount .. ' of ' .. cardName)
return
end
end
end
broadcastToAll("Card not found: "..cardName, {0.5,0.5,0.5})
end
function cardTaken(card, params)
-- Check destination deck (permanent?)
local destPos
if (params[3] == true) then -- permanent card
destPos = permPos
else
destPos = deckPos
end
if (card.getName() == params[1]) then
for i=1,params[2]-1,1 do
local cloneParams = {}
cloneParams.position=destPos
card.clone(cloneParams)
end
card.setPosition(destPos)
else
print('Wrong card: ' .. card.getName())
tmpDeck.putObject(card)
end
end
function makeText()
-- Create textbox
local input_parameters = {}
input_parameters.input_function = "inputTyped"
input_parameters.function_owner = self
input_parameters.position = {0.7,0.2,-0.3}
input_parameters.width = 1620
input_parameters.scale = {0.1,0.1,0.1}
input_parameters.height = 600
input_parameters.font_size = 500
input_parameters.tooltip = "*****PLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLIC DECK LISTS!*****\nInput deck ID from ArkhamDB URL of the published version of the deck\nExample: For the URL 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0', you should input '101'"
input_parameters.alignment = 3 -- (1 = Automatic, 2 = Left, 3 = Center, 4 = Right, 5 = Justified) Optional
input_parameters.value=""
tile.createInput(input_parameters)
end
function makeButton()
-- Create Button
local button_parameters = {}
button_parameters.click_function = "buttonClicked"
button_parameters.function_owner = self
button_parameters.position = {-0.26,0.1,0.37}
button_parameters.width = 300
button_parameters.height = 4
button_parameters.tooltip = "Click to build your deck!"
tile.createButton(button_parameters)
end
function makeCheckboxPP()
local checkbox_parameters = {}
checkbox_parameters.click_function = "checkboxPPClicked"
checkbox_parameters.function_owner = self
checkbox_parameters.position = {-0.7,0.2,-0.3}
checkbox_parameters.width = 2200
checkbox_parameters.height = 500
checkbox_parameters.tooltip = "Click to toggle Private/Public deck ID"
checkbox_parameters.label = "Private deck"
checkbox_parameters.font_size = 350
checkbox_parameters.scale = {0.1,0.1,0.1}
tile.createButton(checkbox_parameters)
end
function makeCheckboxPerms()
local checkbox_parameters = {}
checkbox_parameters.click_function = "checkboxPermsClicked"
checkbox_parameters.function_owner = self
checkbox_parameters.position = {-0.2,0.2,-0.3}
checkbox_parameters.width = 2200
checkbox_parameters.height = 500
checkbox_parameters.tooltip = "Click to toggle separate permanents"
checkbox_parameters.label = "Permanents"
checkbox_parameters.font_size = 350
checkbox_parameters.scale = {0.1,0.1,0.1}
tile.createButton(checkbox_parameters)
end
-- Function to convert utf-16 hex to actual character since JSON.decode doesn't seem to handle utf-16 hex very well..
function convertHexToDec(a)
return string.char(tonumber(a,16))
end
--------------
--------------
-- Start of Dzikakulka's positioning script
-- Return position "position" in "object"'s frame of reference
-- (most likely the only function you want to directly access)
function LocalPos(object, position)
local rot = object.getRotation()
local lPos = {position[1], position[2], position[3]}
-- Z-X-Y extrinsic
local zRot = RotMatrix('z', rot['z'])
lPos = RotateVector(zRot, lPos)
local xRot = RotMatrix('x', rot['x'])
lPos = RotateVector(xRot, lPos)
local yRot = RotMatrix('y', rot['y'])
lPos = RotateVector(yRot, lPos)
return Vect_Sum(lPos, object.getPosition())
end
-- Build rotation matrix
-- 1st table = 1st row, 2nd table = 2nd row etc
function RotMatrix(axis, angDeg)
local ang = math.rad(angDeg)
local cs = math.cos
local sn = math.sin
if axis == 'x' then
return {
{ 1, 0, 0 },
{ 0, cs(ang), -1*sn(ang) },
{ 0, sn(ang), cs(ang) }
}
elseif axis == 'y' then
return {
{ cs(ang), 0, sn(ang) },
{ 0, 1, 0 },
{ -1*sn(ang), 0, cs(ang) }
}
elseif axis == 'z' then
return {
{ cs(ang), -1*sn(ang), 0 },
{ sn(ang), cs(ang), 0 },
{ 0, 0, 1 }
}
end
end
-- Apply given rotation matrix on given vector
-- (multiply matrix and column vector)
function RotateVector(rotMat, vect)
local out = {0, 0, 0}
for i=1,3,1 do
for j=1,3,1 do
out[i] = out[i] + rotMat[i][j]*vect[j]
end
end
return out
end
-- Sum of two vectors (of any size)
function Vect_Sum(vec1, vec2)
local out = {}
local k = 1
while vec1[k] ~= nil and vec2[k] ~= nil do
out[k] = vec1[k] + vec2[k]
k = k+1
end
return out
end
-- End Dzikakulka's positioning script
function inputTyped(objectInputTyped, playerColorTyped, input_value, selected)
deckID = input_value
end
--[[ The onUpdate event is called once per frame. --]]
function onUpdate ()
--[[ print('onUpdate loop!') --]]
end