ah_sce_unpacked/unpacked/Custom_Token Other Doom in Play 652ff3.ttslua

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-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
local loadingPlaceholder = {[{}] = true}
local register
local modules = {}
local require
local loaded = {}
register = function(name, body)
if not modules[name] then
modules[name] = body
end
end
require = function(name)
local loadedModule = loaded[name]
if loadedModule then
if loadedModule == loadingPlaceholder then
return nil
end
else
if not modules[name] then
if not superRequire then
local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
error('Tried to require ' .. identifier .. ', but no such module has been registered')
else
return superRequire(name)
end
end
loaded[name] = loadingPlaceholder
loadedModule = modules[name](require, loaded, register, modules)
loaded[name] = loadedModule
end
return loadedModule
end
return require, loaded, register, modules
end)(nil)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("core/DoomInPlayCounter")
end)
__bundle_register("core/DoomInPlayCounter", function(require, _LOADED, __bundle_register, __bundle_modules)
-- common parameters
local castParameters = {}
castParameters.direction = { 0, 1, 0 }
castParameters.type = 3
castParameters.max_distance = 0
local zone
local doomURL = "https://i.imgur.com/EoL7yaZ.png"
local IGNORE_TAG = "DoomCounter_ignore"
-- playermats 1 to 4
local originAndSize = {
{ origin = { -55, 1.6, 16.5 }, size = { 12, 1, 25 } },
{ origin = { -55, 1.6, -16.5 }, size = { 12, 1, 25 } },
{ origin = { -25, 1.6, 32.5 }, size = { 12, 1, 25 } },
{ origin = { -25, 1.6, -32.5 }, size = { 12, 1, 25 } }
}
-- create button, context menu and start loop
function onLoad()
self.createButton({
label = tostring(0),
click_function = "none",
function_owner = self,
position = { 0, 0.06, 0 },
height = 0,
width = 0,
scale = { 1.5, 1.5, 1.5 },
font_size = 600,
font_color = { 1, 1, 1, 100 },
color = { 0, 0, 0, 0 }
})
zone = getObjectFromGUID("a2f932")
loopID = Wait.time(countDoom, 2, -1)
end
-- main function
function countDoom()
local doom = 0
for i = 1, 5 do doom = doom + search(i) end
self.editButton({ index = 0, label = tostring(doom) })
end
-- searches playermats (num = 1-4) or the scripting zone (num = 5)
function search(num)
local val = 0
if num == 5 then
for _, obj in ipairs(zone.getObjects()) do
val = val + isDoom(obj)
end
else
castParameters.origin = originAndSize[num].origin
castParameters.size = originAndSize[num].size
for _, obj in ipairs(Physics.cast(castParameters)) do
val = val + isDoom(obj.hit_object)
end
end
return val
end
-- checks an object for the doom image and gets quantity (for stacks)
function isDoom(obj)
if (obj.is_face_down and obj.getCustomObject().image_bottom == doomURL) or
(obj.name == "Custom_Token" and obj.getCustomObject().image == doomURL) then
if not obj.hasTag(IGNORE_TAG) then
return math.abs(obj.getQuantity())
end
end
return 0
end
-- removes doom from playermats / playarea
function removeDoom(options)
local trashCan = getObjectFromGUID("70b9f6")
local count = 0
if options.Playermats then
for i = 1, 4 do
castParameters.origin = originAndSize[i].origin
castParameters.size = originAndSize[i].size
for _, obj in ipairs(Physics.cast(castParameters)) do
local obj = obj.hit_object
local amount = isDoom(obj)
if amount > 0 then
trashCan.putObject(obj)
count = count + amount
end
end
end
broadcastToAll(count .. " doom removed from Playermats.", "White")
end
local count = 0
if options.Playarea then
for _, obj in ipairs(zone.getObjects()) do
local amount = isDoom(obj)
if amount > 0 then
trashCan.putObject(obj)
count = count + amount
end
end
broadcastToAll(count .. " doom removed from Playarea.", "White")
end
end
end)
return __bundle_require("__root")