Adam Goldsmith
6f779b00b8
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702 lines
23 KiB
Plaintext
702 lines
23 KiB
Plaintext
-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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---------------------------------------------------------
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-- specific setup (different for each playmat)
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---------------------------------------------------------
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PLAYER_COLOR = "Green"
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PLAY_ZONE_POSITION = { x = -25, y = 4, z = 27 }
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PLAY_ZONE_SCALE = { x = 30, y = 5, z = 14.5 }
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DRAW_DECK_POSITION = { x = -37.26, y = 2.5, z = 26.4 }
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DISCARD_PILE_POSITION = { x = -37.26, y = 4, z = 30.50 }
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TRASHCAN_GUID = "5f896a"
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STAT_TRACKER_GUID = "af7ed7"
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RESOURCE_COUNTER_GUID = "cd15ac"
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require("playermat/Playmat")
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end)
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__bundle_register("playermat/Playmat", function(require, _LOADED, __bundle_register, __bundle_modules)
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-- set true to enable debug logging and show Physics.cast()
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local DEBUG = false
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-- we use this to turn off collision handling until onLoad() is complete
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local COLLISION_ENABLED = false
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-- position offsets relative to mat [x, y, z]
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local DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}
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local DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}
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local DISCARD_BUTTON_OFFSETS = {
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{-1.365, 0.1, -0.945},
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{-0.91, 0.1, -0.945},
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{-0.455, 0.1, -0.945},
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{0, 0.1, -0.945},
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{0.455, 0.1, -0.945},
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{0.91, 0.1, -0.945}
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}
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local PLAY_ZONE_ROTATION = self.getRotation()
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local TRASHCAN
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local STAT_TRACKER
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local RESOURCE_COUNTER
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-- global variable so it can be reset by the Clean Up Helper
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activeInvestigatorId = "00000"
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function onSave() return JSON.encode({zoneID = zoneID, playerColor = PLAYER_COLOR, activeInvestigatorId = activeInvestigatorId}) end
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function onLoad(save_state)
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self.interactable = DEBUG
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DATA_HELPER = getObjectFromGUID('708279')
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PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')
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PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')
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TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)
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STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)
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RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)
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for i = 1, 6 do
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makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], {-3.85, 3, 10.38}, i)
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end
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self.createButton({
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click_function = "drawEncountercard",
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function_owner = self,
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position = {-1.84, 0, -0.65},
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rotation = {0, 80, 0},
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width = 265,
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height = 190
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})
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self.createButton({
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click_function = "drawChaostokenButton",
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function_owner = self,
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position = {1.85, 0, -0.74},
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rotation = {0, -45, 0},
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width = 135,
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height = 135
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})
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self.createButton({
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label = "Upkeep",
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click_function = "doUpkeep",
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function_owner = self,
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position = {1.84, 0.1, -0.44},
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scale = {0.12, 0.12, 0.12},
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width = 800,
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height = 280,
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font_size = 180
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})
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local state = JSON.decode(save_state)
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if state ~= nil then
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zoneID = state.zoneID
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PLAYER_COLOR = state.playerColor
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activeInvestigatorId = state.activeInvestigatorId
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end
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if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end
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COLLISION_ENABLED = true
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end
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---------------------------------------------------------
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-- utility functions
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---------------------------------------------------------
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function log(message)
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if DEBUG then print(message) end
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end
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-- send messages to player who clicked button if no seated player found
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function setMessageColor(color)
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messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color
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end
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function spawnDeckZone()
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spawnObject({
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position = self.positionToWorld({-1.4, 0, 0.3 }),
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scale = {3, 5, 8 },
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type = 'ScriptingTrigger',
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callback = function (zone) zoneID = zone.getGUID() end,
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callback_owner = self,
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rotation = self.getRotation()
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})
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end
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function searchArea(origin, size)
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return Physics.cast({
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origin = origin,
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direction = {0, 1, 0},
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orientation = PLAY_ZONE_ROTATION,
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type = 3,
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size = size,
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max_distance = 1,
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debug = DEBUG
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})
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end
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function doNotReady(card) return card.getVar("do_not_ready") or false end
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---------------------------------------------------------
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-- Discard buttons
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---------------------------------------------------------
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-- builds a function that discards things in searchPosition to discardPosition
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-- stuff on the card/deck will be put into the local trashcan
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function makeDiscardHandlerFor(searchPosition, discardPosition)
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return function ()
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for _, hitObj in ipairs(findObjectsAtPosition(searchPosition)) do
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local obj = hitObj.hit_object
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if obj.tag == "Deck" or obj.tag == "Card" then
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if obj.hasTag("PlayerCard") then
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obj.setPositionSmooth(DISCARD_PILE_POSITION, false, true)
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obj.setRotation(PLAY_ZONE_ROTATION)
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else
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obj.setPositionSmooth(discardPosition, false, true)
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obj.setRotation({0, -90, 0})
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end
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-- don't touch the table or this playmat itself
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elseif obj.guid ~= "4ee1f2" and obj ~= self then
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TRASHCAN.putObject(obj)
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end
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end
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end
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end
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-- build a discard button to discard from searchPosition to discardPosition (number must be unique)
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function makeDiscardButton(position, discardPosition, number)
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local searchPosition = {-position[1], position[2], position[3] + 0.32}
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local handler = makeDiscardHandlerFor(searchPosition, discardPosition)
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local handlerName = 'handler' .. number
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self.setVar(handlerName, handler)
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self.createButton({
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label = "Discard",
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click_function = handlerName,
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function_owner = self,
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position = {position[1], position[2], position[3] + 0.6},
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scale = {0.12, 0.12, 0.12},
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width = 800,
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height = 280,
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font_size = 180
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})
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end
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function findObjectsAtPosition(localPos)
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return Physics.cast({
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origin = self.positionToWorld(localPos),
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direction = {0, 1, 0},
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orientation = {0, PLAY_ZONE_ROTATION.y + 90, 0},
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type = 3,
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size = {3.2, 1, 2},
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max_distance = 0,
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debug = DEBUG
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})
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end
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---------------------------------------------------------
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-- Upkeep button
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---------------------------------------------------------
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function doUpkeep(_, color, alt_click)
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setMessageColor(color)
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-- right-click binds to new player color
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if alt_click then
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PLAYER_COLOR = color
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printToColor("Upkeep button bound to " .. color, color)
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return
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end
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local forcedLearning = false
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-- unexhaust cards in play zone, flip action tokens and find forcedLearning
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for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do
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local obj = v.hit_object
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if obj.getDescription() == "Action Token" and obj.is_face_down then
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obj.flip()
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elseif obj.tag == "Card" and not obj.is_face_down then
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local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
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if not doNotReady(obj) and cardMetadata.type ~= "Investigator" then
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obj.setRotation(PLAY_ZONE_ROTATION)
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end
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if cardMetadata.id == "08031" then
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forcedLearning = true
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end
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if cardMetadata.uses ~= nil then
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-- check for cards with 'replenish' in their metadata
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local count
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local replenish
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-- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is
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-- a single entry or an array. TODO: Clean this up when 2.4.0 has been out long
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-- enough that saved decks don't have old data
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if cardMetadata.uses.count ~= nil then
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count = cardMetadata.uses.count
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replenish = cardMetadata.uses.replenish
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else
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count = cardMetadata.uses[1].count
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replenish = cardMetadata.uses[1].replenish
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end
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if count and replenish then
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replenishTokens(obj, count, replenish)
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end
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end
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end
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end
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-- flip investigator mini-card if found
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-- flip summoned servitor mini-cards (To-Do: don't flip all of them)
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if activeInvestigatorId ~= nil then
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local miniId = string.match(activeInvestigatorId, "%d%d%d%d%d") .. "-m"
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for _, obj in ipairs(getObjects()) do
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if obj.tag == "Card" and obj.is_face_down then
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local notes = JSON.decode(obj.getGMNotes())
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if notes ~= nil and notes.type == "Minicard" and (notes.id == miniId or notes.id == "09080-m") then
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obj.flip()
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end
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end
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end
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end
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-- gain a resource
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RESOURCE_COUNTER.call("addOrSubtract")
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-- gain an additional resource for Jenny Barnes
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if string.match(activeInvestigatorId, "%d%d%d%d%d") == "02003" then
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RESOURCE_COUNTER.call("addOrSubtract")
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printToColor("Gaining 2 resources (Jenny)", messageColor)
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end
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-- draw a card (with handling for Patrice and Forced Learning)
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if activeInvestigatorId == "06005" then
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if forcedLearning then
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printToColor("Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.", messageColor)
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else
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local handSize = #Player[PLAYER_COLOR].getHandObjects()
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if handSize < 5 then
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local cardsToDraw = 5 - handSize
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printToColor("Drawing " .. cardsToDraw .. " cards (Patrice)", messageColor)
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drawCardsWithReshuffle(cardsToDraw)
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end
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end
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elseif forcedLearning then
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printToColor("Drawing 2 cards, discard 1 (Forced Learning)", messageColor)
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drawCardsWithReshuffle(2)
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else
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drawCardsWithReshuffle(1)
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end
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end
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-- legacy function for "add draw 1 button"
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function doDrawOne(_, color)
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setMessageColor(color)
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drawCardsWithReshuffle(1)
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end
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-- draw X cards (shuffle discards if necessary)
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function drawCardsWithReshuffle(numCards)
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getDrawDiscardDecks()
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-- Norman Withers handling
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if string.match(activeInvestigatorId, "%d%d%d%d%d") == "08004" then
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local harbinger = false
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if topCard ~= nil and topCard.getName() == "The Harbinger" then harbinger = true
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elseif drawDeck ~= nil and not drawDeck.is_face_down then
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local cards = drawDeck.getObjects()
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if cards[#cards].name == "The Harbinger" then harbinger = true end
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end
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if harbinger then
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printToColor("The Harbinger is on top of your deck, not drawing cards", messageColor)
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return
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end
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if topCard ~= nil then
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topCard.deal(numCards, PLAYER_COLOR)
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numCards = numCards - 1
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if numCards == 0 then return end
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end
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end
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local deckSize = 1
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if drawDeck == nil then
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deckSize = 0
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elseif drawDeck.tag == "Deck" then
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deckSize = #drawDeck.getObjects()
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end
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if deckSize >= numCards then
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drawCards(numCards)
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return
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end
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drawCards(deckSize)
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if discardPile ~= nil then
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shuffleDiscardIntoDeck()
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Wait.time(|| drawCards(numCards - deckSize), 1)
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end
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printToColor("Take 1 horror (drawing card from empty deck)", messageColor)
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end
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-- get the draw deck and discard pile objects
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function getDrawDiscardDecks()
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drawDeck = nil
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discardPile = nil
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topCard = nil
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local zone = getObjectFromGUID(zoneID)
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if zone == nil then return end
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for _, object in ipairs(zone.getObjects()) do
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if object.tag == "Deck" or object.tag == "Card" then
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if self.positionToLocal(object.getPosition()).z > 0.5 then
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discardPile = object
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-- Norman Withers handling
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elseif string.match(activeInvestigatorId, "%d%d%d%d%d") == "08004" and object.tag == "Card" and not object.is_face_down then
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topCard = object
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else
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drawDeck = object
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end
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end
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end
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end
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function drawCards(numCards)
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if drawDeck == nil then return end
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drawDeck.deal(numCards, PLAYER_COLOR)
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end
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function shuffleDiscardIntoDeck()
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if not discardPile.is_face_down then discardPile.flip() end
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discardPile.shuffle()
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discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)
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drawDeck = discardPile
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discardPile = nil
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end
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function spawnTokenOn(object, offsets, tokenType)
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local tokenPosition = object.positionToWorld(offsets)
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spawnToken(tokenPosition, tokenType)
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end
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-- Spawn a group of tokens of the given type on the object
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-- @param object Object to spawn the tokens on
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-- @param tokenType Type of token to be spawned
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-- @param tokenCount Number of tokens to spawn
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-- @param shiftDown Amount to shift this group down to avoid spawning multiple token groups on
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-- top of each other. Negative values are allowed, and will move the group up instead. This is
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-- a static value and is unaware of how many tokens were spawned previously; callers should
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-- ensure the proper shift.
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function spawnTokenGroup(object, tokenType, tokenCount, shiftDown)
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if (tokenCount < 1 or tokenCount > 12) then return end
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local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]
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if shiftDown ~= nil then
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-- Copy the offsets to make sure we don't change the static values
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local baseOffsets = offsets
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offsets = { }
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for i, baseOffset in ipairs(baseOffsets) do
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offsets[i] = baseOffset
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offsets[i][3] = offsets[i][3] + shiftDown
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end
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end
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if offsets == nil then error("couldn't find offsets for " .. tokenCount .. ' tokens') end
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for i = 1, tokenCount do
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spawnTokenOn(object, offsets[i], tokenType)
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end
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end
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---------------------------------------------------------
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-- playmat token spawning
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---------------------------------------------------------
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-- replenish Tokens for specific cards (like 'Physical Training (4)')
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function replenishTokens(card, count, replenish)
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local cardPos = card.getPosition()
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-- don't continue for cards on your deck (Norman) or in your discard pile
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if self.positionToLocal(cardPos).x < -1 then return end
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-- get current amount of resource tokens on the card
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local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })
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local foundTokens = 0
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for _, obj in ipairs(search) do
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local obj = obj.hit_object
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if obj.getCustomObject().image == "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/" then
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foundTokens = foundTokens + math.abs(obj.getQuantity())
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obj.destruct()
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end
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end
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-- handling Runic Axe upgrade sheet for additional replenish
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if card.getName() == "Runic Axe" then
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for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do
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local obj = v.hit_object
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if obj.tag == "Card" then
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local notes = JSON.decode(obj.getGMNotes()) or {}
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if notes ~= nil and notes.id == "09022-c" then
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if obj.getVar("markedBoxes")[7] == 3 then replenish = 2 end
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break
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end
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end
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end
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end
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local newCount = foundTokens + replenish
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if newCount > count then newCount = count end
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spawnTokenGroup(card, "resource", newCount)
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end
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function getPlayerCardData(object)
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return PLAYER_CARDS[object.getName()..':'..object.getDescription()] or PLAYER_CARDS[object.getName()]
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end
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function shouldSpawnTokens(object)
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-- don't spawn tokens if in doubt, this should only ever happen onLoad and prevents respawns
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local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})
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local hasDataHelperData = getPlayerCardData(object)
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local cardMetadata = JSON.decode(object.getGMNotes()) or {}
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local hasUses = cardMetadata.uses ~= nil
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return not spawned and (hasDataHelperData or hasUses)
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end
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function markSpawned(object)
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local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})
|
|
if not saved then error('attempt to mark player card spawned before data loaded') end
|
|
end
|
|
|
|
-- contains position and amount of boxes for the upgradesheets that change uses
|
|
-- Alchemical Distillation, Damning Testimony, Living Ink and Hyperphysical Shotcaster
|
|
local customizationsTable = {
|
|
["09040"] = {5, 2},
|
|
["09059"] = {2, 2},
|
|
["09079"] = {3, 2},
|
|
["09119"] = {6, 4}
|
|
}
|
|
|
|
function spawnTokensFor(object)
|
|
local cardMetadata = JSON.decode(object.getGMNotes()) or {}
|
|
local type = nil
|
|
local token = nil
|
|
local tokenCount = 0
|
|
if cardMetadata.uses ~= nil then
|
|
-- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is
|
|
-- a single entry or an array. This is ugly and duplicated, but impossible to replicate the
|
|
-- multi-spawn vs. single spawn otherwise. TODO: Clean this up when 2.4.0 has been out long
|
|
-- enough that saved decks don't have old data
|
|
if cardMetadata.uses.count != nil then
|
|
type = cardMetadata.uses.type
|
|
token = cardMetadata.uses.token
|
|
tokenCount = cardMetadata.uses.count
|
|
if activeInvestigatorId == "03004" and type == "Charge" then tokenCount = tokenCount + 1 end
|
|
|
|
log("Spawning tokens for "..object.getName()..'['..object.getDescription()..']: '..tokenCount.."x "..token)
|
|
spawnTokenGroup(object, token, tokenCount)
|
|
else
|
|
for i, useInfo in ipairs(cardMetadata.uses) do
|
|
type = useInfo.type
|
|
token = useInfo.token
|
|
tokenCount = useInfo.count
|
|
|
|
-- additional uses for certain customizable cards (by checking the upgradesheets)
|
|
if customizationsTable[cardMetadata.id] ~= nil then
|
|
for _, obj in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do
|
|
local obj = obj.hit_object
|
|
if obj.tag == "Card" then
|
|
local notes = JSON.decode(obj.getGMNotes()) or {}
|
|
if notes.id == (cardMetadata.id .. "-c") then
|
|
local pos = customizationsTable[cardMetadata.id][1]
|
|
local boxes = customizationsTable[cardMetadata.id][2]
|
|
if obj.getVar("markedBoxes")[pos] == boxes then tokenCount = tokenCount + 2 end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- additional charge for Akachi
|
|
if activeInvestigatorId == "03004" and type == "Charge" then tokenCount = tokenCount + 1 end
|
|
|
|
log("Spawning tokens for "..object.getName()..'['..object.getDescription()..']: '..tokenCount.."x "..token)
|
|
-- Shift each spawned group after the first down so they don't pile on each other
|
|
spawnTokenGroup(object, token, tokenCount, (i - 1) * 0.6)
|
|
end
|
|
end
|
|
else
|
|
local data = getPlayerCardData(object)
|
|
token = data['tokenType']
|
|
tokenCount = data['tokenCount']
|
|
log("Spawning tokens for "..object.getName()..'['..object.getDescription()..']: '..tokenCount.."x "..token)
|
|
spawnTokenGroup(object, token, tokenCount)
|
|
end
|
|
markSpawned(object)
|
|
end
|
|
|
|
function resetSpawnState()
|
|
local zone = getObjectFromGUID(zoneID)
|
|
if zone == nil then return end
|
|
|
|
for _, object in ipairs(zone.getObjects()) do
|
|
if object.tag == "Card" then
|
|
unmarkSpawned(object.getGUID(), true)
|
|
elseif object.tag == "Deck" then
|
|
local cards = object.getObjects()
|
|
for _, v in ipairs(cards) do
|
|
unmarkSpawned(v.guid)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function unmarkSpawned(guid, force)
|
|
if not force and getObjectFromGUID(guid) ~= nil then return end
|
|
DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})
|
|
end
|
|
|
|
function onCollisionEnter(collision_info)
|
|
if not COLLISION_ENABLED then return end
|
|
Wait.time(resetSpawnState, 1)
|
|
local object = collision_info.collision_object
|
|
|
|
-- only continue for cards
|
|
if object.name ~= "Card" and object.name ~= "CardCustom" then return end
|
|
maybeUpdateActiveInvestigator(object)
|
|
|
|
-- don't spawn tokens for cards in discard pile / threat area
|
|
local localpos = self.positionToLocal(object.getPosition())
|
|
if localpos.x < -0.7 or localpos.z < -0.3 then
|
|
log('Not spawning tokens, relative coordinates are x: ' .. localpos.x .. ' z: ' .. localpos.z)
|
|
elseif not object.is_face_down and shouldSpawnTokens(object) then
|
|
spawnTokensFor(object)
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- investigator ID grabbing and stat tracker
|
|
---------------------------------------------------------
|
|
|
|
function maybeUpdateActiveInvestigator(card)
|
|
local notes = JSON.decode(card.getGMNotes())
|
|
if notes ~= nil and notes.type == "Investigator" and notes.id ~= activeInvestigatorId then
|
|
activeInvestigatorId = notes.id
|
|
STAT_TRACKER.call("updateStats", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})
|
|
|
|
-- change state of action tokens
|
|
local search = searchArea(self.positionToWorld({-1.25, 0.05, -1.11}), {4, 1, 1})
|
|
local small_token = nil
|
|
local state_table = {
|
|
["Guardian"] = 1,
|
|
["Seeker"] = 2,
|
|
["Rogue"] = 3,
|
|
["Mystic"] = 4,
|
|
["Survivor"] = 5,
|
|
["Neutral"] = 6
|
|
}
|
|
|
|
for _, obj in ipairs(search) do
|
|
local obj = obj.hit_object
|
|
if obj.getDescription() == "Action Token" and obj.getStateId() > 0 then
|
|
if obj.getScale().x < 0.4 then
|
|
small_token = obj
|
|
else
|
|
setObjectState(obj, state_table[notes.class])
|
|
end
|
|
end
|
|
end
|
|
|
|
-- update the small token with special action for certain investigators
|
|
-- Ursula Downs: Investigate action
|
|
if activeInvestigatorId == "04002" then
|
|
setObjectState(small_token, 8)
|
|
-- Daisy Walker (only for normal front, not parallel): Tome action
|
|
elseif activeInvestigatorId == "01002" or activeInvestigatorId == "01502" or activeInvestigatorId == "01002-pb" then
|
|
setObjectState(small_token, 9)
|
|
-- Tony Morgan: Engage/Fight action
|
|
elseif activeInvestigatorId == "06003" then
|
|
setObjectState(small_token, 10)
|
|
-- Finn Edwards: Evade action
|
|
elseif activeInvestigatorId == "04003" then
|
|
setObjectState(small_token, 11)
|
|
-- Bob Jenkins: Play Item action
|
|
elseif activeInvestigatorId == "08016" then
|
|
setObjectState(small_token, 14)
|
|
else
|
|
setObjectState(small_token, state_table[notes.class])
|
|
end
|
|
end
|
|
end
|
|
|
|
function setObjectState(obj, stateId)
|
|
if obj.getStateId() ~= stateId then obj.setState(stateId) end
|
|
end
|
|
|
|
---------------------------------------------------------
|
|
-- calls to 'Global' / functions for calls from outside
|
|
---------------------------------------------------------
|
|
|
|
function drawChaostokenButton(_, _, isRightClick)
|
|
Global.call("drawChaostoken", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})
|
|
end
|
|
|
|
function drawEncountercard(object, player, isRightClick)
|
|
Global.call("drawEncountercard", PLAYER_COLOR)
|
|
end
|
|
|
|
function spawnToken(position, tokenType)
|
|
Global.call('spawnToken', {position, tokenType, PLAY_ZONE_ROTATION})
|
|
end
|
|
|
|
-- called by custom data helpers to add player card data
|
|
---@param args table Contains only one entry, the GUID of the custom data helper
|
|
function updatePlayerCards(args)
|
|
local custom_data_helper = getObjectFromGUID(args[1])
|
|
data_player_cards = custom_data_helper.getTable("PLAYER_CARD_DATA")
|
|
for k, v in pairs(data_player_cards) do
|
|
PLAYER_CARDS[k] = v
|
|
end
|
|
end
|
|
end)
|
|
return __bundle_require("__root")
|